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Looking back what would you change about the trilogy apart from the ending?


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#76
Saberchic

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ME:

ME3 combat system implemented from the beginning. I don't really like shooters, but this was surprisingly fun for me in ME3.

Not have Liara pushed at me for LI. (Even my friend who isn't really into the series felt like the writers were trying to get him into a relationship with her.)

Take out awkward male fantasy moments like the instance with the Consort on the Citadel. (Get off me, complete stranger! I like my personal space. Plus, I like Kaidan!)

 

ME2:

Give Shepard her/his dance moves back. I liked ME1 dancing. I thought Shep was great. (And yes this is an issue for me :P )

Not have some decisions rely on extreme paragon or renegade notoriety.

Handle Horizon better with the VS.

Have the Sole Survivor Shep at least acknowledged or able to say something to TIM because "plot dictates" isn't a good enough reason for a background like that.

 

ME3:

Dance moves from ME1 and no mandatory dancing with only women NPCs.

Have an actual working journal

Take out the dreams with the kid. He can stay in the beginning but that's it. If you want your Shep to be angsty about the kid, limit it to dialogue options.

Change the dream sequences to earth missions (or cutscenes ) where you switch to Anderson or Coates so that the player can actually see how FUBAR its getting.

LESS auto dialogue. They took my Sheps away from me.

Make the last part like SM from ME2. Depending on how you deploy your allies, it makes a difference.

Keep MP from affecting SP. (Shame on you Bioware! You promised!!)

No Diana Allers. Emily Wong should have been the reporter if you were going to include one. 

Have the paragon choices actually have a legitimate bad consequence; 3 games built up and no real bad consequence for choosing some questionable paragon choices? That is a bit hard to believe.

Have EDI stay as she was--no sexbot please kthxbai. 

Obviously the ending, but we are supposed to steer clear of that here.


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#77
Drone223

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I'll agree with Julia here. Having a "walk into the sunset" scene to even the current endings would've resulted in much less outcry. As for caring about war, the game focuses on Shepard and his crew. It's quite natural for players to care more about his fate, especially since the most information on war comes in the form of numbers. Compare the resulting feelings if Kai Leng kills Thane or a Salarian Councilor. The second option has a much larger impact on the war but the attitude towards Kai Leng is pretty neutral which is bad for antagonist character. The first option makes players "highly dislike" Kai Leng which is good.

I never said that there's anything wrong with caring about Shepard and co. I'm just saying that a happy ending will kill the tone set by game.

#78
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I never said that there's anything wrong with caring about Shepard and co. I'm just saying that a happy ending will kill the tone set by game.

In my opinion it wouldn't fit either BUT this is a roleplaying game and Bioware was pretty stupid to think that most players will just accept Shepards forced death without any real option to save her/him


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#79
Drone223

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In my opinion it wouldn't fit either BUT this is a roleplaying game and Bioware was pretty stupid to think that most players will just accept Shepards forced death without any real option to save her/him

Its not that Shepard dying would be a problem its more to do with how it's was handled if it's written well people can like it, if it isn't then people will have problems with it. Then again you can say the same thing with Shepards survival, it can be good or bad depending on how well written it is.

#80
wright1978

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Its not that Shepard dying would be a problem its more to do with how it's was handled if it's written well people can like it, if it isn't then people will have problems with it. Then again you can say the same thing with Shepards survival, it can be good or bad depending on how well written it is.


Nope in a game based around choice having no option for the protagonist to survive is pretty unacceptable imo.
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#81
Drone223

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Nope in a game based around choice having no option for the protagonist to survive is pretty unacceptable imo.

Never said that the protagonist has to die only said that the important thing is that the ending has to be well written regardless if the protagonist dies or not. A poorly written ending where the protagonist dies will be just as bad as a poorly written ending where the protagonist lives.
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#82
Tex

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Hm is it just me or do a lot of people not like Edi?

#83
Kynare

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ME3:

Dance moves from ME1 and no mandatory dancing with only women NPCs.

Have an actual working journal

Take out the dreams with the kid. He can stay in the beginning but that's it. If you want your Shep to be angsty about the kid, limit it to dialogue options.

Change the dream sequences to earth missions (or cutscenes ) where you switch to Anderson or Coates so that the player can actually see how FUBAR its getting.

LESS auto dialogue. They took my Sheps away from me.

