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[Perilous Tier List] Top 5 best Characters in the Game


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#1
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This is a video sharing my thoughts on everything I just talked about
 
 
 
After Many hours with Perilous I thought it would be interesting to create a sort of tier list of the top 5 best characters in the game. This is just my personal opinion, I would love to hear what you guys think.  
 
 
 
1. Arcane Warrior - This should be an obvious one. By far the best character in the game. What makes the Arcane Warrior so great is its literally great for every situation and every teamcomp. Combine that with how the AW is good for every role, you have high damage output, great surviveability, and the best at soloing. And combined with flade cloak you're great against any faction. I prey the AW recieves some sort of nerfs in some point in time.
 
 
2. Elementalist - One thing that makes the Ele stand out from the rest is what he brings to a team. Great CC, Great DOT, Great team player. He has 2 of the best spells in the game (firewall, firestorm) which can greatly improve your teams success rate, especially on zone 5. CC is very important to running through Perilous more "smoothly".  And to even add to that he can cast barrier. He does to many things to even consider being put lower.
 
 
3. Keeper - This character is good for mostly one reason, spamming barriers on teammates. Right now in the current state of the game, barrier is extremely powerful. And a team without it will feel almost gimped. Being able to shield teammates so they can stay in the fight in hugely valuable to winning. Saving teammates from certain death especially against bosses can make or break a team. Great for almost any team comp. 
 
 
4. Archer - Starting out the Archer may feel weak. But once you get a decent bow and a chunk of promotions he turns into an absolute dps beast. LongShot + Opportunity Knocks is one of the best spell combos in the game. Being able to spam longshot for 2k+ damage every 3-4 seconds, hitting multiple enemies, no other class is able to do that from ranged. This is what makes the Archer stand out from the other rogues and why I have him placed so high. Also the ability "mark of death" adds to his arsenal to easily chunk down bosses or guardians whenever the situation arises.  
 
 
5. Legionnaire - I feel like the Legionnaire is a little unappreciated, and underplayed, class. But I guess I cant blame people, not a lot of people like to tank. What makes the Legionnaire so great is hes able to allivate so much pressure away from teammates. And "good" Legionnaires who cycle their abilities correctly will basically never die and can tank the bosses. Having your teammates not worrying about running for their life and staying in the fight dealing damage will just make the overall game easier.    
 
 
Honorable Mentions - The Reaver and Necromancer are certainly up there, but I feel like they're just lacking the necessary ability kit to be nothing more then situational. The Reaver espeically feels underwheling with the rampage bug and when you're drawing all the aggro with no barriers, frustration sets in lol. The Necromancer is in the same situation, you will draw most of the aggro and with less surviveablily then character like the Elementalist she feels slightly less useful. 

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#2
Drasca

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Katari one through five.

HM: Spirit Mark, and Caltrops.



#3
haxaw

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The Reaver espeically feels underwheling with the rampage bug [...]

 

Have you gotten the latest PC patch? If so, what bug are you referring to, exactly? If not, oh boy are you in for some fun.

 

I think the list is fairly reasonable as a whole. Depending on gear, I might squeeze Assassin in there. A skilled and geared Assassin can make the game a whole lot easier for the rest of the team. One who is not is, well...made then unmade, I guess.

 

One thing I've always appreciated is that the three starter class (Legionnaire, Archer, Keeper) are definitely up there, which I think is excellent design-wise (whether intentional or not).



#4
KalGerion_Beast

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I notice an absence of templar.  

 

Also, Katari.  


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#5
Boatzu

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I hate guides that try and go about "what you should pick" but i agree that those 5 are all amazing in perilous. Any one of those classes can easily carry a bad team of players given a few promotions, except archer he will get dog piled hard.



#6
N7 Tigger

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notsureif.png

 

Not sure if serious or passive aggressive Arcane Warrior nerf thread.



#7
haxaw

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notsureif.png

 

Not sure if serious or passive aggressive Arcane Warrior nerf thread.

 

Well, with an attached ~8:00 long video, it's serious either way.



#8
Crucible

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Katari one through five.

HM: Spirit Mark, and Caltrops.

 

Katari gets his own tier list apart from everyone else. 

 

Have you gotten the latest PC patch? If so, what bug are you referring to, exactly? If not, oh boy are you in for some fun.

 

I think the list is fairly reasonable as a whole. Depending on gear, I might squeeze Assassin in there. A skilled and geared Assassin can make the game a whole lot easier for the rest of the team. One who is not is, well...made then unmade, I guess.

