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Looking back what would you change about the trilogy apart from the ending?


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#101
Gothfather

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I would make Shepard feel less and less empowered as the series progressed so that by the time you reach priority earth you feel like you are desperate that this is the last hope for the galaxy. This requires removing cost free victories and killing people in Shepard's immediate orbit. So no cost free suicide mission, no way to save every race by pressing the Renegade/paragon dialogue option. Every victory required a cost, for every two steps forward you take one step back because the reapers are so overwhelming, so utterly powerful.

 

But this is not a realistic change to see in a remastered edition this would have to be done in a remake of the series like a remake of a movie.


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#102
Arppis

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Put AT-Raider to every game in the series.

 

Also improve the combat of the first and second game to level of 3rd. Then add more exploration and side quests and stuff to do generally for 3rd game.



#103
Kyzzer_X

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Nothing, the ending was the only flaw I could find with the game...Maybe a krogan romance (I played a femshep), but that's it.


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#104
Tex

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I kind of understand where you're all coming from with EDI but I did enjoy her as a squad member I think if they kept her original design it would have been better though. http://www.postgamel...ign-art-by.html I'm talking about th one with hair "sigh" but with actual pants and please pay no mind to the one on the right.

#105
zetback

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I just wanna get this off my chest,... i just hate that people actually critize the ending as if the worst thing ever people need to grow up and enjoy the awesomeness I just finished a Paragon femshep run just for fun from game 1 to 3, and i have played each game at least 3 times each as complete as i can without reading too much online except for certain conversation choice to avoid changing my style of play. I was depressed when i finished the run not because of the ending, because its such a good game I only ever felt such depressing mood finishing a game in FF6, 7,8,9, 10 before in a game. I just can't beleive people even go as far as beign "fans" of the series go into forums just to say that a tiny bit of an ending ruined voer 100 hours of pure awesome gameplay. 

 

But to go into topic. 

ME1, Improvement to grafics but nothing big, Just textures and a few extra things here and there tomake the ship liverlier and the citadel livelier. 

Fix the makos traction and make it a bit more stable and easier to manage. 

add a CGI ending something small and fun, seeing shepard just standing there is cringe worthy, thats like the one thing i really didnt like too much story wise about

 

ME1 that weird shepard statue ending. 

obviously if they can fix the presicion on the shooting a ducking ( not major change just improve the sound effects the and maybe the gun targeting )

 

ME2, change nothing ME2 is a master piece but... yeah i would a longer CGI, that intro got cut i saw some more complete version on youtube thats kind of unfair, i think we could love some sorta CGI ending or something something a little more than just staring at reapers through a window maybe a simple intro to the third with maybe shep beign arrested and the last goodby the squad gave each other a simple little cgi him huging and or saluting the guys before he turns himself in wouldnt hurt or cost much. obviously all DLC should be seamless and sort of have a suggested order imo idk maybe for example have arrival only show up after you get back to the nomrandy after the suicide mission and shadow broker also have a specific momento where devs feel its optimal idk but otherwise nothing big

 

ME3, forget about changing the ending its just an ending and with the extended cut and citadel ME fans have nothing to complained about some of us act too spoiled this people actually listen to the fans and changed their ideas and even added fan service so in that regard I think no.

 

 IT would have been nice to have a few missions with ME2 squadmates, maybe like a bonus remix mission where you can do a covert alliance cant know about mission or something early in the game to recover something from cerberus and you can have ex cerberus people miranda, jaconb, maybe kelly doing some asisiting and, some of the others, thane ect just some crazy ass we can't talk about it type of mission and its just citadel like fan service where the old crew talk about how messed up cerberus has become but how much they went through togehter ect, one last chance to use Thane Krios ( yeah i know some crazy ass retconing would have to be done to explain his trip to new mexico or ect in citadel dlc ) anywyas with some minor tweaking i think some ME2 former squadmate love can be added.

 

If ME4 is to be set as a story further into the future maybe we can ADD not change to the ending maybe a little prologue about what has happend to the universe something simple 5 mins tops little intro to how the universe is and how the changes have affected galactic balance.

