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Prequel or sequel? Thoughts?


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#26
Kabooooom

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Technically speaking, we knew how the Fall of Reach in Halo turned out nearly a decade before Bungie made Halo: Reach. It could theoretically work. Knowing how something turns out is not the same thing as knowing what happened to make it turn out like it did.

That said, it doesn't appeal to me as very dramatic, and indeed, it's rather anti-climactic. That's why I think a Mass Effect prequel would suck.

There were only like 600 turian casualties of the First Contact War, and it took place on a single planet.

That'd be a pretty short game.

At least in Reach it was a planetary apocalypse with massive casualties on both sides on a heavily populated world.

#27
Majin Paul

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Sequel, a prequel would leave me dead for me, the codex does enough to explain history, a while game would be pointless and waiting more years for a proper mass effect might ruin the series for me.

#28
Salarious

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Since the only possible prequel with a human protagonist( pretty sure that part is locked in) would be the First Contact War, that won't happen. Nobody wants it. And Mass Effect is just a little too serious for any kind of time travel story. As for an alternate universe, I don't understand why anyone would want this. It would basically be wiping the entire lore slate clean. Bioware likes their lore just a bit too much for this kind of thing.

 

Now, regarding sidequels. A game telling a story parallel to the events of ME:1-3. I haven't seen anyone discuss this yet, and that is probably only because I haven't looked very hard, but there are new species confirmed for the next game. At least two as of N7 day. As far as I know there was only one species, detailed in the codex, that is not featured in the games, the Raloi. Now they could easily have added that species to the new game, but that leaves us with another. Bioware could easily pull something out of their back pocket, "Oh this race was just living in secret the entire time," or whatever. But the fact remains, you can't go adding new species that were supposedly on the galactic radar as of 2186 and just saying, well deal with it. The other scenario would be, something I think people have talked about, a group of explorers setting out into uncharted space around the time of the Reaper war, and coming across new species on their journey. This satisfies most of the requirements to make a sidequel with the properties we know the next game has. That would actually be something I wouldn't mind getting into. The only issue is, I feel like it is just running away from the first three games instead of acknowledging that they happened and moving on. I think, and hope, that Bioware has put enough time and effort into building their version of the post-war galaxy. It may not give everyone what they want with regards to your specific ending choice, but who cares? We are way too spoiled when it comes to that kind of thing. What we need is a great game, and if they can deliver that, I'm all for my choices having less long term inmpact in the next title.

 

Went a bit sideways there, so to sum up:

Prequel= boring, no one cares about the past.

AU= kind of just throwing out the majority of the universe (history, characters, events, etc.)

Sidequel= Interesting, but at the end of the day, will still leave people saying, "Yeah, but what happened after the Reapers?"

Sequel= Lot's of people are happy, some people are angry. Just like every other game/movie/story in history.



#29
PinkysPain

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The artistic integrity of ME3 depends on ME4 not being a sequel since a sequel would diminish the "importance" of the RGB choice in the ending. Mac might not be lead writer any more, but he's still on the team so I doubt they are going to trash ME3's ending like that.

 

Also the new lead writer said :

 

To be able to look three steps ahead to, ‘Where does this take us and how does it add to the way we look at the Mass Effect trilogy?

 

For me that quote pretty much cemented the worst case scenario. Lets see if multiplayer can save it again.



#30
KaiserShep

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Personally, I'd much rather the franchise simply be struck dead than go backward in time.


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#31
NM_Che56

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it's  not going to be a prequel. Hell, I would not want one!

 

410806792.jpg


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#32
SimplyTev

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it's  not going to be a prequel. Hell, I would not want one!

 

410806792.jpg

 

Who is this shinobi person and how do they know that NME will not be a prequel? Forgive me for not knowing. 

 

For anyone requesting a prequel, ogodplzno. I'm not saying it's a horrible idea, I just don't think a lot of fans would appreciate it as much as they would a sequel. I mean, how would you feel playing a game that's set in the past knowing the past with knowledge of exactly what the horrible ending is regardless of your decisions?

 

"Oh, man! What a turning point in this game!"

"Too bad Shepard still dies in the future regardless!"

