Aller au contenu

Photo

Perilous katari build?


  • Veuillez vous connecter pour répondre
14 réponses à ce sujet

#1
darreCZ

darreCZ
  • Members
  • 285 messages

Hey guys can u advise me a good katari perilous build pls? u know, i love playing warriors, but katari is the only one i have problems with. 

 

active skills:

 

charging bull

mighty blow

whirlwind

to the death

 

pasives i change every time i promote

 

thx a lot for ur posts:-)

 

PS: and sry about my english:-)



#2
Zehealingman

Zehealingman
  • Members
  • 1 450 messages
I honestly don't think that whirlwind is worth it, tbh.
  • Altruismo et CelticRanger275 aiment ceci

#3
Altruismo

Altruismo
  • Members
  • 192 messages

Main point: In Perilous with Katari you are not going to build guard to take hits like you can in Threatening.

Obviously you can still build guard, it just doesn't do much.

I keep Charging Bull because it's great for mobility, the extra 25% health from full guard is better than nothing, and the knockdown is sacred. I do not use it to enter combat, I use it for knockdowns while I'm in there, usually just positioning myself to knock down 2-3 guys in a short dash.

I also keep mighty blow, I'm really comfortable with it's range and timing because I use it on my Reaver also, and knockdown is knockdown. An enemy that can't attack is the best mitigation a Katari has, the Damage is also very good against targets you already knocked down with Charging Bull, and if you stick to short runs. With practice it becomes second nature to  usually charge 3  closely grouped mobs, knock them down, then turn and Mighty Blow all three.

To the death, you use it, you know what it does. I also like it.

And where I differ from a lot of Katari I see, but something that's catching on due to it's utlity for interrupting, and LOL factor for ruining the Demon Commander's AI, is Grappling Chain. It's very broken, there are a some targets it won't work on at all (wraiths), and it has about a 30% fail rate on the damage and the stun from the upgrade, yo do the animation, and it just... misses. But it's so much fun.

 

I honestly don't think that whirlwibd is worth it, tbh.

 

This.

 

Pommel Strike and War horn are both sensible and worthwhile alternatives to Grappling Chain, btw.



#4
darreCZ

darreCZ
  • Members
  • 285 messages

Main point: In Perilous with Katari you are not going to build guard to take hits like you can in Threatening.

Obviously you can still build guard, it just doesn't do much.

I keep Charging Bull because it's great for mobility, the extra 25% health from full guard is better than nothing, and the knockdown is sacred. I do not use it to enter combat, I use it for knockdowns while I'm in there, usually just positioning myself to knock down 2-3 guys in a short dash.

I also keep mighty blow, I'm really comfortable with it's range and timing because I use it on my Reaver also, and knockdown is knockdown. An enemy that can't attack is the best mitigation a Katari has, the Damage is also very good against targets you already knocked down with Charging Bull, and if you stick to short runs. With practice it becomes second nature to  usually charge 3  closely grouped mobs, knock them down, then turn and Mighty Blow all three.

To the death, you use it, you know what it does. I also like it.

And where I differ from a lot of Katari I see, but something that's catching on due to it's utlity for interrupting, and LOL factor for ruining the Demon Commander's AI, is Grappling Chain. It's very broken, there are a some targets it won't work on at all (wraiths), and it has about a 30% fail rate on the damage and the stun from the upgrade, yo do the animation, and it just... misses. But it's so much fun.

 

 

This.

 

Pommel Strike and War horn are both sensible and worthwhile alternatives to Grappling Chain, btw.

Thx a lot Altruismo, great post:-) I tried war horn and pommel strike both, but i think whirlwind is still better, pls correct me if am i wrong...



#5
kalenath

kalenath
  • Members
  • 199 messages

Whirlwind doesn't seem to do as much damage as it does in Single Player.

 

It also leaves you spinning there, open to all kinds of attacks from range. :( I use Combat Roll myself, but that is just personal preference. If they can't HIT me, they can't HURT me.

 

And yes, Altruismo, Grappling Chain is a HOOT when it works.

 

To the Death is pretty much a lifesaver on any game mode. I have been trying Earthshattering Strike and when it works it is HILARIOUS. It...doesn't work as much as I had hoped. Back to Mighty Blow for me on my next promotion.



#6
darreCZ

darreCZ
  • Members
  • 285 messages

Whirlwind doesn't seem to do as much damage as it does in Single Player.