 

Or to add a little intrigue to the current ending, maybe so people can have even less to complain about have a bonus little ending sandbox where stargazer and the kid ( you playing as the kid ) get to visit a sheppard museum, and in the museum the game devs can put all the items and stuff that you acquired or did during the game, voice recordings, people talking about sheppard ect, like the captain america exhibit in winter soldier. as one last little citadel like fan service tingy. 


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#106
Tex

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I have to agree I'm one of those that is in the minority but I really enjoyed the ending of mass effect 3 especially synthesis I really don't get all the hate that it got but that's just me.
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#107
Gkonone

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The biggest thing that I would've changed would have been to remove Shepard's ability to completely alter the fabric of the setting. I am not talking about the endings; although those are systemic of the main problem, which is epic bloat.

 

 

Shepard's actions over the course of the trilogy showed a steady increase of trying to top previous accolades.

 

 

• ME 1 Shepard is able to determine the survival (or not) of the Rachni, as well as the ruling body of galactic government; characters that have had limited involvement with him/her over the course of the campaign. The game culminates in Shepard dealing with the avatar of a Reaper with his/her squad.

 

• ME 2 Shepard is able to determine the survival (or not) of his/her team of specialists; characters that have been with Shepard throughout the game and have (in some cases) developed emotional attachments to the player. The game culminates in Shepard dealing with a (proto)Reaper on foot with his/her squad.

 

• ME 3 Shepard is able to the determine the survival (or not) of not just his/her squad mates, but of entire species. Shepard repeatedly engages in on foot activities against Reapers alone. The game culminates in Shepard dealing with the collective consciousness of the Reapers alone, and is able to completely rewrite the face of the galaxy and all species present within depending on his/her ending choice.

 

 

 

This epic bloat is what really hurt the franchise (IMO). Shepard started out as a capable soldier, but ended up as a bonafide Space Jesus. It might seem counter intuitive to limit the epic-ness of the protagonist, but if Shepard had remained more grounded as a hero, then we might have seen a more consistent narrative. At the very least it would have made import states a heck of a lot easier to deal with, especially if it didn't have to account for whether this companion was dead, or if this species was alive.

Shepard being able to do more as the series progressed really just makes sense. He/she starts as a spectre and beats a Reaper in 1, in 2 it's mostly a matter of planning and still beating a being of around the same power as a Reaper. And in 3 I don't recall Shepard facing a reaper alone. There was always back up in some sort of way.

The series has been about Shepard rising to the occasion, against all odds, but in a believable way, I don't really get how you'd call it ability/story bloat, whatever you wanna call it.

 

On topic: give the new squad mates from ME2 more story weight in ME3 and mostly give Ashley more than silly dialogue on the ship after the hospital scenes.



#108
We'll bang okay

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keep sr2 customization. I was sad to read that it was taken out for pre rendered cutscenes   



#109
PinkysPain

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I would make Shepard feel less and less empowered as the series progressed so that by the time you reach priority earth you feel like you are desperate that this is the last hope for the galaxy. This requires removing cost free victories and killing people in Shepard's immediate orbit. So no cost free suicide mission, no way to save every race by pressing the Renegade/paragon dialogue option. Every victory required a cost, for every two steps forward you take one step back because the reapers are so overwhelming, so utterly powerful.

 

But this is not a realistic change to see in a remastered edition this would have to be done in a remake of the series like a remake of a movie.

 

So to fit the Deus Ex like ending you'd rewrite the entire series which was for the most part always intended to be TTGL like? That's kinda ... insane. I guess in the context of this thread where the ending is untoucheable it would be the only way to make the series have a consistent theme, still insane though.

 

I don't think that kind of depressing atmosphere could have carried a trilogy if they'd have done it from the start.


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#110
Pasquale1234

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I would make Shepard feel less and less empowered as the series progressed so that by the time you reach priority earth you feel like you are desperate that this is the last hope for the galaxy. This requires removing cost free victories and killing people in Shepard's immediate orbit. So no cost free suicide mission, no way to save every race by pressing the Renegade/paragon dialogue option. Every victory required a cost, for every two steps forward you take one step back because the reapers are so overwhelming, so utterly powerful.
 
But this is not a realistic change to see in a remastered edition this would have to be done in a remake of the series like a remake of a movie.


