Aller au contenu

Photo

The way your Inquisitor asks questions. Tell me about this. Tell me about that. Tell me about you. Tell me about darkspawn mating habits...


  • Veuillez vous connecter pour répondre
49 réponses à ce sujet

#1
ThirteenthJester13

ThirteenthJester13
  • Members
  • 247 messages

They could of recorded more sentence prefix or made it much more random so im not sounding like an Artificial Intelligence sent from the future to kill Corypheus and Userp the throne of Gondor... error... I mean Inquisition at your service. Tel me about yourself. Tell me about yur Family, Tell me about your daily lifestyle, Do you know whats going on? Tell me.... Do you.... I'd like to know... Is there.... Where is..... I'd like to know more... Id like to hear more.... Do you know about (It uses prefixes with the same words in it to often.

 

It should sound like a curious conversation, an interrogation, an interview, a briefing, Innocent questions, or information gathering but not annoying. if someone asked me three or more questions saying "Tell me about, tell me about, tell me about" instead of "So, tell me about the Cave," then "Is the cave...." then f last question in the wheel "And id also like to know" or "Just one more question" or "Thanks for being cooperative. Now can yu also tell me about..." or " My last Questionis about that...." or " and if you can tell me about..... il be on my way" and "Finally, why are you stark raving naked and what on earth are you planning to do with that...thing in your soiled hands...."

 

Just saying, cant have my Inquisitor being the most annoyin but helpful man alive in Thedas since Hawke the Kirkwall Champion and now... Death Dealer n hiding?

 

 

 

And it would be super damn cool to even have any member talk to NPCs during non cinematic type convo's while also being able to wear full head covering gear so Cole can then masquerade as inquisitor while Solas casts a small green aura if asked about the anchor, around the hand. "Hi, I want to help if ou vllagers ae in pain I can provide elfroot, advice for pain management or mercy stabbings. Im.. good.., don't do it again I see what your doing and that's enough...Have you seen my favorite cup phone mate, Sandle.?"


  • CizzyChaos, KonguZya, wertysy et 4 autres aiment ceci

#2
Big Magnet

Big Magnet
  • Members
  • 594 messages

The Inquisitor attended Shepard's institute of conversational skills  ^_^

 

https://www.youtube....h?v=CvOuSJn43RM


  • Eternal Phoenix, Nykara, Toastbrot et 10 autres aiment ceci

#3
Lebanese Dude

Lebanese Dude
  • Members
  • 5 545 messages

As opposed to what?

 

Grabbing a beer with the person you're talking to, talk about cars and comment on the weather, then subtly ask them about what they think of Celene?

 

Investigative questions need to be direct in a video game. They always have been. DAI is no exception.


  • whiteravenxi, pdusen, DragonAgeLegend et 3 autres aiment ceci

#4
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 106 messages
I think the OP's concern is that the questions are often phrased as imperative sentences, rather than interrogative sentences, and that can make the Inquisitor sound quite brusque.

This is always going to be an issue with written dialogue, however; we don't get control over the phrasing.

I see two ways around it. Either headcanon different phrasing (something I find much easier with a silent protagonist), or keyword based dialogue (rather than having the PC lines fully written, which even more strongly precludes the voiced protagonist).
  • BlazingSpeed, Bethgael, Lebanese Dude et 3 autres aiment ceci

#5
Guest_Donkson_*

Guest_Donkson_*
  • Guests

Yeah there's direct and then there's...

 

Random person giving you fetch quest: I want you to do this for me.

 

Inquisitor: So you said something about doing something. What do you want me to do?


  • Eternal Phoenix, Nefla, Karai9 et 6 autres aiment ceci

#6
Lebanese Dude

Lebanese Dude
  • Members
  • 5 545 messages
Fair enough.

#7
DarkAmaranth1966

DarkAmaranth1966
  • Members
  • 3 263 messages

What I don't like is that you still have to keep asking about history if you have the history perk, asking about magic with Arcane Knowledge, asking about nobility with Nobility knowledge and, you don't understand ancient elven after drinking from the well. To me the perks and well should give you that knowledge and, therefor no reason to ask at all because you know.


  • Nefla et ComfortablyNumb aiment ceci

#8
Reznore57

Reznore57
  • Members
  • 6 127 messages

Since I was playing a Dalish , roleplaying he didn't know much about the world , the questions were alright.

Well sort of ...I mean it gets a bit tiresome to ask about:

Cassandra : Seekers/Nevarra.

Vivienne: cicle mage/rebellion/Chantry

Solas : the fade , the elves.

Varric : DA2 content info , red lyrium.

Blackwall : wardens (at least the guy doesn't know much ...)

Dorian:Tevinter.

Cullen : templars

Josephine : Antiva...

The Iron Bull : Qunari , Seheron.

Cole: what happened in Asunder.

 

When you already know part of the lore , if you read codices , or on a second playthrough...it gets really boring.


  • CizzyChaos aime ceci

#9
Innsmouth Dweller

Innsmouth Dweller
  • Members
  • 1 208 messages

Since I was playing a Dalish , roleplaying he didn't know much about the world , the questions were alright.

Well sort of ...I mean it gets a bit tiresome to ask about:

(...)

riiiiiight.... what's a mythal?


  • Toastbrot, Bethgael, KatarXia et 2 autres aiment ceci

#10
Reznore57

Reznore57
  • Members
  • 6 127 messages

riiiiiight.... what's a mythal?

 

Well he had Mythal tattoos on his face , so this one was awkward.

On the bright side , later you can make comment about the different elven gods , pretending you have some actual knowledge.

