Thanks to the excellent work by Shadohz and everyone who contributes to his Multiplayer Equipment Document. I couldn't have done this without you.
Because Ability damage is tied to weapon base damage, you're often best off choosing the weapon that has the highest base damage. But when damage values are close, you start to look at the Properties instead.
Every weapon in DAI has at least one Property attached to it. In the inventory view in-game, it's hard to compare multiple items to each other. So I examined all the Properties for every weapon.
Several Properties are common across many weapons (for example, Attack bonuses or statistics bonuses). A few Properties are sufficiently special that I call them out.
Bows
- Highest +Attack%: Longbow of the Griffon (Unique 21) with its absurd +42% Attack. Grunsmann's (Unique 17) is a distant second at +17%.
- Highest +Stat: Tenasarin (Unique 19) at +17 Dexterity.
- Highest Armor Penetration: Firm Winged Longbow (Common 23) and Templar Longbow (Common 21) at +27%.
- Highest +Crit Chance: Balanced Sunbow (Common 20) at +24%, followed closely by Elite Sniper Bow (Rare 15) at +21%.
- Highest +Crit Damage: Bow of Cruel Redemption (Rare 22) at +27%, followed by Superior Dalish Bow (Rare 13) at +23%.
- Highest Flanking Damage Bonus: Perseverance (Unique 18) with a massive +48%.
- Highest Barrier Damage Bonus: Bow of the Beresaad (Unique 12) at +23%.
- Highest Guard Damage Bonus: Knight Commander Longbow (Rare 21) at +27%.
Other Properties of Note
Bow of Cruel Redemption (Rare 22) and Bow of the Beresaad (Unique 12) have 1% Heal on Hit. The former is quite a good weapon if you don't have one of the high-level Uniques.
Soul Sucker (Rare 22) has the Property 'Regenerate 3% Health per Critical Strike', along with a +12% Critical Chance. As far as I know this is the only weapon of any type to have this Property.
Several Bows have Abilities that trigger On-Hit at a low percentage chance:
- Punched by the Maker (Unique 21) - Walking Bomb, 10%
- Tenasarin (Unique 19) - Shield Bash, 2%
- The Last Word (Rare 19) and Farslayer (Unique 9) - Poison, 10% and 5% respectively
- Bow of Helpful Hazard (Rare 15) - Caltrops, 10%
- Bane of Red Crossing (Unique 11) - Immolate, 10%
Two Bows have the On-Kill Property, 'Target explodes for 75% weapon damage'. This actually means 75% of the total damage dealt with the killing shot, so (for example) with Longshot or Full Draw it can be 75% of thousands of points of damage.
- The Trepanner's Requital (Unique 18)
- Grunsmann's Bow (Unique 16)
Finally these oddball Bows have special Properties that don't fit into any other category:
- Longbow of the Griffon (Unique 21) - 'fires 3 shots when attacking'
- Silent Jenny (Rare 15) and Shadowhunter Bow (Rare 10) - '25% faster movement speed when in Stealth'
- Fereldan Officer Longbow (Rare 6) - 'increase maximum Stamina by 15'
Daggers
Remember that the Alchemist and Assassin use two Daggers, which partly compensates for the lower numbers compared to Bows.
- Highest +Attack%: Blade of Red Birth (Unique 21) at +21%.
- Highest +Stat: Carta Claw (Common 20) at +8 Dexterity, or Rebound Dagger (Rare 22) at +5 Cunning.
- Highest Armor Penetration: Walking Death (Unique 20) and Slice of Flame (Rare 18) and Promise of the Storm (Unique 17) at +21%.
- Highest Bleed on Hit: Carta Punisher (Common 22) at 8%.
- Highest +Crit Chance: Whirling Deaths (Unique 19) at +6%.
- Highest +Crit Damage: Agony (Unique 20) at +31%
- Highest Flanking Damage Bonus: Lady Jocasta's Revenge (Unique 15) at +20%.
