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In case the ME trilogy comes to Xbox One and PS4, get rid of unnecessary cleavage and other impracticalities?


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#201
Sirzechs_Krios

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Jack is a psychopathic murderer, criminal and victim of horrendous physical and mental abuse. I somehow doubt that she would dress like a 13 yr old's idea of someone with a bondage fetish. Especially if she was in ****** space and entering combat.

 

An outfit consisting of two leather straps over her ****** has only one purpose - to almost, yes almost! give you a complete flash of ******.

 

Character design at its finest there.

Jack's outfit is just her prisoner jump suit with the top down and its not even sexy :/

and what's with this association of sex with teenages?


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#202
goishen

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There is nothing sexy or sexualized about the way Jack dresses. (at least not to me) Her attire suits her attitude I think. It screams "**** social norms, I am who I am"  in a unhinged, psychotic kind of way. 

 

 

I kind'a felt the same way.  Kind of punk in the galaxy, which I think the galaxy could use more of.  I'll agree with you in space, but not inside mass effect fields such as on the collector ship.  The main thing in space you really have to worry about is pressure and temperature.  The air inside your lungs is at 14.7 (or thereabouts) psi.  Space, as you all know, is at 0 psi.  So you would, in effect, do a very minor explosion from the pressures trying to equalize. 

 

Mass effect fields are different though.  I'm sure that all of you remember the "winds gusting at 500 kph" and then all of a sudden it stopped?  Yah, that's because they went inside the mass effect fields and the pressures were stable and to the point where humans could go out in them.  This is, of course, assuming that the temperature is above a certain point as well.  But telling you all this, or more to the point, having the characters tell you all this would be less exciting than watching grass grow/paint dry.  Take your choice.

 

When you're in space?  Sure.  Not in space?  Nope.



#203
NM_Che56

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This is a prisoner jumpsuit

orange-jumpsuit-prison-jail-costume-b.jp

 

 

This is a futuristic prisoner jumpsuit

guardians-of-the-galaxy-movie-screenshot

 

 

Prisoner jumpsuit from Purgatory in Mass Effect 2, where Jack was being held

 

 

 

Spoiler

 

 

...so...? Jack has a "special" prisoner outfit?



#204
Nitrocuban

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Are you nuts?

The whole ME universe is based on "unnecessary cleavage and impracticalities".

I mean, srsly, it ain't gonna ME without that.


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#205
God

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Ah, great.

What do you have to say to this guy?

 

He's not people, he's doubting scum.



#206
Liveshiptrader

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I am of the complete opposite view as far as the OP is concerned, I would prefer they keep it if not add more.

 

Unnecessary cleavage is misleading, it implies it serves no purpose, it looks good

 

In games it should be Looks good >practicality but even then if you notice Biotics seem to wear lighter clothing over there unpowered allies.



#207
NM_Che56

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Mass Effect: Spank Bank confirmed...


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#208
Hans Olo

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her kinetic barriers or biotic barriers she help with the corrosive environment

 

Raise your hand if you played the suicide mission where one of the biotics had to use all her powers to keep a bubble with 3 people herself included up and wound up barely making a short walk. 

 

There is nothing sexy or sexualized about the way Jack dresses. (at least not to me) Her attire suits her attitude I think. It screams "**** social norms, I am who I am"  in a unhinged, psychotic kind of way. 

 

Alright, let us forget the fact that she almost flashes us the first time we see her, what about the nippleteaching? Do you think she would be ok with putting thoughts into her students' minds after what she has been through in her childhood?

 

and what's with this association of sex with teenages?

 

Puberty, hormones, your parents will have "the talk" with you when you enter it. 

 

I am of the complete opposite view as far as the OP is concerned, I would prefer they keep it if not add more.

 

Unnecessary cleavage is misleading, it implies it serves no purpose, it looks good

 

In games it should be Looks good >practicality but even then if you notice Biotics seem to wear lighter clothing over there unpowered allies.

 

This confused me, on the one side you appear to disagree but then you seem to agree?

 

Over where?

 

Biotics wear the lightest clothing because a lot of their energy and strength comes from their powers, same goes for the tech guys.


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#209
AsheraII

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A game without cleavage or suggestively patterned suits simply isn't a Mass Effect game. If you don't like that: sorry, but ****** off and play one of the thirteen-a-dozen bulky-armour shooters like Planetfall, Starforge, Halo, you name it. The Mass Effect universe has its own style, and gladly for once doesn't cater too much to the politically correct (which actually means it's incorrect, but to solve that problem they invented politically correct) sternum-nonsense that has taken over the gaming world the past few years. Don't like it? Plenty games already cater to your sort.


