I still think High EMS lovers got the shaft. Shepard survives but he doesn't LIVE. Get what I'm saying?
Why do people even want ME4?
#251
Posté 17 février 2015 - 10:45
#252
Posté 17 février 2015 - 11:00
Uhm, except AI Shepard is not the Shepard we played. The one we played is dead. "Through his death I was born"
Shepard speaks as a changed man.
''The man I was used these words, but only now do I truly understand them.''
''The man I was knew that he could only achieve this by becoming something greater.''
''Those who carry the memory of the man I once was.''
This is pretty much like Dr. Manhattan from Watchmen.
- Cette aime ceci
#253
Posté 17 février 2015 - 11:13
The difference is that Leliana's Song is a prequel with no variables to account for, or even any variation in the story or character. To equivocate that with a post ME3 Shepard story or even a new Warden story is ridiculous, it has none of the difficulties.
Like I said before, ME3 and the consequences that happen no matter what (again, Rachni) show that Bioware is less than committed to that. They will break the rules of their storytelling a little bit if they feel it's worth it, for whatever reason. Is the money to be made not worth it?
#254
Posté 17 février 2015 - 11:16
Shepard's story is a big part of the appeal of Mass Effect, but the game's universe itself is just as important, IMO. While I didn't like some of the characterizations in the Drew Karpyshyn novels, they still effectively demonstrated that the setting and background of Mass Effect can produce interesting stories with lower stakes than "stop the billion-year-old superbeings from killing everybody."
Agreed I think the ME universe is big enough and interesting enough to come up with a wide range of stories that can continue to astound and entertain as long as it's done right even without Shepard. They could keep the Normandy in the series perhaps as it is kind of to ME what the Enterprise is to Star Trek but even they could continue conceivably without that as well.
I'd be surprised though if the new game isn't a kind of a Star Trek TNG type story with a possible new Normandy with a new Human Spectre in command trying to resolve a crisis. Personally I'd love it if it was.
#255
Posté 18 février 2015 - 04:00
Shepard speaks as a changed man.
''The man I was used these words, but only now do I truly understand them.''
''The man I was knew that he could only achieve this by becoming something greater.''
''Those who carry the memory of the man I once was.''
This is pretty much like Dr. Manhattan from Watchmen.
I can see it. I can see a future devoid human emotion. A future whereby it's a thing in your distant past. Too far back to be held by nostalgia. Too much knowledge gained. Too many technological achievements.
I can see it, but for some reason, it has never been my canon ending.
#256
Posté 18 février 2015 - 04:33
I really don't get it
ME was always about Shepard and his crew and the threat of the reapers
This isn't DA where every game has a new protagonist or AC with every game in a new time period
I always felt like ME was a one time thing
Apart from that they really rushed ME3 in my opinion and screwed the whole Trilogy as a result
(The terrible Beginning, Priority Earth, Crucible, The terrible ending, the auto dialouge, screwing the ME2 squad as a few popular examples)
And I know many are not satisfied with it so why are even those excited for ME4? Are all the empty promises and failure's just forgotten?
Of course if you liked ME3 then this doesn't apply to you
NO, the lies and empty promises (and the "let's ****** slap them" (refuse ending!)) is not forgotten (on the contrary I could still scream, everytime I see ME3 in my Origin -.-)
Hell, I am really down ATM when it comes to Bioware (as DA:I didn't do it for me - it did not deliver on the promises made...I mean they didn't outright lie, but they didn't win me back fully either (the game is not to bad - but it's Bioware and "not to bad" is not what I expect from them!))...
Still, I'd love for them to try again and I am not attached to Sheppard (I am never attached to my protagonist as that character is just my avatar in the game and as long as the next game gives me an equally good/interesting avatar (preferably a near blank slate I can customize!), I don't cry for past avatars!)
I hope they are making the right calls this time (I am losing faith...yes, their good name makes me give them more chances than I would normally give a developer (and more than I should)...but they were so good once, I just can't kick them to the curb yet)
greetings LAX
ps: I hope they scrap this new Mako - I looks stupid -.- (like a damned hot-rod...I want a realistic and well armed vehicle, not a sports car I would drive around on earth with ![]()
#257
Posté 18 février 2015 - 04:40
ps: I hope they scrap this new Mako - I looks stupid -.- (like a damned hot-rod...I want a realistic and well armed vehicle, not a sports car I would drive around on earth with
I'm pretty sure that the mako is a work in progress not the final version.
#258
Posté 18 février 2015 - 04:42
Realism is not exactly the original Mako's strong suit. Besides, what really made or broke the Mako for us was its personality (handling/abilities/whatever) I'll embrace any Mako that puts a smile on my face when taking it out for a spin.
I thought this was a fun image while looking up images of the preliminary design.

- Drone223, cap and gown, Dar'Nara et 1 autre aiment ceci
#259
Posté 18 février 2015 - 04:43
Realism is not exactly the original Mako's strong suit.
The horrid terrain in ME1 didn't help either.
- pdusen et Rasande aiment ceci
#260
Posté 18 février 2015 - 04:46
The horrid terrain in ME1 didn't help either.
