Everyone promotes their characters for different reasons, but I've found myself avoiding certain class promotions despite how much I love playing that particular character. A big reason for me is how each character's leveling experience differs, starting at level 1. It seems that the layout and placement of abilities in the skill trees results in varying degrees of "leveling smoothness", if you will.
Put another way, the point at which I felt each character had achieved its "core build" or was able to "come online" was very different.
For example, the Core Level for Reaver is probably 7, since that's the earliest you can grab both Rampage and Dragon Rage. A Keeper has the almighty Barrier at level 1, maybe 2 to get the cooldown reduction. Of course, the Core Level will likely depend on what build you prefer to use, but we can at least outline a range.
Also, keep in mind this isn't a cross-class comparison. I'm strictly asking the question "For this class, at what level do you feel you are able to achieve the main goal your build is meant to do?"
I'm interested in seeing what other people think, and compiling a tier list of sorts based on this idea. Please respond with the class, the Core Level, and a brief explanation (crucial skills/abilities).
I'm tentatively classifying Lvl 4 and below as early game, since that corresponds to one decent match on Routine with a fresh character. Lvl 5 - 9 is semi-arbitrarily mid game. Anything after Lvl 10 is late. These are just ballpark figures, so if you guys have reasons for changing them, voice your ideas.
I've started us off with a freebie.
EARLY BLOOMERS (Levels 1 - 4)
Keeper (1 - 2): Barrier w/ upgrade.
Katari (3 - 4): Mighty Blow and/or Pommel Strike.
Archer (3 - 5): Long Shot and/or Leaping Shot w/ upgrades.
MIDDLING MASSES (Levels 5 - 9)
Arcane Warrior (5 - 7): Fade Shield, Rejuvenating Barrier, Fade Cloak or Fade Step w/ Upgrade.
Elementalist (7 - 9): Fire Wall, Fire Mine, Firestorm, Death Siphon. OR: Barrier w/ upgrade, Strength of Spirits.
Reaver (8): Dragon Rage w/ upgrade, Rampage.
Necromancer (8 - 10): Walking Bomb w/ upgrade, Death Siphon, Unsullied Victim, Power of the Dead.
Hunter (8 - 10): Stealth, Full Draw, Knife in the Shadows. OR: Toxic Cloud w/ upgrade, Leaping Shot.
Assassin (9 - 10): I Was Never Here, First Blood, Cull the Herd. OR: Hidden Blades, Deathblow w/ upgrades.
LATECOMERS (Level 10 +)
Alchemist (10): Flank Attack, Shadow Strike w/ upgrades, I Was Never Here.
Templar (12): Wrath of Heaven, Spell Purge, Horn of Valor w/ upgrades. OR: Line in the Sand, Horn of Valor, Payback Strike w/ upgrades.
Legionnaire (12 - 18): Walking Fortress, War Cry w/ upgrades, Bear Mauls the Wolves, Flow of Battle. AND: To the Death w/ upgrade, Counterstrike.