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#210
Drone223

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A game without cleavage or suggestively patterned suits simply isn't a Mass Effect game. If you don't like that: sorry, but ****** off and play one of the thirteen-a-dozen bulky-armour shooters like Planetfall, Starforge, Halo, you name it. The Mass Effect universe has its own style, and gladly for once doesn't cater too much to the politically correct (which actually means it's incorrect, but to solve that problem they invented politically correct) sternum-nonsense that has taken over the gaming world the past few years. Don't like it? Plenty games already cater to your sort.

Did you even read some of the past comments? People find it ridiculous for some one to wear high heals, a catsuit and a breather masks in a hazardous environment. Let's not forget the fact that kinetic/biotic barriers offer no protection from extreme temperatures, radiation and hazardous environments.


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#211
AsheraII

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Did you even read some of the past comments? People find it ridiculous for some one to wear high heals, a catsuit and a breather masks in a hazardous environment. Let's not forget the fact that kinetic/biotic barriers offer no protection from extreme temperatures, radiation and hazardous environments.

Their problem, there are hundreds of games with very comparable aesthetics catering to their craving for "realism" already. The Mass Effect universe obviously is not one of those plenty games. The Mass Effect games also still managed to sell extremely well, despite not following that "standard". So, obviously, there's no problem with Mass Effect following a slightly sexier style than all the avarage games. If anything, it distinguishes itself from all those other games and probably has some of its success to thank for it. It's modern and futuristic in a lot of aspects, but also manages to connect to that subconcious nostalgia from old Star Trek episodes, when things weren't necessarily politically correct, and the ensigns' costume did a good job at showing her legs.



#212
StealthGamer92

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Jack's outfit is just her prisoner jump suit with the top down and its not even sexy :/

and what's with this association of sex with teenages?

 

Because little kids will play it. Either because their parents don't care or because they tricked or somehow bypassed the parrent.

 

To OP it is rated M already for the combat so the skimpy outfits waere the next logical step in ME2 but I wish theyed go back to Combat=armor and R&R/Leisure=whetever fits the character. Like in ME2 the default outfit fit the vibe Miranda gave off to me, but before I took her on a mission I would asign her the DLC armor because we were going into combat. MEN should have NPC's wearing cassual clothes that suit them but give ever character an alternate "combat suit" they can be equiped with.


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#213
Vazgen

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Their problem, there are hundreds of games with very comparable aesthetics catering to their craving for "realism" already. The Mass Effect universe obviously is not one of those plenty games. The Mass Effect games also still managed to sell extremely well, despite not following that "standard". So, obviously, there's no problem with Mass Effect following a slightly sexier style than all the avarage games. If anything, it distinguishes itself from all those other games and probably has some of its success to thank for it. It's modern and futuristic in a lot of aspects, but also manages to connect to that subconcious nostalgia from old Star Trek episodes, when things weren't necessarily politically correct, and the ensigns' costume did a good job at showing her legs.

People are arguing about using those outfits in combat and hazardous situations. Not about outright removal of those outfits from the game. At least the last few pages were about that. 


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#214
AsheraII

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People are arguing about using those outfits in combat and hazardous situations. Not about outright removal of those outfits from the game. At least the last few pages were about that. 

Doesn't matter, since most of the game takes place outside the "Oh, let's have casual outfits here" encounters, making "casual outfits" pretty meaningless and useless. Again, there are PLENTY other games catering to that "let's dress realistic" nonsense. The ME games are not of that boring type, and should stay as they are for these aesthetic decisions, or they simply won't be Mass Effect games. If a minor lack of realism gets in the way of peoples "immersion", then that simply spells out to me that they lost all their imagination.


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#215
StealthGamer92

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Doesn't matter, since most of the game takes place outside the "Oh, let's have casual outfits here" encounters, making "casual outfits" pretty meaningless and useless. Again, there are PLENTY other games catering to that "let's dress realistic" nonsense. The ME games are not of that boring type, and should stay as they are for these aesthetic decisions, or they simply won't be Mass Effect games. If a minor lack of realism gets in the way of peoples "immersion", then that simply spells out to me that they lost all their imagination.

 

The option for said realism would be nice though. That way you have options to choose from which help imersion on aperson by person basis. 


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#216
Vazgen

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Doesn't matter, since most of the game takes place outside the "Oh, let's have casual outfits here" encounters, making "casual outfits" pretty meaningless and useless. Again, there are PLENTY other games catering to that "let's dress realistic" nonsense. The ME games are not of that boring type, and should stay as they are for these aesthetic decisions, or they simply won't be Mass Effect games. If a minor lack of realism gets in the way of peoples "immersion", then that simply spells out to me that they lost all their imagination.

