That was why I almost only played as a mage in DAII. In Origins, playing as mage felt kinda dull and cheesy to me, but in Dragon Age 2 being a mage was just badass. Bioware why did you remove this in Inquisition? Please bring it back.
Why did you remove the mage melee attacks?
#1
Posté 02 février 2015 - 09:59
#2
Posté 02 février 2015 - 10:02
Well you do have Knight enchanter who can melee attack. That's probably why.
- baconluigi aime ceci
#3
Posté 02 février 2015 - 10:07
huh. i'm having a hard time understanding why mages need sticks in the first place... melee combos with staves seem more like a warrior-thing
#4
Posté 02 février 2015 - 10:10
Personally I don't see the point in melee combat for mages any way. I'd rather do more damage with a fireball or zap them with lightning, can be done up close or from a distance.
- Uccio, Winged Silver et TheOgre aiment ceci
#5
Posté 02 février 2015 - 10:38
I think melee combat in some form should be available to mages. Sure, you can cast a spell from up close, but with the animations being what they are, you're likely to be casting while getting hammered on. Mind Blast and Frost spells might give you a respite, but all in all, when enemies close on a mage, it can get ugly in a hurry. Of course, some might see that as a challenge. YMMV. ![]()
- Hexoduen aime ceci
#6
Posté 02 février 2015 - 10:59
huh. i'm having a hard time understanding why mages need sticks in the first place... melee combos with staves seem more like a warrior-thing
Staves act as a focus for the magical energies.
#7
Posté 02 février 2015 - 11:26
I think melee combat in some form should be available to mages. Sure, you can cast a spell from up close, but with the animations being what they are, you're likely to be casting while getting hammered on. Mind Blast and Frost spells might give you a respite, but all in all, when enemies close on a mage, it can get ugly in a hurry. Of course, some might see that as a challenge. YMMV.
Yeah but even with close quarter combat a mage's armour just isn't going to protect them anyway, so whether you're getting pounded while shooting spells or whacking them with a stick it's still going to be messy, a spell hits harder and faster and that's a mages strength.
I am always getting in the thick of things with my mage, casting that electric bubble thing (forget the name) that and chain lightning and you can pretty much get the upper hand, of course you get pounded on but you're likely to end them before they end you.
#8
Posté 02 février 2015 - 11:30
Staves act as a focus for the magical energies.
but if i chose not to use one, i should be able to cast spells anyway, right? welp, not in this game i won't... PC equips default stick to whack mobs
- coldflame aime ceci
#9
Posté 02 février 2015 - 11:35
but if i chose not to use one, i should be able to cast spells anyway, right? welp, not in this game i won't... PC equips default stick to whack mobs
Even at the beginning you tell Cass you don't need a staff, yet you use one any way, she even says you don't need one but you should have one. I never understand that logic.
- Tremere, eyezonlyii, Innsmouth Dweller et 1 autre aiment ceci
#10
Posté 02 février 2015 - 12:28
I suspect it might be that it was impractical to reimplement them, what with the new engine and all.
I think they looked badass, but if I remember right, they did less damage overall than the ranged attacks. Which encourages tactically avoiding enemies, but when said enemies insist on dogging you it is really just annoying.
In DAO you could cast without a staff (and if you had a non-staff weapon you would sheathe it to cast). But that is because DAO is the only game to allow you to be completely unarmed. Might be for animation reasons, so they you've always got a weapon to draw in cutscenes.
#11
Posté 02 février 2015 - 01:53
I agree, I absolutely hated playing a mage in DAO, but I loved it in DA2 - loved it! But it seems Bioware has a hard time identifying what works and what doesn't.
My mage Hawke hitting enemies with his stick when they got too close WORKED! It made playing as Mage ENJOYABLE!
Was a dumb move removing it in DAI.
- dirk5027, Tremere et Dreamer aiment ceci
#12
Posté 02 février 2015 - 03:58
#14
Posté 02 février 2015 - 06:09
But hey, whatever floats people's boats. I suspect the main reason they removed it was because they had a melee-focused specialisation complete with Lightsaber and the others were about running the hell away if things got close, so would have looked redundant.
Still, this was part of the reason why I use the blunt staff edge.
#15
Posté 02 février 2015 - 06:39
- Dubya75 aime ceci
#16
Posté 02 février 2015 - 06:42
I just played DA2 as a mage and there was something immensely satisfying about being able to beat people down with your staff when they got too close. It's an immersion thing, if someone is in your face and your spells are all on cool down/you're out of mana, you should be able to give them a solid whack with your staff rather pew-pewing with your staff's energy blast.
I miss watching Varric club people with the butt end of Bianca, as well.
- spacefiddle aime ceci
#17
Posté 02 février 2015 - 07:05
I believe all mages should be able to do a melee attack. It might suck, it might get you killed, but it's your choice as a player if you want to jump into the fray ![]()
- Dubya75 et TheRaccoon aiment ceci
#18
Posté 02 février 2015 - 07:11
Staves act as a focus for the magical energies.
