Stat Priority for KE when crafting?
#1
Posté 03 février 2015 - 08:48
#2
Posté 03 février 2015 - 11:56
#3
Posté 03 février 2015 - 04:07
Because of the way the damage calculation formula works, average damage bonus from gear can be reduced to
(1 + Attack) * (1 + CritChance * CritDamage)
That means a good rule of thumb is to keep your total Attack about equal to CritChance * CritDamage. It's actually a bit more complicated than that, because CritDamage is "cheaper" and also because of Flashpoint and certain ability bonuses, but that's a good approximation.
Offense slots (+1.75% Attack/CritChance or +3% CritDamage) are better than Utility, so avoid Utility on Staffs and staff upgrades. There are no Offense slots on armor, so you need to settle for Utility on armor if you want max damage. That means Magic/Willpower (+0.5% Attack), Cunning (+0.5% CritChance), or Dexterity (+1% CritDamage), depending on what your other gear looks like.





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