That sort of thing might work in other media, but I doubt that very many people would want to play a game like that. Gamers expect to gain power, influence, strength, assets, whatever as they play. Gamers also expect a steady stream of "rewards" - whether it's some new equipment, unlocks, etc. - but if the price of these rewards is too dear, they won't bother.

IIRC, a lot of people were pretty unhappy about being beaten by Kai Leng on Thessia. It was the first, and I believe only, outright mission failure in the trilogy.

Plus - I'd be pretty hard-pressed to envision Bioware making a game with a lot of followers expendable in early stages. They invest quite a bit in designing and developing characters, and would need to provide a steady stream as you got them killed off and are also usually expected to continue to support the ones who may have survived.

#111
Linkenski

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I'm actually under the impression that Mass Effect turned out to be the Matrix Trilogy of gaming in the sense that the Wachowski brothers screwed up their trilogy in the second chapter by choosing the wrong focus. Matrix Spoilers: At the end of the first movie Neo, the protagonist, is basically god in virtual reality... the cool thing about The first movie was seeing Neo's journey from nobody to the chosen one and unlimited ability. The second movie and then third failed by keeping the focus on Neo. There was not much growth to be had and at best his post-godhood struggles seemed less amazing. The comparison here is that Mass Effect was on shaky ground the second the Reapers was introduced as the inevitable villain for the final chapter and Bioware screwed up the second they decided to focus on the wrong thing in ME2: Cerberus.

 

Maybe a bit of a stretch but it follow in the sense that part one was convincing and then the ball gradually got dropped in chapters 2 and 3 because of bad choice of focus.

 

Matrix did still get things right from part 2 and onwards, as did Mass Effect like the character focus of ME2 and spetacular world building, particularly with Mordin, Tali and Legion and we all saw that paying off in a satisfying way in ME3.

 

Originally before ME3 I was hoping this would end up as the LoTR of gaming, but upon further inspection I think Matrix is the right comparison.



#112
Rasande

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That sort of thing might work in other media, but I doubt that very many people would want to play a game like that. Gamers expect to gain power, influence, strength, assets, whatever as they play. Gamers also expect a steady stream of "rewards" - whether it's some new equipment, unlocks, etc. - but if the price of these rewards is too dear, they won't bother.

IIRC, a lot of people were pretty unhappy about being beaten by Kai Leng on Thessia. It was the first, and I believe only, outright mission failure in the trilogy.
 

 

This is very true, especially for RPGs and it bums me out beacuse it's what's keeping mainstream games from beeing an art form.

Games these days do nothing but pander the player with how awsome they are for doing what we're supousedto and it comes at the cost of story telling and drama.

 

Players are also programmed in certain ways where dying and failing a mission means we lost the game, it hits especially hard in an RPG that have a focus on creating the illusion of decisions that matter and choice(seriously, the only choices that matter even alittle besides Mordins loyalty quest in the trilogy is which squadmate lives or dies. The rest are all but meaningless) creating the illussion of control and succsess, when the main character fails or dies it can be experienced as the player lost beacuse control was taken away from them which, if the forums are any indication, pisses people off.

 

In many good stories the protaganist fails or even dies but the reader/viewer is always an observer and dosen't read/watch something for any reason other than the story, where gamers will pick up a game for many reasons chief of which beeing the addictive feeling of beeing rewarded and suceeding.

And as long as that remains true we will probably never have a Godfather or Brakeing Bad of gaming, and if we do it would ironically most likelny not be a RPG.

 

ME3 might have it's fault when it comes to writing but it's alot more mature and far less pandering than the other two, and even if it might have not worked out entirely for them this time i applaud the **** out of them for atleast trying and really hope they're not too discouraged by it.

 

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#113
Heimdall

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I'd probably rewrite ME2 and ME3 so that the beginning of the Reaper War starts in the last half of 2 and ME3 picks up in the midst of it. I'd like to keep the strong companion story lines, but ME2 doesn't really advance the story of the trilogy as a whole at all. Hopefully the suicide mission format could still be incorporated into the new ME2 narrative in some form, but without perfect victory options. ME3 would have then been about researching the Reapers' origins (Which wouldn't be Leviathan in this scenario) and looking for a way to stop them against the backdrop of the war. And the end would have been an ME2 style suicide mission on a macro scale.

#114
PinkysPain

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This is very true, especially for RPGs and it bums me out beacuse it's what's keeping mainstream games from beeing an art form.

