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I'll never save the council again. The new council in ME3 is way better.


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#26
themikefest

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It's easy to get all the endings now with the DLC. I sabotaged the genophage with Wrex alive, let the Quarian's get killed by the Geth, had 6/10 of the ME2 exclusive squadmates die(Grunt, Zaeed, Kasumi and Jacob were the 4 who made it to the end), and I still had more than enough EMS to have all the endings available to me. 

 

I could actually afford to let all the ME2 exclusive squadmates die and I would still get all the endings, but I'll keep Grunt, Kasami and Zaeed alive since, 

 

1. They're the only ones I like

2. They're the only ME2 exclusive squadmates who bring more war assets than the usual 25, i.e., they're actually useful. 

 

It's hilarious how you lose more war assets if Zaeed, Grunt or Kasumi are dead, then if someone like Miranda is dead.

 

Bioware pls

Shepard can do the worst possible things and still get the breath scene. Excellent



#27
Pasquale1234

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If you didn't know. If you head to Earth with 2900 ems, the breath scene is still in reach. Prevent TIM from killing Anderson. Anderson gives the player 200 war assets

 

Didn't know that - thanks.

 

I've also picked up a couple of DLCs since my first playthrough, so I shouldn't have to scramble quite so much for WA.
 


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#28
themikefest

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Didn't know that - thanks.

 

I've also picked up a couple of DLCs since my first playthrough, so I shouldn't have to scramble quite so much for WA.
 

no problem

 

I also should've mentioned in my post, that if you decide to let TIM kill Anderson, the player will lose 100 war assets. So if you plan on doing that, have at least 3200 ems just in case when heading to Earth.


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#29
Display Name Owner

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I've never seen Wrex in the Citadel DLC since I sabotaged with him (cured only with Wreav). On Sur'Kesh, if you mean the Salarian liver thing, he wasn't really in the mood to joke with my Shepard. He was pissed because she destroyed Maelon's data. And tbh I prefer it this way. I'd rather have tension and drama than jolliness and silly jokes.

 

Whaaa? But why?

 

But I have been meaning to do a playthrough with a dead Wrex. I never got around to importing that one, but even in ME2 I thought Wreav was pretty entertaining. And yeah, in ME3 Wrex's jolly jokey thing got kind of annoying. I preferred sour, sarcastic Wrex from ME1. Even if he moved on from the callous mercenary thing to become a leader to his people, his personality change was a bit much for my liking.

 

I've never been missing many characters in my ME3 plays because keeping everyone alive in ME2 was so easy and I couldn't get them to die without doing the obviously wrong thing, which in my RP mindset I couldn't do. I did do a full paragon failShep, but he's too boring to bother importing. I may go back and deliberately kill some people off though, if I ever reinstall ME3. I've heard Rannoch is better without Legion, which I can see being true.



#30
Excella Gionne

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Original Council:

 

Tevos: Yes!

Sparatus: No!

Valern: No!

 

New Council:

 

Irissa: No!

Quentius: Yes!

Esheel: Yes!

 

Perfect Council:

Tevos

Quentius

Esheel

 

Sexy Voice Council(Maybe not all of them):

Tevos

Sparatus

Esheel

 

Dream Council:

Turian 

Turian

Turian


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#31
sH0tgUn jUliA

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Original Council:

 

Tevos: Yes!

Sparatus: No!

Valern: No!

 

New Council:

 

Irissa: No!

Quentius: Yes!

Esheel: Yes!

 

Perfect Council:

Tevos

Quentius

Esheel

 

Sexy Voice Council(Maybe not all of them):

Tevos

Sparatus

Esheel

 

Dream Council:

Turian 

Turian

Turian

 

You forgot Udina. :P



#32
Excella Gionne

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You forgot Udina. :P

He died and his soul was eaten by the three headed dog, Cerberus.


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#33
cap and gown

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Somehow, some people actually differentiate between Merry and Pippin. I could never tell which one was which. They were totally interchangeable. Likewise, I don't understand how people are able to differentiate between the old Council and the new. They are totally interchangeable.



#34
Linkenski

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He died and his soul was eaten by the three headed dog, Cerberus.

I think you mean he 'dyed' :3

I never understood that but killing him for it was totally okay with me. But if he hadn't dyed his hair...! He should've considered that.

#35
von uber

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There should have been a bigger penalty for sacrificing the council in my opinion.
Although shep shouldn't have been making that decision anyway.
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#36
themikefest

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Although shep shouldn't have been making that decision anyway.

Yep. I would've put it on Hackett's shoulders to make the decision since he can see the battle first hand whereas Shepard can't.


