
Bioware already admitting to DAI's shortcomings? Separating ME4 from DAI.
#28
Posté 05 février 2015 - 12:53
Which is unfortunate, in my opinion. It's why I really can't stand the 'battle mechanics' in ME2 and ME3, I don't want an RPG shooter. I want an RPG. I hate shooters. But, for Bioware's story-telling, I'm willing to put up with the quasi-shooter aspects of the ME series. I hope it doesn't go further down the shooter path, personally. I almost gave up on ME2 because it was jarring how "shooter"-like it was.
Right there with ya.
I loved ME1, and did several playthroughs, earning all of the achievements before starting up ME2. If it had been any other game, I would have bailed within the first couple of hours, never to return. ME1 got me invested in Shepard and the MEU, so I stuck with it.
Fallout is also a great RPG, despite being a shooter.
#29
Posté 05 février 2015 - 01:31
The OP create a topic complaining about female elf player characters who looked like 13 years old, (implying that players were pedophiles. Maybe he is happy because ME4 shall not have any of that...
- SofaJockey aime ceci
#31
Posté 05 février 2015 - 01:47
The only thing I really hope ME borrows from DA I is to ditch the Paragon/Renegade dynamic.
#32
Posté 05 février 2015 - 02:22
The only thing I really hope ME borrows from DA I is to ditch the Paragon/Renegade dynamic.
That would make me very sad. Instead, they should refine them to make both of them more consistent and less prone to turning your character into a caricature when making certain choices.
- Al Foley aime ceci
#33
Posté 05 février 2015 - 02:26
That would make me very sad. Instead, they should refine them to make both of them more consistent and less prone to turning your character into a caricature when making certain choices.
Well they did a good job at improving it in ME3 as it gave you a lot more freedom in how you made choices. ME2 you really had to be careful when you mixed Paragon/Renegade as if you had too much of one it could lock you out of dialogue choices even if you had more than enough of the other.
- SofaJockey et MissScarletTanager aiment ceci
#34
Posté 05 février 2015 - 02:29
lol ME team is worse than the DA team. I don't expect it to be anything like DAI I expect it to end with another random kid telling me that everything I knew about the world that I played in the the last several years was a lie that I had no choice, but to do whatever he wanted if I refused I lose. I wouldn't be surprised if everything was a dream at this point. Yes, I'm super bitter about ME3 ending. ME team really has lost any faith from me.
#35
Posté 05 février 2015 - 02:43
#36
Posté 05 février 2015 - 04:06
lol ME team is worse than the DA team. I don't expect it to be anything like DAI I expect it to end with another random kid telling me that everything I knew about the world that I played in the the last several years was a lie that I had no choice, but to do whatever he wanted if I refused I lose.
At the risk of opening up old wounds, you really didn't see it coming? When the Reapers didn't have any comprehensible motivation all the way through the game, and Vendetta talking about some mysterious pattern and so forth, you had to figure something wacky was coming up.
#37
Posté 05 février 2015 - 04:21
He has a point, remember how much they borrowed in the past like how the HoF of Ferelden also had a starship and how Shepard always seemed to stumble upon nugs, oh wait
-D-
- Cette aime ceci
#38
Posté 05 février 2015 - 04:26
Spoken like someone who's never done beta testing. DAI is virtually bug-free compared to the hot mess of new untested builds.
Is that supposed to be a bad thing? I dont' WANT to do beta testing. Ever. When a game gets released as a finished product in a retail store for full price then that is what I want to get.
I guess I should clarify my game time is MP focused and not SP focused.....to call the MP of this game "virtually bug-free" is absurd.
The patch that just released today...which was 1.04 btw.....says different and I don't even know if the RTC will actually die when you kill him. 3-4 months after release......
I don't come on here to be negative and I will give credit where its due and deserved, but I also call it how it is.
#40
Posté 05 février 2015 - 05:57
Right there with ya.I loved ME1, and did several playthroughs, earning all of the achievements before starting up ME2. If it had been any other game, I would have bailed within the first couple of hours, never to return. ME1 got me invested in Shepard and the MEU, so I stuck with it.Fallout is also a great RPG, despite being a shooter.
You, hold on seriously, liked the game mechanics of ME1? That was hands down the worst game mechanics of anything Bioware has ever done and close to be being the worst I've ever played in a non-broken game. The controls were awful, that stupid area of possible shots going into circle, the terrible hockey puck grenades (Go Canada!) and then we can delve into the overheating and lousy AI. Wow.
- pdusen et wolfhowwl aiment ceci
#41
Posté 05 février 2015 - 06:09
Have you played Alpha Protocol?
It gives ME1 a run for its money in all the worst ways imaginable.
- ev76 aime ceci
#42
Posté 05 février 2015 - 06:17
At the risk of opening up old wounds, you really didn't see it coming? When the Reapers didn't have any comprehensible motivation all the way through the game, and Vendetta talking about some mysterious pattern and so forth, you had to figure something wacky was coming up.
Star child? No. That surprised me. It was also pretty surprising that there was even any other choice than destroying the reapers. I knew that it would be tough to end it because as you said they built them up and didn't really talk enough about their motivation, but still I put faith that they could give it something of a decent ending even if it was some kind of hail mary. The only way star child even made sense was with the later dlc, but even then I just think they should have gone a different route. The reapers always reminded me of the borg it would have been better to rip off star trek than what we got.
