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Bioware is there any plans to look at loot chests


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#1
Courtnehh

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I know RNG is RNG but I think the current system is driving players away.

 

Speaking from my own personal experience I have quite a few friends that I play with that have half my prestige rank and have spent half the gold I have spent who have 4-5 top tier weapons and I only recently got my first weapon (Sulevin blade) for two very underpowered classes. (But I guess that's something to discuss in a different thread).

 

I have other friends that have just given up because they haven't had any half decent weapons, I'm not saying just give gear to people, I think that'd be wrong. It would just be nice if achieving certain goals helped you on your way to earning gear.

 

Is there any plans to look at the RNG system and have ranks/challenges or some other alternative play some part in increasing drop chances? Because the current system is very demotivating for the time you put into it.

 

Thanks guys.


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#2
HTTP 404

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I have no top weapons and I am around 200.  I have terrible luck at things in general, RNG included.  I may give multiplayer a break.



#3
Courtnehh

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I only just got my first at 317 with 550k spent :P Took way too long brother, I feel your pain.



#4
Torkelight

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The problem with RNG is that it is simply RNG. It is only based on luck. 

The only possible thing I see they can do with the current system (that wouldnt negativly affect their platinum scheme, actually it would benefit from it) is to create a meaningfull crafting system, where you could be able to craft a lot of different and useful items with your crafting materials. That way you can actually transform all those crappy items you are bound to get into something that you in the end actually can use.

 

They could also expand on the current chests, giving people more expensive chests with better, or more items, costing more gold. Or even specialiced one off chests, that give better items. Like a reward of some kind. I would prefer them giving different types of chests from accomplishing some of the 5 points-achievements.

 

Another thing they could have done is that they could create a system where players could actually increase their chances of better drops outside of the store - a small number that increase with prestige, promotions, or actual player skill. Lets say you could increase your one time chest opening by completing a perilous mission or something similar. Thats not going to happen though as they cant vary peoples chances on something that they want people to buy for money - as that wouldnt be fair to their customers. It's a shame though, because I think a lot of players who dont like the current system wouldnt feel so ripped off by it if they could affect it in some way, and also see the results from it.

 

I would personally prefer an in-game drop system - where you gather all of your loot from in game mobs or chests or both, instead of outside the gaming - in a microtransactions shop. Something similar of the current diablo 3 system, without the marketplace they had in the release version - which totally ruined the game.

 

I personally have no love for microtransactions in games. Not at all.


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#5
Beerfish

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The problem with this loot system compared to the MEMP one is that you do not know what the best items are (other than convos here on the forums) and you cannot upgrade them.  In MEMP with a manifest you were happy to get your hurricane  smg but also knew it could be upgraded to a Hurricane X from a Hurrican I.  there was an end goal and even though small getting a level or two of weapon proficiency meant something.

 

In this game sure they could give you that rate Griffon bow but they should have started it out at a copper level Griffon bow and over time that 2nd griffon bow you get upgrades the 1st to a silver level griffon bow, etc. all the way up to a Diamond level Griffon bow.

 

In MEMP I contributed financially a number of times but not just to hope to get a better random item.  I did it when a new DLC came out with good content.  I'll probalby do the same unless they dribble out content in such small doses that it is not meaningful to me  (as in one more map, one more armour type.)



#6
Torkelight

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The problem with this loot system compared to the MEMP one is that you do not know what the best items are (other than convos here on the forums) and you cannot upgrade them.  In MEMP with a manifest you were happy to get your hurricane  smg but also knew it could be upgraded to a Hurricane X from a Hurrican I.  there was an end goal and even though small getting a level or two of weapon proficiency meant something.

I agree that this system sounds better. I have not tried it myself. I do think it doesnt fit in this game though. In a sci fi game it makes sense upgrading weapons, but I personally dont think that makes sense in this game. But thats just me being old fashioned. I would argue that it would also probably be a bit late to implement.

 

Unfortunatly their options to improve the system are few as it is tied to a real money store.
 

Unless you've played something like Earthdawn p&p, where your items are upgraded in line with your knowledge of said weapon. If said weapon is possibly a legendary one and it has legendary abilities - if you dont know what it does, you dont know how it works, so it does nothing. It's cool. But thats a bit OT :).



