Indeed. It is what I call a dishonest game.
DAO and even DA2 with all its shortcomings, were both at least honest about what they were trying to achieve. Emotion was evoked as a result of events, but in DAI they seem to have tried to create events for the sake of evoking emotion. FAIL.
I think they really just lost their vision, possibly as a result of EA squeezing them into their own mould.
LOL. Just noticed your sig... pretty much sums it all up in a "TL;DR" 
But yeah... typical corruption, money above all. Typical human nature.
I think a lot of it, also, is related to the fact that BW have taken notice of the amount of whingers and complainers... so they express their hatred of aspects of games, generalise it and assume that if they do the extreme opposite of previous games, they will please people.. not taking into account that there will always be a certain type of fanbase that will, in turn, rage at this...
What's the cliche'd saying?
Actions have equal and opposite reactions? 
I mean, it makes sense that when you've got a piece of work that is going well... you improve it, make slight changes so it doesn't stagnate... particularly in music, bands do it all the time.
But if you go too far the other way you're going to leave a lot of people disappointed... As much as DA:2 was different to Origins, for example, it still felt like a Dragon Age game
But DA:I.. I realised doesn't feel like one, when I give it a good think... it's completely foreign to that.