Make the last part like SM from ME2. Depending on how you deploy your allies, it makes a difference.

Keep MP from affecting SP. (Shame on you Bioware! You promised!!)

No Diana Allers. Emily Wong should have been the reporter if you were going to include one. 

Have the paragon choices actually have a legitimate bad consequence; 3 games built up and no real bad consequence for choosing some questionable paragon choices? That is a bit hard to believe.

Have EDI stay as she was--no sexbot please kthxbai. 

Obviously the ending, but we are supposed to steer clear of that here.

 

Good point on adding repercussions to the Paragon options. Throughout the entire ME3 game, I had this fear in the back of my mind that I was gonna get screwed over for choosing mostly Paragon. You know, Garrus kept bringing it up... talking to me about "cold calculus" and if I would have shot Kaidan, if I'd be willing to kill thousands to save the millions, etc etc, so I totally thought they were setting it up for some thing where my idealistic views and insistence to do things conventionally finally just gets everyone slaughtered.

 

But nope, I was still able to save as much people as I possibly could. So ur wrong Garrus. Would have made things interesting though.



#84
Drone223

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Hm is it just me or do a lot of people not like Edi?

Its more to do with the sexbot not EDI herself.


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#85
Handmaiden

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Even if we get a remastered Me Trilogy there won't be any changes in the story (like changing the ending) so at this point we can only talk about it

So what would you change about the Trilogy if you were in charge?
what would you cut and what would you expand on? (all three games)


What I would change

 

- I would give all ME 2 squadmates major roles in 3 (especially Miranda since she is my Sheps LI)

I want them to join me on the Normandy

 

- I would tone down Liara's screentime and give her romance like scenes (capsule one) to the Sheps LI

 

- I would make Priority Earth like the SM 2.0 on a larger scale

also all surviving squadmates are with you

All, as in including Morinth. Her "appearance" in ME3 was my least favorite part of the game and would be the thing I would want to change most. Morinth was my favorite character in the series.


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#86
Drone223

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All, as in including Morinth. Her "appearance" in ME3 was my least favorite part of the game and would be the thing I would want to change most. Morinth was my favorite character in the series.

According to bioware only 2% of player picked her over samara, so I don't they be including Morinth anytime soon.

#87
Handmaiden

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According to bioware only 2% of player picked her over samara, so I don't they be including Morinth anytime soon.

Source? It's not that I don't believe you, I am just really curious where people read those numbers because I can't find official statistics on Morinth anywhere and I've looked before. And I wonder if it includes alt playthroughs (my brother doesn't like Morinth and plays as a good guy but even he saved Morinth on a couple alts) so Morinth content gives more diverse outcomes as well for people who want to try different options. And just screw 2% of people that played Mass Effect 2 is a given I suppose (even though I believe its more than that).

 

But even so, she should get content since she is a squadmate. What percentage of players in World of Warcraft choose Dwarf Female as their main? Does that mean they shouldn't get a model update with the rest? And if you look at statistics on favorite squadmates, Morinth has a good amount of people that like her most, it's just that most people that don't like Samara or Morinth see Samara as the lesser of two evils, or didn't have enough points to recruit her. And I'm sure Morinth has more fans than Diana Allers, Kai Leng, Starchild etc. I'm baffled by her lack of popularity either way though, because she's my favorite character by a long shot and stood out so much to me as interesting. I guess it's the means of getting her that put people off as well as her lack of overall content in both ME2 and 3.

 

I guess it's the sad truth that if there's a BioWare game and an option isn't popular they just totally cut its content out of the series... especially sad since it's a freaking squadmate.


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#88
Drone223

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tbh I don't know for sure but I wouldn't be surprised if around 2% of playthroughs had people choose Mornith over Samara. It should not come as a surprise that Bioware wouldn't devote resources to a character that only a very tiny amount of players recruited. If Mornith was more popular than perhaps she would've gotten more content.



#89
Xerxes52

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Replace the Mako with this:

 

DropShip-Photo.jpg

 

Eat it mountains.


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#90
Cainhurst Crow

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The reapers never show up, ever. They are a looming threat in the setting, on the edges of the galaxy, that will not come until tens of hundreds of thousands of years from shepard's lifetime. They continue to wage proxy wars to try and accelerate their eventual arrival, using forces like the collectors or indoctrinating new pawns for battle, in a never ending struggle against their advance.



