Aller au contenu

Photo

Why were lots of things from dao removed


  • Veuillez vous connecter pour répondre
80 réponses à ce sujet

#26
Bioware-Critic

Bioware-Critic
  • Members
  • 599 messages

Because EA felt Origins was too complex for their new target audience. That is why. Now the game does everything for you. Including the "tactics". Next time the game won't have choices when you level up, I am sure. You just get various spells and stuff when you reach a certain level.

 

Naaa ... they go full-on "Candy-Crush" for DA4 :wub:

 

Whazzzzz uuuuuup ?!!

 

With a HipHop soundtrack and everything  :rolleyes:

 

FOR REAL NIGGAH!

 

We will "Battle-Rap" against the dragons and instead of skills we get new "punchlines" per level-up ...

... ;)



#27
Bioware-Critic

Bioware-Critic
  • Members
  • 599 messages

Blame lead Director Mike laidlaw he is the gentleman that Gave us Dragon age 2 He's the Man in Charge He's the Boss and he is the Reason why Dragon age went from a stellar RPG to this Fetch quest MMO

 

Yes, okay. But I think he would never have been in charge if EA did not put him there ... "sort of" ...

Brent Knowles could theoretical be still in charge of the  DA-series if Laidlaw and EA would not have ... "common goals"!

 

To be honest, I kind of do not want to be unfair towards Mike Laidlaw, here. Because I am not really in the position to know any of this, anyway.

This is simply what I am guessing or assuming. But I know I am not alone on this! Even if no one has facts about this, besides "PR-controlled-info".

... I just want to point out, I am purely speculating here ...


  • luism et AWTEW aiment ceci

#28
Bioware-Critic

Bioware-Critic
  • Members
  • 599 messages

The vast majority of the target audience didn't do those things.


Even "if" that were true - which I think it is not - that still means that Vader20 is right! Does it not?

EA seems to think very poorly about the intellectual capacity of the target audiences they want to aim at. At least they are sending out this message with that sort of behavior ... That sort of strategy takes some "cojones" my friend! To tell people (indirectly) in their faces: "We think you are better off not making any decisions whatsoever ...".

That is really something!

#29
The Antagonist

The Antagonist
  • Members
  • 529 messages
it was boring. it's that simple

#30
AlanC9

AlanC9
  • Members
  • 35 700 messages

Brent Knowles could theoretical be still in charge of the  DA-series if Laidlaw and EA would not have ... "common goals"!
 
To be honest, I kind of do not want to be unfair towards Mike Laidlaw, here. Because I am not really in the position to know any of this, anyway.


Don't worry about being unfair to Laidlaw. All you're actually saying is that he gets to make the game the way he wants. It's good luck for him that EA agrees, but saying that he's lucky isn't an insult.

#31
Raoni Luna

Raoni Luna
  • Members
  • 213 messages

I for one am glad that DAI does not have regenerating health. I also like the limited number of health potions and the removal of the heal spell. As far as picking stats in BG1,BG2 or NWN after the initial creation you could not change stats. I like the method of stat allocation being tied to the skills selected or equipment used. 

IMHO it provides a more flexible system in that regard.

I would be real happy to see the return of permadeath. I was disappointed when NWN removed permadeath. If the Inquisitor died during combat it should have been your journey ends like it was when the Bhaalspawsn died in BG1 abd BG2 especially before closing the Breach.

So BG1, BG2 and NWN you didn't change stats? Right...

You mean, on level up only I guess. Even so this is only true in BG1 e 2, in NWN like any other 3e DnD you allocate 1 stat point each 4 levels

And in BG 1 and 2 there are quests and items to change your stats

I completely ignore 2nd edition, the birth (and death) of RPG for me is DnD 3.5 (3.5 including Pathfinder), I only tolerate 2e and 3.0 in computer games

It is pretty obvious you do not die in any of this games where death is not permanent, your partner protects you while you're unconscious, but if (s)he/them die, you are all goners. It happens a lot in tabletop.

 

And really, DAi is exatcly like older RPGs...
Last time I checked old school RPG were not about beautiful landscapes, Mario jumping to get items and grinding. But is is just me. I'm sure that's all Might and Magic and Baldur's Gate are about. And surely clicking or pressing enter to confirm an action is exactly like the button mashing in Inquisition...

