Evolve
#1
Posté 05 février 2015 - 01:03
#2
Posté 05 février 2015 - 01:13
not for the price they are asking.
#3
Posté 05 février 2015 - 01:20
I wanted this game so bad. I played the Big Alpha. I played the closed Beta. But the game is 70 $ and theres' hunter dlc and monster pack too ? Bah I am a sad panda. Although I am guilty of being a dumb ass ( I just wasted 58.00 munchies on station cash in planetside 2
)
But i love planetside 2 .. I decided it after pimping 170 hours into it. So don.t judge me.
#4
Posté 05 février 2015 - 01:24
I have to admit that the game looks interesting, but I'm not gonna buy it because of their dlc politics.
- mybudgee aime ceci
#5
Posté 05 février 2015 - 02:56
#6
Posté 05 février 2015 - 04:03
DLC politics? New maps and game modes are free, and people who choose not to purchase the added characters can still join games with people who do, and try them out if they take over for a player mid match. That seems pretty fair to me. To each, their own, I suppose.
The ''barebone'' game is still 70 $. Three monster and a couple of hunter with 10 ish map for 70 $ is still expensive in my book. Than you add DLC for 25 $ a pop .. It's a bit shady. It has nothing to do with the dev, but with the publisher.
But I don't judge people purchasing it all. The game is fun.
- Hex of Hell aime ceci
#7
Guest_Catch This Fade_*
Posté 05 février 2015 - 04:11
Guest_Catch This Fade_*
The ''barebone'' game is still 70 $. Three monster and a couple of hunter with 10 ish map for 70 $ is still expensive in my book. Than you add DLC for 25 $ a pop .. It's a bit shady. It has nothing to do with the dev, but with the publisher.
But I don't judge people purchasing it all. The game is fun.
I see your point but is it even fair to put all the onus of the DLC pricing on the publisher? Is it confirmed that the developers aren't also fine with this?
#8
Posté 05 février 2015 - 04:51
Don't need any game for DAI to collect dust, it managed that compltely on its own. And no, Evolve is not on my list, in no small part due to the announced DLC plans. That reeks of cash milking even worse than DAI MPs ingame platinum currency microtransactions (though having seen those prices, someone clearly is trying hard to stretch the meaning of "micro").
- Icy Magebane aime ceci
#9
Posté 05 février 2015 - 05:18
I see your point but is it even fair to put all the onus of the DLC pricing on the publisher? Is it confirmed that the developers aren't also fine with this?
I'm pretty sure it the publisher. Since they finance the whole game. So they decide the best way to make the most cheese(Profit) with what they have. The bearded programmer(dev) working for them has a fixed salary. I'm pretty sure he has no power over that lol. He just make the cool stuff.
So if they added more time for the DLC or they cut the main development time and decided to add the extra idea to a dlc. It a decisions made by guy in penguins suit. Even knowing they might lose potential buyer with this. They prob have come to the conclusion they will make more profit with this.
They're gambling of course. It might bit them in the arse. They're targeting a specific type of gamer with this. So they prob know the cheese will roll.
I think .. it was a bad decision. I'm no expert. But 60 USD for the game is a bit too much . 50 $ USD(PC) with 17.50 $ DLC would have been more acceptable and nobody would have complained. At this price I would have pre-ordered it.
But I don't know how many people they're targeting and how much, each on average will spend on their game. They have those number, not me.
#10
Guest_Catch This Fade_*
Posté 05 février 2015 - 05:21
Guest_Catch This Fade_*
I'm pretty sure it the publisher. SInce they finance the whole game. So they decide the best way to make the most cheese(Profit) with what they have. The bearded programmer working for them has a fixed salary.
So if they added more time for the DLC or the cut the main development time for the main game and decided to add the extra idea to a dlc. It a descision made by guy in penguins suit. Even knowing they might lose potential buyer with this. They prob have come to the conclusion they will make more profit with this.
They're gambling of course. It might bit them in the arse.
Maybe. And just a point out, cheese is not profit, it's money. Money and profit are not necessarily the same thing.
#11
Posté 05 février 2015 - 05:41
Maybe. And just a point out, cheese is not profit, it's money. Money and profit are not necessarily the same thing.
It's part of my loveable personality. For me cheese is profit.
It's the added bonus on the toast.
#12
Posté 05 février 2015 - 06:54

#13
Posté 05 février 2015 - 09:47
It wasn't on my radar, but I definitely won't be picking it up after hearing about their DLC plans and the price of the game. I remember watching some footage of it awhile back when they did a little promoted tournament thing, and while I found it interesting I'm not convinced that it has enough depth to really bring a community together. It seems like one of those things you'd try because of who the creators are, but in the end is very forgettable.