#91
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Hm is it just me or do a lot of people not like Edi?


I loved EDI in ME2 but I absolutely hated what they did with her in ME3 (turning her into a sexbot most useless squadmate ever)

#92
Googlesaurus

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Hm is it just me or do a lot of people not like Edi?

 

A lot of people felt that the switch to a gynoid body was blatant pandering. 



#93
Handmaiden

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Yeah I never have the same opinion as the majority, lol. I thought EDI's robot body was kick-ass. She was like Miranda except a cooler looking robot with a personality I like more than Miranda's. I will admit though, how it came to be in the story was a little random. "Oh hey, an enemy robot. Let me try to take control of it even though this whole time someone could've bought/made me a robot body if they wanted to". But I do think it's annoying that people call her a "sexbot", I like the term "glambot" more, just because her form represents a good looking woman she's sexual? Either way, I liked her robot body and because of it I took her on missions a lot because she looked badass killing enemies in a catsuit.


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#94
ImaginaryMatter

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Once Shepard lands on Eden Prime for the first time I would change...

 

(whole slew of stuff here)

 

... that way the series would then end in a satisfying way.


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#95
oZ0NED 0UTo

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Tali shouldn't have been a squadmate in ME3. She should of had the Wrex treatment where she was obviously too busy with her people to go around shooting **** with Shepard. 

 

I also would have liked if Jack was a squadmate instead. They even went through the effort on updating her design while everyone else from the ME2 squad kept the same look. 

 

I also would have liked an option to take away sentience from the Geth while gaining them as a war asset. Assisting on project Overlord and siding with Xen could have made this an option.



#96
themikefest

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not have Jenkins killed


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#97
guntar74

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For the most part I would have changed the team layouts around a bit between games. Maybe more chances to choose between people to be on the team. Cause I would have rather had Jack instead of Liara, or Grunt/Zaed over James or Ashley, mordin instead of tali etc.

And more explorable hub worlds would have been cool.

#98
Jorji Costava

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A bunch of random suggestions here:

 

ME1:

  • Get red of the P/R system in favor of a Dragon Age or Alpha Protocol-like reputation system.
  • Get rid of the Council decision at the end of ME1, or at least restructure the consequences thereof. I've said it before, but if the UN security council representatives of every nation besides the US were suddenly killed, we would not then have an all-US security council. Plus, the decision just created too many headaches later on.
  • Combine the characters of Liara and Shiala and drop the Therum mission. Liara's combat competence and eventual transition into information broker makes more sense if she's a trained soldier/spy instead of just being a teenager or something. Plus, the whole "Can she be trusted?" angle becomes much more compelling.
  • Sometimes I think the Reaper plot should have been wrapped up here or dropped altogether. They're just not great antagonists IMO. Invoking Cthulhu in what is essentially a power fantasy game is asking for trouble, and the whole concept of the harvest just seems kinda silly.

ME2:

  • Like others have said, drop Lazarus. Either find some other way to get Shep involved with Cerberus (I had some ideas about this a while back), or drop the Cerberus alignment altogether.
  • Drop the "Disloyal=dead" mechanic of the suicide mission. It created too many headaches for ME3, and doesn't make sense on its own terms. How does Jacob not having his Freudian issues worked out make him more likely to die from a stray bullet?
  • Along those lines, there should be at least one potential squadmate betrayal plot thread in this game. Maybe it involves indoctrination, or maybe not.
  • The Collectors just weren't cutting it as villains IMO; they're little more than Reaper flunkies. Drop them, along with the Contra 3 boss fight.
  • I had all sorts of other weird ideas for ME2; maybe I'll post them later, but this is just too long already.

ME3:

  • Cut the citadel coup, and keep Udina around for the duration as the rational face of pro-human nationalism.
  • The Rannoch arc needs to be overhauled completely IMO (probably starting earlier than ME3), but that's been discussed to death on these boards, so I won't open that can of worms any further.
  • Instead of just fighting Reaper or Cerberus mooks, we should spend a decent chunk of time fighting indoctrinated soldiers and whatnot. If the theme is "War is hell," that's better conveyed in the idea that we have to fight people with lives, families, friends, etc. Javik alludes to this sort of thing, but we never really see it.
  • Replace the fall of Thessia with something like the fall of the Citadel. Really, the Citadel being taken by the Reapers after Cronos station should be one of the most consequential events in the story, but it becomes an afterthought.