 

I wonder how I never figured out that Inquisition is not an action game from 2014 but a golden RPG from the 80's with updated graphics! Oh how dumb I am!

 

Also I clearly remember all this restriction and limitation! Almost a Fallout 2! Right Inquisition is great! (Just wish I knew where do you buy these magical mushrooms)

 

And oh how I love being an american conquering people in need with the excuse of offering help, I absolutely love it! I could call my Inquisitior George W. Bush. My Inquisitor will save you from these Musulim Venatori with his capitalist adrastian christianism!

 

I didn't really realized how depressing this game really is... the past days I've been posting to argue with people who like the game and I have been realizing that I dislike the game a lot more than I thought. Each disagreement I learn a new issue with the game... live and learn...


  • Rawgrim aime ceci

#32
Frenrihr

Frenrihr
  • Members
  • 364 messages

Well at least it would make my decision of not buying the game so much easier.

 

Not really because they will release this videos on how awesome the game is with these features and all that, and BAM its not in the game.



#33
Frenrihr

Frenrihr
  • Members
  • 364 messages

I for one am glad that DAI does not have regenerating health. I also like the limited number of health potions and the removal of the heal spell. As far as picking stats in BG1,BG2 or NWN after the initial creation you could not change stats. I like the method of stat allocation being tied to the skills selected or equipment used. 

IMHO it provides a more flexible system in that regard.

I would be real happy to see the return of permadeath. I was disappointed when NWN removed permadeath. If the Inquisitor died during combat it should have been your journey ends like it was when the Bhaalspawsn died in BG1 abd BG2 especially before closing the Breach.

 

:rolleyes:

 

Here is the thing, potions are not limited dont lie to yourself, you get unlimited amount of potions you just need to get to the camp, main story missions? no problem you get your supply cache every ten steps for your convenience, i mean Coripheus was so kind to let those supplies there for you to use in case you got hurt.

Not to mention this potion spam mechanic is so OP that they limited the amount of potions by 2 in multiplayer.

 

And if you are reaaaally that terrible or you are a melee character and your mages/archers are facetanking enemies or fire on the ground and drank all your pots, you have this AMAZING thing called barrier that is SOOOO spammable to become pretty much immortal for the battle, dont believe me or dont want to believe it?, try perilous mode in multiplayer without a barrier character, it shows how OP that spell is, why Knight Enchanter is sooo OP like the arcane warrior in multiplayer? ------> BARRIER, 1 mindless button to replace like 20+ spells in origins of the healing and buffing trees, SUCH A COMPLEX AND HARD GAME DUDE!!!!!.

 

:rolleyes:  :rolleyes:  :rolleyes:  :rolleyes:  :rolleyes:  :rolleyes:


  • Nefla et turuzzusapatuttu aiment ceci

#34
xkg

xkg
  • Members
  • 3 744 messages

Because EA felt Origins was too complex for their new target audience. That is why. Now the game does everything for you. Including the "tactics". Next time the game won't have choices when you level up, I am sure. You just get various spells and stuff when you reach a certain level.

 

That is probably the reason. Seems they are following their own philosophy from DA2, that was:

 

Everyone were very enthusiastic about creating a game which will be more accessible for a wider audience, without giving up the core components of the original game, while trying to add to the player pool for this game those people who felt intimidated by elements of DAO - such as the UI.
This is especially true for the console version of DA2 - we wanted to make the game more responsive and fun when you use a controller.
Another main objective was to improve the look of the game. DAO was in development for a long time and was lagging behind a little in the graphics field when it came out. We tried to improve all of the game's graphical aspects including textures, models and animations, while giving the game a more unique art style.
 

I guess the core component is no longer in question - the only thing that DAI has in common with the first games is the lore.

 

Game was too complex, even the UI. So it had to be simpler - the same treatment that Attributes, Skill tress and many others got in DA:I. 

Clearly, to make game even more "fun" for controlers was also their goal in case of DA:I. To the point they even forgot that other controls exists.

 

That was from interview with DA2 lead level designer, read it all there are few interesting things like for example - Kirkwall felt so empty because tech limitations of consoles at that time.Few years later, game twice bigger running on those same consoles. No wonder it looks like ass on last gen and one has to wonder what had to be sacrificed this time for the game to even run.

