Aller au contenu

Looking back what would you change about the trilogy apart from the ending?


  • Veuillez vous connecter pour répondre
184 réponses à ce sujet

#1
Guest_john_sheparrd_*

Guest_john_sheparrd_*
  • Guests

Even if we get a remastered Me Trilogy there won't be any changes in the story (like changing the ending) so at this point we can only talk about it

So what would you change about the Trilogy if you were in charge?
what would you cut and what would you expand on? (all three games)


What I would change

 

- I would give all ME 2 squadmates major roles in 3 (especially Miranda since she is my Sheps LI)

I want them to join me on the Normandy

 

- I would tone down Liara's screentime and give her romance like scenes (capsule one) to the Sheps LI

 

- I would make Priority Earth like the SM 2.0 on a larger scale

also all surviving squadmates are with you


  • Mister J aime ceci

#2
themikefest

themikefest
  • Members
  • 21 562 messages

Since only 8 squadmates are needed to get through the realy, I would not have 12 squadmates. Bring Mordin on the ship, but not make him a squadmate. The suicide mission would have mandatory deaths

 

the hologram edi will remain as a hologram.



#3
This is the End My Friend

This is the End My Friend
  • Members
  • 5 521 messages

Reaper threat would've ended with ME1. Replace Collectors with Batarians in ME2 (The Batarian Rebellions). I don't know what I'd do with ME3 at that point. 



#4
Linkenski

Linkenski
  • Members
  • 3 451 messages

Make the ME2 squadmates a part of the crew in ME3 while keeping the plot-roles for Mordin, Legion and so on.

 

Change A LOT in Mass Effect 3. The intro needs a re-do, the dreams with the kid should be different or gone (I like the voices of the dead) the Crucible should be introduced differently. 1/3 of the game's story should be about finding out about the Reapers and strategies to fight them properly so it isn't a stupid head-on war between them (what can ground-troopers do? Hold back ground-reaper forces while getting blasted by actual reapers? Great strategy...) Make Earth less important, make the interactive dialogue in ME3 just like it was in ME2.

 

Change the human proto-reaper into a partial sovereign-class reaper. Make TIM more believable in ME3 by not making him a straight-up antagonist to reduce the 180-ness of Cerberus. Instead of making him ramble he should come up with some compelling arguments about his plan which would be:

 

TIM: "Conventional victory is a delusional ambition. Through our past projects and through your [Shepard] time working with us I have discovered a potential weakness that will allow us to control them. If you disagree, then so be it, but I think this is the only way. If you oppose my goal I will have no choice but to become your enemy."

 

TIM should be reasonable and compelling all throughout but at the near-finale you'd discover his lust for power and potential indotrination is the true cause of his wanting to exploit the Crucible for reaper-control. The near-final scenes would mostly be similar but the Catalyst conversation should be completely altered.


  • DeathScepter et XAN aiment ceci

#5
NM_Che56

NM_Che56
  • Members
  • 6 739 messages

Mass Effect 1

Loading.... .... .... .... .... 

Make the enemy AI less spastic

Don't use recycled interior environments
Eliminate wasted space in the Mako sections

Get rid of the hacking mini-game and the need for omni-gel

Streamline the skill trees.  I hate putting points in accuracy, charm, intimidation, etc. Make them like Mass Effect 2 or Mass Effect 3.  

 

 

Mass Effect 2

Loading.... .... .... .... .... 

 

Make planet scanning faster and more rewarding. Larger harvests that require less scanning.

Loading...felt like it took forever

More modest, and character appropriate attire for Samara.  She's supposed to be a Justicar, not a go-go dancer in The Afterlife

 

Mass Effect 3

Loading.... .... .... .... .... 

 

More dramatic Reaper invasion.  Make the clouds boil and fill the skies with that red reaper lightning! Show more Reapers descending on Vancouver.  More smoke! More Fire! More "Level-lution" (lulz...EA) in the buildings as they are being attacked!  Show throngs of people running in the streets below;  panicked, being attacked by Husks and carried away.  More Alliance fighters and civilian vehicles getting knocked out of the sky.

