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What exactly about 'Priority: Earth' didn't you like?


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#26
Valmar

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It wasn't a Suicide Mission on a larger scale. Even ME1's virmire mission did a better job, imo. At least there I felt like there was a small scale war outside and the salarians were fighting for their lives and my actions can determine their fate. In Priority Earth it feels less like the galaxy/war assets vs the reapers and more like Shepard +2 Save The Galaxy.


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#27
Andrew Lucas

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Lack of closure, or was that the ending?

#28
Swan Killer

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For me it was a 3-men team vs a horde of Reaper ground forces, and that's it. The Destroyer was a bigger threat to its own troops than it was to us (it was fun to watch the Banshees getting hit by the beam and vaporize right in front of me though...). 

When Harbinger appeared, I was like "hallelujah, now the real **** begins"! (it was pre-EC, mind you, so not even evacuation scene...), and what did I get? A big slap in the face, Harbinger silently floats away and I end up fighting Marauder Shields and the Three Husketeers. The (pre-EC) ending was just icing on the cake.


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#29
Guest_Jesus Christ_*

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Ashley's war cry if STEEEEVE dies.


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#30
Jaron Oberyn

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What if I told you there was nothing I didn't like?



#31
WizzyWarlock

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For me, it was the fact that the War Assets basically became just a number to decide what colour ending you can choose. All that time and effort gathering the forces and all you really see of them is the flood of ships appearing at the start. Everything else was Shepard and his two buddies saving the Galaxy. I was expecting a super version of the Suicide Mission, where instead of controlling single characters, you control entire fleets and platoons.

 

The worst part of course was post-Harbinger beam. They want us to take this literally, but you've survived a direct blast but only lost your armor and everything but your pistol, the scenery changes to include things from your dreams, the appearance becomes dream-like, you walk through a Citadel that resembles the Shadow Broker ship, enter a chamber with only one entrance but Anderson entered another way, the Illusive Man pops up out of nowhere looking husked, you shoot Anderson and bleed in the same location, you pass out and just happen to fall onto a floating platform that lifts you up through a solid floor, the Catalyst looks similar to the child from your dreams (if they're not in your head, then how? just cos?), you're standing in a vacuum, you can't disagree with the Catalyst (pre-EC) you just make a choice, despite it being the Reaper boss..

 

I mean, really? These are all supposed to be literal events? 



#32
mybudgee

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The writing


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#33
Linkenski

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Lack of closure, or was that the ending?


Technically, although this can be obscure, the ending is not actually part of Priority Earth but instead one called "Citadel: The Return" which kicks in right after being shot by Harbinger.
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#34
Tonymac

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Considering Hopper Saren and the Baby Contra Terminator, and considering the concept art drawn up for ReaperTIM's fight, I'm pretty sure this was a good thing. BioWare ended up being 0/2 with final boss battles instead of 0/3.

I'll take the Rannoch Reaper and Marauder Shields over those hot messes any day of the week.

 

I still wanted to snuff Harbinger after all of that trolling.  As for the TIM fight - it did look pretty bad.

 

 Hopper Saren was a beast to hit in game, and the termi-reaper moved so fast it was bonkers.

 

 The Rannoch Reaper seemed pretty snoozefest to me though.  Roll, shoot, roll - congrats - you have killed a Reaper.

 

Perhaps these bossfights will be made into something more in the next games.  We can hope.



#35
Vazgen

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Playing ME2 now. I'd forgotten how annoying Harbinger can be. Good thing they shut him up in ME3



#36
themikefest

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likes

 

-seeing the fleets coming through the relay. I wonder how many ships there are in total if the player collects all assets and has peace between geth and quarians?

