Closer camera during conversations, combat and really the whole game.
#1
Posté 03 février 2015 - 02:00
It's agonising to see the glorious detail and models during 'important' conversations then the next minute you are half way across the room.
I've seen so much feedback on how the tactical camera is too close but so little on how the live combat is too far. It's like the two issues are switched.
- Paks09, Dubya75, Uccio et 6 autres aiment ceci
#2
Posté 03 février 2015 - 02:12
I hate the automatic zoom out during combat (action cam), it's very disorienting,
and can give you motion sickness (because it changes the fov)
If they would just have a fixed zoom that's the same for combat or exploration like da 2 had, it would be much better
It's really strange how the camera actually got worse with the sequel instead of better, at least for the action cam, anyway
#3
Posté 03 février 2015 - 02:18
I am absolute with you on this.
It is the same crappy thing they did in Oblivion -> Skyrim.
I made a mod request on Nexus, as there was one for Skyrim and it is unlikely BioWare is going to change it.
http://forums.nexusm...-conversations/
#4
Posté 03 février 2015 - 02:29
THANK YOU !!! i gave up on any thought of a camera setting for this, the camera zooms out and up and it is awful, if the camera was over your shoulder this game would be so much better, i never feel immersed in what is going on
Every morning with coffee i pop here and nobody ever mentions it, and I had given up
OR give the action cam people a setting to zoom in and leave it there
#5
Posté 03 février 2015 - 02:53
So that's why I've been getting light motion sickness, I was trying to work it out for ages, I didn't notice the fov changed too.I hate the automatic zoom out during combat (action cam), it's very disorienting,
and can give you motion sickness (because it changes the fov)
If they would just have a fixed zoom that's the same for combat or exploration like da 2 had, it would be much better
It's really strange how the camera actually got worse with the sequel instead of better, at least for the action cam, anyway
I always used that mod for skyrim, it improved that game so much, games like these really benefit from getting the player closer to the action and that's coming from someone who really likes the tactical cam as well.I am absolute with you on this.
It is the same crappy thing they did in Oblivion -> Skyrim.
I made a mod request on Nexus, as there was one for Skyrim and it is unlikely BioWare is going to change it.
http://forums.nexusm...-conversations/
#6
Posté 03 février 2015 - 03:33
So that's why I've been getting light motion sickness, I was trying to work it out for ages, I didn't notice the fov changed too.
I always used that mod for skyrim, it improved that game so much, games like these really benefit from getting the player closer to the action and that's coming from someone who really likes the tactical cam as well.
There's also actually motion blur on in higher settings by default, it can also cause motion sickness.
If you turn the camera fast and it blurs, it's on in your game.
You can disable it by putting a notepad file with
WorldRender.MotionBlurEnable 0
and save the notepad file as
'user.cfg'
and put it in main game directly (where .exe is).
Then it will activate that command when you start the game
I turned motion blur in mine off,
well it still bothers me because of the camera going in and out with fov,
but it's a bit less nauseating now, than it was with it on.
#7
Posté 03 février 2015 - 09:34
The motion blur is a bit strong, unfortunately I'm not on pc otherwise I'd just put the game on hold and wait for a mod to fix this camera issue which shouldn't even be an issue anyway as neither of the first two game had this problem. However I'm now stuck hoping they patch this in along with a black emporium(barely anything looks the same in action as it does in the cc).There's also actually motion blur on in higher settings by default, it can also cause motion sickness.
If you turn the camera fast and it blurs, it's on in your game.
You can disable it by putting a notepad file with
WorldRender.MotionBlurEnable 0
and save the notepad file as
'user.cfg'
and put it in main game directly (where .exe is).
Then it will activate that command when you start the game
I turned motion blur in mine off,
well it still bothers me because of the camera going in and out with fov,
but it's a bit less nauseating now, than it was with it on.
#8
Posté 03 février 2015 - 09:44
I feel like we should've been able to zoom with R2 and L2 during conversations or mouse-wheel on PC.
