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Golden Challenge Update


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#1
Fiddzz

Fiddzz
  • BioWare Employees
  • 471 messages

Hey all,

 

As I said last week, i'll be your point of contact for everything "weekend challenge," so I think a lot of you saw this post coming.

 

TL:DR, we made the Community Challenge number too high. Sorry.

 

Long Version: When creating these challenges we use telemetry, player numbers, math, and a little designer "gut feel" to create the goals.  It seems we misinterpreted something along the way this time.  We want these to be truly challenging, yet if you put your mind to it you can get it.  This was not meant to be a "fail the community" challenge, and we had no ulterior motives behind it.

 

I think if we set the numbers at 200,000 for PS4/X1/PC and 50,000 for PS3/X360, it would have been challenging, but possible for all platforms to hit it.

 

Going forward as we do more challenges, our telemetry numbers will get better, and we will have a better understanding of what is in the realm of possibility for achieving.

 

We are also looking into increasing the rewards in the Victory Chest and focusing on challenges that promote more teamwork.

 

Thanks for trying to hit our lofty goals this week, we'll do better making them a bit easier this weekend.

 

Blair


  • Slash_luke, SoulRebel_1979, Rolenka et 33 autres aiment ceci

#2
Fiddzz

Fiddzz
  • BioWare Employees
  • 471 messages

What's wrong with an ulterior motive challenge? I'd welcome it if challenges were just difficult enough to achieve or fail and their were a reward/penalty based on the outcome. For example:

Demon hunter challenge - Kill 10,000 demon commanders.

Reward: 10% damage bonus against DC for the rest of the week.

Penalty: Entire faction gets immunity to stun for the rest of the week.

I see no problem with challenges designed to fail as well if were to say introduce a new enemy faction. Not all challenges need to give direct material reward and not all of them need to be "pass-able"/no negative outcome on failure. Gamers have gotten soft and forget there's a reward for completion as well as penalty for failure.

Nothing wrong with it, and it may come at some point.  It was just not the goal of that challenge.