So I'm thinking to start a nightmare difficulty PT with a mage(mainly for achievement). It will be a spirit mage, and hadn't decided between rift mage or knight enchanters. Until now the highest difficulty I've played has been normal one. I would appreciate any tips for a mage with support role, like best companions, what areas to farm first and so forth. Thanks in advance ![]()
Tips for nightmare difficulty
#1
Posté 03 février 2015 - 05:12
#2
Guest_Raga_*
Posté 03 février 2015 - 05:18
Guest_Raga_*
Everybody has been saying that knight enchanter is the best bet for a nightmare, but since I've started nightmare, I've honestly not had that much issue with a vanilla mage. The only caveat is that I haven't fought a dragon yet.
The main thing is that you do need good tanks. Cassandra or Blackwall work if you are not yourself KE. Both are even better, and you should prioritize abilities that give them guard. My party is usually Me (as vanilla mage), Solas, Blackwall or Cassandra (often both), and Varric if I need a rogue. Between all the guard and the barrier spam two mages can provide, the tanks are nigh impossible to take down. I focus on crowd control.
The other thing is just to be careful about being too aggressive at the beginning of the fight unless you are KE to avoid drawing aggro. This may mean you have to manually control a tank and send them into combat first, just so the enemies don't dogpile your PC as soon as they see them. Once they are focused on my tank, I switch back to my mage and usually have few problems.
*Edit* Also, you *must* give your rogue stealth or they will be squished at once. I thought most people just did this as understood with all rogues, but after seeing my boyfriend *not* do it with Varric, I thought it might be worth mentioning.
#3
Posté 03 février 2015 - 05:25
Ths for the advice. My biggest problem is that I can't play as tank if my life depended on it. It's because the first thing I learned when I started playing RPGs is to never leave healing or support duty to AI or people I cannot physically reach to slap. Ever since I've conditioned myself to hide in a corner and deal out ranged damage or heals and let others act as damage sponges
.
It's a shame they took out the healer class ![]()
- Yuyana aime ceci
#4
Guest_Raga_*
Posté 03 février 2015 - 05:29
Guest_Raga_*
I never manually control the tanks either except to direct them to attack a particular target. If you give them lots of abilities that increase guard (on the Vanguard tree and on the Champion tree for Blackwall) and then tell the AI to prioritize those, the AI handles guard generation quite well. The extent of my control of a tank is usually just to walk into combat, smack a guy with a sword once or twice to get them to focus attention on the tank (while telling my ranged people to hold position). After that I switch back to my mage for the rest of the fight. The only other time I take control of a tank is to get them to drink a potion.
#5
Posté 03 février 2015 - 05:35
I'm having no problem with the Nightmare difficulty
Though sometimes I had to level up a little bit more before finishing a quest, like that one with the veil fire in the Fallow Mire and those damn terror demons
I'm having more fun on nightmare mode than the normal mode
I also use the tac cam all the time
anyway the advice I give is CONTROL EVERYONE. Don't let the AI do what they want, which means disable all their skills, you control what they use and what time they must use
Abuse combos
Give the right skills for you tank (all passives that increase guard) and always taunt enemies
two mages with barrier
also have you and the other mage with dispel for the rifts
bees, antivan fire, confusion grenade
my favorite party is me (mage), dorian, cass and varric
#6
Posté 03 février 2015 - 09:55
KE is a good choice - you can do ok damage and also have good survivability. It helps to craft some good gear once you have some coin and can buy some Tier 2 schematics in Val Royeaux. Even with Tier 1 materials, these will help. Also, make sure to equip regen potions early, then bees for some.
Try to get Agents early, this helps you get the 12 Health Potions Perk, and also Deft Hands if desired.
As a KE, I found my best party was another Mage, a SandS Warrior, and a Rogue. I still like the originals - Varric, Solas, and Cassandra, but Sera is also good with a good bow. Once you get to Skyhold, the game is easier, and you have more flexibility with your Party - but 2 Mages always helped with closing rifts.
Unlike some of the other responders, I almost never use tac cam, much prefer the action mode. I will take control of an NPC to drink a regen potion, or to use rogue stealth
- Ardent Blossom aime ceci
#7
Posté 04 février 2015 - 07:47
#8
Posté 05 février 2015 - 12:27
You really only need to get past the battle of haven and after that you can use really any party/spec and roll through the game blindfolded.
The only factor that really matters then is having a high armor tank that can stall long enough for your party to do damage. Get the unique 141 armor chestpiece and enhanced belt of health from the bandit leader in the SW keep in the hinterlands and get the sns passives and warcry+ and that should be enough to breeze through the entire game.
#9
Posté 05 février 2015 - 03:40
If you can survive on Nightmare and make it to Skyhold, you can survive the whole game. I have never played Nightmare before on any game and decided to give it a go for the achievement on my current play through. I was having serious doubts I'd be able to do it, but I just stuck with it and now it plays pretty easily for me.
Best advice I can give you: fade touched oblivion (+3 guard on hit) for all non-warrior companions. The survivability it gives to squishy rogues and mages is invaluable.
I play as a KE mage. I don't spam spirit blade, either. I only use it when enemies close in on me.
I also do not have to baby sit my party at all. The key is having a strong tank who can agro, has passives to build their constitution and has abilities that help generate their guard. In your tactics screen, change the threshold for chugging a health potion to 5. Everyone always starts out at 2, and if you don't change it you will wonder where all your potions have gone because your companions will use them without you knowing it. I'm also a big fan of regeneration potions. I have companions chug them when they are injured after battles to conserve the regular health potions while we're traveling.
I switch out between using two mages or two rogues in my party. One tank works fine for me.
