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Which game is the best?


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#51
Pasquale1234

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That ME2's leveling system was simpler than ME1's is true, yet it only make it better. In ME1, for the most part, each skill point you used barely changed the power. In a weapon proficiency skill tree for example, you could have one level that gave a 1% damange bonus and the next one would give a 2% damage bonus. So basically what ME2 did was change it so instead of having to spend 10 skills points in a power with each one changing 1% of that power damage, you could have only one that change 10%.


It also means that, instead of being able to invest every single point as you earn them, you sometimes have to wait and save up points to have enough to invest in the next level of something. It means that some abilities, instead of being independent, are tagged on as enhancements to other abilities. It means that you have leftover points you cannot use because you don't have enough to invest in the next level of anything. In some cases, it means that you have to choose one enhancement option over another. The design dictates that you cannot have both.
 

But if there one thing that is clear to me after spending sometime discussing games is that many times feeling alone is more important than the qualitiy of the mechanics of the game. I've seen more than one people here saying how they liked to snipe people in ME1 from a mountain after getting out of the Mako. And there was no solid gameplay mechanic that supported or enhanced it, it was as plain as it could be while still being functional.


That's level / battle design more than mechanics. Yeah, I'm one of those players who really enjoyed sniping out enemies from afar in ME1. I've not found many opportunities to use the sniper rifle in ME2&3 - there are a few places where you can surprise them and take out one with the sniper rifle, but as soon as you do that, they're swarming, usually at medium range.

Say what you will about the Mako missions; the player had opportunities to use different strategies in approaching enemy outposts. Most of ME2&3's levels are corridors - you arrive in a specific location within that corridor and are led by the nose through it.
 

So it's no surprise to me that a lot of times when people say ME1 is the best of the trilogy it has to do with either the narrative/characters or the feeling of that game. Because I dare say that if we look at the game mechanics of ME1 we're bound to conclude they are much worse than those of ME2 and ME3. They are serviceable at best.


Serviceable in that you have a HUD display showing the status of squadmates' health and shields - and you can use medi-gel, shield boost, barriers before they actually go down.

Serviceable in that you have a dynamic minimap showing enemy movements.

Serviceable in that you have actual numbers to help you choose equipment.

ME2 gave me the ability to send different squadmates to different locations, but with no knowledge of their health & shield status, I'm disinclined to send them through enemy fire - and without a dynamic minimap, I don't know where to send them.

I could use ME1's inventory system to change equipment and mods on the fly. It seems to me like ME2&3 became more a matter of trial and error, and using metagame knowledge to choose equipment loadouts, squadmates, etc. Due to ME3's weight mechanic, my soldier often carries only one weapon in that game, further limiting my tactical options. Of course, I've always wondered whether that weight mechanic applies to squadmates - the game doesn't tell me.

So I have never viewed the combat changes from ME1->ME2 as an improvement; quite the contrary. I would, however say that ME3 combat is an improvement over ME2's, but still prefer ME1's over both of them.

#52
Hobbit

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ME2 is the most enjoyable if characters solved every problem on this game. Mordin Jack Thane Grunt etc... Very impressive.
It also had most polished graphics. It was very complete experience for me. I was satisfied as a customer.
ME1 was really good. Only bad thing about this is gameplay! However it's also a significant flaw as it's too outdated.
ME3 had best gameplay. It did not have polish it deserved so it is very rough around edges. Auto dialog was everywhere. It's tough for me to enjoy multiple play throughs as I have to hear same thing over and over. Still it has its charm but it had to be better at almost everything about it. It was unfortunate this game was the most significant chapter of the saga unlike DA2.

#53
warblewobble

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I'd say ME2 without a doubt. It's a testimony to how well-made the game is that it  (in my opinion) stands out as the highlight of the series despite stripping away some of the rpg mechanics and having a main plot that honestly doesn't seem to matter all that much in the grand scheme of things. Really, ME1 and 3 are more story-driven while 2 is primarily character-driven. Bioware excels at creating a compelling cast of characters (holy alliteration!) for your party and I greatly appreciated a game that was mainly about exploring these dynamics. I find it impressive that the loyalty missions manage to tell interesting subplots in their own right and feel important despite technically being side quests.


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#54
chemiclord

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That's kinda an interesting question, because my answer will change depending on exactly what you mean by "best."

 

The best overall game was Mass Effect 2... but as part of the series, it's the weakest for me.  It seems like a stall for time on Bioware's part, the plot begins with a fairly unnecessary Space Jesus element, and the story spins it wheels from beginning to end.  Mass Effect 2 literally does nothing to advance the overall story arc.  By itself, it's great.  As the middle portion of a trilogy?  It's very poor, and lent itself considerably to the problems ME3 had to solve BECAUSE it set up absolutely nothing of note.

 

The strongest story belongs to the first.  It's obviously the one that got the most foreplanning and as it was designed to potentially stand on its own, it leaves the fewest hanging elements.  But in terms of gameplay, it does not age well.  Trying to play it again comes across more as a chore than something enjoyable.  It's very clunky with a very messy interface, clumsy combat, and a JRPG-esque inventory system with far too many pieces of useless junk, items you might use once and never again, and some tediously painful mini-games.  It's just not fun for me to play anymore.

 

And while Mass Effect 3 is a fun game to play mechanically, it collapses under the weight of the previous two games kicking the can down the road until there was no longer any road to kick it.  With so many permutations, teasing promises of resolution, it's the game that had to try and catch the 300 balls the previous two games tossed into the air.  Even with lackluster ending... there was simply no way it was going to pull off what it needed to do.

 

And I guess that's kinda the problem, and it reflects on the fact that this trilogy wasn't particularly well planned from the beginning.  Three games that on their own are good to great, but as one continuous series, they wound up highlighting each others flaws rather than their strengths.