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Archery, from Origins to Inquisition


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16 réponses à ce sujet

#1
CosmicGnosis

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What is it like to play an archer in each game of the series? I've often heard very contradictory statements about archery in Origins. Some people say that it's very underpowered, others say that it's very overpowered. Those are, like, completely opposite opinions. In DAII, people seem to think that Varric is overpowered, and there are debates over whether or not he is better than a Hawke who specializes in archery. And in Inquisition, archers seem very flexible and deadly.

 

So I'm just curious about what BSN thinks of archery and its effectiveness throughout the series.



#2
luism

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Archery in origins was fine, people claim it was underpowered but I really don't understand how they came to that conclusion or what bows they were using or what their stats and build were. In awakenings it got OP like dumb.

Inquisition archery is really nice I'm not gonna lie. It's a little over the top in the animation department but it has some really wonderful builds. You can be a trapper control archer, a pure sniper dps or a machine gunner. It's all in the build and the spec you choose.

It's pretty close to origins full draw reminds me a lot of arrow of slaying. And they took things from awakening and da 2 like the ae explosive shot.

Try it out play with it and see what role you prefer the most.
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#3
Arvaarad

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It's tough to say anything definitive about Origins, because, let's face it, every class was insanely powerful. The potion drop rate in that game was just nuts - any party comp could tackle any fight by swimming through their bottomless lake of health and lyrium. Archers had some very nice CC... or very annoying CC, when it was enemy archers.

In DA2, archery was decent, but daggers blew archery damage out of the water. Pretty much the only time rogue!Hawke needed to grab a bow was when facing the one or two enemies with strong anti-melee attacks. Even the Arishok just melts in the face of daggers.

In DA:I, the archery damage seems to have gotten a bit of a buff relative to daggers, which is a good thing. I still prefer daggers, but at least archers get to do some damage. Would have been interesting to see them have more CC, but I say that about everything. CC is my jam. :D

#4
Elhanan

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Archers in DAO were fun; ruled the game in post Awakenings play. I enjoyed their versatility, and was especially pleased with an Archer/ DW hybrid.

Archers in DA2 were also fun, but I was disappointed with longbow appearance. Some bows looked like car bumpers to me. This began to move to the Mage as my primary for greater versatility.

Archers in DAI are quite fun, but are less versatile than Mages again. And with only four Active slots, one must decide on how to fill the remaining four slots or more.

Personally, I dislike abilities that pull one towards the fray, or grab another to pull them to you. I prefer Stealth and Spec abilities to fill the rest.

#5
iheartbob

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Archers in DA:O, like any build, could be OP if you knew how to build them. I found a guide online and after getting to about level 10, selecting the Bard specialization, and getting the ability that affects your damage based on your cunning score, my archer became an absolute beast. In DA:A the tactic switches and attack is affected more by dexterity thanks to the new abilities you can gain.

 

I also found builds online for DA: II and DA:I. The archer went from being one of my least favorite classes to one of the most fun for me to play.



#6
Sidney

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Archery has been fine in all three games. It feels better in DAI to me just because the encounter ranges are longer so having an archer feels less stupid than in DAO when you had so many fights in building where let's face it archery isn't gonna be all that useful.
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#7
Sidney

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Archers in DA2 were also fun, but I was disappointed with longbow appearance. Some bows looked like car bumpers to me..


Agree but then again DA2 balanced that out by having all weapons look silly and ugly so the archer didn't stand out as being worse than the other classes.

#8
Elhanan

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Agree but then again DA2 balanced that out by having all weapons look silly and ugly so the archer didn't stand out as being worse than the other classes.


I actually liked my staff of choice; the one that had a small statue of Androste atop of it. But when I think of the Legacy Keys.... *shakes head*

#9
Sidney

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I actually liked my staff of choice; the one that had a small statue of Androste atop of it. But when I think of the Legacy Keys.... *shakes head*


I swear the Legacy daggers, I dudnt know they were weapons the first time I looked at them. I thought they were literary keys.

#10
Violetbliss

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Archer is very fun for me as Artificer in this game, because it is the first one where I feel i have very good control of my traps while playing ranged (Hook, fallback plan). Trapping before engagements is still valid, but I feel like previously such deterrents had little usefulness for an archer as your companions already had enough things to not make it a worthy investment. As melee you were always near them so it worked better.

