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What exactly about 'Priority: Earth' didn't you like?


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#426
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You mean the 3200? No. 3100 ems is needed for the breath scene if Anderson is saved. 3200 ems is needed if TIM kills Anderson. Anderson takes away 100 war assets is killed by TIM and gives 200 war assets if "saved". So if someone likes saving Anderson, they can head to Earth with only 2900 ems and still get the breath scene

 

I have done the worst possible playthrough and still got the breath scene. Excellent. Whenever I start a new trilogy playthrough, I already have in mind what I will do, who I will recruit, who I will let die and which war asset I want to collect

 

Good to know. 2900 isn't anything. Geez....

 

I've never not saved Anderson though. That's up there with phantom Jack/grissom kids   B)



#427
Helios969

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"Extremely difficult" is relative. It's always going to feel easy to some people... many people are completionists or have a lot of assets or are good at the highest difficulty settings. How could it be done justice?

 

I wouldn't mind seeing that personally though. I'd like to play the most insanely difficult version of Mass Effect ever. lol.. I'm just not sure what they could do to make it that way.

I personally never thought it should be about "hard" but rather the cost of going the "conventional" victory route, (I quote conventional because little we do is actually conventional warfare - Shep., Normandy, and his/her team are engaging in unconventional warfare.)  At some point early in ME3 the player would be given a choice to take a more conventional path or take a leap of faith and build the crucible since we would lack the resources to do both.  I would have outfitted multitudes of asteroids with FTL drives to slam into Reapers.  No degree of kinetic barrier is going to save them from that kind of impact!  The cost?  Earth.  The forces unleashed in such a battle taking place in near-Earth orbit would render the planet uninhabitable for decades...perhaps centuries.



#428
Vazgen

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I personally never thought it should be about "hard" but rather the cost of going the "conventional" victory route, (I quote conventional because little we do is actually conventional warfare - Shep., Normandy, and his/her team are engaging in unconventional warfare.)  At some point early in ME3 the player would be given a choice to take a more conventional path or take a leap of faith and build the crucible since we would lack the resources to do both.  I would have outfitted multitudes of asteroids with FTL drives to slam into Reapers.  No degree of kinetic barrier is going to save them from that kind of impact!  The cost?  Earth.  The forces unleashed in such a battle taking place in near-Earth orbit would render the planet uninhabitable for decades...perhaps centuries.

While I see the appeal of such a path, the possibility of it was essentially screwed in ME2 when everyone went full retard with "Ah, yes, Reapers". Two years of preparation could've made the conventional victory possible. It was the only thing separating our cycle from others. By not doing anything for two years our cycle wasted all the advantage it had and was forced to resort to a space magic device to beat the Reapers. 



#429
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While I see the appeal of such a path, the possibility of it was essentially screwed in ME2 when everyone went full retard with "Ah, yes, Reapers". Two years of preparation could've made the conventional victory possible. It was the only thing separating our cycle from others. By not doing anything for two years our cycle wasted all the advantage it had and was forced to resort to a space magic device to beat the Reapers. 

 

As much as ME2 is my favorite game of the series, it is kind of a waste in the overall story.

 

And even the smaller story of saving colonists doesn't amount to anything. All the colonists are dead. The only people you can save are the people you brought in...the Normandy crew... and even then, you can fail at that too. lol

 

What I got out of it is a bunch of cool squadmates..... which Bioware couldn't be bothered to revisit much in ME3.



#430
Vazgen

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As much as ME2 is my favorite game of the series, it is kind of a waste in the overall story.

 

And even the smaller story of saving colonists doesn't amount to anything. All the colonists are dead. The only people you can save are the people you brought in...the Normandy crew... and even then, you can fail at that too. lol

 

What I got out of it is a bunch of cool squadmates..... which Bioware couldn't be bothered to revisit much in ME3.

IMO Mass Effect 2 should've been about dealing with Cerberus and solving the Geth/Quarian conflict. Genophage would've been left to ME3 and another plot point would've been securing the aid of Batarian Hegemony and the Terminus systems.


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#431
themikefest

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And even the smaller story of saving colonists doesn't amount to anything. All the colonists are dead. The only people you can save are the people you brought in...the Normandy crew... and even then, you can fail at that too. lol

Not all colonists are dead. Half the colony of Horizon was saved



#432
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Not all colonists are dead. Half the colony of Horizon was saved

 

I'm talking about the ones taken. The game billed itself as "Fight for the Lost", but in the end, the only lost people you rescue is your crew --- possibly in a metaphoric sense as well, with your main squad. Kind of what all the loyalty missions are about.



#433
MrFob

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I'm talking about the ones taken. The game billed itself as "Fight for the Lost", but in the end, the only lost people you rescue is your crew --- possibly in a metaphoric sense as well, with your main squad. Kind of what all the loyalty missions are about.