 

The "problem" is the lack of pretension in games buyers. High literature can be popular literature because people don't want to feel left out and they'll buy it as a herd with the right trend setters, with games that doesn't work so well.



#115
Kynare

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IIRC, a lot of people were pretty unhappy about being beaten by Kai Leng on Thessia. It was the first, and I believe only, outright mission failure in the trilogy.

 

I loved that part of the game. Seeing Shepard react to his/her failure, and the concern from their crew afterward. I wish they focused more on the repercussions of your actions. I failed at the end of ME2. I didn't realize waiting too long would get my crew killed, and that's exactly what happened. (I actually didn't realize there was even an option to save them, lol.) But I found it disappointing that my/Shepard's failure was never really acknowledged. If it were really my Shepard, she'd have been just as wrecked as she was about Thessia, because she was their Commander and she freaking loved her crew. She just got them all killed because chose to save some colony or another before hitting the relay.

 

Instead, I just hear Kelly's voice in a dream. Girl, I didn't even take you out to dinner.

 

I love tragedy stories though. I loved Moulin Rouge, Old Yeller. I just sat for an hour yesterday reading personal experiences from spouses who lost their significant other so that I could try and get in the mind of Kaidan after Shepard died.

 

... the feels... why...

 

So maybe I'm a bit more accepting of the ending and other "failures" in the game. Can't please everyone, I guess.



#116
wright1978

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I loved that part of the game. Seeing Shepard react to his/her failure, and the concern from their crew afterward. I wish they focused more on the repercussions of your actions. I failed at the end of ME2. I didn't realize waiting too long would get my crew killed, and that's exactly what happened. (I actually didn't realize there was even an option to save them, lol.) But I found it disappointing that my/Shepard's failure was never really acknowledged. If it were really my Shepard, she'd have been just as wrecked as she was about Thessia, because she was their Commander and she freaking loved her crew. She just got them all killed because chose to save some colony or another before hitting the relay.

 

...

Personally i hate the post Thessia sequence because i'm not allowed any control over my Shep. Felt completely forced and out of character.


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#117
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Personally i hate the post Thessia sequence because i'm not allowed any control over my Shep. Felt completely forced and out of character.

thats one of the main problems with ME3
I actually like how Shepard isn't such an unemotional robot anymore like in ME1 but they should have given us a lot more dialogue choices

#118
Ithurael

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I will bite.

 

ME1: I wouldn't really change much. Maybe the combat but that is it. The atmosphere, the tone, and the story were pretty good. If I could change anything about the story, I would include something that states (either via Rana or via datapad) that the prothean obelisk found on Virmire was found after Eden Prime. Also, I would make it so shepard could only level to 30.

 

ME2: Ok...now we are going to have some fun.

 

Mechanically I think it is fine. Good mix of powers. Good facial scarring via paragon/Renegade. Overall, the mechanics and the pew pew are quite good. Increase the level cap to 60

 

Now...to the story:

Shep wouldn't die in the intro. Most likely I would have the normandy attacked - as that was actually a very sound introduction back into the game. Shep could then have the choice to save crew members or escape. If the former is taken many more crew members would survive and shep would escape - but harmed. If the latter is taken then shep escapes unharmed. By harmed I would probably have him/her lose a limb and some level points.

 

Now, I would still have us fightng mercs...Yes yes I know it is silly but the reason I would have for it is that post battle of the Citadel the merc groups have gained more footing due to the now rebuilding council fleet (which has retreated to only protect core worlds - leaving many colonies undefended). This allows the collectors some leverage when abducting human colonies. Depending on how much you fight the mercs in ME2 it will reflect on how scattered or strong they are in ME3. EG if you just annihilate the blue suns, eclipse, and blood pack in ME2, come ME3 they are barely a shadow.

 

In collector missions I would probably have some missions where shepard is given the choice to either save colonists or salvage collector technology. Oh, and no Harbinger Taunts. He would either comment on Sheps squadmates and issue orders. That is it.

 

I would keep the recruitment missions and the loyalty missions, as I would focus ME2's core story mechanic on the squad.

 

I would have a side story that deals with the shadow broker and would culminate in the defeat of the broker and the finding of the crucible plans.