- Highest Barrier Damage Bonus: none!
- Highest Guard Damage Bonus: Knightslayer (Unique 16) at +5% is the only Dagger with this Property.
Other Properties of Note
Lady Jocasta's Revenge (Unique 15) and Antivan Dual-Blade (Rare 15) have 1% Heal on Hit.
Wicked Grace (Unique 21) has 5% Heal on Kill.
Several Daggers have Abilities that trigger On-Hit at a low percentage chance:
- Wicked Grace (Unique 21) and Tongue of Serpents (Unique 13) and Snake Blade (Rare 12) - Poison, 2%, 5%, and 5% respectively
- Walking Death (Unique 20) - Walking Bomb, 10%
- Agony (Unique 20) - Chain Lightning, 10%
- Darkspawn Sickle (Rare 17) - Fear, 2%
- Gift of the Talons (Unique 15) - Hidden Blades, 10%
- Sidestep Dagger (Rare 9) - Fade Cloak, 2%
Two Daggers have On-Kill Properties:
- Crescent Slicer (Rare 13) - 'grants 20 Stamina'
- Audacity (Unique 10) - 'target explodes for 75% weapon damage', which actually means 75% of the total damage dealt with the killing blow, so it can be a big number with certain Abilities.
Finally these oddball Daggers have special Properties that don't fit into any other category:
- Ruthless Dagger (Rare 18, 15) - '+10% Focus gain'. Focus does not exist in Multiplayer, so this Property is wasted.
- Archer's Bane (Rare 17) - 'increase maximum Stamina by 15'.
- Nameless Blade (Unique 15) - '5% extra damage for each enemy within 8 meters'.
- Silkdart (Unique 11) and Hook Blade (Rare 11) - '25% faster movement speed when in Stealth'.
- Masterwork Stiletto (Rare 8, 6) - '20% damage bonus if not being hit for 5 seconds'. Unfortunately this Property doesn't seem to work reliably.
One-Handed
Note that +Crit Chance is highly useful to one-handed warriors with the Flow Of Battle passive ability, although you may be better off obtaining +Crit Chance from an Accessory or Rogue promotions than from your weapon.
- Highest +Attack%: Emperor Guard Blade (Rare 21) at +20%.
- Highest +Stat: Dwarven Crusher (Rare 21) at +20 Strength.
- Highest Armor Penetration: Thunderstrike (Unique 23) at +35%, closely followed by Dwarven Longsword (Rare 22) at +34%.
- Highest +Crit Chance: Moon Axe (Unique 17) at +16%.
- Highest +Crit Damage: Nevarran Noble Sword (Common 20) at +23%.
- Highest Flanking Damage Bonus: Pirate Captain Cutlass (Rare 21) at +34%.
- Highest Barrier Damage Bonus: Moon Axe (Unique 17) at a mere +6% is the only One-Handed weapon with this Property.
- Highest Guard Damage Bonus: Firm Kirkwall Hammer (Common 15) at +13%.
Other Properties of Note
Soulkisser (Unique 13) is the only One-Handed weapon with a 1% Heal on Hit.
Caliban (Unique 23) is the only One-Handed weapon with Heal on Kill at an impressive 16%.
Several One-Handed Weapons have Abilities that trigger On-Hit at a low percentage chance:
- Thunderstrike (Unique 23) - Chain Lightning, 10%
- Song of the Marshes (Unique 20) and Avenger (Unique 16) - Poison, 10%
- Fist of the Magister (Unique 19) - Immolate, 10%
- Moon Axe (Unique 17) - Horn of Valor, 10%
A couple have Stagger on Hit:
- Kirkwall War Hammer (Common 16), 9%
- Firm Morning Star (Rare 7, 6) 2%
A few have the on-hit property 'Gain 3 Guard'
- Dwarven Longsword (Rare 22) - also increases max Guard by 30
- Qunari Slasher (Common 17)
- Serrated Qunari Blade (Rare 10)
A couple One-Handed Weapon have On-Kill properties:
- Dwarven Crusher (Rare 21) - 'target explodes for 75% weapon damage', which actually means 75% of the total damage dealt with the killing blow, so it can be a big number with certain Abilities.
