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The way your Inquisitor asks questions. Tell me about this. Tell me about that. Tell me about you. Tell me about darkspawn mating habits...


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#26
Sylvius the Mad

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I don't see them as imperative - but that may be a professional point, since "Tell me about ..." is the preferred form of open-ended direct examination questions. 

 

As to why the format is used, it's because this way avoids having informational content thrown into the question. So the PC can ask about a topic without having to offer up any information. This avoids having to personalize the PC. 

"What do you know about...?" and "What can you tell me about...?" would achieve the same result, albeit with slightly more words (and I'm aware there's a word budget, so this "Tell me about...?" design might have been chosen because of its economy).

 

I also don't think it's possible for questions to contain informational content.  If I ask whether A is B, I've revealed nothing at all about whether I think it is.



#27
KonguZya

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The Inquisitor attended Shepard's institute of conversational skills  ^_^

 

https://www.youtube....h?v=CvOuSJn43RM

But the Inquisitor--or at least the British male--sounds 1,000 times more obnoxious when Inquisiting.


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#28
Bethgael

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The addendum to this is that after someone's told you about something, you end the convo abruptly.

 

"My husband was killed by Templars and they stole our wedding ring!"

 

"Bye."

 

How rude...


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#29
In Exile

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"What do you know about...?" and "What can you tell me about...?" would achieve the same result, albeit with slightly more words (and I'm aware there's a word budget, so this "Tell me about...?" design might have been chosen because of its economy).

 

I also don't think it's possible for questions to contain informational content.  If I ask whether A is B, I've revealed nothing at all about whether I think it is.

 

Questions can introduce information, but that's getting very abstract. For example, "What can you tell me about the fall of communism?" introduces a great deal of concepts, and more importantly, contains an implicit statement about factual events (i.e., that there was such a thing as communism and that it fell). As to information about you, the manner in which you ask questions can also be revealing. Case in point, the difference between "What do you know about..." and "Tell me about...", if we accept your premise that the former is inquisitive while the latter is imperative. 

 

You're right that phrasings such as "What do you know about...?" would be different, but I don't see those as being different in kind. That is to say if you see "Tell me about..." as imperative, I see "What do you know about..." as being equally imperative. I suppose you could argue that the "Tell me..." construct, besides being in the form of a command, caries the implicit assertion that you know about "..." but I'm not sure it's material. 



#30
KaiserShep

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Yes, I would have preferred this: "Cassandra. Bed. Now." instead of going around and picking useless flowers and poetry books.

It would've been funny if you got Greatly Disapproves and locked her out of the romance.


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#31
In Exile

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It would've been funny if you got Greatly Disapproves and locked her out of the romance.

 

I for one think that the suggestion that Bioware have a cutscene where an NPC breaks the character's jaw as a form of rejection is a novel and inspiring suggestion. 


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#32
o Ventus

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Since I was playing a Dalish , roleplaying he didn't know much about the world , the questions were alright.

Well sort of ...I mean it gets a bit tiresome to ask about:

Cassandra : Seekers/Nevarra.

Vivienne: cicle mage/rebellion/Chantry

Solas : the fade , the elves.

Varric : DA2 content info , red lyrium.

Blackwall : wardens (at least the guy doesn't know much ...)

Dorian:Tevinter.

Cullen : templars

Josephine : Antiva...

The Iron Bull : Qunari , Seheron.

Cole: what happened in Asunder.

 

When you already know part of the lore , if you read codices , or on a second playthrough...it gets really boring.

So then don't ask about the things you already know about. 



#33
Riven326

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So then don't ask about the things you already know about. 

Or just skip through the conversation.



#34
kalasaurus

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What's going on here?


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#35
Draining Dragon

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This reminds me of that clip from Zero Punctuation where he demonstrates why dialogue trees are unrealistic.

"TELL ME MORE ABOUT AUDIBLE SOUND!"

#36
phantomrachie

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People tend to click on all the options because they don't want to accidentally miss out on a new tidbit of lore in amongst all the stuff they already know.

 

That is fine but then you are role playing a character who doesn't know certain things and so it makes sense for them to say things like 'Tell me more about Darkspawn'



#37
Phonantiphon

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It's not much different than in any game really, the exposition has to be in their somewhere, and to be honest it's not like you have to ask the questions. My character is a Dalish Mage and has never had a conversation with Solus about the fade or elves or anything even related to it. Why would she?

The fact that the questions exist just means to me that they are comparative questions in her head that remain unasked.

No biggy.


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#38
Darkly Tranquil

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I for one think that the suggestion that Bioware have a cutscene where an NPC breaks the character's jaw as a form of rejection is a novel and inspiring suggestion.

NPC interrupt

T2eEa.gif
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#39
DanteYoda

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As opposed to what?

 

Grabbing a beer with the person you're talking to, talk about cars and comment on the weather, then subtly ask them about what they think of Celene?

 

Investigative questions need to be direct in a video game. They always have been. DAI is no exception.

As opposed to how it was done in Origins, Neverwinter nights etc



#40
Guest_Donkson_*

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As opposed to how it was done in Origins, Neverwinter nights etc


Well... it's either...

