Aller au contenu

Photo

What exactly about 'Priority: Earth' didn't you like?


  • Veuillez vous connecter pour répondre
500 réponses à ce sujet

#1
Linkenski

Linkenski
  • Members
  • 3 451 messages

Emphasis on "exactly"

 

I don't necessarily disagree, but I am actually a bit uncertain about what specifically it is people don't like about the mission.

 

My personal opinion:

 

Good:

- The tone and visuals.

- The bleakness and realism of not being able to win conventionally is so well conveyed.

- The lack of music works in its favor IMO.

- The goodbyes.

- The final struggle resolves the "gameplay theme" much better than any one-on-one boss-fight could ever have.

 

Bad:

- The triumphant combat theme by Sam Hulick sucks.

- Major Coats.

- Tonal inconsistencies in the radio-chatter.

- Rushed writing here and there and "I was born in London".

- Very small and disconnected payoff for assembling the biggest fleet (the premise of the game)


  • SilJeff aime ceci

#2
GalacticWolf5

GalacticWolf5
  • Members
  • 732 messages

IMO, ME3 is the best Mass Effect game, but I agree that Priority: Earth was rushed.

I would've liked to see my war assets fight.

Also, maybe put some more Reapers defending the beam. I mean really? Just one Reaper with no other Reapers even close to the beam?


  • Sarayne, chris2365, Abraham_uk et 4 autres aiment ceci

#3
Vazgen

Vazgen
  • Members
  • 4 961 messages

I agree with the points brought in the post and would like to add a few:

Good

- difficulty goes up one notch and starts to come close to ME2. It can be challenging even for highest level characters

- I liked the combat theme

Bad

- being killed in the shuttle

- human soldiers everywhere, seeing other races only in cutscenes

- no clear directive for Shepard. "Go where the resistance is the thickest and help our guys" isn't really a task one would give to a symbol like Shepard

- Reaper destroyer not shooting the rockets



#4
-273

-273
  • Members
  • 13 messages

Seeing my war assets would've nice.

Combat was meh, even your stand at the nuke trucks felt kinda underwhelming.

If before hammer is wiped out we got to go toe-to-toe with Harbinger and be the ones to punch his ticket that would of been solid.



#5
MrDbow

MrDbow
  • Members
  • 1 815 messages

I didn't like the fact that it had to end.


  • chris2365 et Oldren Shepard aiment ceci

#6
Excella Gionne

Excella Gionne
  • Members
  • 10 443 messages

Reaper destroyer could have destroyed those thanix missile and obliterated Shep and his/her team, but nope, the thanix missiles were impervious to the reaper laser eye  beam.



#7
Sirzechs_Krios

Sirzechs_Krios
  • Members
  • 158 messages


Forgot one thing. Anderson on the Citadel. How? When? Why didnt he get out at the same place Shepard did?

Still believe neither him nor the illusive man was on the Citadel I mean:

Why did the Citadel have elements of the Shadow broker ship.

-How did he get so Reaper-like between Chronos Base and Earth? 

-Why was Shepard bleeding from the same place Anderson got shot?

-Shepard was limping the whole time until he started the destroy option then he walked normal as if he was never hurt.

i think it was all in his head Harbinger wouldn't fire on the Citadel as the need it the only logical option would be to trick shepard into getting himself killed.


  • New Kid aime ceci

#8
PCThug

PCThug
  • Members
  • 829 messages

Lack of war assets in action is the biggest problem for me.

 

And I'm always confused what the rest of your squad is doing, especially after you give your final speech and pick the two to head with you to the beam. Do they fight? Head right back to the Normandy since they're all there by the end? One of the things I liked about the suicide mission in ME2 was that it was clear the rest of them were there, whether they were doing the role you assigned them or just apart of the second squad.


  • Ghost Rider LSOV et chris2365 aiment ceci

#9
Mike Shepard

Mike Shepard
  • Members
  • 1 667 messages

It just felt a bit.....I don't know.....anticlimatic.

And I do have a theory on why they didn't let you see your war assets fighting.

