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BioWare: Dragon Age: Inquisition has not set a "template" for Mass Effect 4


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#1
Riven326

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BioWare: Dragon Age: Inquisition has not set a "template" for Mass Effect 4
 

Abandoning old consoles more important, exec says.
 

BioWare has played down suggestions that fantasy role-player Dragon Age: Inquisition will share a "template" with the upcoming Mass Effect 4.
 
Responding via a post on NeoGAF, BioWare exec Aaryn Flynn explained that while there were similarities in development between the two games, the next Mass Effect would feel like its own unique experience.
 
"I've seen a few thoughts like this recently, and thought I'd weigh in as much as I can right now," Flynn wrote. "I have a good idea where it's coming from.

 

"All of our games are using Frostbite now. We've said the next Mass Effect (and our new IP, but I won't expand on that yet) uses some of the technology from DAI. We've been enjoying building larger areas that you can explore with less friction, so that'll be there as well.
 
"But after that, the next Mass Effect will be (and should be) drawing on its own rich and successful past more than what DAI would say it should do."
 
Inquisition features large open maps to explore - something that will also be present in the next Mass Effect, which will see the return of ME1's hulking Mako vehicle.
 
"Take the Mako, something we've already shown in prototype form," Flynn continued. "We had that in ME1, and bringing it back is more related to a feeling that we can do it much better than we did before and fulfill the original promise of that gameplay. That has nothing to do with DAI.
 
"In fact, I'd go so far as to say that dropping the older consoles has had more impact on the overall gameplay goals of the next Mass Effect game than what DAI successfully accomplished."
 
Dragon Age: Inquisition was a critical success, but it wasn't without its detractors. Common complaints centre around the number of collectible-style quests in the game, for example.
 
"We're very proud of what DAI has achieved, but that does not set a 'template' for what every other game we make needs to be," Flynn concluded.
 
"Each game franchise needs to innovate and improve their experience based on what's best for it, not just what another game had success with because 'well that was successful'."

BioWare has yet to formally announce any key details of its next Mass Effect game, which currently lacks an official title or release date.
 
But the company has been quietly busying itself with the project over the past couple of years and has offered up a few clues in the process. At least two new alien races will feature, while the gameplay will include a greater focus on exploration.

 
Source

 

Good news for me. The amount of fetch quest and MMO style junk in Inquisition really made the experience worse, IMO.


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#2
Majestic Jazz

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Source

Good news for me. The amount of fetch quest and MMO style junk in Inquisition really made the experience worse, IMO.

Yeah I agree with you. Hopefully this means ME4 would be more of a cinematic experience like the previous Mass Effect games and not this SP MMO hybrid with over the back camera dialog.

#3
frankf43

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Two treads on the same article one after the other in the Forum and both making a negative spin on what it means in regards to DA:I. 


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#4
Riven326

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Two treads on the same article one after the other in the Forum and both making a negative spin on what it means in regards to DA:I. 

Giving my opinion is negative spin now?



#5
frankf43

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Giving my opinion is negative spin now?

 

If your opinion is negative then yes. If it was positive it would be a positive spin.  


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#6
Spankatola

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I wonder what people called quests to go and get things 20 years ago before MMOs were invented and they couldn't easily use a pejorative like "MMO style fetch quest." Hmm.

 

Anyway, the most interesting thing to me about this article is the implication that including the old consoles really did limit the gameplay in DA:I. Makes me pretty optimistic for DANext.



#7
Captain Wiseass

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You're probably being sarcastic, but they called them fetch quests. MMOs definitely didn't invent them. (And Inquisition didn't introduce them to the DA series, either.)


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#8
LinksOcarina

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I wonder what people called quests to go and get things 20 years ago before MMOs were invented and they couldn't easily use a pejorative like "MMO style fetch quest." Hmm.

 

Anyway, the most interesting thing to me about this article is the implication that including the old consoles really did limit the gameplay in DA:I. Makes me pretty optimistic for DANext.

 

They called them RPG quests lines.

 

You know, the stuff thats been around for years.

 

Regarding Mass Effect...in all honesty the exploration in the first game was devoid of any real challenge or discovery. I actually liked the more compartmentalized, detailed areas in Mass Effect 2 and 3. It gave the planets a lot more character.

 

If they can somehow do that with bigger maps and worlds...i'm game. I have a feeling the Mako will force large maps with open space, instead of large maps with diverse environments again.


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#9
Captain Wiseass

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Am I the only one who loved the Mako? Very first chance I got, I must have spent at least an hour doing space donuts in that thing.


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#10
Spankatola

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You're probably being sarcastic, but they called them fetch quests. MMOs definitely didn't invent them. (And Inquisition didn't introduce them to the DA series, either.)

 

Yes, I was being sarcastic. I've been fetching garbage in service of RPG game plots for decades, it's just what you do. I'd hope for a very sensitive sarcasm detector from Captain Wiseass of all people!



#11
FKA_Servo

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I liked the Mako.

 

But this is the BSN. In ME1, we complained about how awkward the mako was. In ME2, how dare they remove the mako!


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#12
LinksOcarina

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I will be honest, the mako is a cool idea, they just did it poorly. When it was removed, I thought that was a good change, and I still do, honestly.


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#13
pawswithclaws

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Am I the only one who loved the Mako? Very first chance I got, I must have spent at least an hour doing space donuts in that thing.

No, the mako rocks! Sure, it handles like a drunken rhino, but that's part of its charm!



#14
Lebanese Dude

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No, the mako rocks! Sure, it handles like a drunken rhino, but that's part of its charm!

