Looking back what would you change about the trilogy apart from the ending?
#126
Posté 20 mars 2015 - 10:37
For future titles characters should react accordingly to the PC's actions, I really don't like the fact most of Shepards crew just go along with Shepards actions. The Rannoch arc for example if Shepard sides with the geth no one confronts him/her about it, they just say "OMG Shepard you let the geth kill the quarian's!" and that's it, their response is very underwhelming.
- XAN aime ceci
#127
Posté 20 mars 2015 - 11:44
I'd replace planet and system scanning from ME2 and 3 with Mako exploration.
- Cknarf et Tex aiment ceci
#128
Posté 21 mars 2015 - 12:05
ME1 galaxy map navigation to ME2 and ME3. Mini Normandy doesn't make any sense.
#129
Posté 21 mars 2015 - 06:02
I would have made ME2 and 3 actual sequels to ME1 instead of action-adventure spin-offs.
#130
Guest_john_sheparrd_*
Posté 21 mars 2015 - 07:38
Guest_john_sheparrd_*
I would have made ME2 and 3 actual sequels to ME1 instead of action-adventure spin-offs.
well I'm glad they didn't
probably wouldn't like the Trilogy that much
ME1 was only great from Virmire to the end
the rest was ok
- Naphtali aime ceci
#131
Posté 21 mars 2015 - 08:19
For future titles characters should react accordingly to the PC's actions, I really don't like the fact most of Shepards crew just go along with Shepards actions. The Rannoch arc for example if Shepard sides with the geth no one confronts him/her about it, they just say "OMG Shepard you let the geth kill the quarian's!" and that's it, their response is very underwhelming.
This would be very good to have, but you'd need to burn a fair amount of wordcount to do it right. A lot of the interactivity of ME3 got sucked into the black hole that all the potential outcomes of ME2's SM set up.
- Pasquale1234 aime ceci
#132
Posté 21 mars 2015 - 08:23
Thing is, ME1 was pretty vague about the Normandy's actual position. This didn't matter in ME1 because nothing happened in space and you didn't need fuel. I take it you'd prefer to just cut these aspects?ME1 galaxy map navigation to ME2 and ME3. Mini Normandy doesn't make any sense.
I was OK with the tiny Normandy. It's abstract, sure, but so's the way I move a ship around in Master of Orion.
#133
Posté 21 mars 2015 - 08:39
ME3's combat is where the series should have been Day 1.
BioWare may even have found the commercial success that has largely eluded them.
- BioWareM0d13 et Tex aiment ceci
#134
Posté 21 mars 2015 - 09:06
Thing is, ME1 was pretty vague about the Normandy's actual position. This didn't matter in ME1 because nothing happened in space and you didn't need fuel. I take it you'd prefer to just cut these aspects?
I was OK with the tiny Normandy. It's abstract, sure, but so's the way I move a ship around in Master of Orion.
Normandy's actual position is irrelevant, especially since fuel is not expended inside systems. To travel between systems fuel requirement can be shown compared to player's current fuel level and allow or disallow (expend resources) travel to those systems.
#135
Posté 22 mars 2015 - 12:43
So only the Reaper-avoidance minigame goes away, check. You want to replace that with anything, or just have picking up stuff work the way it worked in ME1? I'm not sure the latter would work too well. ME1 worked fine for me because I didn't have any real reason to chase the minerals. I think I'd have hated it if I felt I needed to pick all that stuff up.
#136
Posté 22 mars 2015 - 09:11
Reaper chase minigame never felt necessary to me. It was just an annoyance, not something that keeps you on edge. But it is possible to implement it alongside the cross-style navigation. Just start a timer when entering a system and speed it up after every scan (scanning will remain the same). When the timer runs out zoom out to the system view and lock away the system you were in. You'll have options to zoom out once more with a press of a key (galaxy view to travel to another cluster) or travel to another system. Locked systems are unlocked again after cluster change.So only the Reaper-avoidance minigame goes away, check. You want to replace that with anything, or just have picking up stuff work the way it worked in ME1? I'm not sure the latter would work too well. ME1 worked fine for me because I didn't have any real reason to chase the minerals. I think I'd have hated it if I felt I needed to pick all that stuff up.
- BraveVesperia et Tex aiment ceci
#137
Posté 23 mars 2015 - 09:19
Well here it's how I would change the trilogy. Please note that here i'm purely speaking about the story and not the game mechanics.
