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Adept Discussion


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#26
Schuey19

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I just got kicked because I wouldn't load in. I could hear the game going on around me, but the game wouldn't load in. Sometimes, after a round, I'll get permanently stuck on "waiting for other players".

Get use to reading this.

Working as intended.

This will happen quite often if the map is Condor.
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#27
7twozero

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Human Female Soldier, who doesn't even have grenades


boo this man

#28
TheNightSlasher

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Are there any other really really fun ones, that are a bit unorthodox like the drell adept? 

Smashdept.


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#29
JGDD

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Smashdept.

Hatesurfing Batguard. Thing of beauty to watch.

 

EDIT: kind of an adept but not...



#30
Bamaboy31

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I can't wait to unlock the Fury. After playing an asari Valkyrie and an asari infiltrator, I can't wait to have annihilation field AND dark channel!
You guys said she gets the movement speed like a drell? Is she really squishy?

Edit: also, I've noticed that the biotic explosion sound will only happen once per enemy with dark channel, but the wiki says you can detonate several biotic explosions one banshees/ brutes, etc. is this a bug?

#31
q5tyhj

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3. Batarian Adept. Slower version of the Drell, with no dodge and warp is not as good at as reave for priming spaws. Better at killing armor though. 

4. The rest are more dependent on the weapon. Especially the Prollector. 

3- true, he's the boss-killer, the DA is the mook destroyer (although clearly the BSA is pretty good at killing mooks and the DA is pretty good at killing bosses as well)

 

4- I kind of disagree, this is true for the biotic soldier build but not the powers build, which is one of the handful of kits that can be really effective on higher difficulties without decent weapons (I run him alot on my alt account because I still have crap for weapons and gear). 



#32
Current Future

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I really like the Collector adept also, he's an ultra rare kit though so it takes some time to unlock him. Adepts in general are great starting kits as they can do good damage from biotic explosions so a bit less weapon depandant than many others.

 

I love the Awakened Collector, but when I play him/it I always go with what I call the "Elena Build," named after a friend who is one, if not, the best at MEMP I've ever seen.  The build is pure offense, no points into Health or Barrier, every skill point goes towards abilities. However, this method requires a healthy supply of Cyclonic IV's.



#33
BurningBlood

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I can't wait to unlock the Fury. After playing an asari Valkyrie and an asari infiltrator, I can't wait to have annihilation field AND dark channel!
You guys said she gets the movement speed like a drell? Is she really squishy?

Edit: also, I've noticed that the biotic explosion sound will only happen once per enemy with dark channel, but the wiki says you can detonate several biotic explosions one banshees/ brutes, etc. is this a bug?

The Fury gets her movement speed boost from Annihilation Field 5B, not from Fitness like the Drell (though both get the same amount, 20%).  I'm not sure how you specced your Valkyrie, but I usually choose Annihilation Field 5A on the Valkyrie (for double debuff with Warp) and 5B on the Fury (for speed).  I then give the Fury (and the Drell, incidentally) an Adrenaline III so she can really move.

 

The Fury naturally has more barriers than the Drell, but she doesn't have the Valkyrie's Tech Armor.  If you're like me you'll spend most of your time charging into the enemies' faces to detonate AH+Throw combos, so she'll feel squishy.  You'll almost certainly want 6B on Annihilation Field to get your barriers back.

 

Dark Channel will prime one enemy for one explosion.  After that explosion, that enemy isn't primed anymore.  When that enemy dies and DC jumps to a new enemy, that new enemy IS now primed for one explosion.  So you can chain explosions quite well, if the explosion kills the primed enemy.



#34
Pheabus2009

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IMO Smashdept is most fun, makes things boom every few secs, plus his heavy melee actually makes sense.


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#35
Aetika

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All adepts are fun. I would say Fury and Collector and partly Justicar are sort of unorthodox.
Other than that it´s down to personal preferences, the only ones I find lacking are volus(due to his limitations to make solid biotic explosions) and krogan(basically slower, heavier version of human adept).
I probably love Justicar and Fury most, but definitely all of them are viable on higher difficulties.

#36
steamcamel

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Human adepts wipe the floor with collectors. Singularity is essential for stopping an onslaught of seekers swarms and abominable, exploding snowmen.



#37
Deerber

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The Fury gets her movement speed boost from Annihilation Field 5B, not from Fitness like the Drell (though both get the same amount, 20%). I'm not sure how you specced your Valkyrie, but I usually choose Annihilation Field 5A on the Valkyrie (for double debuff with Warp) and 5B on the Fury (for speed). I then give the Fury (and the Drell, incidentally) an Adrenaline III so she can really move.


It should be noted, though, that Drell have a much higher speed base - and, what's even more important, a stupidly high acceleration. The fury will never be as fast as a Drell, unless she somehow takes more speed bonuses (which ain't gonna happen with my kind of Drell... XD).

