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I'll never save the council again. The new council in ME3 is way better.


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#1
Linkenski

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I had them on my first playthrough and I didn't even think about how much better they were back then, as I had forgotten the old council from ME1 but just watching a Youtube Playthrough I realize that the writing for the new council is somehow much better in my opinion. They are more reasonable and mirror my own thoughts on the risk of prioritizing Earth.

 

Maybe I'll find a comparison at some point to show exactly what I mean, but that can wait.

 

Does anyone agree?


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#2
themikefest

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I have never saved the council in ME1 and I never will


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#3
Mister J

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It's been a while since I last saw the alternative council but I remember them to be kinda similar but with more boring clothes. Anyway, it's the Destiny Ascension that I'm saving in the first place :)


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#4
RatThing

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As for the council, I don't really remember the differences. However in my last ME3 playthrough I played a savegame where practically all former companions were dead and it was funny how I liked many missions better without them. I can't tell who I really missed. Gives me an idea who I really need to save if I'll replay the games again.    



#5
Mordokai

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If by "better" you mean, blander, more boring, more annoying and in general I-want-to-introduce-this-bunch-to-the-airlock-asap... then yeah, I agree with you.


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#6
Barquiel

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I prefer the original council. No Tevos ( :wub:)  or Councilor "dismiss this" Sparatus? Boring...
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#7
Jaron Oberyn

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I only liked the new Turian and Salarian councilors. The new Asari, I'm not too fond of her.

#8
Linkenski

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It's been a while since I last saw the alternative council but I remember them to be kinda similar but with more boring clothes. Anyway, it's the Destiny Ascension that I'm saving in the first place :)

Yeah. Looks can be deceiving as I thought the exact same thing, but almost all their lines of dialogue are different and I also prefer their acting to be honest.



#9
Linkenski

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As for the council, I don't really remember the differences. However in my last ME3 playthrough I played a savegame where practically all former companions were dead and it was funny how I liked many missions better without them. I can't tell who I really missed. Gives me an idea who I really need to save if I'll replay the games again.    

I agree. The "ME2 cameo visit" missions pulled me out of the experience in my first playthrough. It was just too convenient and killed my immersion the last two times I played the trilogy I made sure Jacob, Kasumi and Zaeed were dead or unrecruited in ME2. They seriously drag the quality of ME3 down in my honest opinion.



#10
Pasquale1234

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I agree. The "ME2 cameo visit" missions pulled me out of the experience in my first playthrough. It was just too convenient and killed my immersion the last two times I played the trilogy I made sure Jacob, Kasumi and Zaeed were dead or unrecruited in ME2. They seriously drag the quality of ME3 down in my honest opinion.


They make for some pretty easy war assets, though, if you need them.

I had no DLC in my first ME3 playthrough, and hunting down every war asset I could find netted me ~ 3200-3300 EMS. Not much to spare if you want all ending options.

#11
Fixers0

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I was mostly dissapointed about how the council outcome was handled post -ME1, for one, ME2 doesn't differentie between the paragon/renegade variants, this is especially bad when the council was sacrificed, where it is confusing whether we're dealing with an all-human council or a human-led council.

 

When we finally do get to meet the new council Mass Effect 3 all the conext of the orginal decision is gone, there's just three new council members and that's, it, their dialogue is different, sure but their role is very much the same, the choice doesn't make any difference on the progession and tone of the narrrative. There is no sign of the human chairman, no sign of increased animosty between the old guard and the newcommers and no sign of having made a difference at all, well except war assets.

 

Oh, and if you saved the Council you get an extra shot of the Destiny before the final battle (though you will never see it in combat, because of generic scenes with absurdly high amounts of human ships), and if the council died well you just get a generic asari cruiser, they have to show you something after all.  



#12
Vazgen

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I agree. The "ME2 cameo visit" missions pulled me out of the experience in my first playthrough. It was just too convenient and killed my immersion the last two times I played the trilogy I made sure Jacob, Kasumi and Zaeed were dead or unrecruited in ME2. They seriously drag the quality of ME3 down in my honest opinion.