This has nothing to do with imagination. Tell me, how your imagination helps you stay immersed when seeing Jack on a geth heretic station in only a breather mask?

And Mass Effect was always more about "Oh, let's have casual outfits here" encounters, notably squadmate dialogue on the ship through which almost all the character development was conducted. 


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#217
AsheraII

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This has nothing to do with imagination. Tell me, how your imagination helps you stay immersed when seeing Jack on a geth heretic station in only a breather mask?

And Mass Effect was always more about "Oh, let's have casual outfits here" encounters, notably squadmate dialogue on the ship through which almost all the character development was conducted. 

My imagination allows for technology and biotics to compensate for that, to accept that the rules of nature work slightly different or are more advanced in the Mass Effect universe than they are in our world. My immersion doesn't depend on "realistic" rules of nature, but on the game atmosphere, the characters. I'm all in favor of options though, for those lacking the ability to handle a world slightly different from our own. But, I'm getting sick 'n tired of the "that's not realistic plox change" demands I see from a handfull of whiners about every game these days.

 

Since resources are limited in game development, there's a fair chance that outfit options aren't available. And given the choice, the ME universe should stick with what is already established there, rather than making it as drab and boring as about every other sci-fi title currently available. So yes, in the ME universe, a breather mask suffices and high heels are as functional as flat boots. If the designers have resources to spare, sure, they can add some of the boring standard options that other games have. If they don't have the resources to spare, then the boring conservative options should be the first to be left out.



#218
Vazgen

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My imagination allows for technology and biotics to compensate for that, to accept that the rules of nature work slightly different or are more advanced in the Mass Effect universe than they are in our world. My immersion doesn't depend on "realistic" rules of nature, but on the game atmosphere, the characters. I'm all in favor of options though, for those lacking the ability to handle a world slightly different from our own. But, I'm getting sick 'n tired of the "that's not realistic plox change" demands I see from a handfull of whiners about every game these days.

 

Since resources are limited in game development, there's a fair chance that outfit options aren't available. And given the choice, the ME universe should stick with what is already established there, rather than making it as drab and boring as about every other sci-fi title currently available. So yes, in the ME universe, a breather mask suffices and high heels are as functional as flat boots. If the designers have resources to spare, sure, they can add some of the boring standard options that other games have. If they don't have the resources to spare, then the boring conservative options should be the first to be left out.

Except those outfits don't fit with the established lore of Mass Effect universe. It clearly states that biotics and shields can't protect from hazards of temperature and atmosphere. That's why Shepard wears sealable armor with a closed helmet in such environments and seeing his squadmates disregard that breaks immersion.

Mass Effect universe introduces a clearly fictional Element Zero to the real world and builds upon that. Everything else is quite possible with even today's technology, even medi-gel.

If they change the lore to allow people walk around in space in breather masks (canon Synthesis, perhaps?), I won't like it but I'll accept it. So far, the lore does not allow that to happen and situations, like the one described above, break suspension of disbelief. 

And no, I do not argue against "oversexualized", "slutty", "progressive" etc. design of the outfits. I argue against outfits not fitting within the established fictional universe in certain situations. To fix that, they can remove those situations, replace the outfits, change lore. I'll be fine with the first two options, not so much with the last.


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#219
AsheraII

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Except those outfits don't fit with the established lore of Mass Effect universe. It clearly states that biotics and shields can't protect from hazards of temperature and atmosphere. That's why Shepard wears sealable armor with a closed helmet in such environments and seeing his squadmates disregard that breaks immersion.

Mass Effect universe introduces a clearly fictional Element Zero to the real world and builds upon that. Everything else is quite possible with even today's technology, even medi-gel.

If they change the lore to allow people walk around in space in breather masks (canon Synthesis, perhaps?), I won't like it but I'll accept it. So far, the lore does not allow that to happen and situations, like the one described above, break suspension of disbelief. 

And no, I do not argue against "oversexualized", "slutty", "progressive" etc. design of the outfits. I argue against outfits not fitting within the established fictional universe in certain situations. To fix that, they can remove those situations, replace the outfits, change lore. I'll be fine with the first two options, not so much with the last.

Shepard isn't quite as capable as some of his/her squadmembers, especially not in the Biotics department, (why else recruit them, if they don't have anything to offer that Shepard can't do him-/herself?) which is why I don't have a problem with them being capable of having biotic protection on a molecular level while Shepard doesn't. So the outfits do already fit with established Mass Effect lore, but Shepard isn't one of those capable of taking advantage of it.