True, though what I had in mind was the fact that this supposedly armored vehicle had a huge downward facing canopy comprising the entire nose section.
- Drone223 aime ceci
#261
Posté 18 février 2015 - 04:50
True the hammerhead also has the same problem as well..............and more.True, though what I had in mind was the fact that this supposedly armored vehicle had a huge downward facing canopy comprising the entire nose section.
#262
Posté 18 février 2015 - 04:51
True the hammerhead also has the same problem as well.
It was even worse with the Hammerhead, because for some reason it has this needless Millennium Falcon-style fork in its front end, basically making it two separate canopies.
The Kodiak shuttle and its lack of windows (and addition of virtual windows in the Citadel DLC) makes it all seem pretty ridiculous.
- Drone223 aime ceci
#263
Posté 21 février 2015 - 05:07
Like I said before, ME3 and the consequences that happen no matter what (again, Rachni) show that Bioware is less than committed to that. They will break the rules of their storytelling a little bit if they feel it's worth it, for whatever reason. Is the money to be made not worth it?
I doubt that they wanted to reduce the effect of choices. (The one that irks me is Anderson being bumped from the council for Udina. Who picks Udina? Seriously?!)
It's just a matter of logistics and choices.
The rachni had to come back in some way to validate that choice for people who saved them, and they have to be involved in a big way (and not just a war resource). Just ignoring the rachni would invalidate the choice for people who spared the queen by making the choice irrelevant.
But that required making models and doing a mission on a planet and having zones. That consumes too much space and man hours to just be ignored for people who killed the queen. Having some alternate tacked on race or option would be awkward and time consuming.
And that deprives players of an hour or so of content for making a "wrong" choice several years prior, which also seems undesirable.
I wasn't a fan of the rachni incident, but I accepted it as a necessary evil. And at least they acknowledged the choice rather than just having another last queen saved.
But picking a canon ending of the three or the fate of any of the races (geth, quarian, krogan, etc) would cross a much larger line.
Of course, the studio making new Mass Effect games is a different one than made the original. So who knows what they'll decide to do.
#264
Posté 21 février 2015 - 08:22
I enjoy the universe and the potential that it has for many different story plots to be explored in the future. ME3 had its weak points including the beginning, Thessia, and the ending, but I think they can learn from their mistakes and produce an even better game in the future. I hope that "change for the sake of change" is something that they steer clear of in the production of the next game as well.
The rachni had to come back in some way to validate that choice for people who saved them, and they have to be involved in a big way (and not just a war resource). Just ignoring the rachni would invalidate the choice for people who spared the queen by making the choice irrelevant.
But that required making models and doing a mission on a planet and having zones. That consumes too much space and man hours to just be ignored for people who killed the queen. Having some alternate tacked on race or option would be awkward and time consuming.
And that deprives players of an hour or so of content for making a "wrong" choice several years prior, which also seems undesirable.
I wasn't a fan of the rachni incident, but I accepted it as a necessary evil. And at least they acknowledged the choice rather than just having another last queen saved.
But picking a canon ending of the three or the fate of any of the races (geth, quarian, krogan, etc) would cross a much larger line.
Of course, the studio making new Mass Effect games is a different one than made the original. So who knows what they'll decide to do.
I really do not have any sympathy in regards to the Rachni and I think people are right to be annoyed by it. One of the major decision points of ME1 was the fate of the Rachni species with the last queen. Arbitrarily stating that the Reapers just captured/cloned another one is the easy way out and weakens the whole premise of "choices that matter".
I agree with you that we have to be realistic with what they can do with finite resources and time, but in this case they diminished the the importance of player agency in the series. From a lore aspect it trivializes the biotech aspect of the Rachni as a secret weapon for the paragons to use against the Reapers, or for an easily indoctrinated species that were all along a bullet to be dodged for the renegades.
All-in-all I feel it was a missed opportunity that did nothing but weaken one the core aspects of the trilogy. I hope that they can take the feedback surrounding it and plan for future story plots to actually be relevant throughout the series rather than being shoehorned in at the end in such a weak fashion.
Also in regards to canonizing the endings of ME3, a step in the right direction would be to make the most chosen ending be the canon ending. It's not as tasteful as I would like but it would be a nice return of agency to the players for ME3 and it would hopefully end the ill will from certain aspects of the community toward the company. I would worry that the passive lean toward making synthesize appear to be the best ending would skew this options results however. Obviously this is very unlikely to happen, but it would be interesting.
#265
Posté 22 février 2015 - 02:17
greetings LAX
ps: I hope they scrap this new Mako - I looks stupid -.- (like a damned hot-rod...I want a realistic and well armed vehicle, not a sports car I would drive around on earth with
To me the new mako design is much better than the old mako it looks more like a military vehicle that is made for exploration. The purpose of this mako is to explore not to get into big fights its not a vehicle made for heavy combat thats why its not well armed.
#266
Posté 22 février 2015 - 03:19
Some people really like the franchise and don't want to part with it yet.
Personally, I rather get KOTOR 3 / Jade Empire 2 before ME4.
- prosthetic soul aime ceci





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