 

One thing I've always appreciated is that the three starter class (Legionnaire, Archer, Keeper) are definitely up there, which I think is excellent design-wise (whether intentional or not).

 

not yet console player,

 

ey Assassin is to situational and cloak doesn't always work, combined with if just "one" enemy decides to turn around and shoot you it could spell doom, also your abilities are extremely clunky to use, half the time you'll just completely wiff even though they're right in front of you

 

i agree the starter classes are good, however when you first start out the archer might seem weak at first until you ramp up your willpower and get a decent bow.

 

keeper is def the way to go for newer players because its less gear/promotion dependent 

 

I notice an absence of templar.  

 

Also, Katari.  

 

dont worry

 

they might show up when i make a top 5 worst characters in the game video

 

I hate guides that try and go about "what you should pick" but i agree that those 5 are all amazing in perilous. Any one of those classes can easily carry a bad team of players given a few promotions, except archer he will get dog piled hard.

 

ya archer without barrier has to be a little more careful, still you can still get longshots off while also avoiding hits if you know what you're doing

 

notsureif.png

 

Not sure if serious or passive aggressive Arcane Warrior nerf thread.

 

haha kind of, and its hard to argue

 

something about the AW needs to be brought down

 

Well, with an attached ~8:00 long video, it's serious either way.

 

super serious



#9
KalGerion_Beast

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Templar in top 5 worst?

 

Dafuq you doing with her?  Caliban + Combo pretty much 1-hits all mooks on perilous.  


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#10
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Templar in top 5 worst?

 

Dafuq you doing with her?  Caliban + Combo pretty much 1-hits all mooks on perilous.  

 

haha i know i know

 

to me templar falls somewhere in the middle

 

ive seen some beast templars on my team for sure. 



#11
KalGerion_Beast

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Alright.  I will admit, mines probably a bit above the average, with caliban, march of the everlasting, superb stamina, crit ring, and superb Hok, and superb belt of health.  RNG wants me to play templar.    



#12
haxaw

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Dafuq you doing with her?

 

Um, I'd rather not say...let's just say she's still searching for "Caliban".

 

See what I did there. Added in quotes for The Innuendos.

 

 

not yet console player

 

Not sure whether I'm sorry for you (Rampage bug) or jealous of you (Rampage nerf). If you want, here are some sympathies. They are mine, but you may take one. Only one though, they don't grow on trees.

 

 

ey Assassin is to situational and cloak doesn't always work, combined with if just "one" enemy decides to turn around and shoot you it could spell doom, also your abilities are extremely clunky to use, half the time you'll just completely wiff even though they're right in front of you

 

I've found it's a matter of getting used to the quirks of playing an Assassin, and learning when/where you should be. You don't have to be in the fray and slashing away all the time to contribute greatly. The flanking threat reduction works pretty well if you make sure you're behind all enemies. Assassin's extreme efficiency in whittling down enemy backlines is priceless. Not to mention Stealth-crit Hidden Blades is a slayer of bosses.



#13
haxaw

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superb stamina, crit ring, and superb Hok, and superb belt of health.  RNG wants me to play templar.

 

Fixed.



#14
Jpudify

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Your list is right on target. 

 

Archer is amazing, Keeper/AW/Ele are easymode, and Lego is a complete tank.

 

What if the AW had a health nerf? Say 1/2 the health of normal characters? No Barrier? No more life, basically. Since the barrier is ridiculous already, I'd find this pretty fair. All it would take is for barrier to drop once and boom, Fade. It could still be OP but these AW-only players would have to play on warrior/melee classes to get the Constitution back up. If it was OP, players would have earned it at that point, right?



#15
Guest_Mortiel_*

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I hate guides that try and go about "what you should pick" but i agree that those 5 are all amazing in perilous. Any one of those classes can easily carry a bad team of players given a few promotions, except archer he will get dog piled hard.


This. Why do people insist on saying that one class is "best"? Why limit yourself?

I mean, we all know Boatzu is a cheater and a dirty scrubs, and so only uses the Arcane Warrior, but why does everyone else have to as well?

#16
Stinja

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Also, Katari.  

Katari gets his own tier list apart from everyone else. ...

 

they might show up when i make a top 5 worst characters in the game video

 

giphy.gif

 

Guess i can't disagree with the list as such.  Still it makes me sad Bioware can't balance properly for Perilous...



