Sure, those empty planets with the same structures everywhere (and idential mines... lol)] were strange and new the first time, but about halfway round the first run (or at the start of your second) they started to get really annoying and boring. But they literally filled that game with emptyness
That's utter crap. All we got for these sidequests in DA:O were close-ups of static, expressionless characters doing stock animations while they spoke over the level's own background music; in other words, the exact same freaking thing we got in DA:I, except without the closeup part. Any additional sense of emotion you got from those scenes was the product of your own imagination.
Give this man a cookie.
As for the whole cutscene thing: they are terribly hard on resources to develop. I don't know much about programming, but you can clearly see that they are rendered within the areas, not loaded seperatly. Or in other words, the cutscene is not a loose item that gets loaded up and fired off. You can see this pretty well by barriers wearing off during the cutscenes or level up/power up/influence effects showing up during the cutscene.
As said, I don't know much about programming, but I can quite easily imagine that this is the reason why adding a species like the Dwarfs is such a strain on resources. Camera angles have to to be adjusted, the characters focus of view has to be adjusted etc. Providing as much content as DA:I does and having every conversation wrapped in a nice cutscene is most likely impossible to do within any reasonable time frame.





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