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Why did you remove the mage melee attacks?


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#51
Patchwork

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I miss being able to whack someone with my bladed staff when they got too close, it just makes so much sense to stab an enemy rather than pew-pew them.

 

The problem is that the ranged companions forget that they're supposed to stay at a distance so if they had DA2's melee option they'd be forever using it  <_<



#52
TheOgre

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Slinging and dancing fireballs that do weak ranged projectiles.. Bah, let me get in the face and beat them down! Beating down a templar as a blood mage was satisfying when I played DA2!



#53
coldflame

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If the developers cared about lore back then there would have been no healing by mages inside of combat except by spirit healers or mages possess by spirits like Wynne and Anders..

By that you must mean bioware just change the lore on the fly to suit their current intended gameplay mechanism right?


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#54
coldflame

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Dragon Age was suppose to be the spiritual successor to BG. BG had all those many of the points I spoke of. Bioware set itself up for this comparison by saying DAO would be the spiritual successor to BG. IMHO, DAI actually is closer to being the spiritual successor than DAO.

 

LMAO.... and your choices were supposed to matter for the ME3 ending and DA:I was suppoed to be developed by PC gamers for PC and DAMP was supposed to have been in development for 2 years before the release.


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#55
Rizilliant

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Dragon Age was suppose to be the spiritual successor to BG. BG had all those many of the points I spoke of. Bioware set itself up for this comparison by saying DAO would be the spiritual successor to BG. IMHO, DAI actually is closer to being the spiritual successor than DAO.

 

OF course, but when you hype it that way expect the comparison. Some of us were here when the design specifications for DAO came out. There was quite an uproar. Now in hindsight some posters see it as the pinnacle of cRPGs. Sorry that for me was Baldur's Gate 1 and Baldur's Gate 2. For me DAI is close to BG1 in design. That is why I like it more than DAO.

 

See, i  dont understand where youre coming from.. In some posts you state how youre perfectly ok, and prefer even what is in DAI.. The next you claim how you like everything about old school crpgs.. But then directly contradict those statements when you say things like DAI being the closest thing to BG, or that certain aspects of it are better.. This game has no reminiscence of anything crpg... Nothing.. Its fully, 100% button mashing, action hack n slash... With some conversations on the side.. Nothing more!  DAO was in fact the only one that felt, and played like an old school game! Even had engaging conversation, and far more Depth than either of the following two.



#56
Jestina

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Archer's should be able to switch to something too. I just cover my face and groan when I see something like a cutscene with an archer using a bow in melee. You'd have to be completely stupid to be trying to bash people with a bow because you're probably going to badly damage it.

Then again, a lot of the combat is ridiculous.


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