 

So overall I really enjoy it. I don't play the sniper style though, I use on the move stuff.



#11
Bayonet Hipshot

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Archer rogue in DAI > Double Dagger Rogue in DAI. Archery in fact has always been great in Dragon Age. 

 

I mean, this is my Tempest Archer build, which manages to be a hybrid rogue without investing anything in Double Daggers.

  1. Flask of Fire
  2. Flask of Lightning
  3. Stealth
  4. Explosive Shot
  5. Full Draw
  6. Shadow Strike
  7. Throwing Blades
  8. Mark of the Rift

You have 2 archer skills, 2 dagger skills (shadow strike and throwing blades uses daggers as opposed to arrows), 2 specialization skill, 1 focus ability (Mark of the Rift) and 1 signature class ability (stealth).

 

Perfect hybrid build right there and no investment in Double Daggers tree required.



#12
actionhero112

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Archery blew in origins for a couple reasons

 

1. Abilities took too long to activate

 

2. Haste did not increase archery attack speed. 

 

Hell even a dedicated shapeshifter was better than archery in origins

 

The class is much better in Inquisition. It's not quite as good as the double dagger in any specialization beyond the artificer, but it's definitely a safer class. 



#13
WJC3688

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One source of discontent with archery in Origins was a bug where your Dex didn't give you as much bonus damage per point as it was supposed to, which AFAIK was never fixed on consoles. This seriously hampered archery damage compared to what it was intended to be. You could still make it work just fine but it wasn't very efficient IMO. In Awakening it became OP, probably the best class period, because of a ridiculous new sustain they introduced. But Awakening was chock full of broken stuff and generally very easy anyways.

 

I think Inq has done the best job of balancing the whole bows vs daggers thing. There are fights where I'm glad to have daggers, and then other fights where I'm glad to have an archer (stupid Wraith mobs, most troublesome fights for melee-heavy groups :P).



#14
Elfyoth

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Archery in origins was fine, people claim it was underpowered but I really don't understand how they came to that conclusion or what bows they were using or what their stats and build were. In awakenings it got OP like dumb.

Inquisition archery is really nice I'm not gonna lie. It's a little over the top in the animation department but it has some really wonderful builds. You can be a trapper control archer, a pure sniper dps or a machine gunner. It's all in the build and the spec you choose.

It's pretty close to origins full draw reminds me a lot of arrow of slaying. And they took things from awakening and da 2 like the ae explosive shot.

Try it out play with it and see what role you prefer the most.

Fine? It was boring as hell :P 



#15
Arvaarad

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Hell even a dedicated shapeshifter was better than archery in origins


I'm not sure you're remembering how awful shapeshifter truly was, haha. Literally the only time I found shapeshifter useful was when I messed up and brought too many mages to a fight against dwarves (boooo magic resist). At least archery had Scattershot.

IMO, the only thing that ranked below shapeshifter was that sodding worthless healing golem in Golems of Amgarrak. Andraste's blessed buttcheeks, that golem would have been more useful if the harvester ate it.

#16
luism

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Fine? It was boring as hell :P

Why cause you couldn't do aerial back flips and trapeze jumps? It's the same thing but without the flash is all.

In reality it was better because you could switch weapon sets at close range. For me it is much more boring being stuck using one weapon.

#17
actionhero112

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I'm not sure you're remembering how awful shapeshifter truly was, haha. Literally the only time I found shapeshifter useful was when I messed up and brought too many mages to a fight against dwarves (boooo magic resist). At least archery had Scattershot.

IMO, the only thing that ranked below shapeshifter was that sodding worthless healing golem in Golems of Amgarrak. Andraste's blessed buttcheeks, that golem would have been more useful if the harvester ate it.

Nah if you knew how to build a shapeshifter you could do crazy damage. I recently did a shapeshifter run using my friends advice and I was completely surprised with the damage it did. Easily 60-80 damage per auto attack endgame with the spider. Best dragon tank in bear form because you couldn't be grappled. The only thing that was really bad about the shapeshifter was their crappy attack score, which could be augmented with buffs.

 

It's a million times better than archery. Which was just useless, by the simple fact that it didn't work with haste. Haste was the best damage modifier in the game. Ergo worst class. 

 

I recommend you play origins again using a shapeshifter guide. 


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