 

That whole sequence needed to feel more chaotic and dire.  It felt too calm and orderly.  

 

Chobot...no!

That creepy ass conversation glitch (Liara and Glyph)

Visual difference in final push/final battle cut-scenes based on your WAR ASSETS.


  • DeathScepter aime ceci

#6
Xamufam

Xamufam
  • Members
  • 1 238 messages

the whole crucible thing & cerberus & shepards death in the beginning of me 2

The focus on earth in me3 doesn't make any sense


  • SimonTheFrog aime ceci

#7
Sirzechs_Krios

Sirzechs_Krios
  • Members
  • 158 messages

Mass Effect 2

-Shepard doesn't die instead is betrayed and forced to work with Cerberus

-Quarian-Geth War is resolved here

-Squad size is much smaller

Mass Effect 3

-Replace Cerberus in ME3 with Terra Nova Party (that was their name right?) as the evil indoctrinated fraction.

-Alliance as the paragon fraction, Cerberus as the Renegade option

-Brooks is a part of the main story, she's Ashley's Cerberus counterpart.

-


  • SerriceIceDandy et HarbingerCollector aiment ceci

#8
Mcfly616

Mcfly616
  • Members
  • 8 986 messages

Mass Effect 2



#9
Mister J

Mister J
  • Members
  • 241 messages

I agree with all your points john_shepardd, but I would also want to keep the Illusive Man in 3 the mysterious grey-area figure that he was in 2 instead of turning into Captain Imabadguy.

 

Or if that is too hard, have Cerberus being taken over by Miranda (or Oriana as Miranda's Padok Wiks) similar to Liara taking over as Shadow Broker.

 

2 could have used some more Collector battles.

 

Oh, and ship battles would be nice :)



#10
KaiserShep

KaiserShep
  • Members
  • 23 772 messages

I would scrap Shepard's death and resurrection entirely, as well as the Cerberus alignment. The whole switching factions business doesn't really work well in the series, and it only served for some petty drama between Shepard and the VS, which could get a little annoying.

 

Streamline the skill trees.  I hate putting points in accuracy, charm, intimidation, etc. Make them like Mass Effect 2 or Mass Effect 3.  

 

I absolutely hated ME2's implementation of unlocking dialogue. What I loved about ME1's method was that I could unlock all the dialogue I want and treat various NPC's differently based on how much I like or hate them, rather than have it force me to go one way or the other. I could be primarily paragon in ME1, but still threaten Jeong rather than try to sweet talk him into going my way. ME3's was definitely better than 2 in this respect though, since I had every single option and didn't need to break character to get them.


  • IoCaster, Geralt of Relays, Pasquale1234 et 2 autres aiment ceci

#11
Vortex13

Vortex13
  • Members
  • 4 186 messages

The biggest thing that I would've changed would have been to remove Shepard's ability to completely alter the fabric of the setting. I am not talking about the endings; although those are systemic of the main problem, which is epic bloat.

 

 

Shepard's actions over the course of the trilogy showed a steady increase of trying to top previous accolades.

 

 

• ME 1 Shepard is able to determine the survival (or not) of the Rachni, as well as the ruling body of galactic government; characters that have had limited involvement with him/her over the course of the campaign. The game culminates in Shepard dealing with the avatar of a Reaper with his/her squad.

 

• ME 2 Shepard is able to determine the survival (or not) of his/her team of specialists; characters that have been with Shepard throughout the game and have (in some cases) developed emotional attachments to the player. The game culminates in Shepard dealing with a (proto)Reaper on foot with his/her squad.

 

• ME 3 Shepard is able to the determine the survival (or not) of not just his/her squad mates, but of entire species. Shepard repeatedly engages in on foot activities against Reapers alone. The game culminates in Shepard dealing with the collective consciousness of the Reapers alone, and is able to completely rewrite the face of the galaxy and all species present within depending on his/her ending choice.