- Dwarven Waraxe (Rare 15) - 'grants 20 Stamina'.
Finally these oddball One-Handed Weapons have special Properties that don't fit into any other category:
- Caliban (Unique 23) - '5% extra damage for each enemy within 8 meters'.
- Serpent's Rage (Rare 19) - 'Berserk: 20% damage bonus, 200% damage from all sources'. This is a poor tradeoff.
- The Dueling Blade (Unique 14) - '10% Focus gain'. Focus is not currently part of the multiplayer.
- Dwarven Longsword (Rare 22), Emperor Guard Blade (Rare 21), and Evanura (Unique 19) - increase maximum Guard by 30, 30, and 40 respectively.
Staves
- Highest +Attack%: Archon Lightning Staff (Rare 21) at +30%.
- Highest +Stat: Staff of the Void (Unique 20) at +26 Magic, closely followed by Fury of the Veil (Rare 23) at +25 Magic; or Sorcerer's Staff (Rare 21) at +25 Willpower.
- Highest +Crit Chance: Fade-Knocker (Unique 12) at +25%, followed by Purity's Light (Rare 20) at +16%.
- Highest +Crit Damage: Battlemage Ice Staff (Common 20) at +27%.
- Highest Flanking Damage Bonus: none!
- Highest Barrier Damage Bonus: Archon Fire Staff (Rare 20) at +51% followed by Staff of Corruption (Unique 19) at +41%.
- Highest Guard Damage Bonus: Pyre of the Forgotton (Unique 21) at +14% and The Sunless Staff (Unique 9) are the only two Staves with this Property.
Other Properties of Note
Pyre of the Forgotten (Unique 21) is the only Staff with Armor Penetration, at +14%.
Blizzard's Path (Unique 12) is the only Staff with Bleed On Hit, at 5%.
Deathward (Unique 17) and Vigorous Staff (Rare 15) have 1% Heal on Hit.
Tempest (Unique 15) and The Sunless Staff (Unique 9) have Heal on Kill at 6% and 3% respectively.
Several Staves have Abilities that trigger On-Hit at a low percentage chance:
- Fury of the Veil (Rare 23) and Fade-Knocker (Unique 12) and The Sunless Staff (Unique 9) - Veilstrike, 2%
- Mindchill Staff (Rare 22) and Grand Enchanter's Staff (Unique 18) - Mind Blast, 2%
- Staff of the Void (Unique 20) - Walking Fortress, 10%
- Archon Fire Staff (Rare 20) and Magister Fire Staff (Rare 10) - Immolate, 10%
- Staff of Corruption (Unique 19) - Fear, 2%
- Stormbreak (Unique 8) - Chain Lightning, 10%
A handful of Staves grant extra Magic on Kill for 10 seconds:
- Sorcerer's Staff (Rare 21), 20 Magic
- Autumn's Touch (Rare 17), 20 Magic
- Soulfire Staff (Rare 15), 10 Magic
- Spellburst Staff (Rare 13), 10 Magic
Blizzard's Path (Unique 12) is the only Staff with the On-Kill Property, 'Target explodes for 75% weapon damage'. This actually means 75% of the total damage dealt with the killing projectile or ability.
Finally these oddball Staves have special Properties that don't fit into any other category:
- Staff of the Dynamo (Rare 21) and Magister Ice Staff (Rare 12) grant a damage bonus 'if not being hit for 5 seconds' at 20% and 10% respectively. Unfortunately this Property doesn't seem to work reliably; if it did, Staff of the Dynamo would vault into the upper echelon of Staves to equip.