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#37
sH0tgUn jUliA

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There should have been a bigger penalty for sacrificing the council in my opinion.
Although shep shouldn't have been making that decision anyway.

 

Yes, I agree with you and themikefest. And that it was left to Shepard underscores that the game was a power trip for the player.

 

Bioware had to reconcile that action and instead of canonizing one action, decided to handle it by having the Normandy destroyed and Shepard die. Now you get to work with Cerberus if you let the Council live, OR for Cerberus if you let the council die. In neither case does Anderson seem to be particularly upset. "I want to see you. You put us on top."

 

In ME2 Shepard with the council dead and Udina as councilor cannot be reinstated as a Spectre. The stuff Shepard does in ME2 changes: works for Cerberus, runs through Illium and the Citadel on a killing sprees, etc., is covered under "the sh*t you've done." She's a killer on the loose. Yet she gets to serve it in what looks like a modern apartment with three square meals, when she should have been in prison orange and in maximum security. Then there was Arrival - no proof for six months.

 

Face it... power trip for the player... right up to the end.


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#38
Valmar

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I do like the new Council more though I'll never get to see them. Honestly, if they were introduced in ME2 (instead of an all-human council, wtf?) I wouldn't mind it. As it stands the story just makes less sense without the original council, imo.


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#39
Linkenski

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I do like the new Council more though I'll never get to see them. Honestly, if they were introduced in ME2 (instead of an all-human council, wtf?) I wouldn't mind it. As it stands the story just makes less sense without the original council, imo.

Bioware were too ambitious in ME1 with choices/consequence. If you pick Udina at the end he's all like "We will rule the galaxy, humanity dominates FTW!" and I always thought ME2 just followed that idea. ME3's writing and plot would've caused too many loopholes or D or E versions of scenes that it just became too much so they went with a council re-skin and re-voiced instead... just like they just said "hey, rachni clone, all good right!?" or "human proto-reaper... who cares if you destroyed that base. They just rebuilt it pffft!"



#40
katamuro

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It really didnt matter to me what council was I saving, but the destiny ascenion with its 10,000 crew seemed like a good idea to preserve. Also from the paragon shepard view saving the council should be the correct choice. 



#41
Valmar

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Plus in a way allowing the council to die is doing the reaper's a favor. Part of the reaper's plan is to take the citadel, cut off the heads of power and leave everyone stranded. Why let them succeed one of their goals? We can keep our relays open, keep the citadel in our control AND keep our leaders. Plus surely after facing a reaper head-on the council will realize the gravity of the situation and make steps to prepare for the invasion. Surely.



#42
Larry-3

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I like the original council more because of the asari and that turian guy. Tevos looks good and she made me a spectre, and that turian guy is more funny then the next one: "ah, yes, Reapers. We have dismissed that claim."

You also get a shiny dreadnought worth a lot of war assets.

Plus if you let the council die, a number of the aliens are more hostile to humans, and some of the news broadcast mention how tension between humans and turians are flaring back up.
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#43
Pasquale1234

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Plus in a way allowing the council to die is doing the reaper's a favor. Part of the reaper's plan is to take the citadel, cut off the heads of power and leave everyone stranded. How let them succeed one of their goals? We can keep our relays open, keep the citadel in our control AND keep our leaders. Plus surely after facing a reaper head-on the council will realize the gravity of the situation and make steps to prepare for the invasion. Surely.


The quickest / easiest way for the galaxy to recover and remain strong is to keep proven leadership in place. If you don't save the council, the result would be a vacuum of leadership for however long it takes to get a new council up and running. Humans are relative newcomers to the galactic community and are considered brazen bullies by many. Trying to replace the entire council with humans would be viewed as an opportunistic bid for control; replacing existing councilors with new members from their original species could still weaken their relative positions. Shepard had a unique opportunity to earn the respect and gratitude of the entire galaxy by preserving the existing council.

Plus - the Destiny Ascension.
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#44
RatThing

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There should have been a bigger penalty for sacrificing the council in my opinion.
Although shep shouldn't have been making that decision anyway.

 

Right, because what the games desperately needed was even more bias and moralizing than there already was.



#45
Fixers0

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The quickest / easiest way for the galaxy to recover and remain strong is to keep proven leadership in place. If you don't save the council, the result would be a vacuum of leadership for however long it takes to get a new council up and running. Humans are relative newcomers to the galactic community and are considered brazen bullies by many. Trying to replace the entire council with humans would be viewed as an opportunistic bid for control; replacing existing councilors with new members from their original species could still weaken their relative positions. Shepard had a unique opportunity to earn the respect and gratitude of the entire galaxy by preserving the existing council.