However, she can be pretty fast, yeah.

#38
Darth Volus

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The Fury gets her movement speed boost from Annihilation Field 5B, not from Fitness like the Drell (though both get the same amount, 20%).  I'm not sure how you specced your Valkyrie, but I usually choose Annihilation Field 5A on the Valkyrie (for double debuff with Warp) and 5B on the Fury (for speed).  I then give the Fury (and the Drell, incidentally) an Adrenaline III so she can really move.

 

The Fury naturally has more barriers than the Drell, but she doesn't have the Valkyrie's Tech Armor.  If you're like me you'll spend most of your time charging into the enemies' faces to detonate AH+Throw combos, so she'll feel squishy.  You'll almost certainly want 6B on Annihilation Field to get your barriers back.

 

Dark Channel will prime one enemy for one explosion.  After that explosion, that enemy isn't primed anymore.  When that enemy dies and DC jumps to a new enemy, that new enemy IS now primed for one explosion.  So you can chain explosions quite well, if the explosion kills the primed enemy.

 

I think the Drell is 10% faster. 



#39
Quarian Master Race

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I haven't even deployed any of the adepts. The class suffers from a severe lack of quarian.  

 

Engineers are better anyway, and can be used to troll adepts.


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#40
Alfonsedode

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Best class for me : BEs, lots of fun powers, same guns available, can even compete with infiltrators in terms of DPS



#41
Chealec

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Then there would be all the others... Volus apart, they're all pretty decent kits.

 

Volus Adept + CSMG + Incendiary Ammo .... yeah, OK, playing the gun not the kit.

 

However, whenever I've played the VolDept with at least one decent player I'm always pleasantly surprised as just how fast bosses go with with triple orb debuff and being able to go toe-to-toe with Banshees (granted, on a ramp) never gets old :P

 

He plays more like the ColDept than anything else - but without the gigantic green orbs of death he's far more reliant on detonating ammo/powers.

 

 

To return to the OP though...

 

Adepts in general ... anything that relies on Biotics with travel time (ye olde Warp > Throw combo for instance) is in for a certain degree of frustration vs Cerberus or Geth (side-hop dodge). Guns generally trump DoT powers so things like Dark Channel are pretty much just there to complement shooting things rather than killing them outright... and Pull, well, it can be useful up to about Gold level where there's nearly always something unshielded/unarmoured that you can take out of the equation.

 

 

The Drell excels in practically any situation - there's not much that can't be solved with Reave > Cluster Grenades.

 

The Batarian isn't far behind but is more focused on boss-killing; Warp debuffs a single target and gets a BE bonus but it can be dodged.

 

The Fury is arguably as good as the Drell but instead of relying on grenades she is the grenade! Run at stuff to prime with AF and detonate with Throw to the face at point blank range... BOOM! High risk, high return.

 

The AA excels against Cerberus, especially with a stagger weapon to ensure Warp > Throw connects. Stasis to screw over Phantoms.

 

The vanilla humans are really good against Reapers and Collectors and with Warp > Shockwave have the most powerful BEs.

 

The Krogan Shaman, again, best against Reapers and Collectors but allows for much more in-your-face gameplay. Warp and run at your target, heavy melee and then Shockwave at point blank! Slap a Piranha on him and he's my favourite adept in Platinum.

 

The ex-Cerbie is also good against Reapers/Collectors - actually, he's an armour murdering machine if you spec him that way.

 

 

Which just leaves the Justicar, the Volus and the ACA which are all slightly special cases, they don't necessarily play like you'd expect adepts to play.

 

The Justicar is an oddity, she can basically run as a biotic weapons platform. Pull has very little cooldown and is situational. Biotic Sphere is somewhat situational you're not going to be spamming it to get detonations (though a tactical charge into a mob, drop sphere, slide back and detonate with Reave often works wonders). So, Reaving and shooting a lot it is then - pack a decent gun (though I totally ignore my own advice and use a Disciple - because lore or something).

 

The ACA is another serious oddity - there are so many ways to spec the bug from full out PPR wielding weapons platform (Seeker Swarms set for damage reduction), to a kind of biotic sniper with a CSR or a full-blown biotic with a CSMG (and Expert package to help with the cooldowns).

 

... and the Volus as mentioned previously. Unlike other biotics which work well together the Volus teams up with anything; you can't prime effectively (Stasis alone) but you can detonate everything - Overload, Warp, incendiary ammo, Incinerate, Reave ... and so on. Also has a decent anti-boss debuff and can keep the team standing with a well-timed shield boost even on some of the dodgy upload missions (lockout bug notwithstanding).


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#42
Bamaboy31

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I haven't even deployed any of the adepts. The class suffers from a severe lack of quarian.

Engineers are better anyway, and can be used to troll adepts.


I understand the engineer love. I love the Geth Engineer. His turret has so many uses!