Minor spoiler: in the intro sequence, if you're a mage, when Cassandra orders you to disarm after the first fight,
I think they make it clear that the staff isn't necessary for spells, and really you don't use it for much besides the basic attack.
Confession: I like the kung-fu basic attack animations. I'd be sad if they were gone.
It WOULD be cool if you could thwack something that got close, though, you clearly know how to swing it accurately and with force.
#19
Posté 02 février 2015 - 07:27
I don't necessarily want mage melee attacks but isn't Dorian using his staff as a melee weapon when you meet him in the chantry?
Well done on spotting that little inconsistency!
#20
Posté 02 février 2015 - 09:37
Indeed. Spells should have required fancy hand gestures, and the "Staff-Fu" should have been reserved for melee attacks.
Not that I'm complaining. I think the Staff Kata ballet is quite fun to watch.
#21
Posté 02 février 2015 - 09:49
Minor spoiler: in the intro sequence, if you're a mage, when Cassandra orders you to disarm after the first fight,
Spoiler
I think they make it clear that the staff isn't necessary for spells, and really you don't use it for much besides the basic attack.
Confession: I like the kung-fu basic attack animations. I'd be sad if they were gone.It WOULD be cool if you could thwack something that got close, though, you clearly know how to swing it accurately and with force.
I've recently read Asunder, and from the way it's written there it seems that while the staff isn't strictly necessary, it does act as a focus for the mage's magic, and can possibly even empower it. Hence why better quality staffs let you do more damage.
- JaegerBane aime ceci
#22
Posté 02 février 2015 - 09:53
I've recently read Asunder, and from the way it's written there it seems that while the staff isn't strictly necessary, it does act as a focus for the mage's magic, and can possibly even empower it. Hence why better quality staffs let you do more damage.
That's pretty much it. The ability to fire magical bolts is a secondary function, and it's the reason why Mages can manifest their magic at a young age without a staff, but make a point of carrying one no matter what.
#23
Posté 02 février 2015 - 09:58
That's pretty much it. The ability to fire magical bolts is a secondary function, and it's the reason why Mages can manifest their magic at a young age without a staff, but make a point of carrying one no matter what.
Plus I guess if a spell blows up, better it break a piece of wood (or metal) then your hands
#24
Posté 02 février 2015 - 10:35
Arcane Warrior, in Heavy armor i assume is what youre missing? But lets not forget Entropy, Spirit, Shapeshifting, Blood Magic, Primal(earth), and i think there was one mroe... Not to mention each class had personal trees... Mages got it worst,m but all classes lost some trees.. No dual wield warrior.. No duelist rogue, etc..
Completely dumbed down the game, so as not to allow for failure.. Ease of understanding for the kiddies.. No Tactis, Behaviours, modifiers, etc.. This game is the Skyrim of the DA series.. Popular in sales, a hollow shell of its true self, in order to appeal to a larger audience (children, working adults who dont havethe time oto game, but still insist on doing so) who otherwise wouldnt understand the depth of a real RPG...
Edit: While the staff flare looks cool, its really annoying when applied.. the Staff animations have 4 variation.. The problem is, if you allow it to go through animation 1, and 2, youre stuck waiting for 3,and 4 to play out.. Basially leaving you to get your butt stomped while the spinning, and pinning animation finishes.. The 2 longest!
#25
Posté 03 février 2015 - 04:40
It was nice to see ranged switch to some sort of melee attack/animation if enemies got too close and 'naturally' switch back to ranged once there is a big enough gap between them. I'll take a wild (probably accurate) guess and say secondary animations weren't worth the cost given that ranged are usually at range.
Arcane Warrior, in Heavy armor i assume is what youre missing? But lets not forget Entropy, Spirit, Shapeshifting, Blood Magic, Primal(earth), and i think there was one mroe... Not to mention each class had personal trees... Mages got it worst,m but all classes lost some trees.. No dual wield warrior.. No duelist rogue, etc..
Completely dumbed down the game, so as not to allow for failure.. Ease of understanding for the kiddies.. No Tactis, Behaviours, modifiers, etc.. This game is the Skyrim of the DA series.. Popular in sales, a hollow shell of its true self, in order to appeal to a larger audience (children, working adults who dont havethe time oto game, but still insist on doing so) who otherwise wouldnt understand the depth of a real RPG...
Edit: While the staff flare looks cool, its really annoying when applied.. the Staff animations have 4 variation.. The problem is, if you allow it to go through animation 1, and 2, youre stuck waiting for 3,and 4 to play out.. Basially leaving you to get your butt stomped while the spinning, and pinning animation finishes.. The 2 longest!
Easy there elitist, you should read the OP before you start spouting off about your 'real RPG' hard-on.





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