#9
Posté 03 février 2015 - 10:39
- Hexoduen, your-friendly-noggin et Mes aiment ceci
#10
Posté 03 février 2015 - 11:18
Aye it make me miss it even more when I see those great cutscene conversations compared to that 90%.I find it weird that there are a lot of conversions that are done via cinematics but then 90% are done with the ingame camera angle, I miss the close ups of characters to see them in their suits of armour and equipment you crafted. Also renders it pointless creating a decent looking inquisitor if you can't see them in close up, or is it just me?
The weirdest example so far was when the character I was talking to was lying on the ground, half the time I could barely see her face, just that age old simple zoom in to each character as they talk would be good, hell I'd take just a closer up version of what we had now. A very early argument between Cullen and Roderick had me feeling like I was just overhearing them even though my character was getting involved.
This is gnawing away at me constantly now, I'm not sure I can finish the game the way it is now, it's not a bug or anything game breaking but immersion wise it's devastating to me.
- Pukey Paul aime ceci
#11
Posté 04 février 2015 - 12:55
Aside from everyone's already-stated list of annoyances, sound is also an issue for these conversations. The voices are way quieter than in cutscenes and I find myself rotating the camera to hear them better. Good thing I have subtitles. This is even more annoying if I only have one headphone in my ear, because in some cases you literally can't hear people because of surround sound.
- Mes, Pukey Paul et line_genrou aiment ceci
#12
Posté 04 février 2015 - 02:52
I truly hope they will drop this 3rd person, far away view for conversations in the future. Not having cutscenes really made me feel completely disconnected from the worlds and the NPCs.
And I agree about the combat too, I wish we could get closer. Take a look at the combat at minute 4:45 and 21:55 on this video. It kind of looks like you could switch to over the shoulder view at any time, not sure why that was cut too.
- Mes et c_cat aiment ceci
#13
Posté 04 février 2015 - 02:58
I truly hope they will drop this 3rd person, far away view for conversations in the future. Not having cutscenes really made me feel completely disconnected from the worlds and the NPCs.
Yeah this SUCKS.
I appreciate being able to leave conversations easily and whenever I want, so I don't mind this when talking to random NPCs. But speaking with companions? Hate it.
#14
Posté 04 février 2015 - 04:31
Agreed, i really ME4 goes back to cinematic covos with companions and npc. The zoom out-over the shoulder camera is one the main things i loathe about Inquisition, it seems so cheap.
#15
Posté 04 février 2015 - 01:29
Agreed, i really ME4 goes back to cinematic covos with companions and npc. The zoom out-over the shoulder camera is one the main things i loathe about Inquisition, it seems so cheap.
If they did it in ME4 I think I'd just go play ME1 mako and pretend it never happened.
#16
Posté 04 février 2015 - 02:10
Yep, absolutely agree!
Bioware copied all the wrong things from Skyrim.
- luna1124 et PrinceofTime aiment ceci
#17
Posté 04 février 2015 - 02:21
Aside from everyone's already-stated list of annoyances, sound is also an issue for these conversations. The voices are way quieter than in cutscenes and I find myself rotating the camera to hear them better. Good thing I have subtitles. This is even more annoying if I only have one headphone in my ear, because in some cases you literally can't hear people because of surround sound.
Agree the voices are too low.
One thing I noticed is that exodus sequence to Skyhold, when Solas says "Skyhold" to the Inquisitor, the music is too damn loud you can barely hear him. Actually, if I had subtitles off I wouldn't know he said anything.
But seriously, this is such a basic mistake that you would expect from a new company, not from freaking Bioware
I have a feeling they changed most of the staff responsible for these little things along the years
And these new ones are failing a lot
In cutscenes, most of the times you can't hear any movement from the characters while they are moving around. It's dead silence. The last one I remember was the little fight between Cass and Varric about Hawke. She's pushing him, and then he runs around to escape from her and there's no sound at all! On wood titles! Absolute background silence.
When you meet Kieran too, he walks away among the grass. No sound at all.