 

Interview:

 

Spoiler

  • Hexoduen, Rawgrim, AWTEW et 2 autres aiment ceci

#35
KaiserShep

KaiserShep
  • Members
  • 23 844 messages

 

I would be real happy to see the return of permadeath. I was disappointed when NWN removed permadeath. If the Inquisitor died during combat it should have been your journey ends like it was when the Bhaalspawsn died in BG1 abd BG2 especially before closing the Breach.

I really do not see much value in permadeath. Basically, it's just forcing you to start from the beginning because it deletes all of your saves, and it doesn't carry any real emotional weight beyond the likely frustration of having to possibly go through up to even 100+ hours of gameplay. It's just a hardcore game over that makes starting again feel more like a chore. If people want the option, OK sure let them have their fun, but as a fixed design element, hell to the motherflippin' no.


  • Terodil, Texhnolyze101 et Bioware-Critic aiment ceci

#36
Vader20

Vader20
  • Members
  • 431 messages

The vast majority of the target audience didn't do those things.

 

Like I said before in others threads.. I haven't heard anyone complaining about a game being too complex.. or of the fact that they don't know how to use the UI.  But I hear people complaining about the games being dumbed down and simplistic.

 

I read somewhere that Bioware wanted to remove the "intimidating" things from DAO and make DA2 appeal for a wider audience. WHAT ? Just what in the name of God was so intimidating and hard to grasp in DAO that it had to be removed ?

 

This is the reason we have so a predictable and NOT very complex story in DAI, eh ? Because the target audience cannot understand a more deep storywriting?

 

Looking back now, even the dialogues and the ammount of talk got simplified. I watched a video on youtube with the architect from Awakening and holy cow.. he was talking A LOT. And not only were they talking a lot, the way they talked was much more complex and deep than in DAI. I mean, I had to pay real attention to what he was saying in order to understand what is he all about.


  • AWTEW et Bioware-Critic aiment ceci

#37
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 112 messages

Even "if" that were true - which I think it is not - that still means that Vader20 is right! Does it not?

EA seems to think very poorly about the intellectual capacity of the target audiences they want to aim at. At least they are sending out this message with that sort of behavior ... That sort of strategy takes some "cojones" my friend! To tell people (indirectly) in their faces: "We think you are better off not making any decisions whatsoever ...".

That is really something!

It isn't even noteworthy. A great many companies do this (often successfully), as do many politicians.

#38
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 112 messages

I read somewhere that Bioware wanted to remove the "intimidating" things from DAO and make DA2 appeal for a wider audience. WHAT ? Just what in the name of God was so intimidating and hard to grasp in DAO that it had to be removed ?
.

Documentation, apparently.

#39
Rawgrim

Rawgrim
  • Members
  • 11 531 messages

This is true, they just didn't have access to the skill trees for Sword/Shield or Two handed, so it didn't work very well.

 

Quite right. But I have to say that my best memory ever from a DA game was seeing Wynne kill Kolgrim with a two handed axe. Critical hit. A 10 out of 10.



#40
AlexMBrennan

AlexMBrennan
  • Members
  • 7 002 messages

- RNG determining the loot. The two games do this and do it wrong. We can spend hours and not see a specific item/schematic

Really now? I know people who have been farming the same bosses for literally months, so it's brilliant game design - a minimal effort (level and such) keeps the player occupied for years.

Only difference between the two classes was the Warrior could wear heavy armor where the Rogue could not

Anyone with the stats can equip the weapon, so if you wanted to you invest all your mage's skill points in strength and auto attack with a battle axe...

Subsequent games have removed the ability to do "dumb" stuff (like wielding a weapon you can't specialise in)

#41
Dubya75

Dubya75
  • Members
  • 4 598 messages

Come on guys! This is the Dragon Age game the Bioware team always wanted to make!

