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Panther Familiar model


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22 réponses à ce sujet

#1
Lilura

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Hi, just a quick question:

 

Am I right in that neither Project Q nor the Creatures override remodel/reskin the player's Panther Familiar model?

 

I can count the triangles on this thing!

 

Is there a remodel/reskin somewhere, thanks for any links!

 

- Lilura.



#2
Mecheon

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No new versions of the panther as far as I'm aware.

Closest one I can think of is maybe one of the cats in Baba Yaga's creature pack, but that has the issue of the skin texture being a bit low res. There's nothing on the level of the Q tigers though
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#3
Tarot Redhand

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@Lilura You might want to post a request for the panther to be redone in this month's Custom Content Challenge as it fits the theme.

 

TR



#4
Lilura

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Sorry, I'm not familiar with the CCC (pun not intended) and those cats look great but can't really pass as panthers.

 

Count me as surprised the Panther hasn't had a facelift, though. I guess I'll look into doing it myself...

 

Thanks guys!



#5
The Amethyst Dragon

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If you have a little patience, I will find some time soon to extract & finish a certain dark feline from my working files from a year ago. Looks like I still need to fix a stray vertex weight on it's skinmesh.


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#6
Tarot Redhand

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@Lilura click this link for the thread for the Custom Content Challenge for February 2015.

 

TR


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#7
Lilura

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The Amethyst Dragon: that would be wonderful!

 

Thanks for the link, TR. I'll check it out!



#8
NWN_baba yaga

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Search no longer my friend. My panther is the panther of the panthers panteon Panther_a!

You can give me the money later once you told me how awesome my new model is, thanks. Makes 10 dollar!

 

And hey... my texture is 256*256 and it wasnt done for the model shows in france ;)



#9
Lilura

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I don't mean to be rude, but I have no idea what you're talking about.

 

Does anyone have a link to Creatures I, II, III override? (Yeah, there's no Panther facelift in there, but I just need the New Vault link if there is one?)



#10
Malagant

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I don't mean to be rude, but I have no idea what you're talking about.

 

Does anyone have a link to Creatures I, II, III override? (Yeah, there's no Panther facelift in there, but I just need the New Vault link if there is one?)

 

He's talking, in Babaspeak, about his panther model, which is included in the packs you're looking for:
 

Baba Yaga's Improved Creatures (Preview gallery first and third column, fourth row).

I can't recall if it was baba_stuff01 or baba_stuff02 at the moment, and being on my phone currently doesn't afford me the opportunity to double check.

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#11
NWN_baba yaga

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You should be rude...oh YES you should be rude precious!


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#12
Lilura

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Thanks guys!



#13
Lilura

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Another question, if I may. Are the Project Q orcs available as an override somewhere? (the Project Q orcs are more "thugged out" than the ones I currently see in my game [from the Creatures override, I believe], which look like the weaker, rogue-like versions from the LotR movies?)



#14
Jedijax

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Not that I know of. You will have to extract them from the Q pack.



#15
Malagant

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Not necessarily.

 

Second item on the list.



#16
Jedijax

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Not necessarily.

 

Second item on the list.

I thought he meant the orcs in Q, the gorilla-like ones. The ones in monster mash were developed separately and added to Q later.



#17
Lilura

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The ones I was looking for are pictured halfway down this post. I baked Project Q into Siege of Shadowdale, but for the current module I'm playing I don't want to bake in PQ, as it might cause glitches and bugs (mainly because I'm a newbie on this stuff; not a fault of PQ itself..)

 

I tried using the files linked by Malagant, but they don't seem to be overrides (they do look good, though!). None of the other files worked for me either, presumably because they're resources and haks, not overrides.

 

I guess I'll look into extracting the haks using NWN Explorer. That would be the easiest way, right?



#18
Malagant

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Sorry about that, those Orcs are Q specific. The MM versions were added later and I've had these Orcs renamed on my server as Jungle Orcs for so long that I don't think of them as anything else. (I wish the variations in the left of this and this had made it in).

