Why are you making a big deal out of it? All I said was that we have different play styles. I don't rely on feeling, I rely on thinking.
What exactly about 'Priority: Earth' didn't you like?
#201
Posté 09 février 2015 - 01:06
#202
Posté 09 février 2015 - 01:13
#203
Posté 09 février 2015 - 01:17
My point is that what you feel is what you feel.
It's not up to BW to decide what you feel.
#205
Posté 09 février 2015 - 01:22
Well, BW did like to play it loose with their rules for the sake of story.
#206
Posté 09 février 2015 - 01:24
There are of course differences between making someone bad from reading a book and physically hurting them but there also parallels. Why should one be OK and not the other? And don't say "that's your problem" again, assuming that my position is a problem.
I'm just saying "it's your problem" because if you truly believe the two are similar, then unlike me who's not harmed, I might need to get first aid for you, since ME3 might've physically harmed you. ![]()
Jokes aside, I'm just saying making someone feel emotionally bad isn't a bad thing. It's only bad if not done well. And I do think ME3 did it well, though not so well in other things. And if you don't like it, well, that you, and not me. Simple.
#207
Posté 09 février 2015 - 01:44
I just dislike the direction they chose to go in and how they executed it.
It starts with Chronus station and goes downhill from there (although kai leng on thessia is another trough).
- KrrKs aime ceci
#208
Posté 09 février 2015 - 02:04
You need to watch the attitude.
We're not talking about scenes that are a small part of the overall whole, we're talking about how something makes you feel at the end (even if that's down to the last scene). Sometimes a downbeat or heartbraking ending will be entirely appropriate for the story (it isn't in Mass Effect no matter what some claim) but to suggest that someone's goal is to make people feel miserable is twisted. It's not the same as "I've got a good story but it's rather a depressing one."
Really?
So the only acceptable result from fiction is to make you feel good? That is a level of horse shite that reaches to moon. many good works of fiction and art are designed to make you think about terrible things, to make you reflect on the negative of society. Loss and hurt are NATURAL they are important aspects of the human condition to process. Empathy is vital and you can only have it if you understand pain. Pain is healthy, stories that inflict pain are not evil or twisted they are there to help us process life.
Tragedy is a vital component of drama and not all stories have to have a adolescent happy ending. Some are more powerful without them. Sad endings or endings that make you feel negative emotions are no better or worse then endings that make you feel good. This isn't a zero sum game, they both have their uses and both have their merits and flaws.
Many books written about non fiction tragedies have no fraking happy ending because there was no happy ending. But telling the story is important, the Nigerian schools girls captured has no fraking happy ending and someone writing drama on this should not be writing that story to satanise it just so you feel good. They should be writing it so you feel like crap for what happen to these girls.
ME fails at the end because its suppose to be about a struggle to survive against overwhelming odds yet survival genre games don't work when the mechanics of the game make you feel so god damn super dooper awesome trooper-esque. You need that sense of being unempowered otherwise you are always at cross purposes with the story and the gameplay. Horror games also don't work if you can curb stomp the enemies. You have to feel in danger and vulnerable to feel scared so the mechanic have to make you feel unempowered. In ME you go from cost free victory to cost free victory after the prologue to ME2. In every way Shepard is made to feel more and more powerful when you get to the end of the series you are not thinking i hope we win its a feeling of "Lets kick some reaper ass!" That is the exact opposite feeling you want for the theme of struggling against an overwhelming force that has wiped out every advance civilization in the galaxy for countless ages. You want the player to feel like this is a desperate move that this is likely doomed to failure, that it will take a miracle. You can't do that if the developers continue to give you a cost free victory, a win that leads to the next win, that leads to the next win.
You need to have bad things happen so you feel all the negative emotions that make if feel like you are struggling against forces that could wipe out humanity. And loss and negative emotions doesn't preclude happiness. VJ Day and VE Day all had jubilant people that suffered tremendous loss, but you don't get this kind of euphoric celebration without loss. I don't recall the USA having a VG (Victory Grenada) day when they invaded in the 80's. It appears that people have to be mature enough to handle an ending that doesn't end with the adolescent "and they lived happily ever after," however.
- RedCaesar97 aime ceci
#209
Guest_john_sheparrd_*
Posté 09 février 2015 - 03:41
Guest_john_sheparrd_*
Really?
