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Bioware already admitting to DAI's shortcomings? Separating ME4 from DAI.


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#101
Innsmouth Dweller

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Here we go again...
"You know, the metacritic argument might have worked back in 2006 when people took the user score section as more than just a place to post their blind rage or rabid fanboyism but here in 2015, it mean squat. A huge number of major releases get hit with this crap. It is not at all a rare occurrence anymore for critically well received games to have user scores ranging from the 3 range to the 6 range. Metacritic user reviews have lost any and all credibility because of that."
Also...
http://www.polygon.c...appened-in-2007

what happened in 2007? quality of games suddenly dropped!

 

:lol:



#102
Eternal Phoenix

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The shortcomings were the empty areas and fetch quests. These things really let the game down. I mean I enjoyed Inquisition (it gets a 7 from me) but it could have been much better if they spent time developing quality side content in these areas instead of all the filler content they threw in. The actual gameplay and main story was fine but all the optional content was worthless IMO.

 

Personally the game would have been better without the open areas because I feel that Bioware spent more time developing them (and the god-awful romances) rather than quality side content such as quests.

 

Inquisition is probably great for all those people who love Bioware romances but for someone like me, I want all my sub-plots and elaborate side quests that other RPG's have and Inquisition didn't have any of these sadly.

 

In the end, I'm just happy it didn't turn out like DA2 which was mediocre at best.



#103
AlanC9

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The shortcomings were the empty areas and fetch quests. These things really let the game down. I mean I enjoyed Inquisition (it gets a 7 from me) but it could have been much better if they spent time developing quality side content in these areas instead of all the filler content they threw in. The actual gameplay and main story was fine but all the optional content was worthless IMO.
 
Personally the game would have been better without the open areas because I feel that Bioware spent more time developing them (and the god-awful romances) rather than quality side content such as quests.
 


Yeah, that's the thing. The filler content is, by definition, cheap to make. You'd have to cut an awful lot of it to make a "quality" mission. The only way to make this design approach work would be to start cutting expensive stuff, like areas, and at this point we're opposed to the basic design of the game.
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#104
In Exile

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Yeah, that's the thing. The filler content is, by definition, cheap to make. You'd have to cut an awful lot of it to make a "quality" mission. The only way to make this design approach work would be to start cutting expensive stuff, like areas, and at this point we're opposed to the basic design of the game.


The other thing is where is this great side content from other Bioware games? I'm not exactly overwhelmed by the prospect of finding Ruck in the Deep Roads or saving miners in the bone pit.

Bioware usually has a few clever side quests but you have to go back before DAO and ME to find the vast majority.
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#105
Nohvarr

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The other thing is where is this great side content from other Bioware games? I'm not exactly overwhelmed by the prospect of finding Ruck in the Deep Roads or saving miners in the bone pit.

Bioware usually has a few clever side quests but you have to go back before DAO and ME to find the vast majority.

Each game has been trying to do something different with Sidequests. With ME 1 we got a bunch of different planetary missions that repeated a lot of assests, DAO had the kind of stuff previously mentioned. ME 2 attempted to solve the complaints about side mission (Complaints like: Repeating too many assets, and having no real link to the main threat) by making the entire game about preparing for a final mission and crafting the areas for each of the side missions. Now DA:I provides crafted side missions (The Mission with Bianca, the Questline to Produce a special rune etc) plus extra scavenger hunts and other incidentals. I imagine after this game we'll see something different from the next entry into one of their series.


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#106
Majestic Jazz

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Each game has been trying to do something different with Sidequests. With ME 1 we got a bunch of different planetary missions that repeated a lot of assests, DAO had the kind of stuff previously mentioned. ME 2 attempted to solve the complaints about side mission (Complaints like: Repeating too many assets, and having no real link to the main threat) by making the entire game about preparing for a final mission and crafting the areas for each of the side missions. Now DA:I provides crafted side missions (The Mission with Bianca, the Questline to Produce a special rune etc) plus extra scavenger hunts and other incidentals. I imagine after this game we'll see something different from the next entry into one of their series.


KOTOR and Jade Empire had great side

#107
Nohvarr

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KOTOR and Jade Empire had great side

....and the original Super Mario bros had great gameplay for it's time, what is your point?



#108
CronoDragoon

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KOTOR and Jade Empire had great side

 

KOTOR and Jade Empire have maybe 20 sidequests in the game spread across very small areas. If that is the type of game you prefer that's fine (as I prefer smaller, tighter games as well) but it's easy to see why such a model wouldn't be possible with the story they wanted to tell in Inquisition.


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#109
wolfhowwl

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Yeah, that's the thing. The filler content is, by definition, cheap to make. You'd have to cut an awful lot of it to make a "quality" mission. The only way to make this design approach work would be to start cutting expensive stuff, like areas, and at this point we're opposed to the basic design of the game.