It's just awkward.
In DAO, backround noise was done so amazingly well. EVERYTIME your warden moved you could hear the sound of his armor shifting. It was amazing how much they cared for these details, that let's be honest, helps immersion greatly and shows how much care they had with their product.
#18
Posté 04 février 2015 - 02:23
That camera distance convos with NPCs started with ME3 and they still haven't realized how much that is immersion breaking.
#19
Posté 04 février 2015 - 06:03
Sound is a big issue during those over the shoulder conversations, when you rotate to get a good view you often move too far from one of the people talking, you either settle for staring at the back of heads or ramp up the volume and turn everything but voice down, making some conversations way too loud but others are bearable.Agree the voices are too low.
One thing I noticed is that exodus sequence to Skyhold, when Solas says "Skyhold" to the Inquisitor, the music is too damn loud you can barely hear him. Actually, if I had subtitles off I wouldn't know he said anything.
But seriously, this is such a basic mistake that you would expect from a new company, not from freaking Bioware
I have a feeling they changed most of the staff responsible for these little things along the years
And these new ones are failing a lot
In cutscenes, most of the times you can't hear any movement from the characters while they are moving around. It's dead silence. The last one I remember was the little fight between Cass and Varric about Hawke. She's pushing him, and then he runs around to escape from her and there's no sound at all! On wood titles! Absolute background silence.
When you meet Kieran too, he walks away among the grass. No sound at all.
It's just awkward.
In DAO, backround noise was done so amazingly well. EVERYTIME your warden moved you could hear the sound of his armor shifting. It was amazing how much they cared for these details, that let's be honest, helps immersion greatly and shows how much care they had with their product.
Also unrelated to the camera sometimes people will start talking during the loading, you start in halfway through the first sentence.
#20
Posté 04 février 2015 - 07:45
Then, we'd be able to talk to companions anywhere again.
Having the camera farther out is good for me.
#21
Posté 04 février 2015 - 08:48
#22
Posté 05 février 2015 - 11:56
What if we could talk to companions anywhere and have closer camera during conversations?I want all the conversations to work like this. I loathe cinematic conversations.
Then, we'd be able to talk to companions anywhere again.
Having the camera farther out is good for me.
#23
Posté 05 février 2015 - 02:13
I'd like the camera to remain under my control during conversations.What if we could talk to companions anywhere and have closer camera during conversations?
My understanding is that we're prevented from talking to companions wherever because of the cinematics. So we'd need to lose the cinematics if we're going to be able to have conversations anywhere.
And having us always control the camera regardless of game mode helps with that.
#24
Posté 05 février 2015 - 02:52
I'd like the camera to remain under my control during conversations.
My understanding is that we're prevented from talking to companions wherever because of the cinematics. So we'd need to lose the cinematics if we're going to be able to have conversations anywhere.
And having us always control the camera regardless of game mode helps with that.
My main concern with the camera is the level of zoom.
For the random conversations without cinematic the camera is so far zoomed out and you cannot zoom in close enough to understand what is said. Especially if there is a lot of background noise.
Best example is Cassandra in Haven with all the fighting noise around her.
Let us zoom in closer in general and enable the ability to zoom in during conversation, not only rotate the camera.
Why do we have lip syncing for the bards, if you cannot see it?
#25
Posté 05 février 2015 - 03:47
Have you adjusted the volume? I often have the problem you describe when using the default volume settings, which is why one of the first things I do when I get a game (right after remapping all the keys) is turn down the music and sfx volume, while leaving the voices maxed. That way I can still hear what is said without getting blown out of my chair with sound effects during combat.My main concern with the camera is the level of zoom.
For the random conversations without cinematic the camera is so far zoomed out and you cannot zoom in close enough to understand what is said. Especially if there is a lot of background noise.
Best example is Cassandra in Haven with all the fighting noise around her.
Let us zoom in closer in general and enable the ability to zoom in during conversation, not only rotate the camera.
Why do we have lip syncing for the bards, if you cannot see it?





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