#7
Black Mambo

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To add on to what Torkelight said vis-a-vis Crafting, is that award high-tier weapon schematics, like Level 18+ on completion of each 5-Star Weapon challenge. This way they can add more Challenge stars for almost all weapons and award high-tier schematics at the completion of certain star.
For eg: Currently 2500 kills from X weapon grants a portrait when you reach Star-5. Now let's add a Star-6 at 4000 Kills which will grant a lvl 18 wep schematic for that weapon type, at Star-7 a lvl 19 schematic, at Star-8 a lvl 20, at 9 a lvl 21 and at Star-10, let's say 10k kills you get a lvl 22 schematic. And then finally to keep things reasonable at Star-11 or basically 15/20k kills grant a lvl 23 schematic. And each one improves on the current lower level schematics.
Otherwise if they go on to add weapon crafting but base it on RNG, then it would be the same thing as loot-chests.


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#8
Torkelight

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Otherwise if they go on to add weapon crafting but base it on RNG, then it would be the same thing as loot-chests.

 

Well, an interesting method of rewarding schematics. Maybe, maybe not. Atleast if they'd implement that I'd wish they did it sooner as I completed my weapons challenges aaaages ago, and I dont want to start farming them again.

Another thing is to of course incorporate them into the current loot system, as total RNG, but make the good ones more common than the good uniques. The only challenge with them is that you have to use a ton of crafting materials to make them, and some really rare ones. That way they are still difficult to make by new people, while rewarding people that have spent a lot of time on the game. I think that would atleast benefit those people that have spent over a million on chests and havent recieved anything for their money. Atleast they have tons of crafting materials, which they at the current time have no use for at all (considering they have crafted all the armors, which I'm pretty sure they have).

Creating a meaningfull crafting system is as far as I see it the most likely thing that Bioware can do to improve on the current loot system, and in my view actually something they have to do.

Any comments on plans for this bioware? A believe this is one of the most important issue in the game now, right behind the bugfixes and just before the lack of varied content.


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#9
Courtnehh

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Well, an interesting method of rewarding schematics. Maybe, maybe not. Atleast if they'd implement that I'd wish they did it sooner as I completed my weapons challenges aaaages ago, and I dont want to start farming them again.

Another thing is to of course incorporate them into the current loot system, as total RNG, but make the good ones more common than the good uniques. The only challenge with them is that you have to use a ton of crafting materials to make them, and some really rare ones. That way they are still difficult to make by new people, while rewarding people that have spent a lot of time on the game. I think that would atleast benefit those people that have spent over a million on chests and havent recieved anything for their money. Atleast they have tons of crafting materials, which they at the current time have no use for at all (considering they have crafted all the armors, which I'm pretty sure they have).

Creating a meaningfull crafting system is as far as I see it the most likely thing that Bioware can do to improve on the current loot system, and in my view actually something they have to do.

I would love to be given the option to create my own weapons from the materials I've accumulated so far and to be able to choose their abilities, that'd be awesome.



#10
Courtnehh

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Bump :)



#11
Courtnehh

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Bump



#12
Sulaco_7

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Yes, the loot system is frustrating, but let's face it, it's THE key component that drives people to play the multiplayer.  

 

I have seen players run up 1000 hours already... just to get all the top tier gear.  

 

If you gave players increased chances to get good gear, I'm pretty certain people would drop out ASAP once they are satisfied with their inventory.  After all, who really wants to play 3 maps over and over again... it's because of the loot.



#13
Courtnehh

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I think they need to do something about the current gear also, bring out a higher difficulty and give us the option to make our own gear at a higher level like campaign, the working to randomly get certain gear is boring when you could actually work towards earning gear, it could be a lot better :P

#14
saethone

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Honestly they just need a way to upgrade item level with crafting components. Mass Effect had different tiers of gear (common, uncommon, etc) and there was no problem with that. The difference was that you could upgrade a common weapon and it'd still be useful. Last night I got my first purple drop, and its a level 9 staff. Why would I want that? It'd have been great if that dropped in my first chest when I was leveling my first character, but now its severely outclassed by a common staff...it takes all the joy out of getting a super rare item when its literally a downgrade from trash you salvage all day.



#15
silencekills

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Honestly they just need a way to upgrade item level with crafting components. Mass Effect had different tiers of gear (common, uncommon, etc) and there was no problem with that. The difference was that you could upgrade a common weapon and it'd still be useful. Last night I got my first purple drop, and its a level 9 staff. Why would I want that? It'd have been great if that dropped in my first chest when I was leveling my first character, but now its severely outclassed by a common staff...it takes all the joy out of getting a super rare item when its literally a downgrade from trash you salvage all day.