Back to adept discussion:
How do grenade restocks work? I find that often I'll only get one grenade back at an ammo box for the entire round, which is annoying when I can potentially have 4. This severely limits my drell. I just embarrassed myself playing my first gold match, because I never had any grenades! I didn't expect it to be nothing but freaking Phantoms and atlas', so I was useless without pull.

#43
DisturbedPsic0

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I understand the engineer love. I love the Geth Engineer. His turret has so many uses!

Back to adept discussion:
How do grenade restocks work? I find that often I'll only get one grenade back at an ammo box for the entire round, which is annoying when I can potentially have 4. This severely limits my drell. I just embarrassed myself playing my first gold match, because I never had any grenades! I didn't expect it to be nothing but freaking Phantoms and atlas', so I was useless without pull.

You'll learn the grenade boxes with time. Some maps have ammo boxes that give out two grenades per box (Jade, Goddess, White, Rio sometimes gives 3, Hydra, Hazard Dagger, I may have missed some). But you should always be making circles around the map and hitting the ammo boxes on the way past. Camping with grenade characters simply doesn't work if you want to keep them stocked. Also, wait until you get grenade gear and can carry 7 (or 9 if you spec the wrong way  :D ). On that topic, rank 5b on cluster the grenades is the one you want. The description is crap as it says increase damage to lifted targets, but what it means is bioticly primed targets. So if you reave->cluster grenade, the first cluster grenade is hitting at double damage. Once you have grenade gear it's the obvious choice, but without grenade gear I can see why you go for extra grenades.



#44
Bamaboy31

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Ahh, so you can only get grenades once per box per round? Oh cool! I didn't know that was a thing. Something else I've seen on videos is that veteran players have way more than 2 omnigel, rockets, and survival packs. How do you increase your base stock limit?

#45
DisturbedPsic0

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Ahh, so you can only get grenades once per box per round? Oh cool! I didn't know that was a thing. Something else I've seen on videos is that veteran players have way more than 2 omnigel, rockets, and survival packs. How do you increase your base stock limit?

No, the boxes regen grenades every so many seconds, I'm not sure what it is. But if you're making laps like I said by the time you get back around each box should have been restocked. Also the medi gel, ops packs, rockets, and thermal packs are rare unlocks you can get out of spectre and premium spectre packs. You can carry up to 6 of each unless you equip gear that gives you more (armored compartments gear gives you 3 extra rockets at level V).



#46
Zig

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Ammo boxes will regenerate grenades and ammo after a certain time interval. On some maps you'd get 2 grenades at a time.
Consumable capacity increases through rare items (gold cards) that you get from the store from time to time. Maximum is 6 of each.
Edit: ninja'd :)

#47
Deerber

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You can carry up to 6 of each unless you equip gear that gives you more (armored compartments gear gives you 3 extra rockets at level V).

 

Or, unless you've been playing very much from the very beginning, and got very lucky. In theory, there could be people around allowed to carry as many as 10 gels/packs/nukes at a time, before the gear bonus. In practice, I think the very few who were lucky enough have long stopped playing.



#48
Marksmad is waving goodbye

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Ammo boxes will regenerate grenades and ammo after a certain time interval. On some maps you'd get 2 grenades at a time.
 

 

It's around 20 seconds for grenade regeneration. And it doesn't depend on the map so much as the individual box. Most give one, some give two, and a couple on Rip can be coaxed to give three. 

 

Boxes on Hazard maps are supposed to all give two, but the ones on Dagger Hazard will generally be on strike for most waves.



#49
Deerber

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It's around 20 seconds for grenade regeneration. And it doesn't depend on the map so much as the individual box. Most give one, some give two, and a couple on Rip can be coaxed to give three. 

 

Boxes on Hazard maps are supposed to all give two, but the ones on Dagger Hazard will generally be on strike for most waves.

 

Boxes on hazard glacier give just one as well. Otherwise people would have broken gold solos in sub 10 I guess... XD



#50
Miniditka77

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Adepts are my favorite class too.  I love the booms.  The adepts with the highest damage potential / ceilings are the Fury and the Drell/Batarian (due to Cluster Grenades).  Here are some of my other favorites:

 

The Human Adept (and Phoenix Adept) are a lot of fun.  Center their play styles around Singularity, which is one of the best powers in the game.  It primes multiple enemies for biotic explosions, which can be detonated by other powers.

 

I like to play the Asari Adept as a pistol sniper.  The Arc Pistol is the best on her, but the Paladin works great too.  Use Warp/Throw biotic explosions for additional damage against bosses.

 

The Justicar is fun and can be played a lot of different ways.  My favorite is using the Acolyte to strip shields and then using Pull/Reave for biotic combos.

 

My favorite is the Collector Adept.  Use a light gun and Warp Ammo, spam Dark Sphere as much as possible, and use your gun and Seeker Swarms to clean up whatever is left after the detonation.