-low ems battle over Earth. If the players ems is low enough, the reapers are doing a lot of damage. I was hoping it would be like that no matter what the ems is since the reapers are so high and mighty

- the combat from the time Shepard exits the shuttle until the first set of missiles are fired at the destroyer. I like the screen shaking

- when talking with Anderson, he will say 50%, 40% or 25% of hammer made it based on the players ems

- seeing both squadmates killed if ems is below 1900. That's what should've happened regardless of ems

 

dislikes

 

- all the ships firing at the reapers while the Normandy fires a whole lot of nothing. This being ME3, thannix cannons were only available in ME2. That's right. ME3 is the third game and its the place to start playing a trilogy so ME1 and ME2 never existed

- not showing a reaper pull a Sovereign. Remember Sovereign plowing into that ship destroying it? Too bad that didn't happen

- on the shuttle Anderson says "Too bad it took the reapers to unite the galaxy'. What an idiot. Shepard united them fool. He follows up with, "that's exactly what I meant". No it wasn't otherwise you would've said that to begin with. 

- the goodbyes. Those would've been better done on the Normandy on its way to Earth

- the plan to  destroy the destroyer. Why couldn't a small team sneak past it to get to the beam? Wait a minute. That sounds too easy

- the cutscene showing the characters near the destroyer. Anderson says, " take them out any way you can". There was no them. It was only it and it was the destroyer. It was funny watching these characters using small arms fire to try and stop the destroyer. They got its attention and then were vaporized.

- after the first set of missiles failed, Anderson tells Shepard he's headed to her position. Why? The destroyer is distracted. Get to the beam Anderson

- once the reaper is destroyed, Anderson and Coats talk about what they may encounter once they get up the beam. Why are they worried about that crap. We need to get to the beam first clowns

- Anderson mentions Harbinger. Shepard or should I say Commander dumba**, doesn't remember Harbinger. It was my femshep's stunt double that said that

 

-the beam run. Or should I call it suicide mission ME3 style? Everyone is running to the beam in a straight line making it easy for Harbinger to kill them and none are making any effort to get to cover. I did a playthrough that I walked to the beam. I stopped counting the number of times femshep was shot by Harbinger, but yet everyone else is killed. I guess femshep and squad had the reaper laser repellent. Too bad everyone else didn't spray themselves with it. If the player like to save as many as possible, try having Shepard walk/run backwards to the beam. I did that and only 2 gunships were shot down

- the what-the-crap evac scene. I couldn't stop laughing hearing femshep call for the Normandy and actually seeing it in front of the beam. What a joke. All that to explain how both squadmates got back on the Normandy. Priceless. I would rather they explain how Steve got back on the Normandy. The other was to put in another goodbye when the goodbye was already said a short time ago. I wanted Harbinger to fire on the Normandy. 

- femshep is shot by Harbinger and her armor has been blown off her body, but yet the bodies in the same area has all the armor still on those bodies

- femshep kills 3 husks and Marauder. Why didn't these things show up as we were running to the beam?

- Anderson. Where was he during the what-the-crap evac scene? He could've helped get some of the injured onto the Normandy. Where was he when femshep was shooting the husks and Marauder. Just before I went up the beam, I turned around and he was no where to be seen

 

about the turret at the forward operating base. I believe the purpose of it was for the soldiers to see Shepard that will give them an extra boost of confidence when fighting the uglies.


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#37
Linkenski

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-low ems battle over Earth. If the players ems is low enough, the reapers are doing a lot of damage. I was hoping it would be like that no matter what the ems is since the reapers are so high and mighty

This is why I always thought ME3 was quite hokey. We desperately needed something more than just the Crucible as a secret tactic to win against the Reapers. In neither ME2 or ME3 it was disappointing how there were no missions that revolved around finding leads to weakening the reapers or figuring out tactics that would work against them. The constant focus on full-on assault in all reaper situations in ME3 was disappointing to me.


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#38
Memnon

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What bothered me is that none of my choices mattered. I was hoping for something along the lines of the ME2 suicide mission on a massive scale - I thought I would be able to assign war assets to take specific objectives/battles, and even pick squadmates to lead those efforts. So yes, I wanted to have Garrus lead the 103rd Marine Division on a diversionary attack, for example. It seemed like there was so much potential, especially based on what they had already established with ME2. Instead I got to pick a few squadmates who wade through an entire army of Reaper units. Then I do a Normandy-style charge on the beam, get shot in the face by Harbinger who then flies off, and then I get to choose RGB. It was just ... extremely underwhelming ..