 

Got my challenge chest last night. Open it up. Got crap. Bought a Large chest, see a purple, get really excited, it's a lvl 9 shield worse than the one i've been using since a month or so ago.

 

:( 

 

What can ya do? Not much. I wouldn't hold my breath for loot table/chest changing. Not even mage stuff so that cloth isn't like trying to get water from a rock. 



#16
Caio Cesar Ayuso

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Man, this is terrible for the players that had benn played for much time, i am at 374 of prestige more than 800k in gold spent and i spend money with platinium to, i have a bunch of unique acessories and runes and a few good weapons, but i am crazy to get Sulevin Blade or Caliban and at that point with more than 800k in gold spent and money spent to i think i deserve a Sulevin Blade or At least Caliban



#17
TormDK

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Man, this is terrible for the players that had benn played for much time, i am at 374 of prestige more than 800k in gold spent and i spend money with platinium to, i have a bunch of unique acessories and runes and a few good weapons, but i am crazy to get Sulevin Blade or Caliban and at that point with more than 800k in gold spent and money spent to i think i deserve a Sulevin Blade or At least Caliban

 

That, right there in bold, is the problem, not the RNG nature of the game.



#18
Altruismo

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Yes, the loot system is frustrating, but let's face it, it's THE key component that drives people to play the multiplayer.  

 

I have seen players run up 1000 hours already... just to get all the top tier gear.  

 

If you gave players increased chances to get good gear, I'm pretty certain people would drop out ASAP once they are satisfied with their inventory.  After all, who really wants to play 3 maps over and over again... it's because of the loot.

 

I actually like playing this game because I think it's fun, and I like to experiment with different builds.

The loot system, though, is a source of frustration for me that makes me not want to play.

I have some top tier items already, and I have a few more that I want.

So I'll jump on a play for a bit, save up some gold, and really enjoy playing the classes I've got good gear for. I then open my challenge chests, buy some large chests from the gold I earned doing the challenges, get a pile of completely worthless salvage and immediately feel like I've wasted my time (even though it was fun while I was playing); I'll then log off and I won't come back for a few days.

 

I think it's been something like 5 or 6 weeks since I got anything I would actually equip on a character, considering the game has only been released for 12-13 weeks, and I didn't start playing Multiplayer on release (I finished the SP first) that's a long dry-spell. If I had my loot, I'd be playing the game for the fun of it - opening yet another rubbish chest makes me quit immediately.



#19
animedreamer

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Im not sure what the top gear is since weapons are randomly generated, 

 

i have a bow right now that has a 10% chance to cast caltrops at 50% weapon damage i think, i also think its only lv 11 to 14 in terms of item level but hey i make it work, i like it on my hunter who can't normally use caltrops. This isn't like the ME3 MP where we had a player stat sheet that showed what equipment we could get and what lv we had it at.



#20
Adhin

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You know, when they first talked about this system they said crafting was in full force in MP and if you got 'crappy gear' it wouldn't matter cause you could just, eventually, make what you wanted. Guess what isn't currently there? Yeah, your ability to MAKE the gear your failing to find. We have 0 weapon schematics to speak of any very, very bad T1-2 recipe for handles and ****.

 

I think that is ultimately the biggest issue atm is theres just no weapon schematics. And if they put them in, it would probably still be via chests making them just as far as some lvl 20+ unique item. They need to just add a store for weapon schematics in, make the T3 stuff cost a lot but put the damn things in the MP already.



#21
TormDK

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Bioware dev's have said that schematics is something they wanted to do, but that there are technical limitations currently, so it is not certain that feature will be included.

 

Not that I disagree with you, I would much prefer being able to craft whatever armour and weapon I wanted, based on the resources I have - but we also have to remain realistic.

 

They could just as easily add a more expensive kind of chest that had a garantieed drop rate of a level 15+ blue, with a purple being the ultra rare drop. It wouldn't be as fun, but it would serve the purpose of getting the kind of gear you want. I would have no problems grinding out 100K+ gold if it meant I could buy the Superb Stamina necklace, or the Caliban.



#22
jbbbbbbbbbb

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Technical limitations bane of the next gen  :lol: