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Why do people even want ME4?


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#126
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Actually most people interest in a new mass effect game is because they want more ME and nothing else. As for choices in ME3 they did matter most notable in the genophage and rannoch arc, it's just some choices were handled better than others.

I think the Rannoch and Genophage arcs show that Bioware still has the ability to make our choices matter both were awesome conclusions to storylines that began in ME1

 

sadly it seems most of their resources got burned there since for the rest of the game its like:
choices whaat? most famous examples rachni choice and collector base choice

 

both could have had a huge effect in ME3 instead we got barely a mention

I blame EA they wanted the game out fast so Bioware had to rush the game



#127
dreamgazer

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Is it a discussion anymore?

 

LOL.



#128
wolfhowwl

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I cannot even begin to count how many people have claimed your decisions in DA:I mean absolutely nothing.

I'm absolutely convinced by now some people are just here to complain about anything, really.

 

Dragon Age: Origins lets you see various flavors of cannon fodder running around the battlefield based on your earlier choices. The actual effect on the battle is negligible. No matter what you still fight through a burning city and kill the Archdemon on top of a castle.

 

The game then concludes with a slideshow of your choices, you know, similar to the Extended Cut.

 

DA:O just does somewhat of a better job at maintaining the illusion of choice.


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#129
Drone223

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I think the Rannoch and Genophage arcs show that Bioware still has the ability to make our choices matter both were awesome conclusions to storylines that began in ME1

 

sadly it seems most of their resources got burned there since for the rest of the game its like:
choices what? most famous examples rachni choice and collector base choice

 

The reason why there were the best is because they were relevant throughout all three games and therefore go most of the development. The reason why others weren't well handled was because they probably lacked any plot relevance or weren't fleshed out properly in the games.



#130
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The reason why there were the best is because they were relevant throughout all three games and therefore go most of the development. The reason why others weren't well handled was because they probably lacked any plot relevance or weren't fleshed out properly in the games.

this is not an excuse

the rachni and collector base choices should have mattered and it wouldn't be that difficult

they just ran out of time



#131
Drone223

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this is not an excuse

the rachni and collector base choices should have mattered and it wouldn't be that difficult

they just ran out of time

I wasn't excusing it, the choices and consequences would've been handled much better if the story of the trilogy was written from the get go rather than written as they went along. Having each game be made made as a stand alone game rather than as one part of trilogy didn't help either.



#132
Farangbaa

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Dragon Age: Origins lets you see various flavors of cannon fodder running around the battlefield based on your earlier choices. The actual effect on the battle is negligible. No matter what you still fight through a burning city and kill the Archdemon on top of a castle.
 
The game then concludes with a slideshow of your choices, you know, similar to the Extended Cut.
 
DA:O just does somewhat of a better job at maintaining the illusion of choice.


And apparently, that's better than having 2 completely different story missions (Templars/Mages).

Honestly, this place is so *bleeping* weird.
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#133
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And apparently, that's better than having 2 completely different story missions (Templars/Mages).

Honestly, this place is so *bleeping* weird.


as awesome as the templar/mages choice was what does that have anything to do with the
DA O ending

the latter is a lot better than the DA I ending which is just rushed and anticlimatic as hell

#134
Farangbaa

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as awesome as the templar/mages choice was what does that have anything to do with the
DA O ending

the latter is a lot better than the DA I ending which is just rushed and anticlimatic as hell

 

Only if you still don't understand by now that the ending starts at the Arbor Wilds. By the time you actually fight Corypheus, he has already lost his army and his means of entering the Fade (Well of Sorrows destroyed, Mark is permanent). You've already won at that point.


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#135
Ncongruous

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Ok OP let me make this real simple for you.  When bioware crafted the original trilogy they crafted an entire universe with it's own lore and backstory.  They included a history of a galactic civilization comprised of dozens of alien civilizations each with their own history and culture.  The original trilogy with all of it's content just barely scratched the surface of what Mass Effect can become.  The reaper arc might have driven the plot of the original trilogy but it isn't what made mass effect.  What makes Mass Effect is the universe itself.  And like with all Sci Fi universes Mass Effect has room to grow with new locations, new civilizations, new characters etc...  This next ME game will be an exciting time for the ME universe not only because they are starting with a new story and new protagonist (which gives them more creative freedom) but it is a chance to really evolve the franchise both in terms of in Universe (post reaper war galaxy has all kinds of possibilities) and also in terms of what direction they want to take Mass Effect in as a game (new hardware, new gameplay engine etc..)