 

Interestingly, should the council perish. Udina says something remarkebly similiar, namely that should the Reapers arrive the galaxy will need  strong leadership, he also adds that the old council was prone to debate and infighting and that new leadship can't afford such a weakness, hence we end up with a Human chairman or an all-human council. Regardless, the new council would have to be more pratical and less political, not that such a thing ever occurend in, but that was still the intent. 



#46
RatThing

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Whaaa? But why?

 

But I have been meaning to do a playthrough with a dead Wrex. I never got around to importing that one, but even in ME2 I thought Wreav was pretty entertaining. And yeah, in ME3 Wrex's jolly jokey thing got kind of annoying. I preferred sour, sarcastic Wrex from ME1. Even if he moved on from the callous mercenary thing to become a leader to his people, his personality change was a bit much for my liking.

 

 

The simple truth is that I only had Wrex once in ME3, with a Shepard who agreed with the Genophage. But also because it was always implied that the violent nature of the Krogans is the real problem. Leadership won't change their nature, so it doesn't matter to me. My take on the Genophage was that the Krogans will always become agressive, regardless of who's leading them. So either my Shepard thinks that the galactic community will be able to cope with that (and that the Genophage is too drastic) or that the Genophage must remain in place.

 

Also, ME1 Wrex wasn't only sour and sarcastic, he was a cold-blooded killer who didn't have his temper under control. Then they try to sell him as the great peacemaker? I didn't buy it.



#47
KaiserShep

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I don't find much issue with the peacemaker persona that Wrex became in ME3, because this all started in ME2. He was trying to find ways to have the clans cooperate with less bloodshed, after all, so if any game could be blamed for his personality change, it would be that one.

 

But, the one kink I can see in his shift is the line he has in ME3, where he states that he figured that this day would come. This begs the question: Why reject Maelon's proposal then? It's the fact that he had issues with Maelon's methods to finding a cure that make his character shift troublesome. The Wrex I saw in ME1 might have resorted to many terrible things if it meant curing his people. Putting aside his qualms over unethical practices, he also put his entire clan at risk by letting Maelon go, possibly aiding a rival clan in developing a cure, which would then make them vastly more powerful and supplant him and undo all of his work.



#48
Daemul

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Wrex's character change in ME2 was BS. I remember when I read on BSN that Wrex had become leader of Clan Urdnot and was now striving for peace, my reaction was,

 

I-dont-believe-you.gif

 

That brutal, highly aggressive, sociopathic and violent dude that I knew in ME1, who had this "IDGAF" attitude, was now a leader and was trying to unite the Krogan clans and bring peace. LOL! Bollocks, complete nonsense. Bioware have good writers I said, they would never do something nonsensical like that. Then I met Wrex on Tuchanka and I was like,

 

c9u1x.gif

 

People complain about Liara's change in ME2, but Wrex is right up there with her. BS, complete and utter BS. 



#49
ImaginaryMatter

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Wrex's character change in ME2 was BS. I remember when I read on BSN that Wrex had become leader of Clan Urdnot and was now striving for peace, my reaction was,

 

 

 

That brutal, highly aggressive, sociopathic and bitter dude that I knew in ME1, who had this "IDGAF" attitude, was now a leader and was trying to unite the Krogan clans and bring peace. LOL! Bollocks, complete nonsense. Bioware have good writers I said, they would never do something nonsensical like that. Then I met Wrex on Tuchanka and I was like,

 

 

 

People complain about Liara's change in ME2, but Wrex is right up there with her. BS, complete and utter BS. 

 

I don't think it was completely out of the blue. Wrex wasn't born like his ME1 self, it was a result of centuries of all the stuff he talked about on the Normandy. Before Virmire he was resigned to the Krogans fate; however, as he mentioned the facility did have a big impact on him. Yes, becomming king of the Krogans and the policies he enacted in such a short time are a little contrived but they aren't a full 180 degree turn (maybe like 63?).


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#50
Linkenski

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I thought Wrex's change of role was surprising and hard to believe at first but then I thought about and I think it makes sense. Being part of the crew that saved the universe from the Geth attack on the Citadel plus 2 years having passed, one's reputation can change quite a bit depending on where you're at and who you talk to. Wrex was kinda depressing in ME1 going all "I gave up on my people" but being with Shepard he probably realized that he could have more purpose and secretly I always figured that he actually really cared about the Krogan. You can hear it in his tone in ME1 that he cares, he just can't think about it anymore.


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