#17
poloboyz93

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Agree with keeper though, I run CL, Fade step, barrier rest passives... Cus.... OP :)
Btw, wouldn't say necro is situational, id say she's probably #7 if you went to 10, so many aspects of mob control from blizzard to walking bomb, although I never use walking bomb, blizzard with a enhanced+ blizzard ring + fade step + ice armor comboturns her into a frickin monstrosity just right there, if you're playing her smart you don't need barriers at all, and your HP should stay in the 4/5ths region all game especially with death siphon and a life draining staff.

Wait, don't get me started on her please. She is not situational :)

#18
Kenny Bania

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Lol barriers are NOT as OP as everyone is saying, especially if you're aggro'd by rangers, tbh, one brute swing takes about 1/5 of your barrier off and revenants strip full spec'd barriers damn near in his 3 swipes, and I'm talking perilous, other modes yes barriers are quite the riot.

 

And you'd get downed instantly by those 3 swipes if it wasn't for barrier, so I'm not sure what your point is.



#19
poloboyz93

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And you'd get downed instantly by those 3 swipes if it wasn't for barrier, so I'm not sure what your point is.

Point is, they're not OP.. Did you not read the first line of that Orignal Post before you went on, or ?

Not saying they're useless buddy but they're not that overpowered, I've played on plenty of teams that have operated great on perilous without them.

#20
Kenny Bania

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Point is, they're not OP.. Did you not read the first line of that OP before you went on, or ?

 

Ah, you've failed to comprehend from the tone of my post that I think your post makes no sense, so I'll break it down for you....

 

You mentioned that barrier isn't OP, and cited an example that "a Revenant could take it down in around 3 swipes", implying that it wasn't OP. I retorted that if the barrier wasn't in place, said Revenant would down you in those 3 swipes. In a game with a 3 revive limit, how could a power that can be re-cast over and over to protect the entire team from getting downed not be OP.

 

Think before you respond this time.


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#21
Jkregers

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Yeah, barriers are without a doubt very overpowered, so much so that it might even be stepping on the toes of the tank classes (I think it is). However, I'd love to hear an argument to the contrary. <---not sarcasm. 



#22
Shadohz

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OP I would call this list "The Best Kits for Players New to Perilous". Here's why:

1. Your opinion on the kits seems to be about survivability, not playablility (i.e. skill).

2. All the kits you've suggested have crutch skills (Barrier, Fade Shield, Walking Fortress) or avoid contact with mobs.

3. You gave superficial reasoning on some of your suggestions. "Some people just don't know how to use it" isn't what I would call an objective reasoning behind ranking it a top 5. A more comprehensive breakdown would've been nice (avoiding the use of walking fortress as the deciding factor).

4. Some of the reasons you gave for not ranking other classes seem superficial as well (i.e. Necro should have guardian spirit).

5. Tank and DPS (or DD) are two different roles.  :P

 

You should disclose your current Prestige distribution in you guide, the equipment you used while testing/playing and the plaform you played on to give the viewers some insight as to how you arrived at the decision you did. Your experience with certain gears and Prestige distribution isn't going to be the same as others. For example, quite a few players have said the the Reaver is abysmal now on Perilous. My 35/38/35 Prestige, Sulevin Blade, HoK and CritDamage rings, Coodown Amulet and Belt of Healing (with HB armor upgrades) says otherwise. I don't experience the same trouble they do because I don't rely on Dragon Rage/Rampage and I don't play on the same platform (PC). I don't require a pocket Keeper like other players. My Katari uses the same setup and is more than capable of besting noobie kits on Perilous (not that I would change it's rank from the bottom of the list). My experience to them won't carry much weight because I'm in a different environment with a different configuration.

 

The Necromancer doesn't need GS. She already has Death Siphon. That's more than sufficient for survivability. If you put Legionnaire as a top 5, then Necro should be #3 with an asterisk. The Keeper can match the Leg in tanking (as long as your teammates are doing their job) and Necro can match or best it in DPS. Keeper most definitely is not a one-trick pony. I run single-target (non-AoE) mages all the time. I found quite a few build suggestions for AoE, Tank, and Barrier kits highly overrated. Why absorb damage or stun them when you can outright kill them faster?  If you have too many players on the board building kits for survival then you're only prolonging the inevitable or worse stretching the game unnecessarily. If the AW gets Fade Shield nerfed down to say 10-15% it might him more in line with the other mage kits. Don't take my feedback as harsh or overly-critical. I'm just suggesting you might want to play around with other build types and weaponry. You'll probably change your mind slightly.