 

It also leaves you spinning there, open to all kinds of attacks from range. :( I use Combat Roll myself, but that is just personal preference. If they can't HIT me, they can't HURT me.

 

And yes, Altruismo, Grappling Chain is a HOOT when it works.

 

To the Death is pretty much a lifesaver on any game mode. I have been trying Earthshattering Strike and when it works it is HILARIOUS. It...doesn't work as much as I had hoped. Back to Mighty Blow for me on my next promotion.

Thx Kalenath for ur post:-) i think whirliwnd is about positioning, i tried combat roll, but my friends were barking at me that i´m not doing any damage:-/ so i ll say it another way - its possible to play katari in perilous?



#7
Kjubaran

Kjubaran
  • Members
  • 159 messages

Its possible, its most fun for me ATM to play Katari at perilous.

 

This build you posted in 1st post is excelent agains demons, but little problematic agains venatori or RT, since some block even from zealot or knocback breaks your whirlwind..

 

I tried Eartshaking blow, but its not as good as in SP, still does good dmg.

Pommel strike is universal dmg with nice stun good agains blocker..

Grapling hook .... well i used this skill alot in perilous mp, agains despairs demon, ventaroi mages and again demon commander (since you can interupt his teleport or cry with it and he is forced to meele atack u for 11s =  his death.).

 

Well i never been a roller, but many my friends reccomending that skill, so maybe i will give a try on next promotion.



#8
darreCZ

darreCZ
  • Members
  • 285 messages

Its possible, its most fun for me ATM to play Katari at perilous.

 

This build you posted in 1st post is excelent agains demons, but little problematic agains venatori or RT, since some block even from zealot or knocback breaks your whirlwind..

 

I tried Eartshaking blow, but its not as good as in SP, still does good dmg.

Pommel strike is universal dmg with nice stun good agains blocker..

Grapling hook .... well i used this skill alot in perilous mp, agains despairs demon, ventaroi mages and again demon commander (since you can interupt his teleport or cry with it and he is forced to meele atack u for 11s =  his death.).

 

Well i never been a roller, but many my friends reccomending that skill, so maybe i will give a try on next promotion.

Thx Kjubaran for ur post, i really appreciate it:-) but i have another experience - .....its sooo esay against venatori and templar but almost impossible agansit deamons:-( but thats anly cuz i lack the skill....



#9
Kenny Bania

Kenny Bania
  • Members
  • 2 903 messages

inb4youknowwho...


  • ALTBOULI, xROLLxTIDEx et Courtnehh aiment ceci

#10
darreCZ

darreCZ
  • Members
  • 285 messages

nah......i wanted to say thx for ur post ..... but why?:-)



#11
Kenny Bania

Kenny Bania
  • Members
  • 2 903 messages

nah......i wanted to say thx for ur post ..... but why?:-)

 

You'll see...


  • ALTBOULI et AlmightyMudcrab aiment ceci

#12
darreCZ

darreCZ
  • Members
  • 285 messages

ok, i´m looking forward to it....



#13
Robbiesan

Robbiesan
  • Members
  • 2 543 messages

Definitely interested in hearing more build opinions. 

 

With the Katari, being squishy, half of the battle is in placement and timing (similar to Reaver, Assassin, Alchemist: draw no aggro, upon aggro let enemies re-position, flank attack).  Once you have that down, Katari is a capable character.

 

I have yet to play Katari on Perilous, but I do quite well in Threatening.  Going to try these builds in Perilous eventually:

 

Mighty Blow / Charging Bull / To The Death / Combat Roll

 

Mighty Blow / Charging Bull / Earthshaking Strike / Combat Roll

 

 

I do understand that guard doesn't last long, however when you do have TTD active, and are fighting a high HP enemy, it definitely helps.  Someone posted a YT vid showing Katari on Perilous using TTD against DC, and held he ground decently.



#14
Kinom001

Kinom001
  • Members
  • 2 577 messages

All I know is that I'm not dumping Combat Roll. Since I started using it more often it's proven a noticeable boon...though I still get ganked on a regular basis in Perilous with the Katari. I think that has more to do with situational awareness than it does the character, though.


  • Robbiesan, Drasca et darreCZ aiment ceci

#15
nothatasian

nothatasian
  • Members
  • 69 messages
I found whirlwind to be more effective if you have the ring. Starting out inflicting an extra 30% damage worked pretty good for me.