 

They must have tripped and fell on the keyboard, creating the awesome features and depth that was DAO - it was never intended!  :whistle:


  • turuzzusapatuttu et AWTEW aiment ceci

#42
wicked cool

wicked cool
  • Members
  • 646 messages
Wow that interview is so telling. He seems shocked at peole feelings on waves an reused areas and hawke being a blood mage. Wonder if hes still there
Clearly after dao somene said i want something different. I dont like the franchise as is so lets change it up. Hawke cant do what wardens did but we can improve movement in combat. Lets go big city but its eating up system resources so less people and enemies parachute in
Dai same mistake. Stay away from darkspawn but instead of paratroopers enemys will be in 3's or less . Open beautiful world but less people in it and make it more diablo with a dash of assassins creed.

#43
Guest_Donkson_*

Guest_Donkson_*
  • Guests

This is my crazy conspiracy theory on the whole situation...

 

They needed to create a game that would *seem* huge, have stunning visuals (aesthetic reasons, as they know that in this day and age, people are very simple, in the fact that they will put their faith and believe in something if it "appears" as something, whether it is or not)..

 

While simultaneously, put as less effort in as possible. (Most effort was put into graphics and new NPC personalities, not much else)

 

Now if people didn't like the end result... that was all good, because they could count on the fact that pushing $$$$ would grant them glowing reviews and GOTY trophies... and if anybody objected, they would be psychologically branded as whingers with no life who lived in the past...

 

So basically, they didn't need to put in all of the previous elements of games that made it so good in the first place, when they can rely on money and image to get them through.


  • Beama Beorhtost et AWTEW aiment ceci

#44
AWTEW

AWTEW
  • Members
  • 2 375 messages

Because EA felt Origins was too complex for their new target audience. That is why. Now the game does everything for you. Including the "tactics". Next time the game won't have choices when you level up, I am sure. You just get various spells and stuff when you reach a certain level.

 

The tactics don't even work half the  time.



#45
Vader20

Vader20
  • Members
  • 431 messages

This is my crazy conspiracy theory on the whole situation...

 

They needed to create a game that would *seem* huge, have stunning visuals (aesthetic reasons, as they know that in this day and age, people are very simple, in the fact that they will put their faith and believe in something if it "appears" as something, whether it is or not)..

 

While simultaneously, put as less effort in as possible. (Most effort was put into graphics and new NPC personalities, not much else)

 

Now if people didn't like the end result... that was all good, because they could count on the fact that pushing $$$$ would grant them glowing reviews and GOTY trophies... and if anybody objected, they would be psychologically branded as whingers with no life who lived in the past...

 

So basically, they didn't need to put in all of the previous elements of games that made it so good in the first place, when they can rely on money and image to get them through.

 

..the game sold well too. So why would they do anything differently in the future ? Same with Skyrim... it was dumbed down and streamlined as hell, but it also made a lot of $$$$$. So it's all good isn't it ? :P

 

We should just accept that this is what we are going to get from now on.  Kickstarter and some good indie devs are the only hope of getting a real RPG experience in the future. I just don't anyone making a game with the things we talk about here. Like deep story, characters.. choices with real consequences and so on.

 

I'm pessimistic but I hope that I'm wrong.



#46
Guest_Donkson_*

Guest_Donkson_*
  • Guests

..the game sold well too. So why would they do anything differently in the future ? Same with Skyrim... it was dumbed down and streamlined as hell, but it also made a lot of $$$$$. So it's all good isn't it ? :P
 
We should just accept that this is what we are going to get from now on.  Kickstarter and some good indie devs are the only hope of getting a real RPG experience in the future. I just don't anyone making a game with the things we talk about here. Like deep story, characters.. choices with real consequences and so on.
 
I'm pessimistic but I hope that I'm wrong.


Me too... won't bet my life on it, though.

Money > everything else.

That's the theme throughout life... and let's face it, money can be made by relying partly on stupidity.

#47
Vader20

Vader20
  • Members
  • 431 messages

Me too... won't bet my life on it, though.

Money > everything else.

That's the theme throughout life... and let's face it, money can be made by relying partly on stupidity.

The fact that Obsidian had to rely on Kickstarter in order to make Pillars of Eternity speaks volumes for me... That looks exactly like the kind of game the current generation of players are "intimidated" by. I'm curious how well it's going to sell.



#48
Realmzmaster

Realmzmaster
  • Members
  • 5 510 messages

:rolleyes:

 

Here is the thing, potions are not limited dont lie to yourself, you get unlimited amount of potions you just need to get to the camp, main story missions? no problem you get your supply cache every ten steps for your convenience, i mean Coripheus was so kind to let those supplies there for you to use in case you got hurt.