ME1
-No big changes here storywise, the major improvements are gameplaywise. Graphics and such. They story is quite solid and built the foundation for the series.
ME2
-Here it's a mess. Let's start by saying that Shepard does not die in the first 5 minutes of the game. Actually he does not die at all.
-We do not work for Cerberus at all. We are an Specter and Alliance soldier with our old team.
-The coucil sent Shepard to investigate about missing colonists
-The Collectors are no more (they simply are not well developed and felt kind of inpersonal and cheap in MEMP).
-Cerberus is abducting the colonist. Cerberus is evil like it was on ME1
-You encounter Miranda in one mission as a Cerberus deserter willing to help your cause. She will give you an insight on Cerberus motives. She introduces you to TIM.
-TIM and company are indoctrinated and believe that the best way to save humanity is by ascending to Reaper form, hence the human Reaper they are building.
-In the final survival mission you enter Cerberus HQ, destroy the Human Reapers and defeat TIM.
-The ending scene introduce to ME3 with a massive invasion of Geths to Council Space (the Geths always served the Reapers), like in ME1 but as the council is sending fleet to crush them, Reapers appears.
ME3
-The enemy are the Reapers, 99% of the time.
-In one of your rescue mission you enter into a secret Prothean lab and awake Javik. He was a scientist working on the Crucible however he does not have full information on the projects because the project was divided among non-communicating researching cells and only the top level scientist had a overall view of the purpose of the project. He however can point you where you can find the other secret Prothean labs with vital infos.
-You follow the leads and complete mission on different planets in search of the plans while resisting the Reapers chasing you as best as you can.
-Instead of the Citadel coup, there is the Reaper assault mission where you lose the Citadel.
-In the final destination you reach the Prothean homeworld where the top scientist were and you get the vital infos on what the Crucible is and how to use it. You also found that the Prothean in their laboratory built one but were unable to use it due to lack of time and their Empire crumbling.
-Time is running out and with Alliance support you manage to take the crucible. However Javik tells you that the signal it emits need to be put in a place strong enough for it to be efficient and reach all of the Milky Way.
-You realized that only the Citadel and mass relays portals have this reach on the entire galaxy.
-The Citadel though is now under Reaper control.
-Final space battle near the Citadel where all galactic fleets are sacrificing themselves to let you connect the Crucible to the Citadel master control.
-You assault the Citadel and make your way to the Citadel depths while Javik is coordinating the technical aspects of this plan.
-You reach the master control room. There you are challenged by Harbinger who is controlling a monstrous Reaper mutation (or something like that).
-Final battle
-Javik use the Citadel signal to boost the Crucible power. The crucible fires. No StarBrat. No battle for Earth.
-All reapers are destroyed.
-You win. You live.
- Mr GravyTrain et KatSolo aiment ceci
#138
Posté 23 mars 2015 - 02:46
#139
Posté 26 mars 2015 - 02:50
If I could change whatever I wanted... Hmm, I'll stick to companion stuff:
ME1
- make Ashley and Kaidan bi options from the get-go. If there's only 3 LIs, it makes sense to give everyone a choice, instead of 1 for straight women, 1 for lesbians and 0 for gay men. Ah, Ashley, constantly getting my hopes up only to dash them again! Jack, Tali and Samara too...
-Tali, Garrus and Wrex have more input at the post-mission team meetings. Atm they say very little.
-Squadmates interact with each other on the ship (like ME3)
ME2
-have 'ship outfits' and 'combat oufits'. Armour is mandatory for combat outfits. Miranda and Thane get their dlc armour in the vanilla game. Samara's chest is covered. Jack and Jacob get some armour. Garrus' loyalty armour doesn't have rocket-damage. On board the ship, they can wear whatever they want.
-Tali's romance scene shouldn't have her remove her mask. No sex yet (more like DAI's Josephine romance). Also, no stock photo face reveal.
-Bi male and female. Again, it's good to have choice.
-Kelly has a proper job - something more than pretending Shep has new messages.
-Zaeed and Kasumi get full dialogue tree conversations. Incorporate their other comments into that.
-Squadmates interact with each other on the ship (like ME3)
-Improve Jacob. He starts off decent on the Lazarus station, then becomes pointlessly hostile on the Normandy. Give him conversations about his experiences in the Alliance, stories about being a Corsair, etc. As he and Shep become friends, he could talk about his personal life (friends, family, where he grew up, ambitions and interests, etc). He's a fitness fanatic and never mentions it in ME2.