Mostly this. I'm not pre-ordering or so much excited by it, but it would be a shame to casually toss the "Mass Effect universe" aside.
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#136
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Only if you still don't understand by now that the ending starts at the Arbor Wilds. By the time you actually fight Corypheus, he has already lost his army and his means of entering the Fade (Well of Sorrows destroyed, Mark is permanent). You've already won at that point.


yeah but its still lame
just like with ME3 all the forces you collected mean nothing

and if they really wanted to start the last mission with arbor wilds then there shouldn't be any breaks inbetween it ruins any tension there is

#137
pdusen

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and if they really wanted to start the last mission with arbor wilds then there shouldn't be any breaks inbetween it ruins any tension there is

 

I agree. To me, that was the major problem that the ending had, other than the fight itself being easy.



#138
Balsam Beige

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ME4 with Red, Green or Blue?
 
High, medium, or low EMS?
 
With or without Quarians?  Geth?  Krogan? 
 
 
In other words: which Mass Effect?


These are important questions that need to be answered.

Where is the Dragon Age Keep of Mass Effect?

Would it matter if there was one? Would we just get a one or two sentence answer to our trilogy decisions?

Maybe a complete disconnect story wise from the trilogy would be the best choice. Regardless, the decision has already been made. Bioware just needs to let us know.

#139
NM_Che56

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It's a date!   ;)

back-back.  I'm a married man.



#140
Iakus

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These are important questions that need to be answered.

Where is the Dragon Age Keep of Mass Effect?

Would it matter if there was one? Would we just get a one or two sentence answer to our trilogy decisions?
 

I doubt it would matter.  These are such divergent choices there is no way they can be done justice.  Heck they couldn't even do the human Councilor choice or the Collector base justice.  By ME3, it didn't even feel like my Shepard anymore.  That's not the "Mass Effect experience" I want.

 

 

Maybe a complete disconnect story wise from the trilogy would be the best choice. Regardless, the decision has already been made. Bioware just needs to let us know.

 

I certainly think it would be the best choice.  The trilogy simply brings too much baggage.  It needs a fresh start.



#141
katamuro

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A complete disconnect can only be achieved in 2 ways. A reboot with all new characters, reimagined universe, new story or if the game was set before 2183. I for one am not interested in either scenario. Its a bit too early to reboot and a prequel does not interest me in the slightest, at least not as a next game. 

 

I think the best choice, and the easiest from the writer's point of view would be to canonize destroy, and then set the game some 100-500 years after the fact. Just enough to have most of the characters dead, Liara disappearing as shadow broker and Grunt could either be dead or simply forgotten in time. They could also throw in a dark age, or age or rebuilding after the reapers, time when exploration and settlement of new worlds was not done due to the need to restore the home planets and the planets already settled at that time. Throw in some reaper cultists in the mix and the backstory is done. 

 

Then the new game, lets dub it ME4 for now, starts out with you the player being a former N7 soldier/specialist who is either tasked with the mission of going forth and finding new things or something else to do which in turn leads you to explore new places, get into gunfights, recover some kind of ancient secret or a lost species, nothing as major as Reapers but just big enough to feel important yet small enough to be dealt with on the level of player + companions. 



#142
SilJeff

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this is not an excuse

the rachni and collector base choices should have mattered and it wouldn't be that difficult

they just ran out of time

 

The CB choice did matter actually, though not in the way that it should have



#143
Balsam Beige

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A complete disconnect can only be achieved in 2 ways. A reboot with all new characters, reimagined universe, new story or if the game was set before 2183. I for one am not interested in either scenario. Its a bit too early to reboot and a prequel does not interest me in the slightest, at least not as a next game.