So the only acceptable result from fiction is to make you feel good? That is a level of horse shite that reaches to moon. many good works of fiction and art are designed to make you think about terrible things, to make you reflect on the negative of society. Loss and hurt are NATURAL they are important aspects of the human condition to process. Empathy is vital and you can only have it if you understand pain. Pain is healthy, stories that inflict pain are not evil or twisted they are there to help us process life.
Tragedy is a vital component of drama and not all stories have to have a adolescent happy ending. Some are more powerful without them. Sad endings or endings that make you feel negative emotions are no better or worse then endings that make you feel good. This isn't a zero sum game, they both have their uses and both have their merits and flaws.
Many books written about non fiction tragedies have no fraking happy ending because there was no happy ending. But telling the story is important, the Nigerian schools girls captured has no fraking happy ending and someone writing drama on this should not be writing that story to satanise it just so you feel good. They should be writing it so you feel like crap for what happen to these girls.
ME fails at the end because its suppose to be about a struggle to survive against overwhelming odds yet survival genre games don't work when the mechanics of the game make you feel so god damn super dooper awesome trooper-esque. You need that sense of being unempowered otherwise you are always at cross purposes with the story and the gameplay. Horror games also don't work if you can curb stomp the enemies. You have to feel in danger and vulnerable to feel scared so the mechanic have to make you feel unempowered. In ME you go from cost free victory to cost free victory after the prologue to ME2. In every way Shepard is made to feel more and more powerful when you get to the end of the series you are not thinking i hope we win its a feeling of "Lets kick some reaper ass!" That is the exact opposite feeling you want for the theme of struggling against an overwhelming force that has wiped out every advance civilization in the galaxy for countless ages. You want the player to feel like this is a desperate move that this is likely doomed to failure, that it will take a miracle. You can't do that if the developers continue to give you a cost free victory, a win that leads to the next win, that leads to the next win.
You need to have bad things happen so you feel all the negative emotions that make if feel like you are struggling against forces that could wipe out humanity. And loss and negative emotions doesn't preclude happiness. VJ Day and VE Day all had jubilant people that suffered tremendous loss, but you don't get this kind of euphoric celebration without loss. I don't recall the USA having a VG (Victory Grenada) day when they invaded in the 80's. It appears that people have to be mature enough to handle an ending that doesn't end with the adolescent "and they lived happily ever after," however.
dude chill out its only fiction
you wanted ME3 to be even more depressive than it already is ?
its a roleplaying game living happily ever after should be a viable option
if you want you can choose refusal or low ems destroy if you want to go all out depressive as your post suggests lol
- HurraFTP et wright1978 aiment ceci
#210
Posté 09 février 2015 - 06:44
There is no 'should' to it.
If the devs wanted a happy ever after, then they'd have made the story support it. I'm glad they didn't, since it would twist the story to a point where it's unbelievable.
If that's what you want choose Destroy. You get to do just that.
#211
Posté 09 février 2015 - 07:16
I have come to the conclusion that Mass Effect lore is some kind of zany free-for-all.
Wise words indeed. ![]()
- sH0tgUn jUliA aime ceci
#212
Posté 09 février 2015 - 08:11
1.) I disliked how the entire war seemed to be just Shepard and his squad with BRIEF glimpses of the rest of the Army or fleet. It really could have used more Allied AI units fighting.
2.) The space battle is epic in scope but it's TO FAST, I find the camara speed jarring and annoying. The part where the Normandy is blazing at top speed to Earth, looks cool... but I can't see any of the action in the background. Just quick Flashs of ships and explosions.
3.) All the Random explosions going off nowhere near any ships is also annoying. It feels like a ton of shots are flat out missing their targets; but how do you miss such large and slow moving ships? And when their shots do hit a Reaper ship, half of the rounds just disappear, there's no impact explosion. I find it lazy and inconsistent. It feels like they tried to make this epic space battle -- but glossed over the details and made it as chaotic and as fast paced as possible, so we wouldn't notice the nonsense.
4.) I don't like the song they picked for most of the mission. To up beat.
That's about it. I don't hate the misson, but like the rest of Mass Effect 3 it wasted its full potential. I do hate the vanilla ending. But I'm not going to bother with that; it has been three years and in that time multitudes of people have throughly explained why it sucks. The EC is moderatley better but it's still just a band aid.