 

Because if they had, then the endgame would start to feel like a feature film. They had to do it the way they did -- focused on Shepard -- for pacing purposes (In my opinion)



#10
Jukaga

Jukaga
  • Members
  • 2 026 messages

I hate the interlude at the FOB. I've already said my goodbyes FFS and that turret sequence is unforgivable. I hate that none of the ground assets I've collected mean anything. I hate that I can't play it as a Super Suicide Mission, allocating supporting squads and assets to assist the battle with deadly consequences for my friends and troops if I make the wrong calls. I hate the Reaper destroyer that could have blasted the missile carriers at any time but chose not to do so. I hate the beam run. I hate how Harbinger goes full retard and doesn't notice the SR2 in front of it's face, IFF be damned at that range. Rewind, I HATE that Shepard calls for an extraction at that point, it's so utterly stupid and selfish. Your LI doesn't matter at that point, this is do or die and oh damn! Liara is bleeding, better jeopardize the whole effort and place the SR-2 in mortal danger for... what exactly?

 

Priority: Earth should be studied at those video game design degree mills as an object lesson on how not to finish your 120+ hour sci-fi epic.


  • Bfler, Psychotic Deformity, Silvair et 5 autres aiment ceci

#11
Linkenski

Linkenski
  • Members
  • 3 451 messages

Still believe neither him nor the illusive man was on the Citadel I mean:

Why did the Citadel have elements of the Shadow broker ship.

-How did he get so Reaper-like between Chronos Base and Earth? 

-Why was Shepard bleeding from the same place Anderson got shot?

-Shepard was limping the whole time until he started the destroy option then he walked normal as if he was never hurt.

i think it was all in his head Harbinger wouldn't fire on the Citadel as the need it the only logical option would be to trick shepard into getting himself killed.

- Put 2 and 2 together. What does the citadel and the shadow broker base have in common? They're both self-sustainable space-stations floating in place, so obviously the decision to show similar technical infrastructure made sense.

- Did you see all the logs on Cronos? He implants himself and he talks about it in one of them. In case you're confused the first logs you find are recorded before ME2 and the final ones are recorded at present.

- Shepard bleeding in the same place as Anderson can indeed be symbolic.

- He also manages to sprint very normally when he does synthesis. "INDOCTRINATION!, WOW!

 

At every single interview/panel I've seen the devs or writers at Bioware always had this  :unsure: reaction to questions about IT in their response and tone. I always took that as my proof that they clearly didn't like the idea that their endings weren't accepted at face value.



#12
GalacticWolf5

GalacticWolf5
  • Members
  • 732 messages

Still believe neither him nor the illusive man was on the Citadel I mean:
-Why did the Citadel have elements of the Shadow broker ship.
-How did he get so Reaper-like between Chronos Base and Earth?
-Why was Shepard bleeding from the same place Anderson got shot?
-Shepard was limping the whole time until he started the destroy option then he walked normal as if he was never hurt.
i think it was all in his head Harbinger wouldn't fire on the Citadel as the need it the only logical option would be to trick shepard into getting himself killed.


-Thats just Bioware re-using the same stuff. Happens quite a lot in the Triology.
-Heavy Reaper indoctrination I guess.
-I don't know. Maybe Maraudeur Shields shot him.
- He starts running in the Synthesis ending too.

#13
Linkenski

Linkenski
  • Members
  • 3 451 messages

IMO, ME3 is the best Mass Effect game, but I agree that Priority: Earth was rushed.

I would've liked to see my war assets fight.

Also, maybe put some more Reapers defending the beam. I mean really? Just one Reaper with no other Reapers even close to the beam?

EDIT:

Forgot one thing. Anderson on the Citadel. How? When? Why didnt he get out at the same place Shepard did?

To me it was just one of those things that were easy to chalk up to "gameplay vs story segregation". The writing clearly says "I followed you up, but we didn't come out in the same place... at least I don't think we did" so there was just a discrepancy between writing, level design and animation departments here. The intention is clear enough that I don't take issue with it.



#14
X Equestris

X Equestris
  • Members
  • 2 521 messages
Not seeing our allies on the ground was a bit of a downer. It might have been nice to call in some of the troops you earned, like you could in the final battle in DAO.
  • Ghost Rider LSOV et Mister J aiment ceci

#15
Sirzechs_Krios

Sirzechs_Krios
  • Members
  • 158 messages

- Put 2 and 2 together. What does the citadel and the shadow broker base have in common? They're both self-sustainable space-stations floating in place, so obviously the decision to show similar technical infrastructure made sense.

- Did you see all the logs on Cronos? He implants himself and he talks about it in one of them. In case you're confused the first logs you find are recorded before ME2 and the final ones are recorded at present.

- Shepard bleeding in the same place as Anderson can indeed be symbolic.

- He also manages to sprint very normally when he does synthesis. "INDOCTRINATION!, WOW!