 

 

 

This epic bloat is what really hurt the franchise (IMO). Shepard started out as a capable soldier, but ended up as a bonafide Space Jesus. It might seem counter intuitive to limit the epic-ness of the protagonist, but if Shepard had remained more grounded as a hero, then we might have seen a more consistent narrative. At the very least it would have made import states a heck of a lot easier to deal with, especially if it didn't have to account for whether this companion was dead, or if this species was alive.


  • Geralt of Relays, Googlesaurus, Pasquale1234 et 4 autres aiment ceci

#12
Wayning_Star

Wayning_Star
  • Members
  • 8 016 messages

never look back when the future is more interesting and/or not yet forgotten?

 

:ph34r:



#13
Googlesaurus

Googlesaurus
  • Members
  • 595 messages

Mass Effect

 

- Modify the classes so they have more clearly defined strengths and weaknesses. Also, adept is taken down a notch. 

- Less planets to explore, more variety and nuance to compensate. 

- Less weapon models all-around, more variety to compensate. 

- Consolidate the various scavenger quests (League of One, Matriarch Dilinaga, etc.) into actual missions.

- Probably some changes to the main missions. I'm not sure, it's been a very long time since I've played the first game. 

 

Mass Effect 2

 

- The Council doesn't outright reject you. After running through various psych tests and whatnot, they ask you to find decisive proof of the Reaper invasion rather than assuming Pascal's Mugging from a crazy dude. 

- Going from #1, a dual storyline emerges. Help Cerberus stop the Collectors, find proof of the Reaper invasion, and navigate the middle ground when those two goals clash. Have consequences, non-moral ones, for when you pursue one at the expense of another.  

- Through your old connections, you have access to other organizations to assist you. They won't do the dirty work, but they'll provide you with relevant information and ask for favors in return.  

- Cerberus doesn't blatantly announce its arrival every time you dock the Normandy or bring a Cerberus member i.e. no visual identification. 

- People aren't magically aware of the movements of a supposedly clandestine organization (Cerberus).

- NPCs wear armor in appropriate circumstances. 

- More content relating to the ME universe in loyalty missions. Some missions had strong tie-ins, others sadly did not. You know which ones I'm talking about. 

- People don't recognize Shepard on sight. She is a legend, but mostly in name and reputation. 

- Either leave planet scanning and introduce a galactic market system so excess mining can be rewarded, or drop it in favor of another in-game economy system. 

- Bring back the option to buy better omni-tools if the galactic market exists. Have it pass on to ME3.

- Bring back certain ammos from ME1 (Sledgehammer, Toxic). 

- Modified reputation system based on Alpha Protocol. Instead of Paragon/Regenade, you have to read the personalities of NPCs and their ability to spread information. The former determines how individual NPCs react to you, the latter dictates the perception of the larger galactic community and the future responses of individual NPCs.  

- Cut out the foreshadowing of Space Jesus Shepard. Emphasis other aspects that allow Shepard to accomplish these missions and be an exemplar of humanity. 

 

Mass Effect 3

 

- Carry over ME2 changes to ME3. 

- Better pacing, Since ME2 will ideally let the galactic races prepare for the invasion (to the extent they buy into it), the storyline won't have to crush all its various strands into such a short period. 

- Better weapon and armor customization.

- Pseudo-AP rep system carries over. 

- Your former teammates' influence on the storyline is affected by your influence on them. Not completing loyalty missions, but the overall attitudes and actions you conveyed to them during their stay on the Normandy. Some will positively take on "Paragon" traits, others react better to "Renegade" ones. 

- No "geth are secretly pining to be like us" ending. A lot of people will disagree, but I was disappointed how the writers went Hollywood at the last minute. When dealing with emergent AI, Hollywood generally goes for Skynet or Pinocchio. The geth were interesting because they defied such simplistic dichotomies. 

- Bring back a little of the sociopathic ME1 Wrex in certain scenarios. 

- Rachni have a larger part to play. 

