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Origins > Inquisition, remake it.


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#26
Abyss108

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So when you tell your ranged units to stay out far, or HOLD, they actually don't ignore that command and stack on the tank thats about to eat a fire breath?

 

I've seen many threads, and in great volume that confirm the units do not save their commands issued. So you have to pause every 3 seconds to issue a direct command to get something done. That sounds a lot slower than DAO or DA2 combat

 

Never had a problem, but I never used Hold either. My mages just naturally didn't run into the fray. Maybe its a problem with archers or consoles or maybe I was switching characters too much to notice. 



#27
luism

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A what? Wiffle ball bat. Haha!!


Sorry iPad auto correct trolling me again

#28
TheOgre

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Never had a problem, but I never used Hold either. My mages just naturally didn't run into the fray. Maybe its a problem with archers or consoles or maybe I was switching characters too much to notice.

It isn't just limited to combat as well, I've had the little puzzle prove strong in the exalted planes (or was it that other elf area). The basement that required all four spheres to be lit had a specific interval that required toggles.

If you told a companion to interact with the lever, while you wanted to interact with the mechanism that causes the statue to turn and fire into the revealed sphere, they would touch the lever/wheel, and run away right after.

They touted how fans of dao would be pleased with the game and how familiar it was. Barring characters, I'll maintain the overall experience was not as enjoyable for me as dao and da2 was. But I suppose it could do with the issues I have to this day. Poorly optimized pc ui, tactical camera and zoom out distance, hack and slash twirling dancing mages, weak spells that do less than melee, loss of regenerative magic, quick draw archery that ignores all bow physics, most important, the continuing pc temperature spikes, unplayable content (crashing every twenty minutes without warning), and lastly, RNG controlled schematics (why do I need to grind off chance alone for every run through for my Elven armor sets?)

#29
Winged Silver

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Eh...I enjoyed Origins for what it was. I still enjoy it from time to time, but I can't say I'd necessarily want them to remake it again. I'd rather they just take what they have with Inquisition and see what kinds of improvements are possible (I did enjoy setting tactics for my followers in Origins, but the lack of it doesn't ruin Inquisition for me in any way. I just see it as an additional challenge)


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#30
Xralius

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PC DAO> all else. There is no comparison. Anyone who likes DA2 combat more than DAO likely played on console, which is fine, but there really is no rival to PC's DAO controls, UI, and combat.
DAI combat is so bad, especially on the PC, it feels like a bad MMO.
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#31
Xralius

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Also, I hope i did not come off as PC elitist. in my experience console gamers for the most part just prefer consoles, it doesn't matter the game. I play both consoles and PC and I can tell you DAO on PC was fantastic and much better than console, to the point where I can not imagine playing it on console over PC.

#32
TheOgre

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I would have probably enjoyed the game so much more if I played on a ps4. I'd not have as many crashes that failsafed its way through vital cutscenes.



#33
In Exile

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PC DAO> all else. There is no comparison. Anyone who likes DA2 combat more than DAO likely played on console, which is fine, but there really is no rival to PC's DAO controls, UI, and combat.
DAI combat is so bad, especially on the PC, it feels like a bad MMO.

DA2 is superior on PC. It's missing the zoom on tactical camera and has worse encounter design but otherwise, it crushes DAO.

The menu UI is arguably better in DAO I'd say.
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#34
TheOgre

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DA2 is superior on PC. It's missing the zoom on tactical camera and has worse encounter design but otherwise, it crushes DAO.

The menu UI is arguably better in DAO I'd say.


I'd say da2 was more demanding for tactics and had less broken character classes. While I preferred the slower combat pace of dao and story telling.. I think we can agree that da2 did a damn good job for combat and group functionality. It only took them a year too!
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#35
Scofield

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mmmmm lemme think

 

How about meh no thnxz?, i prefer the direction there taking even if most on these boards dont



#36
In Exile

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I'd say da2 was more demanding for tactics and had less broken character classes. While I preferred the slower combat pace of dao and story telling.. I think we can agree that da2 did a damn good job for combat and group functionality. It only took them a year too!


It has the best combat rules IMO of any Bioware game not borrowing a pre-exisiting ruleset. It's such a shame it didn't get more time in the oven. DAI is a complete disappointment for me on that front. The only reason I'm not incensed is that I knew what DAI would be the second they announced FB3 as the engine since the same thing happened with UE and Mass Effect, right down to the recycled quests.
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#37
Average Designer

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not-again-----amp-039-amp-039_o_1908813.

 

I love this picture. It just made me giggle!



#38
JaneLunaC

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I don't get it, what does one multiplayer boss being nerfed have anything to do with remaking or trashing an entire game?

 

If you don't like the nerf, then play on perilous, it'll be much harder then. 

It is just one enemy, not the entire floor.

When I play multi, I have more fun killing random trash mobs on lower difficulties than I do the bosses,

it's more fun to slaughter an entire group or kill them off instantly one by one (considering what class you're playing)

If you change your character to a different type, or switch the character you're playing to another one with different combat type, you might have more fun.