- Bloodwake (Unique 18) has '18% Heal bonus', and is the only Weapon of any type with this Property.
- Magister Lightning Staff (Rare 15) has '4% Stagger on Hit'.
- Staff of Stasis (Unique 8) has 'on dying: 5% chance to heal for half health', and is the only Weapon of any type with this Property.
Two-Handed
- Highest +Attack%: Honor Guard Sword (Rare 15), Knight-Enchanter Greatsword (Rare 13), and Arishok Battleaxe (Rare 13) at +17%.
- Highest +Stat: Sulevin Blade (Unique 23) at +42 Strength and Starfang (Unique 20) at +36 Strength outclass everything else.
- Highest Armor Penetration: Valo-Kass Iss (Common 20) at +27%.
- Highest +Crit Chance: Axe of the Dragon Hunter (Unique 19) at +28%.
- Highest +Crit Damage: Siege's End (Unique 21) at +41% [but marred by the terrible Berserk Property], or Etched Battleaxe (Common 20) at +27%.
- Highest Flanking Damage Bonus: Engraved Battleaxe (Common 18) at +18%.
- Highest Barrier Damage Bonus: Knight-Enchanter Greatsword (Rare 13) at a mere +6% is the only Two-Handed weapon with this Property.
- Highest Guard Damage Bonus: The Whale (Rare 13) at +25%.
Other Properties of Note
There are currently zero Two-Handed weapons that grant Heal On Hit or Heal On Kill.
Several Two-Handed weapons have Abilities that trigger On-Hit at a low percentage chance:
- Sulevin Blade (Unique 23) - Pull of the Abyss, with no percentage chance listed, making it the only weapon of any type to lack that information.
- Smash (Rare 18) - Shield Bash, 2%
- Darkspawn Alpha Greataxe (Rare 15) - Poison, 5%
- Glittering Darmallon (Unique 14) and Knight-Enchanter Greatsword (Rare 13) - Walking Fortress, 10%
- Starfang (Unique 20) and Arishok Battleaxe (Rare 13) - Unbowed, 2%
- Rendor's Blade (Unique 12) - Walking Bomb, 10%
A single Two-Handed weapon has Stagger on Hit:
- The Boon of the Spoon (Unique 16), 24%
A few have the on-hit property 'Gain [N] Guard'
- Templar Greatsword (Common 17) - 3
- The Whale (Rare 13) - 2
- The Last Stand (Unique 11) - 2
A couple Two-Handed weapons have On-Kill properties:
- The Boon of the Spoon (Unique 16) - 'target explodes for 75% weapon damage', which actually means 75% of the total damage dealt with the killing blow, so it can be a big number with certain Abilities.
- Merkel's Fist (Rare 10) - 'grants 20 Stamina'.
Finally these oddball Two-Handed weapons have special Properties that don't fit into any other category:
- Siege's End (Unique 21), Call of the Dark (Unique 20), and Punisher (Rare 16, 15) - 'Berserk: [X]% damage bonus, +[Y]% damage from all sources' at 20%/200%, 20%/200%, and 10%/100% respectively. This is a poor tradeoff.
- Refined Hossberg Twainer (Rare 21) and Warlord Greatsword (Rare 6) - 'increase maximum Stamina by 10'.
- Sata-Kas Iss (Common 21) and The Last Stand (Unique 11) - Ranged Defense, 16% and 3% respectively.
- Axe of the Dragon Hunter (Unique 19) and Gift of the Mountain Father (Unique 10) - '5% extra damage for each enemy within 8 meters'.
- Valo-Kas Eva (Common 17) and Bassrath-Kata (Common 16, 12), and - Focus Gain, +20% and +10% respectively. Focus is not currently part of the multiplayer.
- Refined Greatsword (Common 14) - '5% extra Focus for each enemy within 8 meters'. Focus is not currently part of the multiplayer.





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