#43
Posté 05 février 2015 - 06:24
So does this mean no Dragon fights in ME4? Dammit pre-order cancelled.
Actually with the experience gained from working with the FB3 engine in DAI, and that the engine is more suited to a shooter they should be able to do a good job of it, with more interesting content and less filler.
*Cautiously optimistic*
#44
Posté 05 février 2015 - 06:32
Is that supposed to be a bad thing? I dont' WANT to do beta testing. Ever. When a game gets released as a finished product in a retail store for full price then that is what I want to get.
I guess I should clarify my game time is MP focused and not SP focused.....to call the MP of this game "virtually bug-free" is absurd.
The patch that just released today...which was 1.04 btw.....says different and I don't even know if the RTC will actually die when you kill him. 3-4 months after release......
I don't come on here to be negative and I will give credit where its due and deserved, but I also call it how it is.
You aren't buying a physical product. Software of this scope will almost never be released without bugs because of the sheer improbability that a band of QA testers will discover, identify, reproduce, and report every single issue that arises. Many issues come into view ONLY after being played en masse by players on release.
Furthermore, software practically doesn't have a shelf life. If, as you claim, you find the experience intolerable due to a few bugs then you can always come back after a few patches hit and see how it goes from there. It's not as if the major bugs will never be resolved and/or the MP function will disappear any time soon.
So I know you're not being belligerent and I'm sorry you have outstanding issues, but perhaps you're being a little too unforgiving?
#45
Posté 05 février 2015 - 06:42
I'm sure I read yesterday that ME4 is also to use the frostbite engine, which seems to be the worst choice they made when making DAI. That in it's self suggest another failed Bioware game.
#46
Guest_Stormheart83_*
Posté 05 février 2015 - 06:43
Guest_Stormheart83_*
I actually thought the logical conclusion for the ME series was defeat. Sadly, I think most people would of snapped if Bioware went that route.Star child? No. That surprised me. It was also pretty surprising that there was even any other choice than destroying the reapers. I knew that it would be tough to end it because as you said they built them up and didn't really talk enough about their motivation, but still I put faith that they could give it something of a decent ending even if it was some kind of hail mary. The only way star child even made sense was with the later dlc, but even then I just think they should have gone a different route. The reapers always reminded me of the borg it would have been better to rip off star trek than what we got.
#47
Posté 05 février 2015 - 06:57

Maker, it all makes sense now.
- Sailfindragon et ev76 aiment ceci
#48
Posté 05 février 2015 - 07:37
I'm sure I read yesterday that ME4 is also to use the frostbite engine, which seems to be the worst choice they made when making DAI. That in it's self suggest another failed Bioware game.
Dragon Age was the sacrificial lamb for BioWare moving to the Frostbite engine. Sure there were problems now but ME4 and beyond will reap the benefits.
#49
Posté 05 février 2015 - 07:46
One game is an RPG, and the other is a shooter, so I would hope not.
DA:I isn't just a shooter, it's possible to buttonmash with a sword as well.
Good catch by the OP.
#50
Posté 05 février 2015 - 12:06
Yeah, I know, this topic like many of my other topics are full of hyperbole, but I still think there is some substance in it. As you may have known by now, Bioware's GM Mr. Aaryn Flynn said that Dragon Age: Inquisition will NOT be a template for what to expect with Mass Effect 4. Personally, I say thank god!
Now depending on your stance, you may view this in different ways. Some would view this as Bioware wanting to make it clear that ME4 would be its own unique style of game, despite the great success of DAI and the urge that many people would want ME4 to simply be a copy & paste of DAI with Mass Effect skin and story.....the same way some people want the new Star Wars: Battlefront to be a copy & paste of Battlefield with Star Wars skin. That would be a positive way of looking at Mr. Flynn's comments.
Some others would view this as Bioware trying to separate ME4 from DAI due to some of the negative feedback that DAI has and the concern that this style of gameplay would find itself into ME4. Concerns such as to name a few....
- A MMO-style experience that DAI has
- The lack of cinematics that DAI suffers from regarding the over used "over the back" camera style used to cut down on cinematics in order to create large worlds.
- Large worlds with much filler content and not much stuff that directly ties into the story other than fetch quest and the emphasis on telling the story of a world through notes/letters rather than through character dialog. This ties back into the 1st point.
- 100+ Hour game with only about 15-20 of those hours being true story content while the rest is just filler. Many of the large worlds in DAI does not host any story content at all! Again, linking back to the first point.
Now before I finish, let me just point out that during last summer, Bioware made it be known that ME4 WOULD be taking some core design elements from DAI. Read here
So, what do you take of this regarding the future of DA and how it appears that that Bioware is trying to separate ME4 from DAI despite the "success" of DAI.
yes, ive actually been thinking about this too, thats the impression i get from reading between the lines. Why else would he need to say something like that if DAI and the formula it introduces is such a huge success
Oh never fear y'all, we will make sure to not make it the same for the huge amount of people who disliked the changes and have no interest in buying future BW games as a result. But inq is such a huuuuuge success, that it needs to be distanced from their future games in an attempt at winning back buyers
And he says it like he know what people are referring too, indirectly admitting that the mechanics they introduced are for the most part shitty and poorly received.





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