 

Well, "fight for the lost" is not "rescue the lost". My renegade Shep for example fights for vengeance, more than the hope of rescue.

 

EDIT: I will not dispute however that ME2 is does a bad job with the trilogy plot. I totally agree with that. And I think that a lot of the story problems that are visible in ME3 actually originate in the lack of story progression that we see in ME2.


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#434
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Well, "fight for the lost" is not "rescue the lost". My renegade Shep for example fights for vengeance, more than the hope of rescue.

 

EDIT: I will not dispute however that ME2 is does a bad job with the trilogy plot. I totally agree with that. And I think that a lot of the story problems that are visible in ME3 actually originate in the lack of story progression that we see in ME2.

 

Fair enough.

 

I didn't have it in mind at first either, but when I think about it, it's kind of sad that we didn't rescue a single one of them, out of hundreds of thousands. Worse yet, we can even use their corpses, so TIM can play his games with them. What a change in mission that is...



#435
Torgette

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I don't mind the lack of huge plot progression in ME2, a lot of times the middle chapter in a trilogy is less about resolving plots than starting new ones and then leaving you hanging. A lot of middle chapters also give you lots of background info as they can afford to move slower in a sequel. To me the "lost opportunity" with ME2 was the lack of all things reapers until the very end, imo Leviathan would've been a great mission in ME2 rather than ME3.



#436
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I think some of things explored in ME2 did have plot relevance, but Drew leaving changed that plot.

 

Probably for the better though. His whole dark energy idea required ungodly amounts of sacrifice... from what I can tell. But one thing that stood out for this particular plot was human biotics (Jacob, Miranda, and Jack). It's why he was exploring it in novels too. The whole "Ascension" program idea would've been ironic, since the Reapers are seeking the ascension of humans, in another way. Biotics were to have a big part to play... But everything became about the tech singularity stuff once he left. And I think Cerberus would've been one of these groups that fought against the amount of human sacrifice required.. that part would've been cool to see. Where Cerberus looks like the "good guys", in some light.



#437
MrFob

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I don't mind the lack of huge plot progression in ME2, a lot of times the middle chapter in a trilogy is less about resolving plots than starting new ones and then leaving you hanging. A lot of middle chapters also give you lots of background info as they can afford to move slower in a sequel. To me the "lost opportunity" with ME2 was the lack of all things reapers until the very end, imo Leviathan would've been a great mission in ME2 rather than ME3.

 

That's kind of what I meant though. I am not saying that EM2 should have resolved plot but usually, the second part of a trilogy is used to set the stage for the final fight in the last part. If new plotlines arise, they are there to prepare for the last part of the trilogy. The collector issue however was contained to ME2. We never saw them again afterwards. They tried to fix it in some ways with DLC but it was too little, too late. LotSB, Leviathan, Arrival, the prothean archives and the crucible finding, maybe even From Ashes, those should have been the main focus points of ME2. Or if they wanted to stick with the collectors, at least keep them around and give them a role in ME3, maybe even make them part of the solution (use research on the collectors to find out how to break the catalyst's control over the reapers or whatever).

 

My point s, the plot of ME2 was made, told and then thrown away. It's like the devs said "oh wait a minute, we want to tell another story after all." That is the problem I have with it. It's not even Drew or dark energy (the references to it were very short and vague anyway), it's just that whatever was set up was abandoned and that forced the writers into a position where they had to come up with a deus ex machina from scratch in ME3.



#438
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I like to think that the Crucible wouldn't work or be powered correctly, without that final piece of the Reaper Baby. 

 

That's my way of making the ME2 feel relevant at least. :P



#439
MrFob

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Now it's my tern to say fair enough. :) I guess one paragraph of war asset text just doesn't cut it for me.



#440
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I guess now it's my tern to say fair enough. I guess one paragraph of war asset text just doesn't cut it for me.

 

It doesn't work that great for me either...

 

But what can I do? ;)

 

With Drew leaving and then later on having to do more rewrites that changed Javik/Citadel/Thessia/etc, it's fair to say that they were just winging it.


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#441
parico

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Everything after I said the last goodbyes and shot the rocket at the reaper.  I was fully expecting shepard and his marines to assault the citadel.  Instead I crawl up there and no ones there but the Illusive Man,Anderson and a stupid VI who tells me I basically wasted my time gathering war assets over 3 games.  If multiplayer wasn't so fun this game would have been traded in as it took me months to get over the painful poorly written farce they called an ending and return to single player.  



#442
chidingewe8036

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FOR THE MILLION TIME.........THE ENDINGS LOL!!!!



#443
themikefest

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Its too bad Leviathan wasn't part of the main game when released. The orbs could be used so Leviathan could take control of Harbinger or even the destroyer. 