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#99
Dean_the_Young

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The single biggest change I'd make would be to drop Shepherd as the reoccuring main character.

 

A lot of the tensions and contortions that went around the ME trilogy were because of its often nonsensical focus on Shepherd in particular. The only game in which Shepherd has a unique ability or trait apart from being the PC was ME1, when Shepherd is the living holder of the vision mcguffin. That, more than anything else, was why Shepherd was important- and it was utterly irrelevant in the grand scheme of ME2 (where everyone, even the villains, are Shepherd fanboys) and ME3 (where Shepherd is Hackett's gopher).

 

Because of the reliance on Shepherd, the story had to focus on tying characters back to Shepherd. Cames, especially crew, were dictated by 'bringing back the gang' even when it didn't make much sense. Companion characters went through absurd, nearly nepotistic, career paths to justify them being around and relevant for Shepherd once again. Tali goes from 'not a legal adult' to 'admiral' over about three years. Garrus quits two jobs to become someone Generals salute and say 'sir' to, only to quit that one to become a side kick. Jack, somehow, is considered quality teacher material. Etc.

 

 

Shepard could have easily been replaced without issue, even when keeping most of the same cast. If ME2 were, say, the story of player-character Jacob/Janett Taylor (customizable, of course), leading a Cerberus cell on a suicide mission, that would have changed... not a whole lot. Nearly all the companions of ME2 join for reasons utterly unremoved from Shepherd. Those that did have Shepard-specific motivations (Tali, Garrus, Legion) could pretty easily have been written to have Cerberus-compatible recruitment rationals (Tali to spy on Cerberus for the fleet, Garrus maybe/kinda as a quasi-Spectre, Legion trying to open up back-channel relations to human authorities through the Cerberus cabal).

 

 

Vega (again, customizable PC) could have been just as responsible for the ME3 war hero arc as Shepard. Ignore the token rationalization for why Shepherd is needed for Surkesh ('we need a spectre!' 'oh, and have your spectre status back regardless, so that we can need you'), and Vega could represent Hackett who represents the Alliance as the neutral party for the war conference. PC magics allows the victory on Tuchanka, creating the alliance and an instant war hero. War hero goes on to save Rannoch, do great things, but also have the guilt complex dating back to the Collector Abductions and current events. You could even write the companion crew back in, with an angle of 'it's the Virmire Survivor's ship and crew, with Vega steps into and takes over after the VS-mentor is wounded.'

 

 

 

So, yeah. Getting rid of the Shepherd focus is my big one.

 

 

 

 

Otherwise...

 

ME1 needed backstory/buildup changes to somehow justify how Humans were relevant and/or disruptive. Either the Human backstory needed to be expanded with a longer buildup/colonization period before contact, or something else. As it is, there's no credible reason for the ME galaxy to consider Humans a major power... if the Humans had anything to justify being a power in the first place. This dynamic is very important to the ME1 question of Human-Council relations.

 

(Possible solution: have the entire galaxy under a sort of universal-genophage regime, in which all species are kept to a Council (read: Asari) standard fertility rate so that another Krogan Rebellion/fast breeding ascendant species is impossible. The Council species have lower genophage burden (the Asari are the standard, the Salarians keep non-genophage breeding  controls, the Turians are the canon fodder), which is a grievance. But, since a major war is almost unthinkable because the population loss would be a major blow for whoever fought it, the genophage is considered a requirement for galactic peace. A major Human/Council tension is the prospect that Humans, with a birth rate higher than the Asari/galactic standard, are negotiating/may be forced to endure a genophage as part of galactic integration. Renegade-ism ties into the 'we won't let them neuter us' defense, while Paragonism ties into the 'we should shoulder the burden everyone else does for galactic stability..))

 

 

 

ME2...

 

Regardless of whether we keep the Reaper plotline, it needed focus on the Council-Terminus cold war and Batarian Rebellion subplot.

 

If we keep the the Reapers, the goal of the Collectors should have been to prepare the groundwork for the Reaper invasion by setting everyone against eachother. Rather than abductions to build a Reaper, the Collectors should have been staging abductions so that the Humans would blame and attack the Batarians for slave abductions. In addition to a Human-Batarian war, the Collectors could have been involved in the Geth Civil War/sabotaging Geth/Quarian peace efforts, as well as in manufacturing a genophage cure to start a new Krogan Rebellion. ME2's end would have prevented an imminent Council-Terminus galactic war, but set the fires for other conflicts to be resolved in ME3.

