Mind Blast's utility is about as situational as barrier's utility is situational. It isn't. If you're not using it almost the time (other than issues with timing), you're using it wrong. While I wouldn't recommend it for a pure ranged caster build, it would be the same recommendation for FC. the whole drop aggro bit is irrelevant to its true utility. Exp farming, stagger, barrier and detonation are MB's true strengths.
In particular, there's a perilous exp farming team MB build involving 3x Necros + 1x Keeper with MB, Walking bomb and Static Cage, that farms perilous with close range combat, lots of AoE spells and status effects, and clears perilous moderately fast at around 10-15 minutes per clear and averaging 35k exp per run. Typical perilous teams gain 20-25k exp.
MB's ability can be exploited a lot, if you knew how to use it. Situational implies it is of limited use. I claim the situations you can make it work are so amazing you wouldn't want to pass it by in team builds.
Oh good grief, Drasca. Every bloody ability in the game is situational. Stop trying to argue about nothing.
Furthermore, instead of saying, "if someone isn't using Mind Blast almost all the time, they are using it wrong", you should really be saying, "I use mind blast all the time, and here is why." This way, you are stating your opinion clearly, making your point as you wish, but not being condescending about it. Just some advise.
I am giving this advise out of genuine politeness. You are really starting to sound more and more rude with every response, telling people they are wrong for not playing the game like you do. It's a game, Drasca. People are entitled to play it how they find it fun, and the vast majority of cases they are just as effective as any other person not trying to be a try-hard. Even if they are not, and wish to play that way and find that fun, who is to say that is wrong?





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