ME3
-Ashley doesn't pretty herself up for the apocalypse. Crew outfit on the ship. Armour and tied-back hair for combat. She and Kaidan get their tan back.
-Jacob doesn't cheat. He's only the least popular everything because he was Mr Blanderson in ME2. Improve on that instead.
-More conversations with Mordin, Wrex and Legion while they're on the ship. More screentime for ME2 squadmates in general. LIs get one romance scene before Priority: Earth (in person, not a hologram!).
-If EDI has to have an 'infiltration unit' as a new body, then she should use it. Wear crew outfit and look human (hair, skin, eyes like 'Dr Eva'). when on the Citadel. Wear armour in combat. No catsuit. NO c-a-m-e-l t-o-e. (Bioware, you'll put the visual in your game but censor the word on your forum??)
-Develop Joker & EDI's friendship. At most, make it romantic. But I really don't need to hear about EDI wanting to drug Joker to make him horny, or Joker's potentially shattered pelvis, or whatever 'medical help' he wanted from Mordin. It was less 'relationship' and more 'can I bang the sexbot'. Develop EDI as a companion. What does she want to do (other than bang Joker...) now that she's an unshackled AI with a body. She could pass as human. Would she want to?
-Some recognition for Legion in the Citadel dlc. Thane gets a memorial service and some video goodbyes if you romanced him. Mordin gets some voice clips. But nothing about Legion. It would be nice to have an extra conversation with EDI at the apartment, just talking about that. Maybe what death means to a synthetic, etc. It would be really interesting.
-Morinth should fulfill the exact same role as Samara in the monastery. Even if she doesn't show up on the Citadel for a goodbye, or in the dlc, she should be at that monastery to rescue her sisters. The final monastery choice could be killing them both, or reconciling them (if Falere wants to stay and Morinth wants her to escape). Not many people chose Morinth, but not many people chose Loghain over Alistair in DAO. Many that did had Loghain sacrifice himself at the end of DAO. Despite that, his role in DAI is the exact equal to Alistair's. Should've been the same with Morinth/Samara.
-If Morinth didn't appear, she could send a few emails and leave it at that. No banshee cameo in Priority: Earth.
-Tali has her face reveal on Rannoch (regardless of LI status). again in the final romance scene. If peace was made with the geth (boosting quarian immune systems), she could remove her whole suit for the final romance scene.
- Pasquale1234 et KatSolo aiment ceci
#140
Posté 26 mars 2015 - 04:07
I wish every game of the series had one or two more years time for developement.
#141
Posté 26 mars 2015 - 04:27
I know why they limitations were in place, but by ME2, I still would have liked to bring 3 squad members instead of 2 on missions. Make the combat a bit larger and more tactical.
It just felt like a waste to have all of these interesting characters, and then never fight with them. I played pretty much the entire series with Garrus and Tali like we were the three musketeers, except when mission circumstances demanded someone else come along. Mordin seemed interesting, but I literally never used him in combat outside of his loyalty mission.
And in DA style, I would have liked to have had the squad members interact with each other on occasion independent of your input. It's one of the things people love most about DA.
- KatSolo aime ceci
#142
Posté 28 mars 2015 - 04:53
Wrex as a permanent Squadmate in ME3 & those mission such as Grissom Academy or the Asari Monastry have the ME2 Squadmates that show up as temp squadmates for those specific missions.
#143
Posté 28 mars 2015 - 06:13
The way it handled Romance between ME2 and ME3. The way Bioware handled it was for all intents and purposes, almost a complete re-write of your character's history. Have a romance with Miranda? She's on the run and you get a quasi cut scene at the end of one mission and a vid-call before the end. Jack? You get a kiss when you meet up in the School. Jacob? You've been dumped without so much as a 'Dear John' letter. It was pretty poor to say the least and without any good reason. ME1 romances being unable to be carried over to ME2 made sense given it was two years, you'd died and everyone had moved on. But there was no good reason for the way ME3 handled its romance options.
Oh and that ending was a pile of **** and needs to be gone.
- Tonymac et KatSolo aiment ceci
#144
Posté 29 mars 2015 - 04:01
Have I already replied to this?
- Flaunting of ****** & Ass
- Cheap/easy/slutty/flaunty costume design, for both genders but especially so with the more curvaceous members of the crew.