#444
Excella Gionne

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Its too bad Leviathan wasn't part of the main game when released. The orbs could be used so Leviathan could take control of Harbinger or even the destroyer. 

What's even more disappointing is that they make no significant appearance during Priority: Earth. 



#445
Uncle Jo

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Past the first cinematic and the arrival in the shuttle I can't remember liking anything in that mission.

 

In a nutshell:

 

- Combat against hordes in small MP maps.

- Interlude in the FOB/Turret sequence/ Shepard's lame speech.

- Katyusha Thanix Missile-Destroyer nonsense / Why didn't the Reapers simply shut down the beam?

- The Normandy landing post EC so I can say goodbye to the squaddies for the second time right in the middle of the final rush.

- In fact everything the EC added to explain the magical squaddies teleportation in the Normandy made that mission part even less believable.

- Every single bit after Harbinger conveniently missed Shep.

 

Priority Earth alongside with the Prologue are simply the worst mission I've played in the whole trilogy (Cerberus MP side missions apart) gameplay and storywise.



#446
wright1978

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Past the first cinematic and the arrival in the shuttle I can't remember liking anything in that mission.

 

In a nutshell:

 

- Combat against hordes in small MP maps.

- Interlude in the FOB/Turret sequence/ Shepard's lame speech.

- Katyusha Thanix Missile-Destroyer nonsense / Why didn't the Reapers simply shut down the beam?

- The Normandy landing post EC so I can say goodbye to the squaddies for the second time right in the middle of the final rush.

- In fact everything the EC added to explain the magical squaddies teleportation in the Normandy made that mission part even less believable.

- Every single bit after Harbinger conveniently missed Shep.

 

Priority Earth alongside with the Prologue are simply the worst mission I've played in the whole trilogy (Cerberus MP side missions apart) gameplay and storywise.

 

Yeah i grit my teeth every time i have to sit through that awful prologue. There's very little about priority earth i found memorable or impressive. I was stunned first time playing through to see they went with such a simplistic poor approach. It got saved from the lambasting it deserved somewhat by the furore over the utter trainwreck that followed the beam run. The EC approach to explaining how the squaddies got to Normandy screamed of someone trying to desperately patch a horrible mess by filling one hole by digging an even deeper one. It character assasinated Shep, didn't really excuse why the rest of the squad was cowering on the Normandy whilst a galactic last stand was taking place and forced the reapers to take a silly timeout from firing on the battlefield.



#447
Torgette

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:lol: The Normandy landing right in front of Harbinger! That was truly bizarre, why not just fly the normandy in from the very beginning, why the need for that entire setup with ground forces? As for the rescue, it would've made more sense if Shepard got the squadmates to a mako or wherever Anderson was, but oh well.



#448
Coyotebay

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:lol: The Normandy landing right in front of Harbinger! That was truly bizarre, why not just fly the normandy in from the very beginning, why the need for that entire setup with ground forces? As for the rescue, it would've made more sense if Shepard got the squadmates to a mako or wherever Anderson was, but oh well.

 

Forget getting the squadmates to a Mako, what would have been inspired was if Shepard and his squadmates got in a Mako and ran it right down Harbinger's throat.  What a great throwback to ME1 that would have been, seeing the Mako make its dramatic reappearance in the final battle, and how much more satisfying a finish it would have been to have Shepard's squad there with him for the final scene, instead of that confusing mess we got with Anderson and TIM and Bratalyst.


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#449
WizzyWarlock

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:lol: The Normandy landing right in front of Harbinger! That was truly bizarre, why not just fly the normandy in from the very beginning, why the need for that entire setup with ground forces? As for the rescue, it would've made more sense if Shepard got the squadmates to a mako or wherever Anderson was, but oh well.

That's the one thing about the EC that made me realise that the whole ending was just a rushed mess. They made this really poor ending which everyone was questioning - why are the squadmates there when they were with me, is the galaxy doomed, etc - and they try and fix it by creating a reason made of complete nonsense.

I mean, Harbinger isn't blind, he's got more eyes than any other Reaper, he can surely see the Normandy floating around in front of him, military personnel running back and fore, so why is he not firing on them? And if for some obscure reason the Normandy is immune to his detection, why not just fly the damn thing in from the start instead of risking the entire war effort on a run through a hostile city? City fighting is the worst type of combat to engage in.

For me, it went from one extremely bad ending to an even worse ending.
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#450
Silvair

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I don't like how MP trivializes priority earth.

 

I mean what Shepard goes up against in the finale in London is literally nothing compared to what the MP characters go through routinely.  Granted, Shepard wasn't on the frontline the entire time, more running errands in the background.

 

But this just comes back to how Shepard isn't really the badass people make him out to be, he's more of a mascot or symbol.