:angry:

 

In addition to that, there just isn't much history to work on from before the Reapers or Shepard's time. It's not like it's Halo's story where the original trilogy tells of how Master Chief saves all of humanity from extinction, then Halo: Reach telling of how super soldier Spartans, Master Chief, and the Human vs. Covenant war came to be. Unless BioWare adds on lore and history somehow, it won't be as long and interesting as it would be a sequel. 



#33
daselk

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...In addition to that, there just isn't much history to work on from before the Reapers or Shepard's time.

 

I agree a prequel may not be the best option but we are talking about FICTION, it does not have history, they make it up.

 

From just a few Star Wars films they created a massive expanded universe, the whole Kotor and swtor games etc.



#34
Vazgen

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Definitely a sequel. For races other than turians to return it's pretty much a given.

#35
Heimdall

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I agree a prequel may not be the best option but we are talking about FICTION, it does not have history, they make it up.
 
From just a few Star Wars films they created a massive expanded universe, the whole Kotor and swtor games etc.

They do have an established history that they already made up though. With Kotor, they pretty much invented a whole new era in the Star Wars timeline, which works since there are lots of pretty blank spaces in the EU timeline. With Mass Effect, they only have about 30-40 years or so (I think?) with humanity even on the scene and that's been pretty established. They can't reinvent the wheel like with Kotor.

#36
daselk

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They do have an established history that they already made up though. With Kotor, they pretty much invented a whole new era in the Star Wars timeline, which works since there are lots of pretty blank spaces in the EU timeline. With Mass Effect, they only have about 30-40 years or so (I think?) with humanity even on the scene and that's been pretty established. They can't reinvent the wheel like with Kotor.

I see what you are saying, but they can always just make up more stuff that could happen in the short window between human FTL travel and Shepard.

 

For example I could enjoy an origin of hero story following an early soldier through N6 combat training to becoming N7 and uncovering some non-reaper related galaxy wide threat. Making a sequal however, 100s or even 1000s of years after me3 gives far more scope and creative license.



#37
NM_Che56

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Who is this shinobi person and how do they know that NME will not be a prequel? Forgive me for not knowing. 

 

For anyone requesting a prequel, ogodplzno. I'm not saying it's a horrible idea, I just don't think a lot of fans would appreciate it as much as they would a sequel. I mean, how would you feel playing a game that's set in the past knowing the past with knowledge of exactly what the horrible ending is regardless of your decisions?

 

"Oh, man! What a turning point in this game!"

"Too bad Shepard still dies in the future regardless!"

:angry:

 

In addition to that, there just isn't much history to work on from before the Reapers or Shepard's time. It's not like it's Halo's story where the original trilogy tells of how Master Chief saves all of humanity from extinction, then Halo: Reach telling of how super soldier Spartans, Master Chief, and the Human vs. Covenant war came to be. Unless BioWare adds on lore and history somehow, I won't be as long and interesting as it would be a sequel. 

shinobi602 = based god

 

Really: Industry insider that has given a lot of good information in advance of official notices and announcements.


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#38
katamuro

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I think we can safely say its not going to be a prequel. What we cannot say is that is not going to be some kind of weird reboot. I would like to know what they are going to do but I think they were not exactly sure early into the production cycle. Now they probably know but it is still going to take a while for them to nail down enough details and actually make enough of the game to announce it. I think they have learned from the mistake of rushed production cycles. And no Inquisitions bug problems dont count, considering it was the first game they did in the new engine I think it was handled well, after all lets all remember ME1 on pc, and its duo of bugs that never got resolved, the popping textures and the CTD when playing for too long(varies depending on the computer but usually is between 30min-3hours). The next game in the new engine is going to be less buggy especially since they will probably modify it slightly to suit their needs more. 



#39
Ithurael

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it's  not going to be a prequel. Hell, I would not want one!

 

410806792.jpg

 

This leaves it open for a mid/sidequel that runs parallel with ME3 or an AU or reboot or sequel.

 

I can say that this is...kinda good news. Even if it is ambiguous.



#40
Drone223

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This leaves it open for a mid/sidequel that runs parallel with ME3 or an AU or reboot or sequel.
 
I can say that this is...kinda good news. Even if it is ambiguous.

I wouldn't get your hopes up for an AU or reboot.

#41
Ianamus

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I just want it to be set after ME3. I don't even mind if it's set partly during, partly after... I just don't want that ME3 ending to be the last I see of Mass Effect timeline wise.