Of course then Solas explains since you're Dalish , you're wrong about pretty much everything! ;)


  • BlazingSpeed aime ceci

#11
Phoe77

Phoe77
  • Members
  • 628 messages

The investigate options always seem lackluster, but I don't know of a way to prevent that in a game that has so many of them.  There are only so many ways to ask someone for information without inflating the conversation.

 

I do hate how the Inquisitor will always ask what a questgiver wants them to do even when it's painfully clear.  



#12
Lebanese Dude

Lebanese Dude
  • Members
  • 5 545 messages

The investigate options always seem lackluster, but I don't know of a way to prevent that in a game that has so many of them.  There are only so many ways to ask someone for information without inflating the conversation.
 
I do hate how the Inquisitor will always ask what a questgiver wants them to do even when it's painfully clear.


This only really happens in the Hinterlands quests. I assume it serves some introductory purpose, most likely due to the lack of companions at that stage. Later on, companions tend to chime in instead.

#13
Pasta

Pasta
  • Members
  • 96 messages

This irked me as well. Especially when talking to Solas about his knowledge. All of the "tell me" were quite similar in the tone too... I don't mind if the Inky repeats it twice, I also don't mind about the variation of the direct questions asked, it's just the tone for me. 

 

I can't really describe it well.... it's just that almost everytime the Inky asks a question, the rhyme and tone sound alike.


  • ThirteenthJester13 aime ceci

#14
DarkKnightHolmes

DarkKnightHolmes
  • Members
  • 3 599 messages

He learned it from watching Yugi from Yugioh.

 



#15
Darkly Tranquil

Darkly Tranquil
  • Members
  • 2 095 messages
I came to the conclusion that the Inquisitor was suffering from some sort of chronic concussion syndrome or amnesia, and was thus unable to retain information, requiring him/her to ask exceedingly obvious questions all the time.
  • MoogleNut aime ceci

#16
Wulfram

Wulfram
  • Members
  • 18 946 messages
I found it depends a bit on the voice actor. But yes, I really don't like how the "investigate" options are done in this game.

#17
ManleySteele

ManleySteele
  • Members
  • 212 messages

He's a people person.



#18
Riven326

Riven326
  • Members
  • 1 284 messages

As opposed to what?

 

Grabbing a beer with the person you're talking to, talk about cars and comment on the weather, then subtly ask them about what they think of Celene?

 

Investigative questions need to be direct in a video game. They always have been. DAI is no exception.

Yeah, but one of them could no "No" every now and then and change things up.



#19
Rolenka

Rolenka
  • Members
  • 2 257 messages

The Inquisitor attended Shepard's institute of conversational skills  ^_^

 

https://www.youtube....h?v=CvOuSJn43RM

 

I was trying to find the "I should go" compilation. I'm only finding videos people made of when Bioware made their own joke about it in the Citadel DLC.


  • wertysy aime ceci

#20
Bob Walker

Bob Walker
  • Members
  • 368 messages

Perhaps because s/he is the Inquisitor and is supposed to inquire?


  • Captain Wiseass aime ceci

#21
phantomrachie

phantomrachie
  • Members
  • 1 176 messages

Some investigate options tend to be there for people who are new to the series.

 

My Human Inquisitor knew all about the Chantry & Darkspawn so I didn't click on those investigate options because from an RP point of view it would make no sense. However she did ask lots of questions about the Dalish and Magic.

 

My Qunari Inquisitor has a basic understanding of many different topics because she travelled a lot due to her Mercenary work, she did want to find out about the Darkspawn & Magic in more detail so she asked those questions.

 

She only talked to Cassandra about the Chantry because she fancied her and thought it would be a way to get to know her better, after Cassandra rebuked her love, she started up a romance with Sera, who doesn't care about Elves past, so she doesn't ask many questions about it.

 

I think my Dwarven Inquisitor will be super curious about Magic but not much else.

 

I know a gamer's natural instinct is to click on all investigate options but if you know alot of the lore already, then there is only a need to investigate the things your character would care about from an RP prospective 


  • SpiritMuse, Lord Bolton, ThirteenthJester13 et 1 autre aiment ceci

#22
turuzzusapatuttu

turuzzusapatuttu
  • Banned
  • 1 080 messages

Yes, I would have preferred this: "Cassandra. Bed. Now." instead of going around and picking useless flowers and poetry books.



#23
Darkly Tranquil

Darkly Tranquil
  • Members
  • 2 095 messages

I know a gamer's natural instinct is to click on all investigate options but if you know alot of the lore already, then there is only a need to investigate the things your character would care about from an RP prospective


People tend to click on all the options because they don't want to accidentally miss out on a new tidbit of lore in amongst all the stuff they already know.
  • PlasmaCheese, KatarXia, Innsmouth Dweller et 1 autre aiment ceci

#24
In Exile

In Exile
  • Members
  • 28 738 messages

I think the OP's concern is that the questions are often phrased as imperative sentences, rather than interrogative sentences, and that can make the Inquisitor sound quite brusque.

This is always going to be an issue with written dialogue, however; we don't get control over the phrasing.

I see two ways around it. Either headcanon different phrasing (something I find much easier with a silent protagonist), or keyword based dialogue (rather than having the PC lines fully written, which even more strongly precludes the voiced protagonist).

 

I don't see them as imperative - but that may be a professional point, since "Tell me about ..." is the preferred form of open-ended direct examination questions. 

 

As to why the format is used, it's because this way avoids having informational content thrown into the question. So the PC can ask about a topic without having to offer up any information. This avoids having to personalize the PC. 



#25
Chuvvy

Chuvvy
  • Members
  • 9 686 messages

It's been an issue in every bioware game. Shepard came across like an absolute fool in ME1 because they needed to explain all the lore and stuff in the game, so they just had him ask a bunch of random questions. Characters like Tali, and to a lesser extent, Liara, served as walking, talking codex entries.