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If perilous is, and will continue to be the highest difficulty level...


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#1
Kipp73

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...then my days are numbered on this game.

 

Now, I might be imagining it, but after todays patch (ps4), the game seems generally significantly easier.  Notwithstanding the dc nerf (which is a MASSIVE over-response to QQ), general mobs feel easier to kill and to be dishing much less damage.

 

Now, any veteran rpg-er will know the buzz u get from going into an area u are not supposed to be geared/level ready for.  Dipping your toe into perilous before fully ready was always a bit of a mentality focus session.  Granted, with lots of promotes, perilous got easier to deal with but u still need to be reasonably astute and cant relax too much despite gaining levelling stats.

 

Today, perilous felt like threatening did last week...

 

If they have nerfed it, Ill need to see a 4th difficulty tier added pronto, or....  ill be trading in my DAI disc in sooner than i planned.

 

 



#2
MeatShieldGaz

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As players prestige and get better gear and experience, the games will get easier. I hope that Bioware will introduce another level of difficulty, as they did for ME3MP. 



#3
ALTBOULI

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K bye
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#4
SofaJockey

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Mass Effect introduced Platinum difficulty 5 months after launch.

Perhaps the same will happen here.


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#5
Dieb

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Personally, I just don't have the time to promote other characters than my favourites for the sake of getting stats maxed out; so with what I played from my ~10-20 total promotions, Perilous seemed balanced enough.

 

Plus I am more of a social gamer rather than a PuG-farmer, hence the thing that would increase longevity first and foremost -and I cannot stress this enough- is MORE. MAPS.

 

If you take into account the sheer time I spent in three (six if you're being kind) maps, just a single "world" more would make one hell of a difference.


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#6
Kenny Bania

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K bye


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#7
Stinja

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It may be like ME3MP:  to make the game harder, don't expect the devs to do anything, but adjust the difficulty yourself - YOU HAVE TEH POWER!

 

eg:  solo Platinum with Volus Vanguard, bat glove, scorpion

or  solo Perilous, with Katari, inquisitor weapon, no accessories / HoK rings

 

see how easy it is to add difficulty?  HtH.



#8
holdenagincourt

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So you're asserting, without evidence, that every single enemy in every faction on Perilous has had its defensive and offensive stats reduced in the last patch. A stealth nerf that would require pages upon pages of documentation in patch notes and would be essentially impossible for anyone compiling that documentation to overlook due to the sheer volume and importance of those changes. And then you just nebulously claim it felt like Threatening, without going to any effort to discount alternative explanations e.g. better team comps, the effect of bugfixes or even random error in your very small N since yesterday's patch.

 

I don't know whether to be more dismayed at your jumping to conclusions or impressed by your faith in BioWare dev such that you think they would have had the resources and time to undertake such a wide-ranging overhaul without bothering to tell anyone.



#9
Primeyuri

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you can always use katari.



#10
Kenny Bania

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So you're asserting, without evidence, that every single enemy in every faction on Perilous has had its defensive and offensive stats reduced in the last patch. A stealth nerf that would require pages upon pages of documentation in patch notes and would be essentially impossible for anyone compiling that documentation to overlook due to the sheer volume and importance of those changes. And then you just nebulously claim it felt like Threatening, without going to any effort to discount alternative explanations e.g. better team comps, the effect of bugfixes or even random error in your very small N since yesterday's patch.

 

To be fair, they do appear to have fixed things that weren't included in the patch notes.



#11
Zorinho20_CRO

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To be fair, they do appear to have fixed things that weren't included in the patch notes.

Tbh,I like these little things they have changed without putting them in the patch notes.



#12
Kenny Bania

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Tbh,I like these little things they have changed without putting them in the patch notes.It keeps things little bit more interesting.

 

I don't.


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#13
Stinja

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I don't.



#14
BraveLToaster

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Platinum was indeed more satisfying, but the nature of the gameplay in ME3MP rewarded strong play moreso than DAMP does, so I'm not sure what a new difficulty tier here would do for me.



#15
smooth_operator

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I don't think we need a new difficulty but rather a different mode, like horde, which will increase difficulty naturally.  Just like ME3 have waves of different random enemies coming.  The randomness of the enemies will keep the party on their toes, so if you came in with 4 mages and have to take on an army of terrors then you're in for a long fight.

 

I like the mode they have now, but i'm only suggesting different options. Maybe throw in a dragon to beat for bonus money.



#16
Guest_Stormheart83_*

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Platinum was indeed more satisfying, but the nature of the gameplay in ME3MP rewarded strong play moreso than DAMP does, so I'm not sure what a new difficulty tier here would do for me.

We need a Enemies will feed on your tears difficulty.