 

There's this one planet that gave me nightmares though... it had mountains EVERYWHERE. Almost made me hate the Mako.

Then I went to Klendagon's moon and stared at the planet's beautiful rift for a few seconds and it was k.



#15
wolfhowwl

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You already lost.

 

BioWare decided to pander to the vocal minority of nostalgia deluded ME1 fanboys and we're getting the Mako shoved down our throats.

 

Buckle up, I can't wait to gather platinum and look for League of One medallions in an alien desert!



#16
LinksOcarina

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You already lost.

 

BioWare decided to pander to the vocal minority of nostalgia deluded ME1 fanboys and we're getting the Mako shoved down our throats.

 

Buckle up, I can't wait to gather platinum and look for League of One medallions in an alien desert!

 

Sounds an awful lot like shards and panel pieces...



#17
pawswithclaws

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There's this one planet that gave me nightmares though... it had mountains EVERYWHERE. Almost made me hate the Mako.

Then I went to Klendagon's moon and stared at the planet's beautiful rift for a few seconds and it was k.

I think I know which one you're talking about. I fell off one of the mountains and five minutes later the Mako was still bouncing down towards the ground. :P



#18
FKA_Servo

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I still liked it. If they can jack the explorable planets up to the level of the maps in DAI, I will be a happy camper. One of my favorite things in ME1 and 2 is sitting on the galaxy map, listening to the music and reading the planetary descriptions - and yeah, exploring the planets (even if there wasn't very much to do). Would have been nice to do the same thing in ME3 without a friggin' reaper chasing me away whenever I got comfy.



#19
wolfhowwl

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Sounds an awful lot like shards and panel pieces...

 

Yup, ME1 and DAI have something in common when it comes to filler. ME1 also has something in common with DA2 when it comes to recycled areas.

 

I wonder why it gets a pass. Nostalgia, backlash against its sequels, not made by EA?



#20
RobRam10

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I hope we can play as a Turian. I want my feathers rustled!


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#21
LinksOcarina

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Yup, ME1 and DAI have something in common when it comes to filler. ME1 also has something in common with DA2 when it comes to recycled areas.

 

I wonder why it gets a pass. Nostalgia, backlash against its sequels, not made by EA?

 

Likely a mix of all three with a bit of personal gratification and bias into it, since most played the first game first and enjoyed it then.

Although I remember Mass Effect 2 being a lot more popular...

 

 

I still liked it. If they can jack the explorable planets up to the level of the maps in DAI, I will be a happy camper. One of my favorite things in ME1 and 2 is sitting on the galaxy map, listening to the music and reading the planetary descriptions - and yeah, exploring the planets (even if there wasn't very much to do). Would have been nice to do the same thing in ME3 without a friggin' reaper chasing me away whenever I got comfy.

 

 

I can let that go for 3 because of the urgency of the situation made planet exploration less of a priority. It actually fit structural narrative in that game.

I still maintain 2 had the best balance in the end of exploration and actual questlines. Also variety, we got foggy planets, jungle planets, forest planets, buildings and docks, a stealth mission or two, and even some wreckages. That surmises Mass Effect more for me than open, barren worlds. 



#22
Thandal N'Lyman

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Loved the Mako, but I miss the M29 Grizzly.  B)



#23
Captain Wiseass

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Yup, ME1 and DAI have something in common when it comes to filler. ME1 also has something in common with DA2 when it comes to recycled areas.

 

I wonder why it gets a pass. Nostalgia, backlash against its sequels, not made by EA?

Still a fun game in spite of its flaws?


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#24
earymir

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They called them RPG quests lines.
 
You know, the stuff thats been around for years.
 
Regarding Mass Effect...in all honesty the exploration in the first game was devoid of any real challenge or discovery. I actually liked the more compartmentalized, detailed areas in Mass Effect 2 and 3. It gave the planets a lot more character.
 
If they can somehow do that with bigger maps and worlds...i'm game. I have a feeling the Mako will force large maps with open space, instead of large maps with diverse environments again.


Yes thank you - I agree that while the huge worlds technically showed more of the world, they didn't add much at all to the "feeling" or the culture or what it was all about. DA:O's tiny areas I think were just about as successful at portraying a world as DA:I levels. And ME2 and ME3 had amazingly "concise" world-building. You could feel like you understood a city or planet without actually having to traverse the whole thing. ME1, despite having huge areas, really didn't accomplish that as well (except for the specific main quests).

#25
LinksOcarina

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Yes thank you - I agree that while the huge worlds technically showed more of the world, they didn't add much at all to the "feeling" or the culture or what it was all about. DA:O's tiny areas I think were just about as successful at portraying a world as DA:I levels. And ME2 and ME3 had amazingly "concise" world-building. You could feel like you understood a city or planet without actually having to traverse the whole thing. ME1, despite having huge areas, really didn't accomplish that as well (except for the specific main quests).

 

In defense of Inquisition, how they built the worlds and areas do give a lot of the same feelings as Mass Effect 2 in understanding the architecture and variety of places we can explore. Frankly i'm in awe of the structure and how detailed it can be at times.

The problem that people cite, and it is a legitimate problem, is there is only so much you can do in them. It worked better in Mass Effect 2 because of their size, in Inquisition the size became an issue and the overall "feel" of the quests in them was less intimate as before. 

 

Origins I would argue had rough world design as well, it was very "samey" due to limitations and resources over anything else. The look of Origins was outdated in 2009, but people can handwave that because of the narrative behind it. It was good, but could have been a lot better.