1. Silent dialogue e.g DA:O, Elder Scrolls games, etc

2. Pick from 3 personalities e.g DA:2 (goody-goody two shoes, everything-is-a-joke or I-want-to-kill-everything-in-sight-and-beat-off-with-your-blood-as-lube)

Or...

3. Dialogue wheel but the usual 3 options don't really make much difference -- the advantage of this being, your PC talks as if he/she is in a movie and starring as the main character.

#41
daveliam

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One of the things that I always try to do is think about the order of the prompts to try to make the questions sounds more fluid and less disjointed.  For example, if there are three options:

 

"Tell me about the Seekers."

"Are the Seekers different from Templars?"

"Why kind of abilities do you have?"

I'd go in that order (or, at the very least, pick the first one first and then use that conversation to determine which of the other two would go next).  This way, it's less "Tell me about this.  Now tell me about that.  Now tell me about the other thing."  Doesn't always work, but I try at least.


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#42
Suledin

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What's going on here?

I died from laughing! :D

This is the best Inquisitor's sentence. 


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#43
Scerene

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They could of recorded more sentence prefix or made it much more random so im not sounding like an Artificial Intelligence sent from the future to kill Corypheus and Userp the throne of Gondor... error... I mean Inquisition at your service. Tel me about yourself. Tell me about yur Family, Tell me about your daily lifestyle, Do you know whats going on? Tell me.... Do you.... I'd like to know... Is there.... Where is..... I'd like to know more... Id like to hear more.... Do you know about (It uses prefixes with the same words in it to often.

 

It should sound like a curious conversation, an interrogation, an interview, a briefing, Innocent questions, or information gathering but not annoying. if someone asked me three or more questions saying "Tell me about, tell me about, tell me about" instead of "So, tell me about the Cave," then "Is the cave...." then f last question in the wheel "And id also like to know" or "Just one more question" or "Thanks for being cooperative. Now can yu also tell me about..." or " My last Questionis about that...." or " and if you can tell me about..... il be on my way" and "Finally, why are you stark raving naked and what on earth are you planning to do with that...thing in your soiled hands...."

 

Just saying, cant have my Inquisitor being the most annoyin but helpful man alive in Thedas since Hawke the Kirkwall Champion and now... Death Dealer n hiding?

 

 

 

And it would be super damn cool to even have any member talk to NPCs during non cinematic type convo's while also being able to wear full head covering gear so Cole can then masquerade as inquisitor while Solas casts a small green aura if asked about the anchor, around the hand. "Hi, I want to help if ou vllagers ae in pain I can provide elfroot, advice for pain management or mercy stabbings. Im.. good.., don't do it again I see what your doing and that's enough...Have you seen my favorite cup phone mate, Sandle.?"

agreed, the inq often comes across like a moron too. For instance when you recruit that dalish kid in the exalted plains, he will tell you that his keeper has allowed him to join the inquisition, right afterwards the inq will ask "has the keeper allowed you to join the inquisition?" like.. wtf thats what he just said ffs.


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#44
Kroepoek

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NRnvqsd.jpg


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#45
ThirteenthJester13

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As opposed to what?
 
Grabbing a beer with the person you're talking to, talk about cars and comment on the weather, then subtly ask them about what they think of Celene?
 
Investigative questions need to be direct in a video game. They always have been. DAI is no exception.

I agree but they don't need to be so identical as they are now and when your asking the final question whichever one you ask lastly then it shouldn't sound like a conversation opener. It breaks immersion and makes dialogue choppy.

#46
Cribbian

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Your knowledge of the land shall be great!



#47
KaiserShep

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agreed, the inq often comes across like a moron too. For instance when you recruit that dalish kid in the exalted plains, he will tell you that his keeper has allowed him to join the inquisition, right afterwards the inq will ask "has the keeper allowed you to join the inquisition?" like.. wtf thats what he just said ffs.

I assumed that this was an oversight, not accounting for whichever character you decided to talk to first.



#48
nightscrawl

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... cant have my Inquisitor being the most annoyin but helpful man alive in Thedas...


Ahah it does seem that way sometimes.
 
 

Yeah there's direct and then there's...
 
Random person giving you fetch quest: I want you to do this for me.
 
Inquisitor: So you said something about doing something. What do you want me to do?


I noticed this on a couple of occasions and found it extremely awkward. The NPC just told you what you needed to do and here you are asking about it like a moron. Thankfully, no one actually notices this.
 
 

What I don't like is that you still have to keep asking about history if you have the history perk, asking about magic with Arcane Knowledge, asking about nobility with Nobility knowledge and, you don't understand ancient elven after drinking from the well. To me the perks and well should give you that knowledge and, therefor no reason to ask at all because you know.


I see your point, but that's not the way the knowledge perks work. It is even explained in the tooltip info: the perks provide you with special extra dialog options that you can choose to take and are based on that knowledge. They're still an option though.



#49
Blessed Silence

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What annoys me the most is when any character you play REPEATS what was told them ....

 

NPC:  "I need you to travel to Draken Ruins to deal with the archfiend."

 

PC:  "You need me to travel to Draken Ruins?  To deal with an archfiend?"

 

ARGH!  *bangs head on table*


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#50
ThirteenthJester13

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Also wouldn't you become a little suspiscos or aggrivatd if asked 3 or 4 questions in a row from the sae tone?