#23
poloboyz93

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Erm, sir? Technically that would make barriers useful, not OP.

You obviously don't know what "overpowered" is. barriers are absolute paper on perilous, Lmfao. Not only do barriers decay they are stripped in a matter of seconds anyways, then you're downed from mobs of enemies during cooldown time anyways, wow, they're OP huh? Lol, matter of fact, the closest they can get to "overpowered" is when you fully spec into them, otherwise you deal with a mean cooldown and decay rate, also a loss in strength, making it pretty much more paper than it already is, does this sound like an "overpowered" ability to you, no, like I said, it's not useless, it's a very USEFUL ability, that can help you and your team out, but Kenny, it's not overpowered, c'mon now lol.

To touch upon the revenant example, sure he would've taken you out without the barrier, that makes the skill overpowered now?

#24
Shadohz

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Yeah, barriers are without a doubt very overpowered, so much so that it might even be stepping on the toes of the tank classes (I think it is). However, I'd love to hear an argument to the contrary. <---not sarcasm. 

I think the only argument you would get is over the use of the term "OP". Tank kits really aren't as critical or useful in the game as one would expect.
1. Player collision makes tanking problematic because it negatively impacts other melee kits ability to maintain HoK.

2. Mage kits have barrier or self-regen skills that nullify the need for a tank (which is the point you're making).

3. DD versions of kits tend to more useful than the tank versions.

4. Tank versions work better with 3 ranged kits than they do with other melee kit configurations.

5. The average Pugger does not use them "properly".



#25
orskar

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haha i know i know

 

to me templar falls somewhere in the middle

 

ive seen some beast templars on my team for sure. 

 

 

templar for me has issues 1v1. I have caliban and dwarven proving shield and it's mostly easy going but I'll get a bit stuck if there are people outside of the range of combo and hit me afterwards (ie archers) or I'm closing range to the mob while being the only warrior and so take too much ranged aggro then get hit before I can get in position. Shield wall helps but you often want to save your stamina for the combo. It's great if I have another warrior in the room to provide some distraction while I close in or a keeper to give me that barrier cover.

 

she's good if you are smart about your approach and aggro control, but not a fool-proof button mash at everything in sight like a legionnaire (presuming adequate dps guy behind you) or arcane warrior. 

 

 

 

anyway, my rambling thoughts:

 

as someone who actually likes tanking sometimes, a good archer on the team is my best friend in perilous. keeper is a bonus and means I can afford to not pay attention to spamming walking fortress. keeper makes pretty much every class viable though. a good barrier guy does however mean that my tanking is pretty pointless and I might as well be a dps class. Tanking only really seems to shine when you are in a pug with weak players and so need to carry them by way of taking all the aggro.

 

with no barrier guy, my cunning is not quite high enough to be a bulletproof legionnaire. I still sometimes have the odd second where I'm exposed and that's long enough for some archer to one-shot my guard (buff guard pls). though that's more me wanting to tank the whole mob before they target anyone else rather than hang back a bit and play bodyguard to the ranged.

 

 

AW is the only one I feel happy to solo/carry with, I see a lot of "weak" AW players who run PotA or stone fist and then get caught out needing barrier and are out of mana for chain lightning due to too much spirit blade (I fade step for free barrier) or are being "blocked" spammed (I fade cloak for damage & knockdown.) Not saying PotA is bad but just that it relies on your team working off of it and you occasionally backing off and playing as a ranged mage, compared to the one-man-army spirit blade spammer I described here. I also figure that if you want to do aoe, you might as well be elementalist for damage or keeper for crowd control.

 

Archer is great but I find I will always get one stray hit and you are a bit screwed if you lose your focus and draw aggro on yourself. I don't have a HoK ring though, which would likely fix this for me. 

 

 

 

I'm generally agree with your ranking. AW+elementalist can pretty much handle perilous by themselves if they stick together. the easiest runs I've had are AW, ele and keeper with AW drawing all aggro and the other two combining their aoes. archer as a 4th is a nice final touch here to ensure the boss goes down quickly.

 

also agree about reaver & necromancer. they both can be really powerful but both are prone to going down at least once to catching a big hit at the wrong time or losing health recharge to someone else taking the kill. Reaver benefits the best from combining skill and good gear to get crazy dps though. you can't quite blindly rush in like AW or legionnaire.