You can use NWN Explorer, but I generally use NWN Packer v0.1.0.3 (I've only found v2 on the NWVault, but you can get it from Sorcerer's Place toward the bottom of this page). NWExplorer gets finicky for me sometimes.



#19
Viktor1989

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Hey Guys,

 

found this topic when searching for better panther models myself. I tried put the haks in my hak folder, but it's not working. I'm a total newbie, so I'm lost here. It's just for the OC... Could you help me please?



#20
Fester Pot

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HAKs need to be associated to the module via the toolset.

So, you'd have to open up each individual module from the OC, add the HAKs, recompile the module, then start the module from the very beginning. It's not worth it, for a panther.

 

If you have a panther HAK that you downloaded, you can remove its contents of the reskin panther from the HAK with nwnhak.exe found in \utils and export those files to your \override directory.

You won't need to restart your game, just as long as the author of this content made this panther to override the official NWN panther.

So, if you have a link to this panther, post it so we can see exactly what route you'll have to take.

FP!



#21
Viktor1989

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HAKs need to be associated to the module via the toolset.

So, you'd have to open up each individual module from the OC, add the HAKs, recompile the module, then start the module from the very beginning. It's not worth it, for a panther.

 

If you have a panther HAK that you downloaded, you can remove its contents of the reskin panther from the HAK with nwnhak.exe found in \utils and export those files to your \override directory.

You won't need to restart your game, just as long as the author of this content made this panther to override the official NWN panther.

So, if you have a link to this panther, post it so we can see exactly what route you'll have to take.

FP!

Hi Fester Pot! It's the panther from Baba Yaga's improved Creatures mod. Link here: http://neverwinterva...roved-creatures

 

Thank you very much!



#22
GunnersaurusRex

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So, looks like the panther you want is in the hak called baba_stuff02. To have it override the Bioware model without having to add haks to the OC modules, you can extract it from the hak as FP said. Here's how:

 

  • Open the program 'nwhak' - it's in the utils folder in your NWN directory.
  • From the file menu, choose 'Open', and select the baba_stuff02.hak file - it'll be in the hak folder in your NWN directory.
  • nwhak will display all the files within the hak you've just opened. The ones you want are 'c_cat_panth' (an mdl file - the model for the panther) and 'c_panther' (a tga file - the texture for the panther).
  • Right click on each of those files, choose 'Export' and export the files to your override file (again, in the NWN directory)

Once that's done, the new panther model should now override the one in game. It'd be a little more complicated if the creature you wanted was not set by the hak to override a standard one, but in this case it's already set to override the standard Bioware panther.

 

Also, it'll override the panther in every module you play (not just the OC) while those files are in your override folder. If you ever decide you want the Bioware panther back, just delete the files from the override folder.

 

Hope that helps!


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#23
Viktor1989

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So, looks like the panther you want is in the hak called baba_stuff02. To have it override the Bioware model without having to add haks to the OC modules, you can extract it from the hak as FP said. Here's how:

 

  • Open the program 'nwhak' - it's in the utils folder in your NWN directory.
  • From the file menu, choose 'Open', and select the baba_stuff02.hak file - it'll be in the hak folder in your NWN directory.
  • nwhak will display all the files within the hak you've just opened. The ones you want are 'c_cat_panth' (an mdl file - the model for the panther) and 'c_panther' (a tga file - the texture for the panther).
  • Right click on each of those files, choose 'Export' and export the files to your override file (again, in the NWN directory)

Once that's done, the new panther model should now override the one in game. It'd be a little more complicated if the creature you wanted was not set by the hak to override a standard one, but in this case it's already set to override the standard Bioware panther.

 

Also, it'll override the panther in every module you play (not just the OC) while those files are in your override folder. If you ever decide you want the Bioware panther back, just delete the files from the override folder.

 

Hope that helps!

It definitely helped! Thank you very much.

 

BTW, great work NWN_baba_yaga, this look much better than the original one.