*shrug* Fair enough.
I know it took my brother months upon months of pestering me to give Mass Effect a shot. I finally played it for the first time a week before Mass Effect 2 came out.
Before then, I was adamant about hating shooters in general. Now I'm a Mass Effect nut.
Now, one thing that is really cool about evolve is that the campaign is very fluid and is never the same. Pretty much the story is this. A group of hunters have been hired to come in and hunt monsters. They are terrorizing the planet, and are pretty much on the verge of destroying all civilized life on it. It's gotten so bad that a full scale planetary evacuation is called into effect and the hunters are the last line of defense. Their job is to hunt as many monsters as possible, get as many people off the planet as possible in five days.
Five days, one mission per day. And various things done in one mission will affect the next. In the beta, there were three factors. How much local wildlife was killed, how much structural damage was done (measured in costs of damages,) and who actually won the match.
If, for instance in one mission the hunters won in an area full of settlers, they will arm themselves and in the next mission they would be out helping the hunters hunt the monster, but how much damage was done overall in that battle will determine how many people they fought and the quality of their weapons. Or a monster may destroy the power plant so there's a toxic cloud on the next area that damages the hunters.