 

The finale would be the sucide mission - no change in gameplay or how it plays out. Rather than a baby terminator though i would probably just have what looks like a tentacled mass with a few eyes. Something that looks like a developing fetus that is all reaper tech. Give the audience something to really process.

 

I would set Arrival AFTER the suicide mission (you will see why in my ME3 redo)

 

ME3: Ah, what could have been. Increase Level cap to 90/100.

 

The intro would be the trial. No ifs, ands or buts.

   - I suppose we could have a subplot where the batarians try to kill shep, but I am going with the idea that the batarian homeworld is kaput at this point.

 

The trial would be interrupted via a reaper attack.

 

Things would play out rather normally, but rather than a quick run and gun mission I would have shep given the choice to rescue civilians or military. No matter what, the kid will still dye. This will help/hurt sheps fighting forces in the end-game.

 

Mars should play out the way it did - no real issue there

 

Overall, I would have shep explore and aid/destroy worlds he/she goes to. EG if you are on Feros and you saved the colony when you go to help them you are aided by the enhanced colonists or you are looking at a slaughter (this again helps/hurts your war resources)

 

In addition I would break the War Asset calculator into:

Military

Crucible

 

Shep would be on a mission across the galaxy to both rally military forces and gather components for the crucible. Your MP war readiness only would affect the Military portion of the War Assets.

 

Tuchanka arc is the same. I liked it

 

The citadel coup wouldn't happen - that was just stupid. Instead, I would have a Battle of Palaven arc. You use your new Krogan/Salarian forces to help evac Turian Military or Civilians. Garrus is mandatory and can die here. Evacing civilians saves his family. Evacing military kills them. Depending on his loyalty to you in ME2 he will either kill himself (disloyal) or just be depressed (loyal). By now we find that due to the events of Arrival and ME1 the journey to the galaxy has made the reapers very vulnerable.

 

The side story would be the Cerberus war which obviously ends at Chronos but largely ends in the battle of omega. Omega will have 3 stages:

1- assault

2- capture

3-Defend/Sacrifice

 

in act 3 of Omega, Harbinger would come in with a reaper army to take Omega and the player is given the choice to sacrifice Omega or Defend it. Defend would have a heavy Military asset cost.

 

Then comes the Leviathan arc. Mostly the same I guess.

 

Then comes Rannoch. Mostly the same. Though in the end you can either Keep the Geth as they are or upload reaper code. Either way you are forced into a fight with the quarians v geth. One or both can survive based on prior choices

 

By now the Crucible should have nearly everything needed minus the final component - the catalyst (lol)

 

Then comes Thessia. I would make the main mission largely what we got but add in two minor missions that help/hurt the main mission. For starters, yes Kai Lame would show up...can't really avoid that. But he would be a bit more...how we say...threatening. I always envisioned Leng as a wannabe shepard. He would have heavy augments and in the finale of Thessia you can fight leng as the temple crashes down. Liara can die/ not die based on choice

 

Then we get a signal to go to Horizon. The mission plays out the way it did, just with more body horror. you will see half-turned husks, lots of corpses, read about cannibalism and mass histeria. Like real desperation at the place before it was raided by the alliance (not the reapers). Here we get an end to the Miranda arc.

 

Finally come Chronos. Here we resolve the Cerberus arch and kill Leng and TIM (who dies by proxy of the fighting or by choice...not sure yet)

 

Due to reaper implants in the cerberus troops we learn that TIM lost all control over his minions and was executed by leng very early in the war (the holograms of him were just holograms) TIMs last effort was to aid shepard (he sent the signal to go to Horizon) and crew in retrieving the catalyst. The catalyst is revealed to be the citadel and the object which can focus the crucible energy.

 

We then realize that, during the assault on Chronos, the reapers have taken the citadel (Cerberus was just used as a diversion to make the citadel vulnerable).

 

We launch an attack on Earth with everything we have left.

 

Now, the fun part.

 

Priority Earth would have about 4 routes to get to the beam. These routes depend on EMS and Military Strength. In addition to Reaper strength (remember all those save the civilians or military side missions and such. Ya this would come into play here). In this finale you would have multiple stages where  you are given the sadistic choice to either sacrifice a squadmate or save military assets. Near the end, coats would be dead and it would be down to shepard to command the forces at the beam (like a commander should). Anderson set the plan, Shepard executes it.