 

If we ditch the Reaper apocalypse angle, then I wouldn't mind ME2 being a Cerberus-centric plot of advancing human interests from a different perspective. Instead of Collector Abductions, the plot idea around the Suicide Mission could have been 'the heist': the Collector Base is a known/suspected Prothean archive, untouched and intact and considered impossible to get. Considering what a single Prothean beacon is worth, and how it was feared that the Eden Prime beacon could set off a Council-Terminus war, the gains for reaching the base could be galaxy-shaping. Cerberus wants it for itself, and inbetween advancing other Human interests the Cerberus cell is putting together the team and resources to crack this. The Cerberus leader in charge of this Suicide Mission needs the best of the best, but also needs to earn the loyalty of those involved so that obvious betrayals are avoided and that no one sabotages the big prize. (As an alternative to loyalty = survival, now disloyalty = sabotaging the mission.)  Once the Collector Base/Prothean Archive is cracked, Cerberus finds its own Prothean dreadnaughts (read: Sovereigns) and other such toys, just as a galactic conflict is sparking.

 

 

 

ME3:

 

Going down the Reaper plotline... aside from starting Rannoch from scratch, I'd probably make the Reaper motivations fit the Dark Energy theory. Or a variant of it, anyway: dark energy degrades with time, but civilizations build it up too fast. Reapers create the Reaping system to centralize and make it easier to wipe out civilizations in a controlled manner. If they didn't, species would still naturally discover/invent e-zero on their own, which would make the problem even harder to root out. The Crucible would become a massive e-zero engine which could either destroy all e-zero in the galaxy (including the Reapers, though this is revealed later as a secondary effect), or trigger the dark energy inflection point of no return.

 

Destroying e-zero is basically the low-EMS destroy ending of canon, in which galactic civilization is sundered. Alternative FTL technology is possible (and would be captured by Cerberus in the Collector Base if the Base is kept), and mass effect can eventually be re-created, but the dark energy problem is reset and mass relays are destroyed. Shepherd, if lucky and alive, can make it down to Earth before the effect hits, letting them live with the LI (though the dextro-aminos are fucked) in the time they have left.

 

Alternatively, the player could call the Reaper bluff and kick off the dark energy inflection point. This dooms the galaxy to heat death... in a few thousand/ten-thousand years. The Reapers, not seeing any logic in staying behind and wasting resources on a doomed cause, depart to 'protect' other, less suicidal galaxies. The survivors in this galaxy have a chance to prepare for a trans-galactic exodus where they can live more sustainably in the next galaxy, or to see if they can figure out what the Reapers could not about preserving/reseeding this galaxy with stars. Depending on Council choice and other Big Decisions (Geth vs. Quarians especially for mega-structure vs. migrant fleet help), the future either seems doomed to selfish self-interest as species fight for resources to use to escape, or a cautiously optimistic one in which everyone comes together to work on a solution and leave no species behind. Shepherd lives, and gets to live with the LI in the twilight of galactic civilization.

 

 

The third way, for those with enough War Assets and stuff to keep the Reapers at bay, is to basically play the Crucible as a bluff to make the Reapers back down. Either function of the Crucible is a 'loss' for the Reapers, but also a loss for the galaxy. Shepherd poses a deal in which the only way to win is to not play: either the Reapers stand down and accept a cease fire, allowing both sides to work on a solution for the Dark Energy problem (Paragon), or Shepherd fires up the Crucible (the Renegade threat). With enough credibility and reputation, this works. What emerges is an incredibly unstable and uncertain cease-fire: Council/coalition forces protect the Crucible, Reapers doubtless planning on how they can take it out and resume their harvest. But the sides are also breaking down: not just the species, who have no consensus on how they might address the element-zero reductions necessary to avoid the Dark Energy problem even as they recoup and rearm to resist the Reapers in a Round Two, but amongst the Reapers, who fragment into different factions on how best to proceed. Some reapers cooperate, some conspire, and so on. No one knows how long this cease fire can last, if it will last, and if the dark energy problem can actually be solved. But there's a chance, and it just might work, and whether it does or not Shepherd is a living legend as the person who stared down the perpetrators of countless genocides and made them blink.


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#100
Majin Paul

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Give the option watch some elcor theatre. That is all
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