- Reapers are the main enemy. Cerberus is still overall a rational organization who helps you in useful, and perhaps misguided, ways. TIM doesn't go full idiot for the sake of plot. 

- Bring back some, not all, of ME2's squadmates. They overall had more interesting personalities and things to contribute than ME3 squadmates. This is just my opinion. 

- Don't know how to resolve the last act.


  • Pasquale1234, KatSolo et HarbingerCollector aiment ceci

#14
Linkenski

Linkenski
  • Members
  • 3 451 messages

I would scrap Shepard's death and resurrection entirely, as well as the Cerberus alignment. The whole switching factions business doesn't really work well in the series, and it only served for some petty drama between Shepard and the VS, which could get a little annoying.

 

 

I absolutely hated ME2's implementation of unlocking dialogue. What I loved about ME1's method was that I could unlock all the dialogue I want and treat various NPC's differently based on how much I like or hate them, rather than have it force me to go one way or the other. I could be primarily paragon in ME1, but still threaten Jeong rather than try to sweet talk him into going my way. ME3's was definitely better than 2 in this respect though, since I had every single option and didn't need to break character to get them.

Yeah ME2 is probably the worst to handle reputation alignment in any of the 3, my favorite being ME1 because I think ME3's reputation system homogenized it and made it too inconsequential, and besides the point of side-questing in ME1 or at least part of it was being able to build up both Paragons and renegades to have either or both available for critical story moments.

 

ME3 just made it near-impossible to not be able to persuade/intimidate whenever needed. There was a fair sense of frustration in ME1 not being able to pick the persuades if you hadn't been paragon enough and leveled charm up, but there was also an immense satisfaction to the contrary that I felt was really missing in ME3. ME2's didn't feel all that fair though. Especially not when you seemed to get neutral/renegade dialogue wheels a lot or vice versa.


  • Tex aime ceci

#15
Memnon

Memnon
  • Members
  • 1 405 messages

As much as I enjoyed ME2, I thought the story was ham fisted and ... lacking. Why kill Shepard, why work with Cerberus? Why does everyone get a case of stupid and pretend the Reapers don't exist? ME2 should have been Shepard fully backed by the council going forth to find a way to defeat the Reapers. Maybe we look for some more Inusannon ruins or find some ancient remnants of Zha'til where we learn about the Reapers method of control ... anything, something. It feels weird criticizing ME2, because it was by far my most replayed of the trilogy and I thoroughly enjoyed it; however, in retrospect there wasn't much in the way of advancing plot. It just gave us another enemy in TIM and Cerberus, gave us a puzzling retcon of the Protheans, and a weird Terminator Reaper thing ...  


  • IoCaster, Pasquale1234 et Tex aiment ceci

#16
Son of Shepherd

Son of Shepherd
  • Members
  • 88 messages

Not all council members would have been as ignorant towards the reaper threat. 

 

Never liked the Shepard dead story, so that can change. He could be in a coma, and you could still have more or less the same storyline.

 

I'd make the suicide mission longer. It's awesome but only around 80 minutes in total.

 

ME3.

I'd get rid of all those small missions played out on MP maps and use the extra time to flesh out Priority Earth:

 

Starting with the cutscene when Hackett boards the Normandy, It always feels rushed to me. Where was Admiral Akbar and his plan of attack?

ME2 squadmates could all be used in the final fight.

And yes it would be like the suicide mission. With a fight on the citadel if possible.

 

War assets would be broken down properly to ground troops/ships/dreadnoughts etc. and we'd see them in action.

 

Oh and the dream sequences would be replaced with cutscenes showing fighting on earth, building the atmosphere for the final fight and making the player ever more determined to get back there and win the battle. You know, take earth back.


  • HarbingerCollector aime ceci

#17
katamuro

katamuro
  • Members
  • 2 874 messages

In ME1, introduce a wider variety of weapons and tone down on the loot, its pretty annoying going through all of it just to see if someone on the team might be have use of it. Increase the variety in ground missions, the same thing duplicated a dozen times is just not good game design especially in 2015.

