That gets back to the definition of a real RPG which most cRPGs are not in comparison to p & P RPGs. A real RPG has social interaction between party members and the world. cRPGs like Wizardry 8 has no social interaction within the party especially when compared to the likes of the Ultimas or BG series.
So are you telling me that the Ultimas and BG. NWN or DAO are less of a cRPG than Wizardry 8 because they include social interaction which is the hallmark of p & p RPG?
I really didn't understand why make this point if I said nothing about interaction... but I will answer anyway even without understanding.
1. I do not interact with party members in game while playing PnP, sometimes, just to please the GM I pretend to care and then I simulate some rivalry or something like that. The guy loved me, he said that I was the only one into his story. Know why? This is how you play PnP, a brief lesson: You make your character sheet and try to make it work by throwing dices. Ah yes, there is some kind of story and people around you, necessary evil, you can lessen this evil buy ordering pizza, coke and talking about another things like sports and relationships or even phylosophy.
2. I understand perfectly that for some people RPG is about living a fantasy. And because I understand that I understand all the points you defend. It is just not how I will ever see RPG. I am unable to put myself in another world by whatever means, be it books, movies or games. Nothing ever matches my imagination, I learned it early, so I just quit fantasy that is not my imagination and treat it mechanically.
3.I don't care if a game claims it is RPG or FIFA 1750, These labels mean nothing for me. D&D from the first version had various classes and races and this is what matter. Different GMs tell different stories, some shallow, some deep, some interesting, some not, never the quality of a story or the quality of party interation defined RPG. You can play Pathfinder with a group of dual cursed oracles all blind and deaf, skip most party interactions and just roll dice if you want, it won't be less RPG.
Summarizing: You really should stop thinking about what defines RPG for you, how usually is a session, and all other things and focus on the defining aspects of RPG, no let's be honest, D&D. D&D with a lousy story is still D&D, D&D with 4 shy boys and a gorgeous woman in the table so that all boys refuse to open their mouth to talk between them and with the girl is still D&D, but take away the mechanics and it is not D&D anymore. So as much as you convince yourself about what RPG "truly is", the raw fact is that it is JUST a bunch of rules ro roll from d2 to d100 and check for success or failure. EVERYTHING ELSE is optional.
Why not face the truth? Why keep talking about this and that as if it was core part of the RPG experience when it is not? I know it is, in a sense, I know that it is how it was born, it is how everybody plays and so on. But it can only be called RPG because of the rules. Story alone do not define RPG, rules alone do. If I make a combat module in NWN with no dialogue and just combat it is still RPG, it is still D&D. If I tell a story from Forgotten Realms it is not RPG, it is not D&D.
As much as I understand your love for the oldies and how they were made, and I completely understand that you think that for cRPGs we should take into consideration the great old ones, for me it is not like that. Be it Pen and Paper or cRPG, I see no other feature to differentiate a story, a book or a movie from a game except for the rules.
And yes, I perfectly understand that rules govern PCs and NPCs interactions too, but I'm pretty sure that if you release a RPG with only those it will be called dating simulator because RPG, specially for those who come from D&D is essentially combat. D&D, PnP included, is hack and slash. Take away combat from D&D and see how many people will play. Or just ask how many people play it without combat.
I know that talking about RPG discarding some elements is blasphemy, but that's how it is. Now if you want to say you can't imagine a RPG without interactions or a good story, ok, it is your likes and dislikes. But saying things like interaction and story say if a game is RPG or not makes no sense at all. You have the rules, it is RPG. You don't have, it is not. Everything else can be tradition of RPGs, important, vital, whatever you want to say, but they do not define it. So if I open DA toolkit and make an archery competition without a story and without character interaction, as long as it uses the same mechanics of the core game it is RPG. Because that is what RPG is, a set of mechanics.
"I will not consider a RPG". Ok. But then, two questions, no jokes, I want the real deffinition, not subjectivity:
1 - If create this same archery competition in PnP using DnD 3.5 rules, it is not RPG because there is no story and no interaction?
2 - If I tell a deep story where characters interact among them, is it RPG? So, any book is RPG? It features stories and interactions.
Please understand that even if you absolutely love and can't live without it (and I'm not saying thats the case here) it does not make it a game. Game is a set of rules, without this set it is not a game. All other characteristics are secondary to the rules.
As my final effort to try to make you understand it:
1 - If I play basketball using only my feet, is it still baketball?
2 - If I do play with a soccer ball without rules, is it still soccer?
It is not an invention of mine...
game
ɡām/
noun
noun: game; plural noun: games
1.
a form of play or sport, especially a competitive one played according to rules and decided by skill, strength, or luck.
RULES
Now saying X game is RPG and Y game is not because of story, is like saying baseball is not baseball when played by unskilled people. It is just ugly baseball. But if you change the rules it is not baseball anymore. And if you remove rules it is not even a game anymore. I'm not saying X is RPG, or Y is not, not in this post, what i'm trying to say is that the ONLY thing that defines the RPG are the rules. How you use them, in which context and how good you use them matters not. So unless the game system states that my barbarian cannot wear her hammer without talking to the fellow dwarf there is no problem in not having interactions. Also unless the rules states that I can't adventure without a reason, there is no need for story.
So please, there is no point in bringing story and interaction to the table when the subject is RPG. It is of course a preference for most people who play, but it is not by any means needed. You can say it is weird, boring, pointless, ridiculous, anything, and I can even agree with you probably, but no, story and interaction do not make a RPG, combat rules do. RPG is that very useful list of stat X t bonus Y for 3.5 and the other for Pathfinder. Is my friend building his Paladin to deal over 500 damage in one round with his spear. Is pun pun. Is the rogues craying for being useless. This is unavoidably RPG. Stories and interaction are not, they can be RPG, book, movie, theater, or whatever.
I really expect to not go into this again, but I'm really shocked that people don't understand it. Nothing against people disagreeing that you can have RPGs without story and interaction, seriously, nothing. But insisting to talk about them as if they defined anything is just wrong.
And before you say about the story rules and the interaction rules, as I said, they can be removed without consequences as the game never dictates how the story and interactions must be, how much shall a game have of both, or anything else. Arguably you can play without combat too, specially non D&D (and D&D like) systems, and I know that, but we are in a forum of Bioware, Dragon Age Inquisition, is there even a point in saying anything about non combat? I would say the same in a D&D forum. Anyway, even without combat my point stands you can skip interactions with other players and the story and just do mechanically. How? GM says at the beginning: You are free do whatever you want. You can then choose to seduce and have sex with an NPC without ANY acting, just mechanically saying "I want to use my bluff skill to convince her to have sex with me". It is still RPG, there was no story and no interaction with party members, and it is still RPG because it used the rules of RPG.
I know there are still holes here and there and people will still try to think story and interactions with party members are part of what RPG is,but they are not. You can perfectly play RPG, aka use a given set of rules, without a good story, or any story for that matter, and without interacting with party members. So my point is that for me, and I guess my opinion is in accord to the definition of game, you can make anything you want, any kind of game you want, but only the set of rules define the game as RPG. If you have sex with your wife rolling d20 for success and using a D&D character sheet it is D&D for me. Even if your only interaction is moaning.
This post is not about likes and dislikes is about what defines RPG and what does not. I'm not saying I like this or that, I'm saying it is what it is.