Now whoever designed the northern part of the map: I double dare you to play this without pulling your hair out, literally!
Here is a list of design choices made for that part of the map:
- Giants - respawning
- Brontos - respawning
- the general design decision for your AI companions to attack targets they were not assigned to
- no camp there to replenish your potions
So...what happened? I had the longest fight I ever had in DAI. In fact it's still going on as I am typing this. You attack a giant, kill it, it respawns (even in line of sight). Or you attack a giant and your companions attack Brontos nearby. There is even a herd. Let's fight a giant of your own character level (19) and a herd of Brontos, 4 to 6 at once (all level 19), it's a pain. When you finally manage it and it all respawns as you roam the nothern part you want to throw your keyboard out the window!
I just wanted to go to a rift. Now I'm there and I have one healing potion left. I can go back to the camp but enemies will respawn. It's a neverending circle of stupid!
It's like the designer said to himself "here, have 1.000.000 worth of HP, let's see if you survive this, muhahaha" and then "oh, you really did? Good, now do it again, ******!" ![]()
I'd bet that no beta tester made it this far, ever. Or otherwise his hair would've turned grey and he had melted away like the guy at the end of Indiana Jones 3.
This is bad and you should be ashamed. Things like this take the immersion and then grind it up into a fine, pink powder! Well...at least this has a million uses...
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