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What Type of Main Villain Would You Like in DA4?


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#51
Seraphim24

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I admit Anders was more shocking to me than Solas, so I was left rather confused, especially when Anders personal quest resulted in my help in destroying the Chantry, but I agree. I'd love to really feel betrayed or confused. Someone that can fool us all, until we discover their secret agenda.

 

Even that though.. maybe they have a secret agenda, maybe not? Who knows? I feel like if I don't understand what I'm experiencing I'm basically drawn in by them, whether their labeled as "villain" or "hero" or whatever else is irrelevant.

 

When someone goes "I hate things and I'm going to kill you because I hate things," it's extremely boring.



#52
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Even that though.. maybe they have a secret agenda, maybe not? Who knows? I feel like if I don't understand what I'm experiencing I'm basically drawn in by them, whether their labeled as "villain" or "hero" or whatever else is irrelevant.

 

When someone goes "I hate things and I'm going to kill you because I hate things," it's extremely boring.

 

Lol yeah it's repetitive.

 

I think what would be interesting is if there is no villain at the start, or a minor one we think is major, but someone we know personally becomes the villain through choice options (like hardening) or maybe we get to play the bad guy role. Lol when Mother Giselle said my choices could save everyone or destroy them, I was hoping the latter was an option if you wanted a twisted ending.



#53
Tinxa

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I'd like a human villain with political motivations.

 

All these corrupted dragon gods, lyrium idols, talking darkspawn and ancient magisters just seem like overkill. I'd like a villain whose brain and skill got him to that position and not because he's some super special creature with special powers.


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#54
gombie

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Someone who was one of your companions during the first act of the game.

This would be very awesome.

 

Since the divine can be one of 3 options i dont see that happening, but it would have been great if you played a tevinter and you had to defend tevinter against the aggressing chantry of the south.



#55
coldflame

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I would like a Pagan Min type villain.



#56
Seraphim24

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I feel like another thing is that this "villain" or "hero" or whatever, is willing to take chances.

 

Corpyheus seemed like one of those types that wore the dark clothing, made lots of silly speeches, but where was the malice or action anyway? Did you ever even feel it as the PC? Arishok was similar, all that hyperbole but the guy literally just sits in a chair the entire game waiting for orders, he's a waiter at a high priced restaurant, frustrated at the lack of respect for his perfectly crafted souffle, but mostly willing to passively accept what he's offered anyway. If he was truly a brutal warlord (the impression they seemed to be trying to transmit), or something like that, he would of had one of his soldiers kill you in your sleep, but instead he politely duels you in the most ceremonious fashion after having fulfilled all the requirements to the letter.
 
It's like give me a break, you guys both talk up a storm but at the end of the day you are just sheeps in wolf's clothing.

 

Loghain for instance killed your mentor and slaughtered thousands of your comrades within the first hour of the game. It also had the advantage of being sort of complicated by his interest in protecting the realm and all that, but primarily you could feel the impact of his decisions, he wasn't a passive bystander and he wasn't particularly interested in your opinions or feelings on the matter. What did the Archdemon ever do? He basically just send out lesser demons to wreak havoc on a few farmers, overturn some barrels, but there's no real direct connection between the player and the "villain."

 

It can apply to heros also, Hawke was similar, a "superhero," but what he/she defend? Your PC in DA:2 enables virtually everyone they come across, the city turns to ashes while you make clever sex jokes in the bars and quest endlessly for money and power. There is no sacrifice, no empathy, no falling on the sword for another, or any such a thing. Everyone is just kind of dodgy and evasive the whole time about everything.

 

If it feels like you are up against people who can't go out on a limb than it makes them look weaker, with people who don't really care in the first place. At any rate, the "villain" crown hardly belongs on the head of a high priced waiter or whiner, no matter how amped up the presentation.



#57
Helios969

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Old God(s).  There is a realm of existence so far beyond your own you cannot even imagine it.  I want to see that.  More importantly, I want Bioware make me believe it.



#58
Jackums

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I don't want any sob stories or conflicted humanity. I want a villain that's not human at all, and is utterly indifferent to human suffering. Not chaotic evil, but intelligent, cunning, rational. Ideally it'd be the Old Gods, or one of, especially if the next game will be set partially in Tevinter.



#59
Ulathar

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The protagonist should be the villain. That could be interesting, I think. Otherwise I wouldn't mind someone like Loghain again.



#60
Elista

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A villain written by GRR Martin ^^
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#61
Heimdall

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I like two villains in conflict, one that's obvious and one that's using the PC as a pawn against the other while pretending to be their mentor/friend
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#62
KaiserShep

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The protagonist should be the villain. That could be interesting, I think. Otherwise I wouldn't mind someone like Loghain again.

