I've been playing the PC version (ghostwhee1) since launch with the Archer as the first class I focused on but then I moved across to the other classes since I disliked the lack of defensive abilities.
I've come back to the Archer and didnt like the ranged glass cannon like approach to dealing with just about everything, so I've come up with this build instead which I don't see many players use online - that is one that focuses with using Fallback Plan. I think perhaps many players miss the description about how you retain your health which could be why it's not used very often.
Fallback Plan allows you to take upfront beating and then retreat back healthy, this synergies very well with a Longbow of the Griffin and Easy to Miss, where you can afford to go up close to flank and shotgun down enemy and then quickly activate your Fallback. Fallback Plan and Easy to Miss makes it possible for you to sneak in to revive team members as well.
The Easy to Miss passive is just right next to Fallback and reduces the odds of having your face painted with a bullseye as is most often the case I find in most matches.
Core Active Skills :
Leaping Shot
Fallback Plan (no upgrade)
Longshot
Mark of Death
Important Passives :
Opportunity Knocks
(other passives will be picked up on the way to the core skills above)
I would recommend the following skill upgrades :
First get Leaping Shot and upgraded Longshot. I've not upgraded my leaping shot at the early stages so that I'm able to get then go straight for Easy to Miss which should take you to around lvl 11 or 12. I then head for Opportunity Knocks and then Mark of Death. Later on, I pick up "And Take Them Down" which helps by reducing your cooldowns (making you DPS faster and acticate the Fallback Plan more often)
The damage bonus from Longshot requires that you stay in the back lines for efficient DPS but I've found the above build viable for flexability right up to Perilous.
Hope you guys find the above useful.





Retour en haut







