If you honestly think the ME3 MP community has sold so well and lasted so long based on its cover-based shooting mechanics, than you and I will agree to disagree. It is one of its weaker points. And the core community knows it. The casuals only touch it because of the powers and classes. If not for that it'd be considered a sub-par shooter with clunky cover mechanics.
Are powers and classes not part of the gameplay? The only reason ME2-3 aren't mediocre TPSs is because they found a great balance between the core shooting mechanics and RPG leveling. These two things aren't totally separate aspects, they're completely intertwined with each other. You're right, without classes and leveling, ME3 MP wouldn't have been nearly as diverse or interesting. However, it would have done just as poorly if the the simple act of shooting wasn't good either.
ME2 is only better than 1 if you like shooters and comic books.
I'm sorry, is that supposed to be an insult? I find both to be quite stimulating. The former challenges my motor skills and the latter quite often explores scintillating subjects.
I like ME2 more than the first because it is simply a more polished experience. It's a better TPS and its remaining RPG elements aren't clunky and poorly implemented.
Nothing to do with my circles. Simply scroll the gaming community reviews and comments. Shooting mechanics are fine for the game it's trying to be but below average for an average shooter.
I looked at the reviews, even some community input. The ones that didn't praise combat mentioned nothing about mediocrity.
The difference between +3-6% per skill point versus +20-30% for 5 skill points is... what exactly?
ME1's mechanics allow you to invest every skill point as you earn them. In ME2-3, you often have to wait for multiple level-ups to accumulate enough points to buy the next level of anything, and end up with leftover, unused skill points.
The difference is purely feeling, which can mean a lot in games. Imagine I offered someone a choice between receiving a dollar every day for a year or $300 up front. Even though the dollar per day is a better deal, most people will still go for the money up front. Lump sums just feel better.
Yes, leveling is more intermittent, but every level up gives the player more feedback. I can tell the difference that 20-30% makes far more than 3-6%.
Higher point requirements also give ranks a bit more inherent value. Many people find it more satisfying to grab a rank they've had to save up for.
Some people invested in ME for the "RPG stuff". Some are otherwise uninterested in shooters.
And that's fine, but I can speak for many when I say that we'd prefer a more holistically competent game. ME2 stripped out or simplified some systems so that the remaining ones were a bit more polished and engaging. I never said that inventory systems or RPG mechanics were bad. They're not, but ME1's broad scope lead to mediocre combat, a clunky inventory, and a laundry list of other shortcomings.