In ME2 the weapon system would be changed, save the slots but make it so that you can slot in any 2-3 weapons you want. Get rid of the scanning minigame, even the driving bits in ME1 were better. 

In ME3 I would give more Citadel affiliated armours, its kinda strange that when you are at war with Cerberus you still run around in cerberus stuff. Rework the spaceship minigame so that you get to step off more, see more of the galaxy at war. Feel the months that the war actually took. And delete the damn dream sequences, or at least make them into cutscenes.



#18
KotorEffect3

KotorEffect3
  • Members
  • 9 407 messages

I would redesign the UNC sidequest planets in ME 1 to give them a unique handcrafted worlds and environments.  I would keep the quests themselves the same just change up the level design.

 

For both ME 2/3 I would bring back helmet toggles for both the noncustomizable and customizable armors.  One thing that keeps me from equipping the full sets is the lack of a true helmet toggle.  No I don't count that feature where it is removed for cutscenes as a true helmet toggle.

 

I would also bring back armor customization for squadmates in the sequels as well.

 

I'd also make Omega a hub after we retook it in ME 3. 

 

A DLC idea that I had that I thought would have been nice for ME 3 would have been a DLC where the crucible project was made into a hub area.  That way we could have seen how the crucible progressed as we progressed through the main story.  It also could have had a mission where we stop an indoctrinated double agent from exposing it's location to the reapers.

 

I would also offer alliance versions of all dlc Cerberus armor that we got.  Considering that squadmates already had alliance versions of those armors (including Liara who isn't even alliance) I don't know why they had to make Shepard stuck with the Cerberus stuff.



#19
Vazgen

Vazgen
  • Members
  • 4 961 messages

ME1:

Remove Charm and Intimidate, have morality system like in ME3. 

Remove "power locks" on skills (being forced to learn one skill to unlock another). Introduce level locks instead, like in ME3

Faster sprint, no fatique.

Limit the number of weapons, make them different. Remove inventory.

Unique worlds and interiors.

Remove nonsense about Prothean mindset and Cypher, have the Thorian provide specific information on Ilos project. 

Remove hopper Saren sequence, have Sovereign be destroyed by the combined Alliance fleet after you open the arms.

ME2:

*won't touch the story because there is so much wrong with it I will go on and on*

Have morality system like in ME3. 

Remove "power locks" on skills (being forced to learn one skill to unlock another). Introduce level locks instead, like in ME3

Faster sprint, no fatique.

Faster loading screens.

Faster mouse movement when scanning planets. 

No projectiles for biotics, make them like ME1.

ME3:

Bring back enemy protection layers and weapon bonuses against them. On Insanity and Hardcore only.

No projectiles for biotics, make them like ME1.

Clean up the mess in the Normandy, at least after the Citadel DLC.

Unique pre-Earth cutscene for each of ME2 romance options.

Remove rachni if the queen was killed. No Ravagers and no Grunt cameo.

See war assets in action, space battle cutscenes to include salarian stealth ships, asari and turian dreadnoughts, quarian ships and geth (if appliacable). On the ground see random krogan, turians, asari and salarians among Alliance soldiers. 

No evac scene, have Shepard call Joker, tell goodbye to squadmates and rush on ahead while they are covered by a turned Mako.

Meet squadmates fighting with their contingents during the push to the beam.

Remove Synthesis and Refuse. Explain the workings of Control and Destroy endings. 


  • Geralt of Relays, RedCaesar97 et Rasande aiment ceci

#20
Taleroth

Taleroth
  • Members
  • 9 136 messages
Since this thread is a copy-paste, so will my answer be.

Man this is such a loaded question. I'll try and do a top three reasonable ones. And I'll only do one from ME3.
1) Shepard would have taken control of Cerberus shortly after the start of ME3. Cerberus was building up to a major role and it wasn't as generic mooks.
2) Legion would have been obtainable at least after Horizon, if not before. He's the best squaddie in the franchise, he deserves tons more than he got.
3) The council would have been preparing for the Reapers all along. Maybe they lied to Shepard in 2 because they feared he was going Saren. Maybe they straight out say it, but are too busy preparing in Citadel space to chase a distraction around the Terminus.