If you are playing a support mage, you are going to need a damage dealer. Rogues are your best bet. Archers specifically, because the AI on DW companions is not very good. I spec'd Cole as an archer for this reason because otherwise I knew I would not use him very much.
I also highly recommend checking out the various build threads on these boards, both for your PC but also for the companions. There's a pre-Skyhold build for all classes somewhere on this board that was really helpful for me when I jumped up difficulties. ![]()
- CathyMe aime ceci
#10
Posté 05 février 2015 - 04:21
If you are not Knight-Enchanter, who is essentially something of a mage tank, have your tank be controlled by you in the most difficult fights, while you approach. I tend to pick Charging bull on my tank companion, put it off in Tactics menu, and only use it for those times, to make sure the tank comes charging in and getting everybody mad at him or her.
Once I've toggled the charge off, I just cast War Cry or Challenge before moving back to my mage. But i don't really need to do that all that often.
One thing also, don't be afraid to retreat. Mash the L key by default (pc controls) to make companions follow you behind cover if you feel overwhelmed, and if all goes well you might have the enemy coming to you instead.
Finally, look into the Behavior screen. Like above poster says, the potion use is nice to adjust. Also, you can set each party member to follow themselves if you want them to stop doing silly things just to run close to you - it seems to be the setting for "I'll do my thing". You can also do other things like, your archer following you, so that it tries to stay at range with you.
#11
Posté 05 février 2015 - 04:59
Well, if all you want is the achievement and don't really care to mess with tactics and such, get Cheat Engine and the DAI table for it, activate God Mode, cast Barrier on everyone ASAP and, waltz through the game on nightmare. It isn't playing fair, but it can be fun to take down a dragon at level 4 LOL.
#12
Posté 05 février 2015 - 09:36
- http://forum.bioware...skyhold-builds/
- Make sure tank initiates.
- Take out core targets (Archers >> Mages >>>>> Warriors w shield = Warriors w/o shield >> Maulers)
-Set your team to not chug potions. Have your tank use potions automatically only. Give your teammates potions if they are in a situation where they need it. Otherwise you might end up using 4 potions because Solas decided to Fade Step into the AoE damage of a dragon. Clever guy.
- Understand CC.
- Know who got what. Example: I use the quick command (Y I think?) to send in my team on Terror demon (example) 1. I quickly que Varrick to full draw on a wraith for 1 hit kill. I then move on to the second terror demon myself.
- Know when to retreat.
- Know when to kite.
- Know what your class does, and how to utilize it. Check my builds.
As you hit Skyhold, get your specialization (any of them works) and you have won the game. The only challenging fights in the game are Ferelden Frostack no-cheese-pre-skyhold and the haven battle.
- CathyMe aime ceci
#13
Posté 06 février 2015 - 03:09
I use improved Static Cage on almost everything. It stops rogues from sneaking around, terror demons from jumping on ranged companions, despair demons from running away from melee... and it is very funny in combination with Terror spell
. Ice Mine is also good. I always loved CC/healing/support spells. I think I have... one damaging spell in my spellbar
.
I use quick command (attack my target) a lot, but I do not take control of my companions. They can drink potions without limit, use ice spells on undead... They are free. It works, because enemies are usually paralyzed/feared/weakened/frozen or otherwise unable to hurt somenone
. And I have 3 mages in my party, so I have 3 barriers
.
Oh, and I do not let Dorian die. He can drink potions even while dead
.
#14
Posté 07 février 2015 - 01:52
#15
Posté 07 février 2015 - 01:52
#16
Posté 07 février 2015 - 10:23
Oh, and I do not let Dorian die. He can drink potions even while dead
.
Is that some kind of bug? >.>
#17
Posté 07 février 2015 - 12:07
And what the other person said about controlling everyone. I turn off all tactics and behaviours. But I'm a micromanager.
I'm playing on nightmare, first time thru the game and just did Adamant at level 10 with very little trouble apart from having no idea what walking bomb is doing. It's recommended as 12-15.
I found it difficult until about level 8-9, now it's relatively easy, especially with the focus abilities. (I played the previous 2 games on nightmare, though.)
Definitely learn how to use cross class combos ASAP. States and detonators.
I'd highly recommend Blackwall with challenge, war cry, shield wall and the invincibility thing. Take 3 ranged. Varric does insane damage.
You can totally do it.
Edit. Oh. This is my best tip. Have Full Draw on Varric and, at the beginning of combat, before you are noticed, use it on a ranged opponent. Immediately stop him or anyone from attacking and that opponent will stay asleep for a really long time. If they take damage they will wake, so stay away with AoE too. It's great. You've already removed one enemy from the battle.
#18
Posté 07 février 2015 - 01:09
Thanks for all the advice guys
Is that some kind of bug? >.>
He can fight for 10 seconds after death... so if someone kills him, he will drink potion, fight for 10 seconds...
. He is able to drink several potions, if someone is attacking him.
#19
Posté 07 février 2015 - 01:50
This is the main reason I avoid that passive. I'm a potion-hoarder.He can fight for 10 seconds after death... so if someone kills him, he will drink potion, fight for 10 seconds...
. He is able to drink several potions, if someone is attacking him.
#20
Posté 07 février 2015 - 02:44
This is the main reason I avoid that passive. I'm a potion-hoarder.
I manage to hoard potions even with the passive. I need Walking Bomb
. And Death Siphon is very good for potion-hoarders
.
#21
Posté 07 février 2015 - 04:10
This is the main reason I avoid that passive. I'm a potion-hoarder.
Dorian has so much on-kill health regen that it's usually a waste for him to drink potions - not just during Simulacrum.
Set his behaviors to never drink potions; Death Siphon will keep him standing.





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