 

The comment from that guy about it "not being before" and other cryptic comments along the lines of "wait and see" with regards to the events directly after ME3's ending imply that it's set partly during partly after ME3.

 

Eh. better than a prequel I guess. It would be pretty limiting, but they did say it would be a new region of space. Thinking about it, it would also help negate the effect of the various choices in ME3. Sided with the Geth? Well theres a flotilla scout ship in this region of the galaxy, so even the Quarians were wiped out there are some here. Same for the Korgan and the genophage.

 

I would normally hate the idea of an AU or reboot, but I despised the ending of ME3 so much I honestly wouldn't mind in this case.


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#42
katamuro

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I think they are ambiguous because they were not sure what exactly to do with what they got at the end. The people who made the decision to make the ME3's ending the way it was overreached themselves so it was hard to actually decide a satisfying course of where to go next. 

Which I think is the reason why they are playing everything close to the chest for now, but I also hope that the ME3 is not the last game in that timeline. That would be kinda disastrous again.


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#43
Ithurael

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I wouldn't get your hopes up for an AU or reboot.

A reboot - no

 

An AU, that could be possible. Just a total fresh start. No shepard, new characters, and no reapers.

 

The possibilities could be endless.



#44
NM_Che56

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This leaves it open for a mid/sidequel that runs parallel with ME3 or an AU or reboot or sequel.

 

I can say that this is...kinda good news. Even if it is ambiguous.

You can rule out a reboot.  A reboot implies it will still deal with Shepard.  

 

I'm not too fond of the idea of an AU.  Bioware has said there will be "references" to the previous games...but in fairness, DA:I "references" the Mass Effect Universe, albeit as more of a rib-jab than anything. So it's possible.

 

I  personally want a sort of sequel that starts off in parallel to the Shepard story but then takes a hard left early on.



#45
Ithurael

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You can rule out a reboot.  A reboot implies it will still deal with Shepard.  

 

I'm not too fond of the idea of an AU.  Bioware has said there will be "references" to the previous games...but in fairness, DA:I "references" the Mass Effect Universe, albeit as more of a rib-jab than anything. So it's possible.

 

I  personally want a sort of sequel that starts off in parallel to the Shepard story but then takes a hard left early on.

 

I don't know. It could still be a reaper arc with a new set of characters. Personally I don't think that is what will happen. I think Bioware is really going to start fresh. My hats go out to them. I hope it works

 

And ya, from what I have seen in lets plays of DA:I there are some nice easter eggs. I still think the next game will be an AU: New characters, New story, New antagonist and no references if any to the original trilogy.

 

A midquel would be interesting to see how they pull it off. Eh...I think the most creative freedom is just start to build up again from an AU. No need to worry about angry fans clamoring the "we already know how it ends" again and again.



#46
Iakus

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Personally, I would love a reboot. A fully planned trilogy reboot.

 

But, the realist in me feels like bioware will just do an Alternate Universe. Mass Relays are there, all alien species are there, new human protagonist. Just no reapers - at all. And no mention of shepard and his crew or any other character from the original trilogy - at all.

 

Either that or just some kind of spinoff during the reaper war or during the course of ME1-3

Hoping for an AU too.  Keep the races, Citadel, relay network, worlds, tech, etc. 

 

But ditch the Reapers, Shepard, and all the details of the trilogy.  Make it a truly fresh start.  Keep the setting, dump the baggage.



#47
Iakus

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Definitely a sequel. For races other than turians to return it's pretty much a given.

Except in a true sequel they could not have quarians, geth, or krogan appear in any significant role. 



#48
saladinbob

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How about a remake? One with less plot holes, less retconing and an ending that isn't ****.



#49
Vazgen

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Except in a true sequel they could not have quarians, geth, or krogan appear in any significant role. 

I never said anything about significance (though I disagree with your statement). Prior to meeting with council the only major event in the timeline is the First Contact War. So unless they focus the game on the war with batarians for Attican Traverse (which was not really a war) there is no option for a prequel to include the other races. And introducing new races in a prequel is also pretty implausible. 

 

 

How about a remake? One with less plot holes, less retconing and an ending that isn't ****.

How about no?



#50
Ithurael

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How about a remake? One with less plot holes, less retconing and an ending that isn't ****.

 

Dude, i don't like the ending either but it has been a few years. Time to let it go.

 

Don't forget, just keep an open mind.