Not to mention this potion spam mechanic is so OP that they limited the amount of potions by 2 in multiplayer.

 

And if you are reaaaally that terrible or you are a melee character and your mages/archers are facetanking enemies or fire on the ground and drank all your pots, you have this AMAZING thing called barrier that is SOOOO spammable to become pretty much immortal for the battle, dont believe me or dont want to believe it?, try perilous mode in multiplayer without a barrier character, it shows how OP that spell is, why Knight Enchanter is sooo OP like the arcane warrior in multiplayer? ------> BARRIER, 1 mindless button to replace like 20+ spells in origins of the healing and buffing trees, SUCH A COMPLEX AND HARD GAME DUDE!!!!!.

 

:rolleyes:  :rolleyes:  :rolleyes:  :rolleyes:  :rolleyes:  :rolleyes:

 

You are using a mage? My party has four rogues. The only time I dust off the mages is to do their personal quests. You use supply caches? Never touch them. Never touch multiplayer. Have no interest in it. But that how I play DAI. YMMV.

Where in my post did I ever say the game was hard. In fact no DA game has been hard. I would have ran an all ranger party in DAO but I could only get three so I settled for Shale as a tank. The same in DA2. I had three rogues and Aveline as tank.

 

For hard I go play Realms of Arkania series (the original series) or The Dark Eye: Drakensang series.



#49
Bioware-Critic

Bioware-Critic
  • Members
  • 599 messages

It isn't even noteworthy. A great many companies do this (often successfully), as do many politicians.

 

"$&$%/&/$%&/  $%/%&(  $%&/$%&(§%&(%§%&(    $% $%&/%&/ %&//&/§%&&/)) ?=(&/) !§"%$&%&    "$%&$%/&%§%&/

Aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaahhhhhhhhhhhhhhhhhhhhhh ...

*raises from the desk where he sits ... runs down into the garden ... sacrifices a goat and washes his face in it's blood ... starts to breath very deeply and very distinctively like a demon from another world looking for a sacrificial lamb from the human world ... runs back to his desk and starts to hit the keys again*

 

Darn it ... Little tip on the side for you, Sylvius:

"Grow a spine!"

 

... So you have realized that there are power hungry and greedy people in this world who stop at nothing ...

And your "BIG PLAN" to handle that info is to "BACK-DOWN" ???

From someone who wrote 19thausend postings on the BSN I expect, shall we say: "A little something different" !?!?!?!?!

 

Well, Sylvius, please forgive me for: "Having some fun here" ... in this response. I really am just fooling around here, a bit ...  :lol: 

 

But I really think that this kind of thinking is leading nobody of us anywhere - including you. I understand you full-well and I even respect your thinking but that is not why I started writing, here on the BSN, in November 2014. That is exactly the opposite of it - in fact!

I want to make Bioware hear us and listen to us ...

Even if they don't listen ... I will at least try!

The last thing I would be willing to do is to tell Bioware - after writing 19000 postings - to do everything just like EA wishes it, because then I won't have to think anymore and can finally start:

"EXCEPTING EVERYTHING AND SWALLOW EVERYTHING WHOLE AND EAT EVERYTHING UP WITH A SPOON"

 

No, my friend, no ...

I can respect your opinion but I wholeheartedly disagree!

 

..the game sold well too. So why would they do anything differently in the future ? Same with Skyrim... it was dumbed down and streamlined as hell, but it also made a lot of $$$$$. So it's all good isn't it ? :P

 

We should just accept that this is what we are going to get from now on.  Kickstarter and some good indie devs are the only hope of getting a real RPG experience in the future. I just don't anyone making a game with the things we talk about here. Like deep story, characters.. choices with real consequences and so on.

 

I'm pessimistic but I hope that I'm wrong.

Don't give in! NEVER GIVE UP! We have some power and we have some influence.

 

We can make our voices heard in many ways and we always can vote with our wallets. I know this is frustrating as hell and discouraging and all ... But we have to look at it from a better angle. We have to see "the good side of it".

...

The fact that Obsidian had to rely on Kickstarter in order to make Pillars of Eternity speaks volumes for me... That looks exactly like the kind of game the current generation of players are "intimidated" by. I'm curious how well it's going to sell.

