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Multiplayer Problems and Suggestions


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#1
Denante1

Denante1
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For multiplayer lets get straight to the point The amour rating is just crap for perilous and too good on routine. My suggestion is make it a damage and elemental resistance. For example necromancy would be 30% physical reduction and 35% spirit reduction. Secound most famed loot system It would be a lot better if you would take out the weapons that are below or barely above damage of inquisition weapons there just not needed. Problem is L1 for potion taking 2 spots it's just not necessary. Class balancing If you would give guard more additional health bonus much appreciated. Also necromancer pets should follow Her. Hunter's spike trap isn't exactly efficient and I propose making it having just a bigger radius and able to catch more than 1 person and being stunned would be more usefull. Rouges that can re stealth after a kill sometimes it does not work and causing you to die also the twin fangs its tracking is just terrible and should be changed. When the match begins(Not important but worth mentioning) make it possible that if all team members to vote to skip the introduction to starting the map. The key glitch supposedly fixed so not mentioning. Katari feel it's lacking in being unique having only one ability differnt from reaver. I just feel it's missing a interesting skill that makes the class special besides charging bull I don't see it reasonable for the AI to block certain skills such as archers falling back ability 12 arrows with one handed sword just not possible. Also the berserker is a bit unreasonable it should be fair 20% for 20% increase damage intake not 200%. Red Templar commander doing damage even if he's dead. My thoughts and ideas of DAMP ATM please respond or add on to the list -Denante