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#39
Guanxii

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our core emotional connection to the story and universe via the characters are bizzarely severed halfway through. All of the characters should have been integral not window dressing/paid lip service. The story exposition is profoundly underwhelming in itself but it is futher hampered by being almost completely disconnected from gameplay sequences where ideally they should have gone hand in hand working in unison as with the suicide mission. Nothing you did up to that point mattered or had any meaningful impact whatsoever. Tonally it is very jarring because it breaks every story telling rule in the book in terms of its dramatic structure having denouement supplanted by rising action, arguably there's no falling action - at the top of the arc you have starjar appear out of no where giving his Deus ex machia speech ruining the mystery/allure of the series antagonist in a manor befitting George Lucas. Cheapest/hackiest literary device ever. They wanted it to be memorable but it was for all the wrong reasons. Ideas above their station, clearly.
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#40
KaiserShep

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The most egregious error of this battle for me is that the major players do not play a part at all in the final stretch of the battle, where it should have been one of the most important things in the entire game. You're defending missile tanks, but absolutely none of your companions beyond the two you choose are there to help you. Why would they do this? Why would any one of the people who were on the ship with you not actually be around to defend you to some capacity. Spreading them out doesn't make sense at all. Like, where would Tali go off to? Why would Kaidan or Ashley disappear? The battle basically cannot account for any of them, as if not choosing one of them removes them from the fighting entirely.

 

Having the companions suddenly be on the Normandy was a huge mistake. No one should have left earth for any reason. The Normandy should have crash landed there, and nowhere else.

 

In similar fashion to Dragon Age: Origins, Shepard should have been able to call in reinforcements. It's the least we could have been able to do, after having to go through with Anderson's extremely idiotic plan to go through the center of the battle "where resistance is thickest" by ourselves.

 

As for the beam run, I do not agree at all that your companions should have died no matter what. I believe that it should have been affected by decisions you've made prior. The game clearly accounts for your addition of upgrades to the Normandy in the war room, but they never play a part. If the Normandy had the Thannix cannon upgrade, the ship should have been able to shoot Harbinger right between the eyes at the last minute. I mean, why not, right? It's certainly better than just sitting there while Harbinger is clearly shooting at everyone. And, if there was no Thannix cannon, then the Normandy fails and they die. No extraction, but rather the ship helps defend, or it fails and is destroyed.


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#41
shodiswe

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Lack of warasset presence
Pointless turret mission, with no objective or fail.
Warasset/troopinteraction.
Less utilisation of your out of squad people in the mission.

Virmire and the collectorbase mission in me2 utilised your war assets better, with more variation.
Plus a lot if other things mentioned by others.

#42
NM_Che56

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Bad:

- Rushed writing here and there and "I was born in London".

- Very small and disconnected payoff for assembling the biggest fleet (the premise of the game)

I support these.

 

Overall, it wasn't that bad, but if they do a re-release, I would like to see a more epic looking assault in Earth's orbit and in London.



#43
Swan Killer

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"- Anderson mentions Harbinger. Shepard or should I say Commander dumba**, doesn't remember Harbinger. It was my femshep's stunt double that said that..."

 

I still don't get it, what the **** was that about...

 

- Few capital ships including Harbinger broke off the battle and headed here.

- Harbinger??

 

Like I can't figure out if

 

- Shepard just went full retard and doesn't remember who Harbinger is (it's like if Batman wouldn't rememeber when Gordon tells him that Joker escaped again or something).

- Shepard doesn't have anything to add, just acknowlodges it.

- Shepard does realize that she is in deep ****, since the biggest and baddest Reaper just made a move to put an end to this, but doesn't wish to discuss it further.

- BW couldn't come up with anything and just went "I was born in London"-silent on this part/they had something, but they cut it, because

 

This part just doesn't make any goddamn sense. 

 

 

 



#44
KaiserShep

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I'm just curious as to how they figured out which reaper is Harbinger. It's not like they're labeled.


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#45
themikefest

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I'm just curious as to how they figured out which reaper is Harbinger. It's not like they're labeled.

Its possible Shepard told them it has 6 yellow eyes and missing the front leg. That's if Shepard did the Arrival dlc after the suicide mission. 