#21
Rasande

Rasande
  • Members
  • 201 messages

ME1:

Remove Charm and Intimidate, have morality system like in ME3. 

Remove "power locks" on skills (being forced to learn one skill to unlock another). Introduce level locks instead, like in ME3

Faster sprint, no fatique.

Limit the number of weapons, make them different. Remove inventory.

Unique worlds and interiors.

Remove nonsense about Prothean mindset and Cypher, have the Thorian provide specific information on Ilos project. 

Remove hopper Saren sequence, have Sovereign be destroyed by the combined Alliance fleet after you open the arms.

ME2:

*won't touch the story because there is so much wrong with it I will go on and on*

Have morality system like in ME3. 

Remove "power locks" on skills (being forced to learn one skill to unlock another). Introduce level locks instead, like in ME3

Faster sprint, no fatique.

Faster loading screens.

Faster mouse movement when scanning planets. 

No projectiles for biotics, make them like ME1.

ME3:

Bring back enemy protection layers and weapon bonuses against them. On Insanity and Hardcore only.

No projectiles for biotics, make them like ME1.

Clean up the mess in the Normandy, at least after the Citadel DLC.

Unique pre-Earth cutscene for each of ME2 romance options.

Remove rachni if the queen was killed. No Ravagers and no Grunt cameo.

See war assets in action, space battle cutscenes to include salarian stealth ships, asari and turian dreadnoughts, quarian ships and geth (if appliacable). On the ground see random krogan, turians, asari and salarians among Alliance soldiers. 

No evac scene, have Shepard call Joker, tell goodbye to squadmates and rush on ahead while they are covered by a turned Mako.

Meet squadmates fighting with their contingents during the push to the beam.

Remove Synthesis and Refuse. Explain the workings of Control and Destroy endings. 

 

Pretty much this.

Also more negative consequenses for Paragon choices and vise versa. I always hated how Paragon choices (almost?) always got the best result, aside from maby a few side quests. I can't even recall any specifics.

 

A big selling point for me when waiting for ME1 was that you could basically play Jack Bauer in space and would sometimes need to make tough calls for the good of all,the P/R system wouldn't be good or evil. Ok so calling Renegade evil is quite a stretch for the most part but in practice harcore idealism will net you the best outcome 9/10 times, well if your choice even mattered at all that is.

I'm just too bitter for that not to bother me.. :D



#22
Undead Han

Undead Han
  • Members
  • 21 101 messages
I would tone down Liara's screentime and give her romance like scenes (capsule one) to the Sheps LI

 

I understand why people might have wanted that scene to be available for any LI (it's one of the better/more emotional scenes in the game), but it wouldn't have made sense for anyone who isn't Liara. It ties in with her being an archaeologist, and she's the only one of those on the crew. Some characters like Ashley or Kaidan wouldn't even have the capability to create a time capsule that could last 50,000 years. They aren't scientists or engineers.


  • Pasquale1234 et Vazgen aiment ceci

#23
Newt

Newt
  • Members
  • 47 messages
 
 
ME 3 - Less Cerberus

  • Tonymac et Undead Han aiment ceci

#24
themikefest

themikefest
  • Members
  • 21 562 messages

I understand why people might have wanted that scene to be available for any LI (it's one of the better/more emotional scenes in the game), but it wouldn't have made sense for anyone who isn't Liara. It ties in with her being an archaeologist, and she's the only one of those on the crew. Some characters like Ashley or Kaidan wouldn't even have the capability to create a time capsule that could last 50,000 years. They aren't scientists or engineers.

I don't mind the time capsule scene. What bothered me is that its her giving Shepards story when its possible she know's very little about what happened up to that point depending on one's playthrough. I would've had her walk around the Normandy getting input from the crew sharing their thoughts about Shepard


  • Tex aime ceci

#25
RedCaesar97

RedCaesar97
  • Members
  • 3 833 messages

I'll keep the list brief. Most of my complaints are combat or gameplay-related.