#17
Medallian

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I don't think we need a new difficulty but rather a different mode, like horde, which will increase difficulty naturally. Just like ME3 have waves of different random enemies coming. The randomness of the enemies will keep the party on their toes, so if you came in with 4 mages and have to take on an army of terrors then you're in for a long fight.

I like the mode they have now, but i'm only suggesting different options. Maybe throw in a dragon to beat for bonus money.

this guy's on to something ^

#18
Petrikles

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The stat bonus on promotion was generally a bad idea. It makes players too strong compared to the difficulty. I do not like harder difficulties, I already hated platinum difficulty in ME3MP, because at some point, story consistency breaks down. Lags and instant targeting when coming out of Biotic charge or being onehitted by a freshly spawned mook while you are still in the kill-strike animation on the previous one are already things I see and do not want to increase appearance.



#19
Kinom001

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*sigh* I miss the "dataminers" the community had in ME3MP. Their ability to dig out stat's and quantify changes due to patches cut down on a lot of, sometimes, baseless speculation.



#20
Beerfish

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After a few games on threatening last night Templars seemed harder, demons seemed the same, vinatori seemed the same.  I would guess that they will add another tougher level in some dlc in the future much like they added platinum to memp.



#21
Ultros

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I don't think we need a new difficulty but rather a different mode, like horde, which will increase difficulty naturally. Just like ME3 have waves of different random enemies coming. The randomness of the enemies will keep the party on their toes, so if you came in with 4 mages and have to take on an army of terrors then you're in for a long fight.

I like the mode they have now, but i'm only suggesting different options. Maybe throw in a dragon to beat for bonus money.


This makes perfect sense. The mechanics of Stage 5 throughout the entire run. Would add variety to the game and gives a chance for new builds and synergies to be viable. Also, Dragons in MP is something I've always wanted >.<

#22
The Allslayer

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I don't think we need a new difficulty but rather a different mode, like horde, which will increase difficulty naturally.  Just like ME3 have waves of different random enemies coming.  The randomness of the enemies will keep the party on their toes, so if you came in with 4 mages and have to take on an army of terrors then you're in for a long fight.

 

I like the mode they have now, but i'm only suggesting different options. Maybe throw in a dragon to beat for bonus money.

 

There's nothing random about the waves in ME3.


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#23
veramis

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There are a few game mechanics that really make the game inherently difficult to balance.

 

The "armor rating" system in this game is a flat damage reduction as opposed to the more conventional and logical percentage damage reduction. In example, a fully equipped person will usually have more armor rating than most enemies can hit for on routine, and a person with less than best-in-slot weapon will do less DPS based upon the relative difference and additionally the enemy armor rating.

 

The loot system in this game allows people to have weapons with ~5x more stated DPS but ~6x-one to two orders of magnitude more effective damage relative to the lowest damage weapons, and armor that provide damage reduction of anywhere from 25%-near infinity (1 damage per hit) relative to base armor depending upon the damage dealt by enemies.

 

The damage reduction from cunning, constitution, and willpower, become increasingly more powerful for each and every point into the attribute. To illustrate, if you have 79% ranged damage reduction and take 100 damage after applying armor rating, you will receive 21 damage, but if you have 80% ranged damage reduction, it is 20 damage, or a difference of 5% from a single point of cunning instead of just 1% if you were to compare 0% and 1% ranged damage reduction.

 

With such issues it is not possible for a difficulty to be designed to be challenging for people with BiS gear and high attributes without making the difficulty ridiculously difficult or impossible (aside from using cheesy or min-maxed builds) for people with low to medium-tier equipment and attributes. Perilous is almost trivialized for some players because of this, but do you really want bioware to make a new difficulty level while using the same inherently flawed game mechanics? I can imagine if they made such a difficulty, which I'm sure they are likely to, it will just be "who can be cheesier, the enemy or you?". That's what they should title it, don't call it Nightmare difficulty, call it Cheese difficulty, where people can see who has the most cheese.

 

If bioware didn't have so much damage discrepancy between weapons, didn't use their retarded armor rating system, and actually cared to balance abilities in-class and between-classes (especially ranged vs melee, there are very few valid reasons to not run 4 ranged classes if you are min-maxing), then it would be much easier to make different difficulty levels which isn't just about abusing overpowered abilities, using BiS equipment, and having ridiculously high attributes. But as things go at bioware, expect the cheese you are asking for.



#24
stribies

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Then perhaps you should go play donkey kong country instead.



#25
smooth_operator

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There's nothing random about the waves in ME3.

 

You're right, what I meant was waves of different enemies but random on DAI. On ME3 there is enough going on with different bosses and spawn points (depending on your location) to keep thing's difficult. I played a lot of ME3 platinum so you eventually have to take on every kind of boss, a long with all sorts of other enemies it's a crazy mess but you're right it's not technically random.