Aller au contenu

Photo

Emerald Graves - a series of unfortunate events!


  • Veuillez vous connecter pour répondre
30 réponses à ce sujet

#26
Kantr

Kantr
  • Members
  • 8 657 messages

Check the Follow commands in Behavior; recommend setting to Follow themselves. And commands seem to have more longevity when given in Tac-Cam mode.

What's the difference in them following themselves instead of the targeted character?



#27
Kaibe

Kaibe
  • Members
  • 843 messages
I have problems even finding giants. But the last time I did two brontos and a second giant decided to join the fun. It was great.

#28
Chiramu

Chiramu
  • Members
  • 2 388 messages

That area of the Emerald Graves is completely horrible and giants are just plain annoying to fight. I do wonder why there are no testers actually testing the areas they create. I thought developers put something down and then they load up the play test and see how it works. It obviously doesn't work like that in the Bioware studios.



#29
Elhanan

Elhanan
  • Members
  • 18 396 messages

What's the difference in them following themselves instead of the targeted character?


It seems to allow for greater independent thought, and place a bit more care on personal defense. Am guessing these characters will not address closer targets to themselves as opposed to ones in the distance unless ordered to do so. Pls seek confirmation from a Techie.

#30
Dubya75

Dubya75
  • Members
  • 4 598 messages

Agreed. Giants really should not be re-spawning at all.



#31
GODzilla

GODzilla
  • Members
  • 1 828 messages

The gap between "almost instantanous" and "not at all" is quite big. There are many possible compromises. Like a respawn when you leave and re-enter the map. Or, as the game is already mesuring real-time, respawn after a certain amount of time. So many ways.

 

I mean the current respawn not only hurts the gameplay, but when they appear out of thin air in the line of sight it also messes with immersion, imho.