Having the protagonist be the villain doesn't serve well for roleplaying purposes. I mean, how do you reconcile being the bad guy if the player doesn't want to do evil? I know it sounds boring, but I greatly enjoy controlling the hero.



#63
Poledo

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I wouldn't mind having another loghain. A villain that can be praised or persecuted for their actions. Solas looks like he may walk that path in the future.

 

Something like this. Something closer to Origins without rehashing origins. I liked the Darkspawn and the blight as the overall "villain". It was the ultimate goal and something that perservered till the end of the game. Having side villains that played large roles like Loghain is also great. It gives you another drive, something that motivates your characters and a reason why they might not be permanently focused on stopping whatever the large evil is that is going to destroyed the world.



#64
senior caliente

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Id like to see a part where there is an invasion busy, maybe Qunari together with an unknown allie. Trying to take advantage over the allready crippled Thedas, weakened and divided. 

 

Together with a 6th Blight that whas on the vergde of breaking out... big clusterfuck, with nobody bending. Kingdoms getting crippled, trying to unite but fail do to the rapid advance and destruction of Darkspawn and Qunari on different sides ( no they dont work together, :P

 

and then there is Solas and hi unknown plans thats gonna unfold also.OLD GODS, ancient elves returning? Big powers in play. 

 

And than there is you the Inquisitor with the inquisition, the only real power standing, but desperate in need of Grey Wardens... who are.. .still missing, but maybe hope will come when theHoF comes back with more Wardens united... including old familiars, Oghren, Nathaniel... maybe even Anders. And things might get even bloodier depending on DA:I choices concerning GW. Will they work together?

 

And then Hell breaks loose........... write on brothers.



#65
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Anything or anyone that isn't a throw away dlc boss from a previous game. One thing I can say for sure is that i want the Dark Spawn to make a come back and in a big way. 



#66
Positronics

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Anything or anyone that isn't a throw away dlc boss from a previous game. One thing I can say for sure is that i want the Dark Spawn to make a come back and in a big way. 

 

The thing is though, if you take what Solas says as fact about the Blights, the whole way society handles Blights with Grey Wardens is incorrect and perhaps even damaging. I think, given the Warden Civil War now in effect, if there is a Sixth Blight they will have to have a completely different story than the old "slay the archdemon and save the world" stuff. I don't want a re-hash of the first game, either. 

I think they really need to continue with Solas's story and the Elven Creators. The elves were the oldest people, their gods were the oldest, and if some theories are to be believed, they're at the root of everything -- the Blights, the OGs, etc.

I also don't want a mundane villain/conflict. Dragon Age should be done with small-scale plot lines. People complained about how big the world was in DAI, and how much "filler" it had, and how momentous the quest/villain was, but I think they forget how dull and linear a lot of DA2 was, and that in DA2 they complained about just the opposite of what they're complaining about DA2. There is no pleasing everyone. DA2 felt like DAI's prologue, like it was setting the pieces for DAI. I don't want another setting-the-pieces game.



#67
JadeDragon

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Out of these 3

1.Solas because we never had a elf villain yet and fighting a god soul collecting elf with a ancient elf army sound to good to pass up.

 

2.Sten and the Qunari, if we may fight the Inquisitor Companion why not the Warden's to. His devotion to the Qun could make him a interesting villain.

 

3.A new villain who is our 1st companion like alister and cassandra who is intelligent and always one step ahead of us, who betrays us for his own goals and motives and even finds and builds his own companions and inner circle to his cause. And after each main mission we learn they already was here and we was just a step behind them. Charisma and confidence are key even in the end they believe what they did was right. A true rival to us maybe even the same class we pick and when we fight them its a all out companion battle with our companions fighting theres while we duel them one on one.


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#68
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Out of these 3

1.Solas because we never had a elf villain yet and fighting a god soul collecting elf with a ancient elf army sound to good to pass up.

 

2.Sten and the Qunari, if we may fight the Inquisitor Companion why not the Warden's to. His devotion to the Qun could make him a interesting villain.

 

3.A new villain who is our 1st companion like alister and cassandra who is intelligent and always one step ahead of us, who betrays us for his own goals and motives and even finds and builds his own companions and inner circle to his cause. And after each main mission we learn they already was here and we was just a step behind them. Charisma and confidence are key even in the end they believe what they did was right. A true rival to us maybe even the same class we pick and when we fight them its a all out companion battle with our companions fighting theres while we duel them one on one.

 

I was going to post my ideas but realized your's is the same (more or less).  