#220
Vazgen

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Shepard isn't quite as capable as some of his/her squadmembers, especially not in the Biotics department, (why else recruit them, if they don't have anything to offer that Shepard can't do him-/herself?) which is why I don't have a problem with them being capable of having biotic protection on a molecular level while Shepard doesn't. So the outfits do already fit with established Mass Effect lore, but Shepard isn't one of those capable of taking advantage of it.

What is "biotic protection on a molecular level"? Can you explain it without contradicting this - Biotics


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#221
AsheraII

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What is "biotic protection on a molecular level"? Can you explain it without contradicting this - Biotics

I don't read anything in that fan-composed material which would contradict a variance in strengths and capabilities of biotics.



#222
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Their problem, there are hundreds of games with very comparable aesthetics catering to their craving for "realism" already. The Mass Effect universe obviously is not one of those plenty games. The Mass Effect games also still managed to sell extremely well, despite not following that "standard". So, obviously, there's no problem with Mass Effect following a slightly sexier style than all the avarage games. If anything, it distinguishes itself from all those other games and probably has some of its success to thank for it. It's modern and futuristic in a lot of aspects, but also manages to connect to that subconcious nostalgia from old Star Trek episodes, when things weren't necessarily politically correct, and the ensigns' costume did a good job at showing her legs.

 

ME1 absolutely 100% followed the standard you're talking about. In fact it made the point of going into proper detail about it. No one is saying remove all the sexiness, because ME1 also had sexiness in places. But bare skin =/= sexy and in certain places actually goes right against the the lore of the actual series.


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#223
RVallant

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ME1 absolutely 100% followed the standard you're talking about. In fact it made the point of going into proper detail about it. No one is saying remove all the sexiness, because ME1 also had sexiness in places. But bare skin =/= sexy and in certain places actually goes right against the the lore of the actual series.

 

Came in to type what you said to Asherall there.

 

ME1 was all about the 'realism' in contrast to 2 with everyone in full suits, decontamination processes and so on.

 

Personally, I'm in favour of the happy middle ground. They can walk around in catsuits (Miranda) or topless (Jack for EU games) or with the nipple-cover (for the US audience of course) in their day to day shift work, but if we're going out on a mission I kinda expect them to put some armour on. 

 

Bugs me they just do the mask thing cos there's an acidic atmosphere planet in ME2 that you walk around in with skin showing. It's not just the 'biotics' either, everyone is going out there with their faces exposed. 


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#224
Han Shot First

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ME1 absolutely 100% followed the standard you're talking about. In fact it made the point of going into proper detail about it. No one is saying remove all the sexiness, because ME1 also had sexiness in places. But bare skin =/= sexy and in certain places actually goes right against the the lore of the actual series.

 

I've said it before but it's worth saying again...you can have characters wear armor that looks like it serves it's intended function (protection) while also having it reflect their individual personalities. There is no reason why you can't have armor that looks both practical and sexy.

 

Some posters in this thread appear to be under the mistaken impression that it's an either/or thing.


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#225
Hans Olo

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A game without cleavage or suggestively patterned suits simply isn't a Mass Effect game. If you don't like that: sorry, but ****** off and play one of the thirteen-a-dozen bulky-armour shooters like Planetfall, Starforge, Halo, you name it. The Mass Effect universe has its own style, and gladly for once doesn't cater too much to the politically correct (which actually means it's incorrect, but to solve that problem they invented politically correct) sternum-nonsense that has taken over the gaming world the past few years. Don't like it? Plenty games already cater to your sort.

 

A style they suddenly acquired between ME1 and ME2? 

 

Their problem, there are hundreds of games with very comparable aesthetics catering to their craving for "realism" already. The Mass Effect universe obviously is not one of those plenty games. The Mass Effect games also still managed to sell extremely well, despite not following that "standard". So, obviously, there's no problem with Mass Effect following a slightly sexier style than all the avarage games. If anything, it distinguishes itself from all those other games and probably has some of its success to thank for it. It's modern and futuristic in a lot of aspects, but also manages to connect to that subconcious nostalgia from old Star Trek episodes, when things weren't necessarily politically correct, and the ensigns' costume did a good job at showing her legs.

 

It does distinguish itself from other games. The KKK or hells angels also distinguish themselves from other clubs, does that make them good clubs? 

 

The ME universe used to be one of those universes/games, until (surprise surprise) they were bought by EA. 

 

Have you played many bioware games? 

 

Again, there are PLENTY other games catering to that "let's dress realistic" nonsense. The ME games are not of that boring type, and should stay as they are for these aesthetic decisions, or they simply won't be Mass Effect games. 

 

I am gonna take a wild guess and say you have not played Myst, or Half-Life, or Portal, or Baldur's Gate, or Fallout, or the elder scrolls.

 

Am I right? 


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