 

We take down the destroyer as normal, but finally FINALLY we get a showdown with Harbinger (or a Sovereign class reaper if this is a ME3 only playthrough). The battle can go one of three ways:

1- Harbinger kills everything = you lose

2- Harbinger Kills almost everything except shep and is wounded

3- Harbinger kills a lot but is wounded and must retreat (or calls in reinforcements...not sure)

 

The finale would be a mirror of the battle for the citadel in ME1. Except now you are fighting alone and with C-Sec or Fighting with your two sqaudmates and with C-Sec.

 

Harbinger would then make it to the citadel tower (once it is opened) and shep would then have to call in fleet support to take it down (as it has assumed control over the citadel). The fleets would be successful in killing Harbinger and - in the resulting explosion - shep is critically wounded and the squadmates are knocked out.

 

The crucible docks and shepard is carried (by way of the keepers) to a secret area. The catalyst.

 

The catalyst tells shepard that the reapers are its creations and were created to both solve the problem of synthetic life killing organic life. However, upon completion of the reapers they attained their own consciousness and -seeing themselves as perfection - sought to remake all life in their image as perfection.

 

Shep is then given the choice:

1- Destroy the Reapers

2 - Control the Reapers

 

Destroy would have high, med, and low

 

Control would have High (control permanently sustained) or Low (control is attained, but for how long?)

 

Shep can possibly live in the Destroy ending.

 

The crucible fires and the Cycle ends.

 

Enter our slide shows (with narration) and we get our resolution. Oh, an no jungle planet. No one jumped out of the system. The relays are either non-functional or damaged and non functional post choice.

 

And that is about it. That is honestly what I would change...but I am a simple man and I am sure I forgot some things.



#119
Pasquale1234

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I loved that part of the game. Seeing Shepard react to his/her failure, and the concern from their crew afterward.


Considering that Shepard had just failed a mission (the first and only time in the trilogy) and the stakes of that failure, I thought her reaction was pretty subdued. Even so, a lot of people didn't like that moment of emotion, in many cases because they (mis)interpreted it as sorrow over the fall of Thessia.
 

I wish they focused more on the repercussions of your actions. I failed at the end of ME2. I didn't realize waiting too long would get my crew killed, and that's exactly what happened. (I actually didn't realize there was even an option to save them, lol.) But I found it disappointing that my/Shepard's failure was never really acknowledged. If it were really my Shepard, she'd have been just as wrecked as she was about Thessia, because she was their Commander and she freaking loved her crew. She just got them all killed because chose to save some colony or another before hitting the relay.


Well - Shepard did succeed at the primary mission, which was to stop the collectors. A lot of people expect 'collateral damage' in military operations, and want their character to show no emotional reaction. And no mercy.

That's a huge problem in cinematic RPGs. The developers (and VAs) can't possibly show every nuance of expression, so they have to define a lot of the PC's personality. When I want to really role-play, I choose a non-cinematic, not voice-acted game. Otherwise, you're basically picking options to see what the character will do.
 

I love tragedy stories though. I loved Moulin Rouge, Old Yeller. I just sat for an hour yesterday reading personal experiences from spouses who lost their significant other so that I could try and get in the mind of Kaidan after Shepard died.


I can enjoy an occasional tragedy in other types of media, but to spend ~ 60 hours of my life actively creating a monumental failure or unhappy outcome is not the way I want to invest my time.

#120
themikefest

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ME1

Jenkins stays alive. Heads back to the Normandy after encountering Ashley

Shiala becomes a squadmate

after rescuing Liara and she tells you about Ilos, she leaves the Normandy

Shepard lets the council decide the fate of the rachni queen

Udina will always become the councilor

Hackett decides the fate of the destiny ascension based on what Shepard did in the game. What is Shepards background? Is Shepard paragon or renegade throughout the game? How many missions did she do for Hackett?