- Dialogue choices, there should have been many more in ME3
- Addendum to previous points: decent damn ****** space suits and armour instead of the aforementioned.. ugh..
*edit* that was t-i-t-s & ass, in case there was any mistake. Apparently Bioware does not like the word ****** on their forums but other virtual types of boob they have no problem with.
- Pasquale1234 aime ceci
#145
Posté 29 mars 2015 - 04:37
Here is what I would have changed:
ME1
- Better autosave
- Some other hacking minigame (I play on PS3 and my reflexes are not fast enough for that minigame)
- You maintain your position on the item list when converting items into medi-gel in your inventory.
ME2
- If you have romanced Kaidan/Ashley then you can meet your LI somewhere where you can talk and have some romantic moments.
ME3
- If you have romanced Thane then you can comfort him and spend more time with him in the hospital. He also dies later so that you can invite him to your apartment in Citadel.
- Tonymac, KatSolo et fraggle aiment ceci
#146
Posté 29 mars 2015 - 10:59
I would've just made whatever little changes were needed to make the Trilogy more connected to each other. The Collectors would've had a role in ME1, the crucible would've been more setup as something that was "out there" in ME2 (Lair of the Shadow Broker does hint at it, but I would've made it more then just a hint, so when Shepard Destroys the Collector Base, he does so knowing there might be another way out there), and Dark Energy would've had a bigger part then just a false setup (or I would've removed it completely). Little stuff like that.
#147
Posté 30 mars 2015 - 10:09
Here is what I would have changed:
ME1
- Better autosave
- Some other hacking minigame (I play on PS3 and my reflexes are not fast enough for that minigame)
- You maintain your position on the item list when converting items into medi-gel in your inventory.
Seconded! The last point annoys me sooo much, having to scroll down again and again.
For the second, sometimes I actually had the feeling that you could take your time a bit with the hacking (I also play on PS3 and hitting buttons fast always caused errors for me). If that's not your actual problem, I'm sorry
Just thought I'd mention it.
- Pasquale1234 et Abelas Forever! aiment ceci
#148
Posté 30 mars 2015 - 04:56
Seconded! The last point annoys me sooo much, having to scroll down again and again.
For the second, sometimes I actually had the feeling that you could take your time a bit with the hacking (I also play on PS3 and hitting buttons fast always caused errors for me). If that's not your actual problem, I'm sorry
Just thought I'd mention it.
I either press wrong button or I press the right button too slowly. I suspect that I think too much before pressing any buttons. I tried that minigame every time before using medi-gel. There were those minigames where you could try endlessly and usually it took me 10 to 20 times before I could pass it. However I remember that at least once I passed that minigame on my first attempt. But I haven't noticed that my skills have improved much. How about you? How many times it took you to pass those minigames where you could try endlessly?
- Pasquale1234 aime ceci
#149
Posté 30 mars 2015 - 05:21
I got really good with the minigames in ME2 - but I am a PC enthusiast. I found the ME1 minigames on PC to be a nightmare. Controller people seemed to get the hacks in ME1 with no effort at all in 3 seconds or less. I saved the game before every hack in both games, come to think of it.
Frankly, I'm not the controller type. I need the laser aiming of the mouse. Auto-assist is always wrong.
#150
Posté 31 mars 2015 - 07:45
I either press wrong button or I press the right button too slowly. I suspect that I think too much before pressing any buttons. I tried that minigame every time before using medi-gel. There were those minigames where you could try endlessly and usually it took me 10 to 20 times before I could pass it. However I remember that at least once I passed that minigame on my first attempt. But I haven't noticed that my skills have improved much. How about you? How many times it took you to pass those minigames where you could try endlessly?
Hm, I think I can usually manage to get those endlessly ones done within 1-3 tries, depends... but maybe it's like you said. Thinking too much can cause to press the wrong button. I also had that sometimes. Maybe it's also nerves, who knows!
I got really good with the minigames in ME2 - but I am a PC enthusiast. I found the ME1 minigames on PC to be a nightmare. Controller people seemed to get the hacks in ME1 with no effort at all in 3 seconds or less. I saved the game before every hack in both games, come to think of it.
I save before almost all hacks in ME1, even though it's probably more easy with a controller
But then I generally save a lot during games anyway, learned from a past mistake where I've played a long time without saving and had to do everything again...
- Tonymac aime ceci





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