...

There is a movement ( kickstarter does not come from nowhere !!!) that tries to counter the destructive influence of the big publishers on the gaming industry. This means that we are not alone with our feelings and opinions on the consumer side of things!

The devs want to break that cycle as well as us !!!

That is where we have to start, that is where we have to throw our punches in, that is where we have to throw our fireballs ...

And that is why we have to give our feedback and make our voices heard and why we always can vote with our wallets ...

 

Yes, it will take long but we must not give-in!

 

 

--------------------------------------------

--------------------------------------------

 

Now, I know none of you guys, Vader20, Sylvius the Mad or anybody like 'em here wants to "give-in", okay? I know that ...

 

But I simply wanted to point out how important it is to realize: "That we have some power and we have some influence."

And it can be fun to excercise this influence ... for example in the internet ... and by voting with our wallets ...

We just have to keep our mood up AND DO IT - instead of looking away.

It may take a long time but if the longterm RPG-fans, who pay a lot of money for the "right" franchises, by simply buying the title plus every DLC, go some place else to spend their money ...

 

... that will be noticed - believe me!

 

Just sayin' ...

 

 

(And I will not give up because there are smart devious people who know how to - very effectively - take advantage of stupid people! The Pharao's are gone ... other dictators "fall" all the time ... And I will not budge and watch this play out on its own ... I am not some slave here! I did not go to school and learn everything I know today about history (and other scientific research) because I am a big fan of "apathy" and "slavery" ...)


  • Vader20 aime ceci

#50
Realmzmaster

Realmzmaster
  • Members
  • 5 510 messages

So BG1, BG2 and NWN you didn't change stats? Right...

You mean, on level up only I guess. Even so this is only true in BG1 e 2, in NWN like any other 3e DnD you allocate 1 stat point each 4 levels

And in BG 1 and 2 there are quests and items to change your stats

I completely ignore 2nd edition, the birth (and death) of RPG for me is DnD 3.5 (3.5 including Pathfinder), I only tolerate 2e and 3.0 in computer games

It is pretty obvious you do not die in any of this games where death is not permanent, your partner protects you while you're unconscious, but if (s)he/them die, you are all goners. It happens a lot in tabletop.

 

And really, DAi is exatcly like older RPGs...
Last time I checked old school RPG were not about beautiful landscapes, Mario jumping to get items and grinding. But is is just me. I'm sure that's all Might and Magic and Baldur's Gate are about. And surely clicking or pressing enter to confirm an action is exactly like the button mashing in Inquisition...

 

I wonder how I never figured out that Inquisition is not an action game from 2014 but a golden RPG from the 80's with updated graphics! Oh how dumb I am!

 

Also I clearly remember all this restriction and limitation! Almost a Fallout 2! Right Inquisition is great! (Just wish I knew where do you buy these magical mushrooms)

 

And oh how I love being an american conquering people in need with the excuse of offering help, I absolutely love it! I could call my Inquisitior George W. Bush. My Inquisitor will save you from these Musulim Venatori with his capitalist adrastian christianism!

 

I didn't really realized how depressing this game really is... the past days I've been posting to argue with people who like the game and I have been realizing that I dislike the game a lot more than I thought. Each disagreement I learn a new issue with the game... live and learn...

 

Actually in BG1 and BG2 if the Bhaalspawn (Protagonist)  dies it is game over. A hand comes up and slowly turns into a skeletal hand. The party could carry around any dead member but unless they party had the money (or a high level healer who could cast resurrection spell or a resurrection scroll) the party member stayed dead.   In Temple of Elemental evil based on 3.5 D & D. The way the game worked was that the character went unconscious when health reached zero. If the character was not treated with a healing spell or first aid before the hit point reach a determined minus amount the character died. It would require a resurrection spell or scroll to raise the character .

 

The birth of RPG for me started with 1.0 D & D.

 

I must have missed where the warden did not help people. I sorry you did not figure out all that stuff. Magical mushrooms? Never touch the stuff I leave that to people who like to make snide comments where I have made none. I try to discuss with people on a reasonable basis. If all you have is snide comments I guess I will have to find someone who is actually willing to have a reasonable discussion.

 

But as always YMMV.