 

At every single interview/panel I've seen the devs or writers at Bioware always had this  :unsure: reaction to questions about IT in their response and tone. I always took that as my proof that they clearly didn't like the idea that their endings weren't accepted at face value.

-Possibly but I don't remember correctly but I think the purpose that engine was to use the lightning from the storm and to keep the ship from falling out the sky and it was also a type of Motion dampener so it absorbs to the noise and whatever.

 

-I saw it but its not like he conversation with shepard was pre recorded he looked normal then its was like insta ugly between the station and earth.

 

-*

-Synthesis is a troll ending I don't take anything it did seriously.



#16
ZergRush

ZergRush
  • Members
  • 71 messages

I simply hate that mission. I don't hate the endings, seriously. I even came to like them after some time. My only problem with ME3 (My favourite in the series, I might add) is Priority: Earth. IMHO it is the complete antithesys of what Mass Efect had been for the previous 118 hours.

 

There is something basically wrong with it, that seems to bring you down as you progress further into the mission. Shepard looks weak and overwhelmed. Your squadmates seem hopeless, probably as a consequence of that. I guess the whole thing feels worse for people with renegade tendencies also. By that time My average Sheps should be "ready to eat their own guts and ask for seconds". But he/she simply looks like "what I'm doing here?"

 

Finally, it was supposed to be the battle of armageddon, but when it suddenly reaches its <airquote> "climax" </airquote> what you get is your half-dead soon-to-be Space Jesus playing bang-bang with Marauder Shields. I say suddenly because yes, I feel then mission rushed

 

 

 

The good

 

- I liked the scenery.

 

 

The Bad

 

- Depressing ambient music.

- No matter how sociopathic your morality scale tells you are, or what dialogue options you pick (pick?). Shepard will talk and act like a frightened chicken.

- No opportunity to inspire suicidal bravery onto your hardly earned war assets. In the interest of science, where were your war assets during Priority: Earth?

- No Harbinger sh*tting on you with his awesome voice, as he did in ME2

- Objectives look pretty much like doing self-contained random stuff all over the place until you reach the damn beacon

 

Sorry for being ranty


  • mybudgee, KrrKs, ManleySteele et 1 autre aiment ceci

#17
von uber

von uber
  • Members
  • 5 512 messages
It's a really boring level.
Telephone boxes.
Turret section.
**** fmv sections that look awful on pc.
Nonsensical geography.
Grinding combat that isn't fun or overly difficult.
A terrible fob design.
That turret section.
The evac scene.
The beam rush.
Lack of war assets.
The primark being there.
That ****** turret section.
Inane strategy from the outset.
Fighting in a sodding car park.
Harbinger saying nothing.
That god damn awful bloody shitty turret section.
The bad last speech.
The awkward silence after Anderson talks about his birth place.
Three husks and a marauder appearing from nowhere.
Seriously. Who could possibly think the turret was a good idea?
A cain taking out a reaper when spaceship mounted guns struggle.


I can go on.
  • Bfler, Dubozz, Ithurael et 3 autres aiment ceci

#18
dreamgazer

dreamgazer
  • Members
  • 15 742 messages

Ditch the turret section and visualize war assets, and Priority: Earth is fine. 

 

Choosing ME2 squadmates to accompany would be a plus, but far from necessary. 


  • chris2365 aime ceci

#19
AresKeith

AresKeith
  • Members
  • 34 128 messages

Ditch the turret section and visualize war assets, and Priority: Earth is fine. 

 

Choosing ME2 squadmates to accompany would be a plus, but far from necessary. 

 

Maybe a couple extra missions added to it 


  • KrrKs aime ceci

#20
Tonymac

Tonymac
  • Members
  • 4 306 messages

Honestly, I though pretty much ALL of Priority: Earth was a rancid dogfart.

 

Garrus's and Ashley's goodbyes were good.  That's about all that was good.

 

I got no bossfight.  No dead Harbinger that trolled me for ALLLLLLL  of ME2.  The whole episode felt depressing and defeatist.  What it should have been was the whole entire Alliance that Shepard made taking that Space Magic tm beam.  I wanted to see Grunt, Urdnot Wrex, Miranda, Conrad and everyone else stepping up to the plate to wipe out the Reapers.   Instead I got Marauder shields.  Abandon all hope, ye who enter here.

 

I feel like I'm beating a dead horse.  What could have been an incredible and amazing tale turned into the Reapers having a new bad guy for the last few minutes of the game.  You made it here, decide our fate - because We the Reapers (remember a convo with Sovereign?) are just out of solutions.  How pathetic and uninspired an ending - created by people devoid of talent.  