Or play on a harder difficulty, if it's too easy.

If you're not having fun with something, then change it up,

don't do something that bores you over and over again, you know?

 

I agree that da 2 action cam is much better than inquisition's action cam, but it's no reason to suggest that inquisition's not a good game

I know I complain about issues with it, but that's because I want the broken stuff to be fixed, and the flaws in other things to be improved.

I actually like inquisition more than the other two games in some ways.

I like being able to explore in larger spaces and find hidden thing/areas, having larger spaces to explore makes the world feel more 'real'

(though it would nice if there weren't so many invisible walls in some areas, but I can understand if that's because of glitchy fall-through-the-floor issues)

I like being able to go and kill random things and have them respawn,

or craft unique things with different colors or effects

I even like the multiplayer, which they've never had for a dragon age game before (even with the grind for things and repeat maps/enemies), it can be fun playing with other people who like the game 



#39
TheOgre

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It has the best combat rules IMO of any Bioware game not borrowing a pre-exisiting ruleset. It's such a shame it didn't get more time in the oven. DAI is a complete disappointment for me on that front. The only reason I'm not incensed is that I knew what DAI would be the second they announced FB3 as the engine since the same thing happened with UE and Mass Effect, right down to the recycled quests.


Do you recall if da2 had something crazy like the arcane or spirit warrior of dao or the knight enchanter (or arcane warrior as we know it) for dai? I felt like the group synergy really mattered for nightmare mode in da2, I mean for dao you had 3 really important types and the last could be a carry..

I do recognize these games aren't meant for difficulty but da2 was balanced enough to get a good use out of all your characters!

#40
Winged Silver

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Do you recall if da2 had something crazy like the arcane or spirit warrior of dao or the knight enchanter (or arcane warrior as we know it) for dai? 

 

 

Haha sorry to cut in, but I believe the only new class DA2 had was the Force Mage (ranged, slams enemies into the ground, stuff like that). No Arcane Warrior or Knight Enchanter type of class



#41
DarkKnightHolmes

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My face anytime someone asks for DAO2:

 

159.gif


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#42
TheOgre

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the force mage of da2 is now known as the rift mage of DAI then..

 

Ahh.. I rolled with a Force Mage in my group.



#43
Average Designer

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Force Mage with Blood Mage Specialization FTW!


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#44
luism

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DA2 is superior on PC. It's missing the zoom on tactical camera and has worse encounter design but otherwise, it crushes DAO.

The menu UI is arguably better in DAO I'd say.

 

opinons



#45
TheOgre

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Force Mage with Blood Mage Specialization FTW!

 

I think you could hold aggro really well and sustain yourself as a Blood Mage if you were careful too.

 

I loved the control I had over my enemies.



#46
Deebo305

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I'd rather they focus on the next game than slum through DA: Brownsville again -_-

#47
TheOgre

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I don't think I got that reference, is that about us reminiscing about DA2 combat over DAI?



#48
Deebo305

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I don't think I got that reference, is that about us reminiscing about DA2 combat over DAI?


More a direct shot at DA: Brown in the new Black or "Origins" as some would call it ;)

People here love it, I'm more in the vine of "it was ok". Would prefer devs move forward than go back is all I'm saying

#49
Average Designer

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That was an issue with DA:O that they used a very dull and brown color palette. But then again it was supposed to be a dark fantasy which the color scheme pulled off well enough. They could have done more with the colors but they didn't.

 

If they did remake DA:O they could easily redo the colors for the game.



#50
TheOgre

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ohhhhhhh! Hah, I didn't get it.. Yeah I was being all self conscious..

 

THERE ARE THINGS I WOULD LIKE FROM DAI in the next installment

 

Characters! While there were sure a lot of .. Humans and 2 LI's and one Qunari LI, I'd like diverse characters with contrasting ideologies (like they had in this game.. seemed like there would always be an issue to at least one persons stance in my group)

 

The colors of DAI were fantastic now that someone brought up DA:Brownville :) Yeah, colors were kinda lifeless in DAO.. DAI wa sbeautiful for color variation..

 

DAO didn't show nakedness, DAI did, I like nakedness. Go ahead and judge me.

 

The shields of this game were actually pretty graphically appealing to me too.. I liked the way how my silverite shell shield gleamed when the sun hit it at an angle.. 

 

I can think of more things.. I can't say I enjoyed crafting because, well, while the concept is amazing it just felt like they copy pasted SWTOR's armor scheme which is a damn shame.. and the amount of grindiness for materials like fade touched cloth.. =*( especially now that the dupe is out of the game..

 

Otherwise I'd prefer a lot of over things with the next DA from DAO, and if we're going to do a fast pace combat game.. well, DA2 had some good concepts, AUTO ATTACK is one of them.

 

Wow I type a lot. I apologize for derail