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#69
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The thing is though, if you take what Solas says as fact about the Blights, the whole way society handles Blights with Grey Wardens is incorrect and perhaps even damaging. I think, given the Warden Civil War now in effect, if there is a Sixth Blight they will have to have a completely different story than the old "slay the archdemon and save the world" stuff. I don't want a re-hash of the first game, either. 

I think they really need to continue with Solas's story and the Elven Creators. The elves were the oldest people, their gods were the oldest, and if some theories are to be believed, they're at the root of everything -- the Blights, the OGs, etc.

I also don't want a mundane villain/conflict. Dragon Age should be done with small-scale plot lines. People complained about how big the world was in DAI, and how much "filler" it had, and how momentous the quest/villain was, but I think they forget how dull and linear a lot of DA2 was, and that in DA2 they complained about just the opposite of what they're complaining about DA2. There is no pleasing everyone. DA2 felt like DAI's prologue, like it was setting the pieces for DAI. I don't want another setting-the-pieces game.

 

Wouldn't have to be a slay the arch demon rehash and it does not have to be a full on blight. One of the things it could be centered around is the intelligent and free dark spawn like the ones we encountered in Awakening. You could also say that Solas is working with them because of his views on the blight and how the surface word treats it. Throw in a Warden civil war where an off shoot of the Wardens are continuing the binding ritual because they believe it's the only way to end the blights and for good. Another off shoot could also be trying to free the dark spawn, while the rest are simply trying to stop both. Have the player character somehow end up in the middle of it.

 

Also, DA:O did a great job of making the story feel massive and epic, while keeping things on a personal level.  You don't need to ditch the open world to pull it off again, you simply need better writing and more quests that tie directly into the main story. 



#70
MiyuEmi

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I just don't want to see the predictable villain.  I would like the villain to be human (just because all other races in Thedas feel incredibly oppressed by humans already).  Loghain was a very good, mini-villain for DAO.  He had political reasons and generally personal reasons in that he felt that Cailan was a fool and generally didn't like him so he sacrificed the king and the bulk of his army to the darkspawn.  These are villains I like.  Villains with muddled and multi-faceted reasons.  I like complex characters in general, especially main characters which is why I really enjoyed several of the companions who felt very complex.  Corypheus however was a disappointment as a main villain because he was predictable and generally boring.  He was one sided and did everything you'd expect of a villain.  He manipulated everyone he knew to get what he wanted and people followed him blindly with no real evidence of any reward for their loyalty.  I don't know, it just would have been nice to see a more complex villain who is a not a 'creature' but a human being.



#71
Steppenwolf

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My big question is what spurred Corypheus into the Fade in the first place, and what really caused the blight? Solas seems to be surprised the Blight exists. It's unclear, but I speculate that Solas may have given Corypheus his elven orb way back before the First Blight, trying to bring the Elven Gods back to save his People, perhaps before falling asleep for centuries. This could have allowed the first humans into the Fade in the flesh. I mean, how did Corypheus get in the Fade in the first place?


Solas gave Corypheus the orb after he awoke from his long slumber because he was too weak to activate it but Corypheus was not.
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#72
Positronics

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Solas gave Corypheus the orb after he awoke from his long slumber because he was too weak to activate it but Corypheus was not.

Had forgotten that. Still think my OG = EG theory is sound. The cunning Trickster god would be an awesome villain, as TheTallMan1979 says, maybe trying to end the Blight. I hope the story takes place somewhere besides Southern Thedas as well. Maybe all of Northern Thedas?



#73
Violetbliss

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Master Li from Jade Empire.

 

Well, Cole has kind of inserted him into the DA universe, if you listen to one of his "Initiate conversion" chats. :D



#74
Steppenwolf

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Had forgotten that. Still think my OG = EG theory is sound. The cunning Trickster god would be an awesome villain, as TheTallMan1979 says, maybe trying to end the Blight. I hope the story takes place somewhere besides Southern Thedas as well. Maybe all of Northern Thedas?


I agree with the Elvhen Gods=Old Gods theory. It lines up too well to dismiss. The orb really has no impact on the theory, I was just pointing out the game stated the circumstances of why and when Corypheus got it.
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#75
LadyJaneGrey

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One who doesn't have all the interesting back-story and complexities buried in side-quest and codex text.  :pinched:

 

I love Corypheus' personal story and how it mirrors the Inquisitor's, but only players who bother to read everything get to experience it.

 

Dragon Age 2's companions suffer from the same problem.  If you don't read the codex entries about what the characters have been doing, you miss out on so much background and development.

 

Stop relegating important character development to optional text, Bioware.  It weakens the story.


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