To be honest, Jacob's replacement is boring. He does all the same things that Jacob does, even has the same voice. I'd much rather have Jacob for that mission, fits better.
Kasumi gets you both the Spectres and Hanar homeworld. More importantly, she has some fun content in Citadel DLC.
Zaeed allows to get both the turian colony and volus fleet. You can still pick only one if you wish.

Not having Jack has quite an impact. The same can be said about Tali, I think. You get to see Admiral Xen in action :)

#13
Fixers0

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Not having Jack has quite an impact. The same can be said about Tali, I think. You get to see Admiral Xen in action :)

 

Not as a Temp squadmate though :( .


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#14
sH0tgUn jUliA

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Well you sacrifice 10,000 Asari lives and the most powerful ship in the galaxy to get rid of a particularly annoying individual. - the Turian Councilor.

 

Or you sacrifice 3000 human lives to save 10,000 Asari lives, save the Destiny Asension, and save the Council in the process.

 

The "default" playthrough is with the council dead - Your choice to get an all human council at the end of ME1 gets retconned at the end of ME2 anyway. Humans don't even lead the council anymore. The Asari Councilor leads at the start of ME3 regardless of what you choose.

 

You mean there's someone even more boring than Jacob Taylor? Really?


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#15
Vazgen

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Ex-Cerberus scientists mission without Jacob has a scientist that speaks in Jacob's voice and makes the same moves (fire Avenger with one hand, get wounded, destroy a generator, smile and get back in the shuttle). It's quite weird :D

#16
RatThing

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Not having Jacob adds some tension to the mission, because Dr. Cole doesn't trust Shepard at first. It makes the scene more interesting.

 

The biggest difference and the biggest improvement for me was not having Wrex. With Wreav the genophage arc was so much better.



#17
Vazgen

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Not having Jacob adds some tension to the mission, because Dr. Cole doesn't trust Shepard at first. It makes the scene more interesting.

The biggest difference and the biggest improvement for me was not having Wrex. With Wreav the genophage arc was so much better.

I agree but the way she is convinced makes little sense to me. Shepard kills a bunch of Cerberus mooks, tells Brynn to open the door, she doesn't trust him. Shepard kills more mooks, she opens the door. Jacob's replacement always felt to me as a last minute addition, all they did is to remove some lines from Jacob and replace his unique character model with generic one.

And I like genophage arc both with and without Wrex. I prefer having Wrex alive though, he's amuzing in Citadel DLC and on Sur'Kesh :)
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#18
RatThing

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I agree but the way she is convinced makes little sense to me. Shepard kills a bunch of Cerberus mooks, tells Brynn to open the door, she doesn't trust him. Shepard kills more mooks, she opens the door. Jacob's replacement always felt to me as a last minute addition, all they did is to remove some lines from Jacob and replace his unique character model with generic one.

And I like genophage arc both with and without Wrex. I prefer having Wrex alive though, he's amuzing in Citadel DLC and on Sur'Kesh :)

 

She maybe realised that she is trapped anyways and has no other choice.

 

I've never seen Wrex in the Citadel DLC since I sabotaged with him (cured only with Wreav). On Sur'Kesh, if you mean the Salarian liver thing, he wasn't really in the mood to joke with my Shepard. He was pissed because she destroyed Maelon's data. And tbh I prefer it this way. I'd rather have tension and drama than jolliness and silly jokes.



#19
Vazgen

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She maybe realised that she is trapped anyways and has no other choice.

 

I've never seen Wrex in the Citadel DLC since I sabotaged with him (cured only with Wreav). On Sur'Kesh, if you mean the Salarian liver thing, he wasn't really in the mood to joke with my Shepard. He was pissed because she destroyed Maelon's data. And tbh I prefer it this way. I'd rather have tension and drama than jolliness and silly jokes.