I think the best choice, and the easiest from the writer's point of view would be to canonize destroy, and then set the game some 100-500 years after the fact. Just enough to have most of the characters dead, Liara disappearing as shadow broker and Grunt could either be dead or simply forgotten in time. They could also throw in a dark age, or age or rebuilding after the reapers, time when exploration and settlement of new worlds was not done due to the need to restore the home planets and the planets already settled at that time. Throw in some reaper cultists in the mix and the backstory is done.

Then the new game, lets dub it ME4 for now, starts out with you the player being a former N7 soldier/specialist who is either tasked with the mission of going forth and finding new things or something else to do which in turn leads you to explore new places, get into gunfights, recover some kind of ancient secret or a lost species, nothing as major as Reapers but just big enough to feel important yet small enough to be dealt with on the level of player + companions.





Interesting. The Edi and Legion fans would love this! ;)

Choosing red, green, or blue as canon is problematic. It alienates part of the fan base. But that's nothing new to Bioware. As a long time Ashley Williams fan, I can relate.

#144
Iakus

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A complete disconnect can only be achieved in 2 ways. A reboot with all new characters, reimagined universe, new story or if the game was set before 2183. I for one am not interested in either scenario. Its a bit too early to reboot and a prequel does not interest me in the slightest, at least not as a next game. 

 

I think the best choice, and the easiest from the writer's point of view would be to canonize destroy, and then set the game some 100-500 years after the fact. Just enough to have most of the characters dead, Liara disappearing as shadow broker and Grunt could either be dead or simply forgotten in time. They could also throw in a dark age, or age or rebuilding after the reapers, time when exploration and settlement of new worlds was not done due to the need to restore the home planets and the planets already settled at that time. Throw in some reaper cultists in the mix and the backstory is done. 

 

Then the new game, lets dub it ME4 for now, starts out with you the player being a former N7 soldier/specialist who is either tasked with the mission of going forth and finding new things or something else to do which in turn leads you to explore new places, get into gunfights, recover some kind of ancient secret or a lost species, nothing as major as Reapers but just big enough to feel important yet small enough to be dealt with on the level of player + companions. 

Canonize any ending and any pretense of choices mattering goes right out the window.

 

I go with opton#1  New story, same setting.  Leave Shepard and the Reapers behind.  Make MENext the Post-Crisis universe.



#145
Drone223

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Canonize any ending and any pretense of choices mattering goes right out the window.
 
I go with opton#1  New story, same setting.  Leave Shepard and the Reapers behind.  Make MENext the Post-Crisis universe.

Udina was already made the canon councilor in retribution, so I don't why they can do the same with the endings it's really the only thing being made canon the rest will still be left to player interpretation.

#146
Sir DeLoria

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Rannoch wasn't exactly well written. It throws way too much established canon from the previous games right out the window.

#147
Iakus

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Udina was already made the canon councilor in retribution, so I don't why they can do the same with the endings it's really the only thing being made canon the rest will still be left to player interpretation.

 

People weren't too happy about "Councilor Udina" either.  And the ending is a significantly more important matter.


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#148
wolfhowwl

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Canonize any ending and any pretense of choices mattering goes right out the window.

 

I go with opton#1  New story, same setting.  Leave Shepard and the Reapers behind.  Make MENext the Post-Crisis universe.

 

If that is what it takes to get a sequel instead of a prequel (lol) or some lame reboot that just pussyfoots around the issue instead of confronting it and moving the franchise forward with a new story in a post-war Mass Effect setting...

 

So be it.



#149
Drone223

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People weren't too happy about "Councilor Udina" either.  And the ending is a significantly more important matter.

But it didn't stop them going foward with it, people will be upset no matter what bioware does so they may as well deal with endings sooner rather than later.

#150
katamuro

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well what they could do is return to the pre-EC endings. They could have an extended galactic dark age during which the details of what happened during the Reaper war have become unclear, so lets say its the year 3183, the Alliance/Federation/whatever it is called now, employs the main character to go out and find the lost colonies or something like that. Or anything at all. Basically if the event itself has been obscured by time and history then there is really no need to make clear which ending won. But it would work only with two, Control and Destroy, synthesis changes too many things, out of all the endings its the most unworkable for writers in restoring the status quo.