  • Suron, Motherlander, KrrKs et 5 autres aiment ceci

#21
ImaginaryMatter

ImaginaryMatter
  • Members
  • 4 163 messages

It's such mess it's hard to know where to begin. The biggest issue I think is that it's too long and many of the other issues stem or hang off that one thing. As far as tone goes I think the mission ruins it. Nothing seems desperate, the conflict seems small scaled, the story doesn't do anything at all; there's just a lot of bullets to expend as the mission is basically the worst sampling of ME3 combat lengthened. One result of this is that the story momentum halts as the game dissolves into a arduous slog of shoot dudes. All the feelings and tension that come from it being the final battle dissipate and are replaced with the singular emotion of just wanting to leave... the game.

 

This isn't a problem unique to ME3, but this is where some other issues come in. The visuals are at best pedestrian. London looks like any other set of blasted out generic ruins and there's nothing really emotionally resonate about the scenery. I guess everything has to be grey and grimdark for tonal reasons (it doesn't) but that doesn't excuse the lack of contrast. Level design is below average, as it's basically a hallway of these generic ruins leading... somewhere. Pacing

 

Visualizing the war assets would help but it wouldn't be anywhere near enough to fix the problems (it would probably end up looking like a sub-par DA:O ending).


  • Pasquale1234, KrrKs et OmaR aiment ceci

#22
RedCaesar97

RedCaesar97
  • Members
  • 3 833 messages

Personally I liked Priority: Earth... for the most part.

 

What I hated:

1. The Hades: Cannon mission. I hate the screen shake. I hate being killed in the shuttle. The last section while waiting for the shuttle is dumb.

 

2. Not being able to save near the end of No-Man's land. I would have liked to been able to save just before the cutscene-activating door (after the two Brutes) and/or just before activating the Missile Battery for the first time. These are annoying when wanting to record gameplay and I screw up, causing me to have to back quite a ways.

 

3. Getting lasered by the Reaper when trying to activating the missiles.

 

 

What I liked:

1. Defending the Missile Battery. One of my favorite sequences in the game.

 

2. The combat theme. I love when it kicks in on that last wave. 


  • Vazgen aime ceci

#23
Pasquale1234

Pasquale1234
  • Members
  • 3 054 messages
I just finished a Cerberus Lab mission, and was reminded why so many of the missions in this game are a tedious snoozefest.

- Group of Cerberus troops spawns.
- Another group of Cerberus troops spawns.
- Another group of Cerberus troops spawns.
- Move to the next room.
- Radio contact with Cortez, Joker, EDI
- Group of Cerberus troops enter.
- Another group of Cerberus troops enter.
- Map clear? Oh, good. Uh-oh. Another group of Cerberus troops just entered.
- And another.
Etc. Ad nauseam.

By the time I get through all of the waves, I've usually forgotten what the mission objectives were all about, want to get it over with, and ask myself why I even play the game. It certainly isn't for the slogfest that is most of the combat.

Most of Priority: Earth is such a slogfest.

I find that the dramatic tension I'm supposed to feel in any given section is long dissipated by the time I get through all of the combat waves I'm required to finish before I can move on.

Then all that action, action, action suddenly halts. Shepard can barely walk.

For the rest of the game, Shepard can barely move. After all the fighting, fighting, fighting, Shepard will now secure the galaxy's fate by talking to people and limping up a ramp. Unopposed.

It might have been a victory, but it sure doesn't feel like it. No proper denouement, just game over.
  • Motherlander et ManleySteele aiment ceci

#24
Larry-3

Larry-3
  • Members
  • 1 281 messages

I think it is just hilarious how Earth is listed as a Priority type objective, but yet you wait until the last possible minute to go there. You even have a party on the Citadel before you go there. I love Earth, and like that fact that I can save my homeworld, but that is still funny, regardless.



#25
dreamgazer

dreamgazer
  • Members
  • 15 742 messages

I got no bossfight.


Considering Hopper Saren and the Baby Contra Terminator, and considering the concept art drawn up for ReaperTIM's fight, I'm pretty sure this was a good thing. BioWare ended up being 0/2 with final boss battles instead of 0/3.

I'll take the Rannoch Reaper and Marauder Shields over those hot messes any day of the week.
  • Tonymac, RedCaesar97, KrrKs et 1 autre aiment ceci