ME3 is pretty tense and I think that “we should seize moments of levity, especially in troubled times". I enjoy his banter with Garrus and James. Quite amuzing :)

I once did a playthrough with the most gloomy and tense version of the game. Squadmates dead or angry, forced to choose between thousands and millions constantly, people dying all around you. It was realistic and fitted the Reaper War but I didn't enjoy it much. There is enough drama in real world, I don't want to have too much of it in a video game.


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#20
Vazgen

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Anyway, on topic. I liked the new Salarian Councillor. Turian was quite bland compared to Sparatus. Asari seemed smarter than Tevos but also relatively inexperienced.



#21
Daemul

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So many replacements in ME3 are better than their originals, the new council is amazing.

 

Padok Wiks >>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Mordin

 

I agree. The "ME2 cameo visit" missions pulled me out of the experience in my first playthrough. It was just too convenient and killed my immersion the last two times I played the trilogy I made sure Jacob, Kasumi and Zaeed were dead or unrecruited in ME2. They seriously drag the quality of ME3 down in my honest opinion.

 

Yeah, the cameo's did the same thing to me. You'd go on a mission and somehow run into someone you know on that planet, when the odds of that happening in a galaxy this big are tiny, it made the galaxy feel really small. 

 

On my main run, I get rid of Samara and Jack, and Jacob will be joining them in my updated canon run, I really don't like what they did with him in ME3, and I won't have to deal with that really awkward conversation in Huerta Memorial. I may get rid of Zaeed and Kasumi aswell, but I think they actually improve the quality of the small sidequest's they're in, and provide you with really easy WA's lol, so I might just keep them alive. 



#22
themikefest

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To be honest, Jacob's replacement is boring. He does all the same things that Jacob does, even has the same voice. I'd much rather have Jacob for that mission, fits better.
 

That replacement maybe boring, but he was the only one to provide cover fire while Dr.Cole helped Shepard to the shuttle. What were the others doing? They just stood inside the shuttle with their paws/claws/tentacles/hands whatever up their fifth point of contact doing nothing. Apparently they don't care enough about Shepard to provide cover fire.



#23
Vazgen

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That replacement maybe boring, but he was the only one to provide cover fire while Dr.Cole helped Shepard to the shuttle. What were the others doing? They just stood inside the shuttle with their paws/claws/tentacles/hands whatever up their fifth point of contact doing nothing. Apparently they don't care enough about Shepard to provide cover fire.

That's another reason why I save Jacob. To have a random scientist care more about Shepard than his squadmates is a little too much.



#24
Daemul

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They make for some pretty easy war assets, though, if you need them.

I had no DLC in my first ME3 playthrough, and hunting down every war asset I could find netted me ~ 3200-3300 EMS. Not much to spare if you want all ending options.

 

It's easy to get all the endings now with the DLC. I sabotaged the genophage with Wrex alive, let the Quarian's get killed by the Geth, had 6/10 of the ME2 exclusive squadmates die(Grunt, Zaeed, Kasumi and Jacob were the 4 who made it to the end), and I still had more than enough EMS to have all the endings available to me. 

 

I could actually afford to let all the ME2 exclusive squadmates die and I would still get all the endings, but I'll keep Grunt, Kasami and Zaeed alive since, 

 

1. They're the only ones I like

2. They're the only ME2 exclusive squadmates who bring more war assets than the usual 25, i.e., they're actually useful. 

 

It's hilarious how you lose more war assets if Zaeed, Grunt or Kasumi are dead, then if someone like Miranda is dead.

 

Bioware pls



#25
themikefest

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They make for some pretty easy war assets, though, if you need them.

I had no DLC in my first ME3 playthrough, and hunting down every war asset I could find netted me ~ 3200-3300 EMS. Not much to spare if you want all ending options.

If you didn't know. If you head to Earth with 2900 ems, the breath scene is still in reach. Prevent TIM from killing Anderson. Anderson gives the player 200 war assets