 

In an ME3 default playthrough, Harbinger is not mentioned from what I remember. I'm sure someone will correct me if I'm wrong



#46
KrrKs

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Stuff I didn't like about Priority:Earth
(Disregarding everything past the Thanix Missiles)

The whole mission somehow went from "meh, bad" to worse.

-Dying in the Shuttle, before I can even move.

-Extensive screen-shake from the Hades-cannon (a bit too much)

-The MISSING ability to save, once at/past the FOB.

-That Shepard suddenly behaves like "I'm gonna die anyway-depressed"
 instead of the "Even if I'm going to die, I'll win this anyway" S/He's been until that point (mostly).

-"Shepard, I need you alive (for some reason), so I'm gonna send you to where you are the most sure to die!"
 Thanks, Anderson?!?

-"Everyone of us is here to fight the reapers. Be ruthless//You are not alone.[...]
 Now you 2 come with me, the rest of you has to go to bed early today. C ya!"
 (While we are at it, the paragon speech wasn't as good as in earlier games)

-The lack of music, of ambient sounds or anything besides shooting and Hades-shooting (and the occasional com-message)

-Everything after the FOB -this includes, but is not limited to:

    -The colour tone: Having grey in grey with an occasional red telephone booth in one part of this mission was enough.
     Let me see something else instead of low-res grey concrete textures against a dark skybox!
     (Maybe having one part at a different day-time would have also helped.
     Look at the STALKER and METRO series for how to build virtual city ruins without them ending boring)

    -(Paraphrased) "It doesn't even feel like a ground war, when the enemies are bigger than gorram skyscrapers"
    ...Except that it does feel exactly like a groundwar, with waves after waves of the same troops.
    I wanted to see actual capital class reapers stomp and blast away the troops I gathered throughout the game left and right!
    Instead we got 1(!) small destroyer and a horde mode battle with not a single (well 3 actually, but those die immediately) allied in sight.

    -(Already obvious from the last point) I wanted to see the troops I gathered in action, not only name and faceless Alliance/resistance fighters.
    Optimal would have been something akin to the already mentioned Suicide Mission mechanic.

    -Thanix- missiles(D'oh! :pinched: ), what are those supposed to be anyway? And why did everybody forget about the new cool targeting device used on Rannoch?

    -The 'defence' of the Thanix missiles. I don't like 'survive X minutes' games*. And running from banshees because killing them would just spawn the next bunch gets old really fast.
    (*Apart from 1 other segment, most missions are 'survive x enemies', which is different)


What I liked:
-No bossfight! The previous two were trying to top it with stupidness.
("ARRG, imma robo-zomby, that's why my fingers suddenly grow into claws!" And HurrDurr Reapernator 9000 *1/4)

-The Fleets arrive cinematic and music (I know that all that ships take days to traverse a relay, but come on!)
-"We Face Our Enemy Together"/ The speech music, also used at the splash screen.

 

 

Its possible Shepard told them it has 6 yellow eyes and missing the front leg. That's if Shepard did the Arrival dlc after the suicide mission. 

Somehow Joker has a PADD with Harbie's schematics after the SM, so Arrival is not necessary. Maybe EDI hacked the Collector base, while everyone else was busy.


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#47
KaiserShep

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I was actually kind of glad for the lack of a boss fight, because the series was 2 for 2 with very terrible baddies to fight in the end. Saren was basically a super hopper, and the human reaper was Contra Effect. Heck I'd rather just fight my way through a reaper horde on the Citadel's harvesting factory and maybe have to shoot at a giant supercomputer, similarly to destroying the mass effect core in the derelict reaper in ME2 or something than have another ridiculous single enemy.


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#48
sH0tgUn jUliA

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I wish it looked more like this:

 

http://youtu.be/h23lkWpllYc?t=1m51s

 

Instead of being so darkly lit. It required being played in a dark room.

 

From a cinematic standpoint the Original Ending beam charge was better. But the Original Ending itself was the worst ending I'd seen in a game. And honestly the Extended Cut isn't that much better. It still sucked.


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#49
KaiserShep

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Yeah, it would've been nice if the color palette wasn't various shades of dark blue.



#50
Daemul

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@ KrrKS

 

You can save at the FOB, it's just that sometimes the save option bugs out, and you have to reload the auto save in order for it to work again.