 

I'm not under any illusion that cutting ME3's fetch quests would magically spawn another Priority mission. I would be fine with a shorter game without low quality filler that just serves to pad out the playing time.



#110
Adynata

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Which is unfortunate, in my opinion.  It's why I really can't stand the 'battle mechanics' in ME2 and ME3, I don't want an RPG shooter.  I want an RPG.  I hate shooters.  But, for Bioware's story-telling, I'm willing to put up with the quasi-shooter aspects of the ME series.  I hope it doesn't go further down the shooter path, personally.  I almost gave up on ME2 because it was jarring how "shooter"-like it was.

My thoughts exactly. ME1 is in my top five games, but the sequels really pushed shooting by adding that terrible cool down to all biotics. I hate shooters, and with each new game I felt less capable as a biotic character to the point where it was barely worth playing a biotic. I don't need expansive areas like DAI, but I would like actual areas and not just linear missions where I shoot, shoot, get paid, go on to next mission.



#111
o Ventus

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My thoughts exactly. ME1 is in my top five games, but the sequels really pushed shooting by adding that terrible cool down to all biotics. I hate shooters, and with each new game I felt less capable as a biotic character to the point where it was barely worth playing a biotic. I don't need expansive areas like DAI, but I would like actual areas and not just linear missions where I shoot, shoot, get paid, go on to next mission.

There's a lot of shooting in a shooter video game.

 

Go figure.


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#112
Cyonan

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My thoughts exactly. ME1 is in my top five games, but the sequels really pushed shooting by adding that terrible cool down to all biotics. I hate shooters, and with each new game I felt less capable as a biotic character to the point where it was barely worth playing a biotic. I don't need expansive areas like DAI, but I would like actual areas and not just linear missions where I shoot, shoot, get paid, go on to next mission.

 

Perhaps you felt less capable because biotics were hilariously broken in ME1 =P

 

Although even with the global cooldown, I'd argue that in ME2 you got to use your biotics at least just as much because of the greatly shortened cooldown.

 

In Mass Effect 3 you probably got to use them the most, as using light weapons gave a massive cooldown bonus. You can actually play the entire game as a Vanguard without firing a single shot, other than a few scripted moments.



#113
CronoDragoon

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My thoughts exactly. ME1 is in my top five games, but the sequels really pushed shooting by adding that terrible cool down to all biotics. I hate shooters, and with each new game I felt less capable as a biotic character to the point where it was barely worth playing a biotic. I don't need expansive areas like DAI, but I would like actual areas and not just linear missions where I shoot, shoot, get paid, go on to next mission.

 

Play Vanguard. No bullets necessary.



#114
Phoe77

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I thought that biotics were much more fun in ME2 and 3.  The fast paced combat and inclusion of combos really served it well in my opinion.


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#115
Sidney

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Everything got better in ME2 and 3. I can't fathom what is wrong with people who long for what is honestly one of the most broken game systems I have ever seen. Terrible combat, terrible controls, terrible AI all around, terrible inventory, mostly pointless leveling, massive balance problems...and so on. ME1 was an abomination of a game system saved by an amazing story and characters.
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#116
Sidney

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Play Vanguard. No bullets necessary.


I played a vanguard and adept through both games and rarely if ever shot -- well I fired the Carnifex because I love the way it sounds. Heck, I can play the MP and rarely fire a gun and that is designed to be all shooty.

#117
Sanunes

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Everything got better in ME2 and 3. I can't fathom what is wrong with people who long for what is honestly one of the most broken game systems I have ever seen. Terrible combat, terrible controls, terrible AI all around, terrible inventory, mostly pointless leveling, massive balance problems...and so on. ME1 was an abomination of a game system saved by an amazing story and characters.

 

I don't think ME1 was that bad of a game for it had issues, but all BioWare games do including the fabled Dragon Age: Origins.  One big thing I give Mass Effect 1 over many other games is how they incorporated Achievements into the gameplay boosts, which you rarely see done.



#118
Cyonan

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I played a vanguard and adept through both games and rarely if ever shot -- well I fired the Carnifex because I love the way it sounds. Heck, I can play the MP and rarely fire a gun and that is designed to be all shooty.

 

MP I would say is actually easier to get away with no guns because of the characters they added like the N7 Fury that really only needs to throw up Annihilation Field and then spam Throw to explode enemy.

 

Of course, you do tend to kill enemies faster if you're actually using your gun while your powers are on cooldown =P



#119
Aurok

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EA/Bioware will be looking at games which sold 10, 15, 20 million copies for inspiration (just as they did with DAI), not at one which sold 'mumble mumble most successful' million copies.