- mybudgee aime ceci
#14
Posté 05 février 2015 - 10:00
#15
Posté 06 février 2015 - 05:50
My thoughts on it from a couple of weeks back,
Been playing the Evolve beta. It's an improvement over the alpha, and I've had a rip-roaring time with it, especially as the monster, but I still find myself on the verge of cancelling my PS4 pre-order less than a month away from release. But why? well, because Evolve is a novelty that will wear off sooner than later, unfortunately. I say this in what is likely the face of a very adventurous concept and dedicated amount of balancing by Turtle Rock Studios. I joined their forums the day the game was announced, and a big part of the developer feedback, which was excellent and commendable by the way, was that they had a vast amount of internal telemetry data regarding the win:loss split between hunters and monsters, and that that was what they were saying more or less 50:50. I bought it, sure. Soon after the idea was that a monster at level 1 stood no chance against the hunters, but at level 2 did, and at level 3 would be a force of destruction nigh invincible. The hunt was an exciting prospect for team players, and to survive was an even greater thrill for lone wolves. The two most accommodating types to say the least.
Then came the alpha late last year.
I learned one thing from the alpha that has yet to be challenged and proven otherwise: four experienced players will always be better than one experienced player no matter the advantage. By that I mean when it comes to hitting the eventual skill ceiling this game will offer, the hunters will always win against the monster. This game, being pushed really hard by 2K's marketing team, is also supposed to be an eSports contender. That won't ever happen, IMO. So, in other words, Evolve will eventually fail after time and probably in the long run.
Now that I've gotten a taste of what is likely a nearly finished product to be shipped, I can say a bit more with clarity and certainty.I could go on, but the crux of Evolve really is four players eventually being superior to one. I'm still making that statement having previously said that this game is as balanced as it probably can be. It isn't easy playing as a hunter at all, while the monster has more advantages, but as a team of hunters it's really hard to lose; I've never lost, even to some high ranked monsters, including Kraken, with a team of players mic'd up and aware of the game's fundamentals. But you're probably thinking, and especially if you've gotten your hands on either of Evolve's builds: monster players can get better... at stage 3 it's really easy to just take out the power relay and ignore the hunters... etc. Sure monster players can get better, but not by much, and they'll never develop better strategies than hunter players; that's if they get to stage 3 at all... and once a monster is at a power relay, hunters can effectively knock back and stun that monster, and melt it's HP away with a barrage of equipment and abilities (Abe's stasis grenades and Hank's orbital strike was one that worked for me) - if they're acting as a unit, there's nothing that can stop 4v1 (though wouldn't it be interesting if it were 4v2 instead?).
- The environments are really nice, even on my mid-range GTX660. Featuring standard paths and constructs, massive plateaus, entrenched habitats, and even a weather system, it's one of Evolve's strong points. That said I do think the map selection/variation is rather bland overall.
- Sound design is pretty good. It has to be for a game that revolves around hiding and seeking.
- Character design is excellent. I would've bought this had it an actual single player campaign with lore that wasn't just implied through visuals and gameplay. Granted it could've just turned out as another Starhawk, but still.
- The gameplay itself is as balanced as it can probably be at this point in time, though parts of it remain cumbersome and contrived, eg. jet packs and their fuel, any of the energy string-based teammate abilities, the Goliath's launching animations, etc. It doesn't play nice with such a nice-looking environment.
It's a little sad because there aren't many great niche-style PvP shooters out there, and Evolve could've been the title to fill that void, IMO. But I guess we'll just have to settle for Splatoon later this year to get the job done.
I might still intend to get it during a sale later this year or next year if the TRS community holds up.
#16
Posté 06 février 2015 - 05:56
#17
Posté 08 février 2015 - 07:55
- Hex of Hell et dragonflight288 aiment ceci
#18
Posté 15 février 2015 - 07:40
is it just me or are supports op as ****? just did 30k damage as Cabbot after previously doing it with Hank....
#19
Posté 15 février 2015 - 08:15
I spy whith my little eye a game thats not going to do well in Texas.
#20
Posté 15 février 2015 - 08:41
I spy whith my little eye a game thats not going to do well in Texas.
What do you mean?
#21
Posté 15 février 2015 - 09:03
What do you mean?
Not enough beaver dam busting.
#22
Posté 15 février 2015 - 09:10
I was interested in the game until I saw they had no true Sniper roles. The medic and tranquilizer gun is not a Sniper role.
#23
Posté 15 février 2015 - 09:23
I was in the beta.
The game is actually really fun!
If you're into shooters (for the hunters) or playing the deadliest game of hide and seek.
#24
Posté 15 février 2015 - 09:25
I was interested in th game until I saw they had no true Sniper roles. The medic and tranquilizer gun is not a Sniper role.
What would you use a sniper for in the game? There's dense foliage, plenty of obstacles, live wildlife that attacks both the hunters and the monster and such.
Also, each role has three separate characters, each with their own weapons and skillset, with only one universal skill to that role.
#25
Posté 15 février 2015 - 09:30
What would you use a sniper for in the game? There's dense foliage, plenty of obstacles, live wildlife that attacks both the hunters and the monster and such.
Also, each role has three separate characters, each with their own weapons and skillset, with only one universal skill to that role.
Well for starters, Sniper rifles and hunting rifles are basically the same thing, since you hunt with a rifle in real life. Using a Sniper Rifle in that game makes more sense. Also, shooting a 300winmag or something of that size does a lot of damage to whatever it hits. Not to mention, I don't play cqc. I prefer killing things at range.





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