 

ME2

Shiala went back to Feros to help the colony

Wrex helps his species

Cerberus recovers Shepard's body

only 8 squadmates

Mordin will not be a squadmate, but stays on the ship to study the collectors

ship upgrades are available after Horizon, collector ship and IFF missions instead of being available from squadmates

3 mandatory deaths on the suicide mission. Miranda, Samara, Legion, Tali, Garrus live.

a mission involving the weapon that was used to create the great rift that has Ashley/Kaidan join Shepard. Plans of the weapon is found that could be used to help stop the reapers

 

 

ME3

when helping the two guys, Ashley/Kaidan and James meet up with Shepard and Anderson. Anderson stays behind while Shepard along with Ashley/Kaidan and James fight their way to the Normandy.

they encounter Liara who found the plans to a weapon, but need to get back to the archives for more information. She is led by Ashley/Kaidan, James and Shepard. they fight Cerberus and chase the evabot. Steve fires at the shuttle causing it to crash to the ground. Ashley/Kaidan do not get injured.

Liara goes off to Hackett. Shepard meets Miranda who joins Shepard. Shepard also sees Samara who joins the team and after speaking to the council, Shepard sees Tali and she joins the team. 

Garrus joins on Menae

Thessia and Citadel missions are switched

during the coup, its Jenkins protecting the council instead of Ashley/Kaidan


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#121
Anacronian Stryx

Anacronian Stryx
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I would make some minor changes to Mass Effet 1 (squad mates not lovingly shoot you in the back during combat etc etc..)

 

I would completely scrap the stories of Mass Effect 2 and 3 and instead continue the series in the Mass Effect 1 spirit.



#122
Ice Cold J

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I agree with OP on most topics.

I would make retaking Earth much like the suicide mission or like the archive mission from Citadel. Get everyone in on the act.

You're given 8-10 roster spots and can pick and choose who you want to go with you on the Normandy.

I'd give FemShep better romance options.

I'd personally write Jacob's character. So much wasted potential.

I'd give ME3 more of a sense of urgency. Seems too drawn out to me.

No shared cooldown for powers and abilities.

Make it possible to save both Kaidan and Ashley on Virmire.

Allow us to romance NPCs.

More cross game chaeacter interactions.

Probably more, but that's what I got for now.

#123
Wynterdust

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I'd change being forced to side with the Alliance in ME3. In ME1 you see the Alliance's side and in ME2 you see Cerberus' side. I think in ME3 we should be given a choice of whose side to go on. The Citadel coup would have been a good place to make that choice. Choosing Cerberus would grant the Control, Synthesis and Refuse options whereas choosing Alliance would grant Destroy, Synthesis and Refuse. Squad mates could change based on the choices as well. Choosing Alliance would give you the team we have anyway whereas choosing Cerberus could have Kai Leng replacing Ashely/Kaidan for example.

I'd also make it so humans weren't so powerful compared to other races. They've barely been mixing with the other races for half a century and they're already as powerful as races that have been space travelling for over a millenium? Unlikely.

I'd also prefer Tali's face rendered for the final scene at Rannoch and her romance scenes rather than the photoshopped picture.

Lastly, and most importantly; Kasumi being a romance option.



#124
Guest_john_sheparrd_*

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I would make some minor changes to Mass Effet 1 (squad mates not lovingly shoot you in the back during combat etc etc..)

 

I would completely scrap the stories of Mass Effect 2 and 3 and instead continue the series in the Mass Effect 1 spirit.

I really don't get why ME1 is loved so much

 

the story was way too short, the voice acting pretty bad in some parts, noveria and feros were frustrating drawn-out missions, the mako was just **** etc.

nostalgia is awesome I guess

 

its still great but around these forums its seen almost as the perfect Mass Effect that did it all right

The portion from Virmire to the end is great but everything before it is only ok


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#125
Han Shot First

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I would make Shepard feel less and less empowered as the series progressed so that by the time you reach priority earth you feel like you are desperate that this is the last hope for the galaxy. This requires removing cost free victories and killing people in Shepard's immediate orbit. So no cost free suicide mission, no way to save every race by pressing the Renegade/paragon dialogue option. Every victory required a cost, for every two steps forward you take one step back because the reapers are so overwhelming, so utterly powerful.

 

But this is not a realistic change to see in a remastered edition this would have to be done in a remake of the series like a remake of a movie.

 

I like this. While I'm not in favor of whole species being entirely annihilated (that makes sequels problematic), I do wish Mass Effect 3 had a suicide mission that managed to live up to it's name. 


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