 

Mass Effect 1:

 - Streamline skill trees, have a similar skill progression (or XP gain system) similar to ME2 or ME3. Can remove/reduce max player level and max points to compensate. 

 - Remove power unlock system so you can spend points into whatever powers you want instead of requiring you to spend points into another power first.

 - Remove Mako XP kill penalty.

 - Revamp XP gain/max level so you can reach max level in one playthrough.

 - Introduce the Collectors in some small way.

 

I have a lot of problems with the inventory and equipment system in general. I would prefer an ME2/ME3 system but I want to try to keep the spirit of ME1 game mechanics as intact as possible for this little exercise.

 

 

Mass Effect 2:

 - Make the Geth a consistent  enemy. Do not have a "True Geth"/"Heretic Geth" faction split. That caused problems in the series.

 - Remove power unlock system so you can spend points into whatever powers you want instead of requiring you to spend points into another power first.

 - Fix Charge glitches as best you can, fix glitches where enemies do not get lifted by biotics like Pull.

 - Do not have Shepard die. Make it so he is in a coma and not actually dead. (That is my only real problem with the story/plot.)

 

I have some class/power balance change ideas but that would be nitpicking at this point.

 

P.S. Mass Effect 2 is my favorite game in the series and is currently my favorite game of all time. Just wanted to be clear.

 

 

Mass Effect 3:

 - Reduce number of evolutions from 6 to 4 (from 'three choices of two' to 'two choices of two')

 - Reduce max level/XP so you have a more limited power set, allowing for more unique and varied builds.

 - Remove weight capacity from the cooldown formula. Can add cooldown bonuses to class passives to compensate.

 - Bring back the enemy protections mechanic FULLY from ME2 instead of the weird half-assed thing we got in ME3. On Hardcore/Insanity, I want enemies to have varied protections and my weapons/power choices to mean something.

 - Remove the power combo system. While fun and neat, it diluted gameplay.

 - Either remove weapon I-X system OR let me fully upgrade a weapon to X in one playthrough OR reduce weapon levels to I-V to match mods levels.

 - Let all mods and weapons and armor appear in shops so I can actually get them all by the end of the game. 

 - Bring back Collectors as an enemy faction. Their base was destroyed, but surely they had more ships?

 - Make Cerberus/Illusive Man more sympathetic instead of outright evil. More 'One man's terrorist is another man's freedom fighter' instead of outright evil.

 - No Earth missions. Make it take place on the Citadel or in Dark Space.

 - Defend the Missile Battery sequence was awesome, but have the Reapers throw all enemy factions at you: Geth, Collectors, Reaper-fied troops, indoctrinated Cerberus agents/alien species/whatever. 

 - No choose-your-own-unskippable ending. More in line with ME1/ME2: have the ending more or less set, with you choosing the outgoing dialogue in the aftermath.

 

I have some class/power balance change ideas but that would be further nitpicking at this point.

 

 

 

The Entire Trilogy:

 - Remove the Paragon/Renegade persuasion system. It was either stupid (Mass Effect 1, needing to spend points away from 'real' talents), polarizing (Mass Effect 2), or too easy (Mass Effect 3).

 

 

 

Some final thoughts:

Despite the heat and lingering resentment over the ending of Mass Effect 3 and some design choices and decisions made throughout the trilogy, I still think that what the developers and writers at BioWare accomplished in these series of games was extraordinary.

 

I have never heard or seen of an entire trilogy before that recorded player choices and brought them forward into the next games to help shape the story. Perhaps there was not as much consequence as some players wanted from their choices, but I still think it was an amazing feat regardless.

 

I do not know if any developer will attempt such a feat in the future, but I think BioWare still did an amazing and set the bar high for future attempts.

 

This is my way of saying thank you to everyone at BioWare who worked on these games. Despite my nitpicks and criticisms at times, I have thoroughly enjoyed the series and will continue to do so.


  • KatSolo aime ceci