Hello people thanks for the responses. The question was mainly the result of experiences gaming, where I could spend hundreds of hours on addicting MMOs or mobile Mario-esque games, or read a heft Visual Novel, and yet even though I spent so much time on them they would never been in my top video games. I could play games that were far less 'addicting' or seemed to have lamer stories and yet automatically would go higher up the list.
In other words this
That said, I think there are games that take an approach to design that bypasses the typical gameplay vs story paradigm in the sense that plots and/or game mechanics in a game might be mediocre on their own, but the holistic nature of it's design, combined with a strong attention to detail makes the experience greater than the sum of it's parts.
The top video games all had to be interesting on multiple dimension. I've played extreme sandbox games that were fairly absorbing and I've played very heavily JRPG oriented games that had some cool characters, but again, none of them really seem to matter to me in the end. I think video games are defined between right and left brain activity, like, it's right there in the title "video games," neither strictly video and neither strictly a game. Whenever a video game has pretty cool characters and pretty cool gameplay, it seems to go right to the top.
Another way to put it is lets say FFXIII is a fun and engaging and experience, the characters are really cool, it might be a fun experience, but it doesn't seem to be interfacing with the things. Objectively, you could say, well the characters were so awesome that compensates, but I'm not sure it works that way. The same with Minecraft, you could say, it's so easy to just build everything, and it's so immersive, that it compensates, but it doesn't seem to be interacting at all with narrative.
Now take something like Demon Souls or Skyward Sword, sure, there are lots of boring story and character parts in both, maybe Lighting is objectively more "cool." Likewise, it's hardly the most immersive Zelda game, and Demon Souls isn't nearly as vast as the Minecraft world, but since both are channeling multiple dimensions, that makes them the most interesting video games.
If there was such a thing as "better story" or "better gameplay," I'm basically suggesting those things are subject to diminishing returns in the context of video games, (Or things) because video games were never about your fastball in the sense of the most awesome mechanic or the most awesome world.
Or take Mario, were there more interesting games out at the time? More addicting ones? Probably. Were there more interesting anime worlds and characters out? Possibly, but Mario was blending two different worlds (East and West, in a sense) and that defined it more than necessarily doing any one feature well.
Finally I say "video games" but really it could just be "things," all kinds of things could achieve this.