Besides, they already tried to homogenise the DA and ME franchises with DA2 and it backfired - I doubt even EA will make the same mistake again so soon. They're a lot better off keeping them as distinct franchises.

#120
turuzzusapatuttu

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Well, in a sense it would be reintroducing a semi-open world, since ME1 was pretty much like that. You had vast open spaces and plenty of side quests to go through that had little to nothing to do with the main quest.

IIRC some side quests from ME1 affected Conrad Verner quest line in ME3. And we all know that guy is the true hero of the saga.

 

EDIT: Just checked it, I was right http://masseffect.wi...r#Mass_Effect_3



#121
Majestic Jazz

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....and the original Super Mario bros had great gameplay for it's time, what is your point?

Did Bioware develop Super Mario? My point is that sidequest is not a weakness fof Bioware and that they are capable of pulling of an engaging story that is complimented with grat and immersive side quest that might not tie into the main story, but they do help tell the story of your enviorment.

Remember Dantooine family feud between the Sandral's and the Matale's? Had zero to do with the core story of finding the Star Maps and eliminating Malak, but it was a deep and engaging side quest that told more about the lore/culture of Dantooine through back and fourth conversations, investigations/exploring, a bit of combat, and branching decisions at the end.

DAI had nothing like this. Instead, a feud like this would have been told through letters found on dead bodies or on a table.
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#122
pdusen

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Remember Dantooine family feud between the Sandral's and the Matale's? Had zero to do with the core story of finding the Star Maps and eliminating Malak, but it was a deep and engaging side quest that told more about the lore/culture of Dantooine through back and fourth conversations, investigations/exploring, a bit of combat, and branching decisions at the end.

 

Either that, or it was a stupid diversion that took way, way too long to complete.

 

I have a love-hate relationship with sidequest chains.



#123
Majestic Jazz

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Either that, or it was a stupid diversion that took way, way too long to complete.

I have a love-hate relationship with sidequest chains.


But it was optional. Also there are other variants such as the Mandalorian raiders, lost droid, or the murder trial. DAI had nothing like this.....just codex letters.

#124
Nohvarr

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But it was optional. Also there are other variants such as the Mandalorian raiders, lost droid, or the murder trial. DAI had nothing like this.....just codex letters.

People called them on Quests that had nothing to do with the main storyline. In fact that was something that I recall being a complaint with ME 1.

 

For example: "Why are we stopping to help these people when we're chasing Saren?" was a complaint I saw....here's a more recent one for ME1

 

 

 

Finally decided to pick this game up. I would rate it a 10/10 but the biggest issue is that there is no Free Roam mode after you kill the last boss. This is terrible, terrible. Nothing is a bigger RP buzzkill then being forced to do the non essential side quests IN THE MIDDLE OF THE MAIN QUEST LINE, where the galaxy is in serious danger.

Not sure how you can be so stupid as developers. They make an allstar game then exlcude a common sense feature that has been around in this game genre for a long time. Look at any GTA game, after you win you can free roam and do all the side crap.

 

That's why you no longer get side-quests that have nothing to do with the main story.

 

Some more comments about Mass Effect 1:

 

You can pretty much ignore most of the side quests. Only a couple are somewhat memorable, and there really aren't any really good rewards.

There was one though, about a machine uprising or whatever on the earth's moon, that gave you a reward in which you could pick a specific sub class; something like that.

 

......

 

I did them for leveling up, but the sidequests are one of the weaknesses of the game.

 

......

 

Matriarch writings, prothean discs, and mineral deposits...all that stuff. Does it affect the story in ME1 2 or 3? I certainly hope not because trying to find every one on all those deserted planets is pretty annoying.



#125
Majestic Jazz

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People called them on Quests that had nothing to do with the main storyline. In fact that was something that I recall being a complaint with ME 1.

For example: "Why are we stopping to help these people when we're chasing Saren?" was a complaint I saw....here's a more recent one for ME1




That's why you no longer get side-quests that have nothing to do with the main story.


Some more comments about Mass Effect 1:


The point isnt about the side quest having anything to do with the main plot. The point is that at least the side quest in KOTOR, Jade Empire, Mass Effect, Dragon Age: Origins, Mass Effect 2, Dragon Age 2, and Mass Effect 3 were all quest that had deeper elements thaN what DAI had.

KOTOR had the Taris duel arena. It had the Datooine family fued, lost droid, murder trial etc...

Mass Effect had the Major Kyle cult quest, Asari Consort, Citadel rogue VI, the Hostage takeover etc....

I can continue on but I am crunched for time. Yes, the games listed above had their share of fetch quest, but they were balanced with other, more engaging quest with cinematic dialog and branching decisions/outcomes.

DAI had NOTHING like this. The side quest in this game were all entirely fetch quest similar to a MMO.....like SWTOR.