#213
Posté 09 février 2015 - 08:15
There is no 'should' to it.
If the devs wanted a happy ever after, then they'd have made the story support it. I'm glad they didn't, since it would twist the story to a point where it's unbelievable.
If that's what you want choose Destroy. You get to do just that.
I'll never forgive them for creating a DLC to provide closure and clarification and then refusing to provide any closure or clarification for one of the endings(Shep breathes).
#214
Posté 09 février 2015 - 03:50
I'll never forgive them for creating a DLC to provide closure and clarification and then refusing to provide any closure or clarification for one of the endings(Shep breathes).
That was mystifying to me - I remember reading a developer quote that said, "if you think he lives then he lives" or something to that effect. I figure if I have to headcanon that on my own, then I'm just going to pretend that ME3 was all a terrible dream that Shepard had after having some spoiled seafood ...
- wright1978 aime ceci
#215
Posté 09 février 2015 - 03:58
The implication of the breathe scene, as intended by the devs. is that it is supposed to show Shepard surviving.
They leave the statement in that he dies if you choose him to die because they do want to leave everything else up to the player.
Granted, I don't think they really need to elaborate more. Could they have? Absolutely. Should they have? That's debatable. I personally think they could have done more, but I'm not going to say that they should have, since I'm able to imagine what comes after just as well.
- dragonflight288 aime ceci
#216
Posté 09 février 2015 - 04:22
The implication of the breathe scene, as intended by the devs. is that it is supposed to show Shepard surviving.
They leave the statement in that he dies if you choose him to die because they do want to leave everything else up to the player.
Granted, I don't think they really need to elaborate more. Could they have? Absolutely. Should they have? That's debatable. I personally think they could have done more, but I'm not going to say that they should have, since I'm able to imagine what comes after just as well.
I think their intent is unclear as devs have veered wildly in terms of their comments on it from ones that were akin to trolling to supportive of life.
The issue to me is why it's considered ok to clarify and give closure to other endings but not that ending. Control epilogue doesn't need voiceover from Shep but it sure benefits from it. High EMS has breath scene dumped on end like a bad smell, that doesn't fit a sequence showing span of years of rebuilding. I view it as utterly scummy behaviour from a DLC that offers clarification and closure to other endings but witholds it from one high EMS variant under the lame excuse that they wanted to leave the only potential survival fate hanging.
#217
Posté 09 février 2015 - 04:49
I believe the breath scene and the one more story is there to bring Shepard back for another game, not saying it will happen, but it leaves the door open for that possibility
#218
Posté 09 février 2015 - 04:52
I very much doubt it's that. It would be a big mistake indeed if that's the reason.I believe the breath scene and the one more story is there to bring Shepard back for another game, not saying it will happen, but it leaves the door open for that possibility
#219
Guest_john_sheparrd_*
Posté 09 février 2015 - 05:54
Guest_john_sheparrd_*
There is no 'should' to it.
If the devs wanted a happy ever after, then they'd have made the story support it. I'm glad they didn't, since it would twist the story to a point where it's unbelievable.
If that's what you want choose Destroy. You get to do just that.
nope I actually think that Shep dying is fitting (at least for my canon Shep)
but since its a roleplaying game I still believe that that option should have been given
#220
Posté 09 février 2015 - 06:23
It's certainly fitting for some Shepards. I rather liked DA:Origins wide variety of possible outcomes.nope I actually think that Shep dying is fitting (at least for my canon Shep)
but since its a roleplaying game I still believe that that option should have been given
#221
Posté 09 février 2015 - 06:45
nope I actually think that Shep dying is fitting (at least for my canon Shep)
but since its a roleplaying game I still believe that that option should have been given
Then believe what you want. The devs are giving you that option. There intent is that Shepard lives, but this is where they're stepping back and letting you believe.
And they did. Hence why Destroy does this.
#222
Posté 09 février 2015 - 07:01
James didn't die.
#223
Posté 09 février 2015 - 07:04
James can die during the beam run and ems is below 1900
#224
Posté 09 février 2015 - 07:13
James can die during the beam run and ems is below 1900
lol, I was only joking, but I didn't know that.
I've never gone to earth unless I had 100% galactic readiness.
I like multiplayer.
#225
Posté 09 février 2015 - 07:38
Which is rather strange.
- sH0tgUn jUliA et Valmar aiment ceci





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